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Conform HLSL shaders
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@@ -39,7 +39,7 @@ public:
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#if _WIN32
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case boo::IGraphicsDataFactory::Platform::D3D11:
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case boo::IGraphicsDataFactory::Platform::D3D12:
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m_bindFactory.reset(FilterImp::Initialize(static_cast<boo::ID3DDataFactory::Context&>(ctx)));
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m_bindFactory.reset(ShaderImp::Initialize(static_cast<boo::ID3DDataFactory::Context&>(ctx)));
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break;
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#endif
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#if BOO_HAS_METAL
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@@ -49,7 +49,7 @@ public:
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#endif
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#if BOO_HAS_VULKAN
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case boo::IGraphicsDataFactory::Platform::Vulkan:
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m_bindFactory.reset(FilterImp::Initialize(static_cast<boo::VulkanDataFactory::Context&>(ctx)));
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m_bindFactory.reset(ShaderImp::Initialize(static_cast<boo::VulkanDataFactory::Context&>(ctx)));
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break;
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#endif
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default: break;
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