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Conform HLSL shaders

This commit is contained in:
Jack Andersen
2017-01-28 21:27:48 -10:00
parent 7586142991
commit 1fbd08b7c6
19 changed files with 337 additions and 138 deletions

View File

@@ -41,7 +41,7 @@ public:
#if _WIN32
case boo::IGraphicsDataFactory::Platform::D3D11:
case boo::IGraphicsDataFactory::Platform::D3D12:
m_bindFactory.reset(FilterImp::Initialize(static_cast<boo::ID3DDataFactory::Context&>(ctx)));
m_bindFactory.reset(ShaderImp::Initialize(static_cast<boo::ID3DDataFactory::Context&>(ctx)));
break;
#endif
#if BOO_HAS_METAL
@@ -51,7 +51,7 @@ public:
#endif
#if BOO_HAS_VULKAN
case boo::IGraphicsDataFactory::Platform::Vulkan:
m_bindFactory.reset(FilterImp::Initialize(static_cast<boo::VulkanDataFactory::Context&>(ctx)));
m_bindFactory.reset(ShaderImp::Initialize(static_cast<boo::VulkanDataFactory::Context&>(ctx)));
break;
#endif
default: break;