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Additional CPlayerGun implementations; downcast macro for tweak pointers
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@@ -12,12 +12,12 @@ class CGSFidget
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{
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std::vector<CToken> x0_anims;
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s32 x10_ = -1;
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s32 x14_parm1 = -1;
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s32 x14_gunId = -1;
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s32 x18_parm2 = -1;
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public:
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bool Update(CAnimData& data, float dt, CStateManager& mgr);
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s32 SetAnim(CAnimData& data, s32 type, s32 parm1, s32 parm2, CStateManager& mgr);
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void LoadAnimAsync(CAnimData& data, s32 type, s32 parm1, s32 parm2, CStateManager& mgr);
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s32 SetAnim(CAnimData& data, s32 type, s32 gunId, s32 parm2, CStateManager& mgr);
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void LoadAnimAsync(CAnimData& data, s32 type, s32 gunId, s32 parm2, CStateManager& mgr);
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void UnLoadAnim();
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bool IsAnimLoaded() const;
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};
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