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Additional CPlayerGun implementations; downcast macro for tweak pointers
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#ifndef __URDE_CBOMB_HPP__
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#define __URDE_CBOMB_HPP__
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#include "CWeapon.hpp"
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#include "CToken.hpp"
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namespace urde
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{
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class CBomb : public CWeapon
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{
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public:
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CBomb(const TToken<CGenDescription>& particle1, const TToken<CGenDescription>& particle2,
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TUniqueId uid, TAreaId aid, TUniqueId playerId, float f1,
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const zeus::CTransform& xf, const CDamageInfo& dInfo);
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};
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}
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#endif // __URDE_CBOMB_HPP__
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