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Additional CPlayerGun implementations; downcast macro for tweak pointers
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@@ -40,8 +40,8 @@ public:
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}
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void UnLoadFidget() { x30_fidget.UnLoadAnim(); }
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void LoadFidgetAnimAsync(CStateManager& mgr, s32 type, s32 parm1, s32 parm2);
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void EnterFidget(CStateManager& mgr, s32 type, s32 parm1, s32 parm2);
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void LoadFidgetAnimAsync(CStateManager& mgr, s32 type, s32 gunId, s32 parm2);
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void EnterFidget(CStateManager& mgr, s32 type, s32 gunId, s32 parm2);
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bool IsFidgetLoaded() const { return x30_fidget.IsAnimLoaded(); }
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s32 GetFreeLookSetId() const { return x4_freeLook.GetSetId(); }
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bool IsComboOver() const { return x1c_comboFire.IsComboOver(); }
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