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Additional CPlayerGun implementations; downcast macro for tweak pointers
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#ifndef __URDE_CPOWERBOMB_HPP__
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#define __URDE_CPOWERBOMB_HPP__
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#include "CWeapon.hpp"
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#include "CToken.hpp"
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namespace urde
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{
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class CPowerBomb : public CWeapon
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{
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float x15c_curTime = 0.f;
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float x160_ = 0.f;
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public:
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CPowerBomb(const TToken<CGenDescription>& particle, TUniqueId uid, TAreaId aid,
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TUniqueId playerId, const zeus::CTransform& xf, const CDamageInfo& dInfo);
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float GetCurTime() const { return x15c_curTime; }
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};
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}
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#endif // __URDE_CPOWERBOMB_HPP__
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