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Additional CPlayerGun implementations; downcast macro for tweak pointers

This commit is contained in:
Jack Andersen
2017-08-26 17:02:18 -10:00
parent 86ada63867
commit 1f7e8e1033
38 changed files with 780 additions and 141 deletions

View File

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#ifndef __URDE_CPOWERBOMB_HPP__
#define __URDE_CPOWERBOMB_HPP__
#include "CWeapon.hpp"
#include "CToken.hpp"
namespace urde
{
class CPowerBomb : public CWeapon
{
float x15c_curTime = 0.f;
float x160_ = 0.f;
public:
CPowerBomb(const TToken<CGenDescription>& particle, TUniqueId uid, TAreaId aid,
TUniqueId playerId, const zeus::CTransform& xf, const CDamageInfo& dInfo);
float GetCurTime() const { return x15c_curTime; }
};
}
#endif // __URDE_CPOWERBOMB_HPP__