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CMaterialFilter/CMaterialList: Amend inclusions
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#include "CMaterialFilter.hpp"
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#include "Runtime/Collision/CMaterialFilter.hpp"
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namespace urde {
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const CMaterialFilter CMaterialFilter::skPassEverything({0x00000000FFFFFFFF}, {0},
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#pragma once
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#include "CMaterialList.hpp"
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#include "zeus/Math.hpp"
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#include "Runtime/Collision/CMaterialList.hpp"
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namespace urde {
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class CMaterialFilter {
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public:
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#pragma once
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#include "RetroTypes.hpp"
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#include "Runtime/RetroTypes.hpp"
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namespace urde {
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enum class EMaterialTypes {
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