Conform HLSL shaders

This commit is contained in:
Jack Andersen 2017-01-28 21:27:48 -10:00
parent 7586142991
commit 1fbd08b7c6
19 changed files with 337 additions and 138 deletions

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@ -34,7 +34,7 @@ static uint32_t ParseTag(const char16_t* str)
for (i=0 ; i<8 && str[i] ; ++i)
parseStr[i] = str[i];
parseStr[i] = '\0';
return strtol(parseStr, nullptr, 16);
return strtoul(parseStr, nullptr, 16);
}
static std::u16string::const_iterator SkipCommas(std::u16string& ret,

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@ -80,6 +80,7 @@ BOO_GLSL_BINDING_HEAD
URDE_DECL_SPECIALIZE_SHADER(CCameraBlurFilter)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_Pipeline = nullptr;
struct CCameraBlurFilterGLDataBindingFactory : TShader<CCameraBlurFilter>::IDataBindingFactory
@ -113,7 +114,7 @@ struct CCameraBlurFilterVulkanDataBindingFactory : TShader<CCameraBlurFilter>::I
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ITexture* texs[] = {CGraphics::g_SpareTexture};
return cctx.newShaderDataBinding(s_Pipeline, vtxFmt,
return cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
filter.m_vbo, nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 1, texs);
}
@ -137,8 +138,8 @@ TShader<CCameraBlurFilter>::IDataBindingFactory* CCameraBlurFilter::Initialize(b
{nullptr, nullptr, boo::VertexSemantic::Position4},
{nullptr, nullptr, boo::VertexSemantic::UV4}
};
vtxFmtOut = ctx.newVertexFormat(2, VtxVmt);
s_Pipeline = ctx.newShaderPipeline(VS, FS, vtxFmtOut, boo::BlendFactor::SrcAlpha,
s_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
s_Pipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, false, false, false);
return new CCameraBlurFilterVulkanDataBindingFactory;
}

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@ -88,35 +88,34 @@ static const char* FS =
URDE_DECL_SPECIALIZE_SHADER(CCameraBlurFilter)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_Pipeline = nullptr;
struct CCameraBlurFilterD3DDataBindingFactory : TShader<CCameraBlurFilter>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
boo::IShaderPipeline* pipeline,
boo::IVertexFormat* vtxFmt,
CCameraBlurFilter& filter)
{
boo::ID3DDataFactory::Context& cctx = static_cast<boo::ID3DDataFactory::Context&>(ctx);
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ITexture* texs[] = {CGraphics::g_SpareTexture};
return cctx.newShaderDataBinding(pipeline, vtxFmt,
return cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
filter.m_vbo, nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 1, texs);
}
};
TShader<CCameraBlurFilter>::IDataBindingFactory* CCameraBlurFilter::Initialize(boo::ID3DDataFactory::Context& ctx,
boo::IShaderPipeline*& pipeOut,
boo::IVertexFormat*& vtxFmtOut)
TShader<CCameraBlurFilter>::IDataBindingFactory* CCameraBlurFilter::Initialize(boo::ID3DDataFactory::Context& ctx)
{
const boo::VertexElementDescriptor VtxVmt[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4},
{nullptr, nullptr, boo::VertexSemantic::UV4}
};
vtxFmtOut = ctx.newVertexFormat(2, VtxVmt);
pipeOut = ctx.newShaderPipeline(VS, FS, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
vtxFmtOut, boo::BlendFactor::SrcAlpha,
s_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
s_Pipeline = ctx.newShaderPipeline(VS, FS, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, false, false, false);
return new CCameraBlurFilterD3DDataBindingFactory;
}

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@ -45,6 +45,7 @@ BOO_GLSL_BINDING_HEAD
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CColoredQuadFilter)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_AlphaPipeline = nullptr;
static boo::IShaderPipeline* s_AddPipeline = nullptr;
static boo::IShaderPipeline* s_MultPipeline = nullptr;
@ -88,12 +89,13 @@ struct CColoredQuadFilterGLDataBindingFactory : TMultiBlendShader<CColoredQuadFi
struct CColoredQuadFilterVulkanDataBindingFactory : TMultiBlendShader<CColoredQuadFilter>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CCameraFilterPass::EFilterType type,
CColoredQuadFilter& filter)
{
boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
return cctx.newShaderDataBinding(SelectPipeline(type), vtxFmt,
return cctx.newShaderDataBinding(SelectPipeline(type), s_VtxFmt,
filter.m_vbo, nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 0, nullptr);
}
@ -121,12 +123,12 @@ CColoredQuadFilter::Initialize(boo::VulkanDataFactory::Context& ctx)
{
{nullptr, nullptr, boo::VertexSemantic::Position4}
};
vtxFmtOut = ctx.newVertexFormat(1, VtxVmt);
s_AlphaPipeline = ctx.newShaderPipeline(VS, FS, vtxFmtOut, boo::BlendFactor::SrcAlpha,
s_VtxFmt = ctx.newVertexFormat(1, VtxVmt);
s_AlphaPipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, false, false, false);
s_AddPipeline = ctx.newShaderPipeline(VS, FS, vtxFmtOut, boo::BlendFactor::SrcAlpha,
s_AddPipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips, false, false, false);
s_MultPipeline = ctx.newShaderPipeline(VS, FS, vtxFmtOut, boo::BlendFactor::SrcColor,
s_MultPipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, boo::BlendFactor::SrcColor,
boo::BlendFactor::DstColor, boo::Primitive::TriStrips, false, false, false);
return new CColoredQuadFilterVulkanDataBindingFactory;
}

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@ -45,42 +45,57 @@ static const char* FS =
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CColoredQuadFilter)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_AlphaPipeline = nullptr;
static boo::IShaderPipeline* s_AddPipeline = nullptr;
static boo::IShaderPipeline* s_MultPipeline = nullptr;
static boo::IShaderPipeline* SelectPipeline(CCameraFilterPass::EFilterType type)
{
switch (type)
{
case CCameraFilterPass::EFilterType::Blend:
return s_AlphaPipeline;
case CCameraFilterPass::EFilterType::Add:
return s_AddPipeline;
case CCameraFilterPass::EFilterType::Multiply:
return s_MultPipeline;
default:
return nullptr;
}
}
struct CColoredQuadFilterD3DDataBindingFactory : TMultiBlendShader<CColoredQuadFilter>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
boo::IShaderPipeline* pipeline,
boo::IVertexFormat* vtxFmt,
CCameraFilterPass::EFilterType type,
CColoredQuadFilter& filter)
{
boo::ID3DDataFactory::Context& cctx = static_cast<boo::ID3DDataFactory::Context&>(ctx);
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
return cctx.newShaderDataBinding(pipeline, vtxFmt,
return cctx.newShaderDataBinding(SelectPipeline(type), s_VtxFmt,
filter.m_vbo, nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 0, nullptr);
}
};
TMultiBlendShader<CColoredQuadFilter>::IDataBindingFactory*
CColoredQuadFilter::Initialize(boo::ID3DDataFactory::Context& ctx,
boo::IShaderPipeline*& alphaPipeOut,
boo::IShaderPipeline*& additivePipeOut,
boo::IShaderPipeline*& colorMultiplyPipeOut,
boo::IVertexFormat*& vtxFmtOut)
CColoredQuadFilter::Initialize(boo::ID3DDataFactory::Context& ctx)
{
const boo::VertexElementDescriptor VtxVmt[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4}
};
vtxFmtOut = ctx.newVertexFormat(1, VtxVmt);
alphaPipeOut = ctx.newShaderPipeline(VS, FS, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
vtxFmtOut, boo::BlendFactor::SrcAlpha,
s_VtxFmt = ctx.newVertexFormat(1, VtxVmt);
s_AlphaPipeline = ctx.newShaderPipeline(VS, FS, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, false, false, false);
additivePipeOut = ctx.newShaderPipeline(VS, FS, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
vtxFmtOut, boo::BlendFactor::SrcAlpha,
s_AddPipeline = ctx.newShaderPipeline(VS, FS, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips, false, false, false);
colorMultiplyPipeOut = ctx.newShaderPipeline(VS, FS, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
vtxFmtOut, boo::BlendFactor::SrcColor,
s_MultPipeline = ctx.newShaderPipeline(VS, FS, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
s_VtxFmt, boo::BlendFactor::SrcColor,
boo::BlendFactor::DstColor, boo::Primitive::TriStrips, false, false, false);
return new CColoredQuadFilterD3DDataBindingFactory;
}

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@ -53,6 +53,7 @@ BOO_GLSL_BINDING_HEAD
URDE_DECL_SPECIALIZE_SHADER(CSpaceWarpFilter)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_Pipeline = nullptr;
struct CSpaceWarpFilterGLDataBindingFactory : TShader<CSpaceWarpFilter>::IDataBindingFactory
@ -86,7 +87,7 @@ struct CSpaceWarpFilterVulkanDataBindingFactory : TShader<CSpaceWarpFilter>::IDa
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ITexture* texs[] = {CGraphics::g_SpareTexture, filter.m_warpTex};
return cctx.newShaderDataBinding(pipeline, vtxFmt,
return cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
filter.m_vbo, nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 2, texs);
}
@ -110,8 +111,8 @@ TShader<CSpaceWarpFilter>::IDataBindingFactory* CSpaceWarpFilter::Initialize(boo
{nullptr, nullptr, boo::VertexSemantic::Position4},
{nullptr, nullptr, boo::VertexSemantic::UV4}
};
vtxFmtOut = ctx.newVertexFormat(2, VtxVmt);
s_Pipeline = ctx.newShaderPipeline(VS, FS, vtxFmtOut, boo::BlendFactor::One,
s_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
s_Pipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, boo::BlendFactor::One,
boo::BlendFactor::Zero, boo::Primitive::TriStrips, false, false, false);
return new CSpaceWarpFilterVulkanDataBindingFactory;
}

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@ -55,35 +55,34 @@ static const char* FS =
URDE_DECL_SPECIALIZE_SHADER(CSpaceWarpFilter)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_Pipeline = nullptr;
struct CSpaceWarpFilterD3DDataBindingFactory : TShader<CSpaceWarpFilter>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
boo::IShaderPipeline* pipeline,
boo::IVertexFormat* vtxFmt,
CSpaceWarpFilter& filter)
{
boo::ID3DDataFactory::Context& cctx = static_cast<boo::ID3DDataFactory::Context&>(ctx);
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ITexture* texs[] = {CGraphics::g_SpareTexture, filter.m_warpTex};
return cctx.newShaderDataBinding(pipeline, vtxFmt,
return cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
filter.m_vbo, nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 2, texs);
}
};
TShader<CSpaceWarpFilter>::IDataBindingFactory* CSpaceWarpFilter::Initialize(boo::ID3DDataFactory::Context& ctx,
boo::IShaderPipeline*& pipeOut,
boo::IVertexFormat*& vtxFmtOut)
TShader<CSpaceWarpFilter>::IDataBindingFactory* CSpaceWarpFilter::Initialize(boo::ID3DDataFactory::Context& ctx)
{
const boo::VertexElementDescriptor VtxVmt[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4},
{nullptr, nullptr, boo::VertexSemantic::UV4}
};
vtxFmtOut = ctx.newVertexFormat(2, VtxVmt);
pipeOut = ctx.newShaderPipeline(VS, FS, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
vtxFmtOut, boo::BlendFactor::One,
s_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
s_Pipeline = ctx.newShaderPipeline(VS, FS, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
s_VtxFmt, boo::BlendFactor::One,
boo::BlendFactor::Zero, boo::Primitive::TriStrips, false, false, false);
return new CSpaceWarpFilterD3DDataBindingFactory;
}

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@ -0,0 +1,154 @@
#include "CTextSupportShader.hpp"
#include "GuiSys/CTextRenderBuffer.hpp"
#include "TMultiBlendShader.hpp"
#include "Graphics/CTexture.hpp"
namespace urde
{
static const char* TextVS =
"struct InstData\n"
"{\n"
" float4 posIn[4] : POSITION;\n"
" float4 uvIn[4] : UV;\n"
" float4 fontColorIn : COLOR0;\n"
" float4 outlineColorIn : COLOR1;\n"
"};\n"
"\n"
"cbuffer TextSupportUniform : register(b0)\n"
"{\n"
" float4x4 mtx;\n"
" float4 color;\n"
"};\n"
"\n"
"struct VertToFrag\n"
"{\n"
" float4 pos : SV_Position;\n"
" float4 fontColor : COLOR0;\n"
" float4 outlineColor : COLOR1;\n"
" float3 uv : UV;\n"
"};\n"
"\n"
"VertToFrag main(in InstData inst, in uint vertId : SV_VertexID)\n"
"{\n"
" VertToFrag vtf;\n"
" vtf.fontColor = color * inst.fontColorIn;\n"
" vtf.outlineColor = color * inst.outlineColorIn;\n"
" vtf.uv = inst.uvIn[vertId].xyz;\n"
" vtf.pos = mul(mtx, float4(inst.posIn[vertId].xyz, 1.0));\n"
" return vtf;\n"
"}\n";
static const char* TextFS =
"struct VertToFrag\n"
"{\n"
" float4 pos : SV_Position;\n"
" float4 fontColor : COLOR0;\n"
" float4 outlineColor : COLOR1;\n"
" float3 uv : UV;\n"
"};\n"
"\n"
"Texture2DArray tex : register(t0);\n"
"SamplerState samp : register(s0);\n"
"\n"
"float4 main(in VertToFrag vtf) : SV_Target0\n"
"{\n"
" float4 texel = tex.Sample(samp, vtf.uv.xyz);\n"
" return vtf.fontColor * texel.r + vtf.outlineColor * texel.g;\n"
"}\n";
static const char* ImgVS =
"struct InstData\n"
"{\n"
" float4 posIn[4] : POSITION;\n"
" float4 uvIn[4] : UV;\n"
" float4 colorIn : COLOR;\n"
"};\n"
"\n"
"cbuffer TextSupportUniform : register(b0)\n"
"{\n"
" float4x4 mtx;\n"
" float4 color;\n"
"};\n"
"\n"
"struct VertToFrag\n"
"{\n"
" float4 pos : SV_Position;\n"
" float4 color : COLOR;\n"
" float2 uv : UV;\n"
"};\n"
"\n"
"VertToFrag main(in InstData inst, in uint vertId : SV_VertexID)\n"
"{\n"
" VertToFrag vtf;\n"
" vtf.color = color * inst.colorIn;\n"
" vtf.uv = inst.uvIn[vertId].xy;\n"
" vtf.pos = mul(mtx, float4(inst.posIn[vertId].xyz, 1.0));\n"
" return vtf;\n"
"}\n";
static const char* ImgFS =
"struct VertToFrag\n"
"{\n"
" float4 pos : SV_Position;\n"
" float4 color : COLOR;\n"
" float2 uv : UV;\n"
"};\n"
"\n"
"Texture2D tex : register(t0);\n"
"SamplerState samp : register(s0);\n"
"\n"
"float4 main(in VertToFrag vtf) : SV_Target0\n"
"{\n"
" float4 texel = tex.Sample(samp, vtf.uv);\n"
" return vtf.color * texel;\n"
"}\n";
TMultiBlendShader<CTextSupportShader>::IDataBindingFactory*
CTextSupportShader::Initialize(boo::ID3DDataFactory::Context& ctx)
{
boo::VertexElementDescriptor TextVtxVmt[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3},
{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced, 0},
{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced, 1},
};
s_TextVtxFmt = ctx.newVertexFormat(10, TextVtxVmt);
s_TextAlphaPipeline = ctx.newShaderPipeline(TextVS, TextFS, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
s_TextVtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, false, false, false);
s_TextAddPipeline = ctx.newShaderPipeline(TextVS, TextFS, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
s_TextVtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips, false, false, false);
boo::VertexElementDescriptor ImageVtxVmt[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3},
{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced, 0},
};
s_ImageVtxFmt = ctx.newVertexFormat(9, ImageVtxVmt);
s_ImageAlphaPipeline = ctx.newShaderPipeline(ImgVS, ImgFS, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
s_ImageVtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, false, false, false);
s_ImageAddPipeline = ctx.newShaderPipeline(ImgVS, ImgFS, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
s_ImageVtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips, false, false, false);
return nullptr;
}
}

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@ -97,6 +97,7 @@ BOO_GLSL_BINDING_HEAD
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CTexturedQuadFilter)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_AlphaPipeline = nullptr;
static boo::IShaderPipeline* s_AddPipeline = nullptr;
static boo::IShaderPipeline* s_MultPipeline = nullptr;
@ -116,6 +117,7 @@ static boo::IShaderPipeline* SelectPipeline(CCameraFilterPass::EFilterType type)
}
}
static boo::IVertexFormat* s_AVtxFmt = nullptr;
static boo::IShaderPipeline* s_AAlphaPipeline = nullptr;
static boo::IShaderPipeline* s_AAddPipeline = nullptr;
static boo::IShaderPipeline* s_AMultPipeline = nullptr;
@ -168,7 +170,7 @@ struct CTexturedQuadFilterVulkanDataBindingFactory : TMultiBlendShader<CTextured
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ITexture* texs[] = {filter.m_booTex};
return cctx.newShaderDataBinding(SelectPipeline(type), vtxFmt,
return cctx.newShaderDataBinding(SelectPipeline(type), s_VtxFmt,
filter.m_vbo, nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 1, texs);
}
@ -198,12 +200,12 @@ CTexturedQuadFilter::Initialize(boo::VulkanDataFactory::Context& ctx)
{nullptr, nullptr, boo::VertexSemantic::Position4},
{nullptr, nullptr, boo::VertexSemantic::UV4}
};
vtxFmtOut = ctx.newVertexFormat(2, VtxVmt);
s_AlphaPipeline = ctx.newShaderPipeline(VSNoFlip, FS, vtxFmtOut, boo::BlendFactor::SrcAlpha,
s_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
s_AlphaPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, false, false, false);
s_AddPipeline = ctx.newShaderPipeline(VSNoFlip, FS, vtxFmtOut, boo::BlendFactor::SrcAlpha,
s_AddPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips, false, false, false);
s_MultPipeline = ctx.newShaderPipeline(VSNoFlip, FS, vtxFmtOut, boo::BlendFactor::SrcColor,
s_MultPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::SrcColor,
boo::BlendFactor::DstColor, boo::Primitive::TriStrips, false, false, false);
return new CTexturedQuadFilterVulkanDataBindingFactory;
}
@ -244,7 +246,7 @@ struct CTexturedQuadFilterAlphaVulkanDataBindingFactory : TMultiBlendShader<CTex
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ITexture* texs[] = {filter.m_booTex};
return cctx.newShaderDataBinding(SelectAlphaPipeline(type), vtxFmt,
return cctx.newShaderDataBinding(SelectAlphaPipeline(type), s_AVtxFmt,
filter.m_vbo, nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 1, texs);
}
@ -274,12 +276,12 @@ CTexturedQuadFilterAlpha::Initialize(boo::VulkanDataFactory::Context& ctx)
{nullptr, nullptr, boo::VertexSemantic::Position4},
{nullptr, nullptr, boo::VertexSemantic::UV4}
};
vtxFmtOut = ctx.newVertexFormat(2, VtxVmt);
s_AAlphaPipeline = ctx.newShaderPipeline(VSFlip, FSAlpha, vtxFmtOut, boo::BlendFactor::SrcAlpha,
s_AVtxFmt = ctx.newVertexFormat(2, VtxVmt);
s_AAlphaPipeline = ctx.newShaderPipeline(VSFlip, FSAlpha, s_AVtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, false, false, false);
s_AAddPipeline = ctx.newShaderPipeline(VSFlip, FSAlpha, vtxFmtOut, boo::BlendFactor::SrcAlpha,
s_AAddPipeline = ctx.newShaderPipeline(VSFlip, FSAlpha, s_AVtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips, false, false, false);
s_AMultPipeline = ctx.newShaderPipeline(VSFlip, FSAlpha, vtxFmtOut, boo::BlendFactor::SrcColor,
s_AMultPipeline = ctx.newShaderPipeline(VSFlip, FSAlpha, s_AVtxFmt, boo::BlendFactor::SrcColor,
boo::BlendFactor::DstColor, boo::Primitive::TriStrips, false, false, false);
return new CTexturedQuadFilterAlphaVulkanDataBindingFactory;
}

View File

@ -98,86 +98,116 @@ static const char* FSAlpha =
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CTexturedQuadFilter)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_AlphaPipeline = nullptr;
static boo::IShaderPipeline* s_AddPipeline = nullptr;
static boo::IShaderPipeline* s_MultPipeline = nullptr;
static boo::IShaderPipeline* SelectPipeline(CCameraFilterPass::EFilterType type)
{
switch (type)
{
case CCameraFilterPass::EFilterType::Blend:
return s_AlphaPipeline;
case CCameraFilterPass::EFilterType::Add:
return s_AddPipeline;
case CCameraFilterPass::EFilterType::Multiply:
return s_MultPipeline;
default:
return nullptr;
}
}
struct CTexturedQuadFilterD3DDataBindingFactory : TMultiBlendShader<CTexturedQuadFilter>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
boo::IShaderPipeline* pipeline,
boo::IVertexFormat* vtxFmt,
CCameraFilterPass::EFilterType type,
CTexturedQuadFilter& filter)
{
boo::ID3DDataFactory::Context& cctx = static_cast<boo::ID3DDataFactory::Context&>(ctx);
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ITexture* texs[] = {filter.m_booTex};
return cctx.newShaderDataBinding(pipeline, vtxFmt,
return cctx.newShaderDataBinding(SelectPipeline(type), s_VtxFmt,
filter.m_vbo, nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 1, texs);
}
};
TMultiBlendShader<CTexturedQuadFilter>::IDataBindingFactory*
CTexturedQuadFilter::Initialize(boo::ID3DDataFactory::Context& ctx,
boo::IShaderPipeline*& alphaPipeOut,
boo::IShaderPipeline*& additivePipeOut,
boo::IShaderPipeline*& colorMultiplyPipeOut,
boo::IVertexFormat*& vtxFmtOut)
CTexturedQuadFilter::Initialize(boo::ID3DDataFactory::Context& ctx)
{
const boo::VertexElementDescriptor VtxVmt[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4},
{nullptr, nullptr, boo::VertexSemantic::UV4}
};
vtxFmtOut = ctx.newVertexFormat(2, VtxVmt);
alphaPipeOut = ctx.newShaderPipeline(VSNoFlip, FS, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
vtxFmtOut, boo::BlendFactor::SrcAlpha,
s_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
s_AlphaPipeline = ctx.newShaderPipeline(VSNoFlip, FS, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, false, false, false);
additivePipeOut = ctx.newShaderPipeline(VSNoFlip, FS, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
vtxFmtOut, boo::BlendFactor::SrcAlpha,
s_AddPipeline = ctx.newShaderPipeline(VSNoFlip, FS, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips, false, false, false);
colorMultiplyPipeOut = ctx.newShaderPipeline(VSNoFlip, FS, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
vtxFmtOut, boo::BlendFactor::SrcColor,
s_MultPipeline = ctx.newShaderPipeline(VSNoFlip, FS, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
s_VtxFmt, boo::BlendFactor::SrcColor,
boo::BlendFactor::DstColor, boo::Primitive::TriStrips, false, false, false);
return new CTexturedQuadFilterD3DDataBindingFactory;
}
static boo::IVertexFormat* s_AVtxFmt = nullptr;
static boo::IShaderPipeline* s_AAlphaPipeline = nullptr;
static boo::IShaderPipeline* s_AAddPipeline = nullptr;
static boo::IShaderPipeline* s_AMultPipeline = nullptr;
static boo::IShaderPipeline* SelectAlphaPipeline(CCameraFilterPass::EFilterType type)
{
switch (type)
{
case CCameraFilterPass::EFilterType::Blend:
return s_AAlphaPipeline;
case CCameraFilterPass::EFilterType::Add:
return s_AAddPipeline;
case CCameraFilterPass::EFilterType::Multiply:
return s_AMultPipeline;
default:
return nullptr;
}
}
struct CTexturedQuadFilterAlphaD3DDataBindingFactory : TMultiBlendShader<CTexturedQuadFilterAlpha>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
boo::IShaderPipeline* pipeline,
boo::IVertexFormat* vtxFmt,
CCameraFilterPass::EFilterType type,
CTexturedQuadFilterAlpha& filter)
{
boo::ID3DDataFactory::Context& cctx = static_cast<boo::ID3DDataFactory::Context&>(ctx);
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ITexture* texs[] = {filter.m_booTex};
return cctx.newShaderDataBinding(pipeline, vtxFmt,
return cctx.newShaderDataBinding(SelectAlphaPipeline(type), s_AVtxFmt,
filter.m_vbo, nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 1, texs);
}
};
TMultiBlendShader<CTexturedQuadFilterAlpha>::IDataBindingFactory*
CTexturedQuadFilterAlpha::Initialize(boo::ID3DDataFactory::Context& ctx,
boo::IShaderPipeline*& alphaPipeOut,
boo::IShaderPipeline*& additivePipeOut,
boo::IShaderPipeline*& colorMultiplyPipeOut,
boo::IVertexFormat*& vtxFmtOut)
CTexturedQuadFilterAlpha::Initialize(boo::ID3DDataFactory::Context& ctx)
{
const boo::VertexElementDescriptor VtxVmt[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4},
{nullptr, nullptr, boo::VertexSemantic::UV4}
};
vtxFmtOut = ctx.newVertexFormat(2, VtxVmt);
alphaPipeOut = ctx.newShaderPipeline(VSFlip, FSAlpha, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
vtxFmtOut, boo::BlendFactor::SrcAlpha,
s_AVtxFmt = ctx.newVertexFormat(2, VtxVmt);
s_AAlphaPipeline = ctx.newShaderPipeline(VSFlip, FSAlpha, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
s_AVtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, false, false, false);
additivePipeOut = ctx.newShaderPipeline(VSFlip, FSAlpha, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
vtxFmtOut, boo::BlendFactor::SrcAlpha,
s_AAddPipeline = ctx.newShaderPipeline(VSFlip, FSAlpha, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
s_AVtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips, false, false, false);
colorMultiplyPipeOut = ctx.newShaderPipeline(VSFlip, FSAlpha, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
vtxFmtOut, boo::BlendFactor::SrcColor,
s_AMultPipeline = ctx.newShaderPipeline(VSFlip, FSAlpha, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
s_AVtxFmt, boo::BlendFactor::SrcColor,
boo::BlendFactor::DstColor, boo::Primitive::TriStrips, false, false, false);
return new CTexturedQuadFilterAlphaD3DDataBindingFactory;
}

View File

@ -75,6 +75,7 @@ BOO_GLSL_BINDING_HEAD
URDE_DECL_SPECIALIZE_SHADER(CThermalColdFilter)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_Pipeline = nullptr;
struct CThermalColdFilterGLDataBindingFactory : TShader<CThermalColdFilter>::IDataBindingFactory
@ -108,7 +109,7 @@ struct CThermalColdFilterVulkanDataBindingFactory : TShader<CThermalColdFilter>:
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ITexture* texs[] = {CGraphics::g_SpareTexture, filter.m_shiftTex};
return cctx.newShaderDataBinding(s_Pipeline, vtxFmt,
return cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
filter.m_vbo, nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 2, texs);
}
@ -132,8 +133,8 @@ TShader<CThermalColdFilter>::IDataBindingFactory* CThermalColdFilter::Initialize
{nullptr, nullptr, boo::VertexSemantic::Position4},
{nullptr, nullptr, boo::VertexSemantic::UV4}
};
vtxFmtOut = ctx.newVertexFormat(2, VtxVmt);
s_Pipeline = ctx.newShaderPipeline(VS, FS, vtxFmtOut, boo::BlendFactor::One,
s_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
s_Pipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, boo::BlendFactor::One,
boo::BlendFactor::Zero, boo::Primitive::TriStrips, false, false, false);
return new CThermalColdFilterVulkanDataBindingFactory;
}

View File

@ -77,35 +77,34 @@ static const char* FS =
URDE_DECL_SPECIALIZE_SHADER(CThermalColdFilter)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_Pipeline = nullptr;
struct CThermalColdFilterD3DDataBindingFactory : TShader<CThermalColdFilter>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
boo::IShaderPipeline* pipeline,
boo::IVertexFormat* vtxFmt,
CThermalColdFilter& filter)
{
boo::ID3DDataFactory::Context& cctx = static_cast<boo::ID3DDataFactory::Context&>(ctx);
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ITexture* texs[] = {CGraphics::g_SpareTexture, filter.m_shiftTex};
return cctx.newShaderDataBinding(pipeline, vtxFmt,
return cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
filter.m_vbo, nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 2, texs);
}
};
TShader<CThermalColdFilter>::IDataBindingFactory* CThermalColdFilter::Initialize(boo::ID3DDataFactory::Context& ctx,
boo::IShaderPipeline*& pipeOut,
boo::IVertexFormat*& vtxFmtOut)
TShader<CThermalColdFilter>::IDataBindingFactory* CThermalColdFilter::Initialize(boo::ID3DDataFactory::Context& ctx)
{
const boo::VertexElementDescriptor VtxVmt[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4},
{nullptr, nullptr, boo::VertexSemantic::UV4}
};
vtxFmtOut = ctx.newVertexFormat(2, VtxVmt);
pipeOut = ctx.newShaderPipeline(VS, FS, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
vtxFmtOut, boo::BlendFactor::One,
s_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
s_Pipeline = ctx.newShaderPipeline(VS, FS, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
s_VtxFmt, boo::BlendFactor::One,
boo::BlendFactor::Zero, boo::Primitive::TriStrips, false, false, false);
return new CThermalColdFilterD3DDataBindingFactory;
}

View File

@ -54,35 +54,34 @@ static const char* FS =
URDE_DECL_SPECIALIZE_SHADER(CThermalHotFilter)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_Pipeline = nullptr;
struct CThermalHotFilterD3DDataBindingFactory : TShader<CThermalHotFilter>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
boo::IShaderPipeline* pipeline,
boo::IVertexFormat* vtxFmt,
CThermalHotFilter& filter)
{
boo::ID3DDataFactory::Context& cctx = static_cast<boo::ID3DDataFactory::Context&>(ctx);
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ITexture* texs[] = {CGraphics::g_SpareTexture, g_Renderer->GetThermoPalette()};
return cctx.newShaderDataBinding(pipeline, vtxFmt,
return cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
filter.m_vbo, nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 2, texs);
}
};
TShader<CThermalHotFilter>::IDataBindingFactory* CThermalHotFilter::Initialize(boo::ID3DDataFactory::Context& ctx,
boo::IShaderPipeline*& pipeOut,
boo::IVertexFormat*& vtxFmtOut)
TShader<CThermalHotFilter>::IDataBindingFactory* CThermalHotFilter::Initialize(boo::ID3DDataFactory::Context& ctx)
{
const boo::VertexElementDescriptor VtxVmt[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4},
{nullptr, nullptr, boo::VertexSemantic::UV4}
};
vtxFmtOut = ctx.newVertexFormat(2, VtxVmt);
pipeOut = ctx.newShaderPipeline(VS, FS, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
vtxFmtOut, boo::BlendFactor::DstAlpha, boo::BlendFactor::InvDstAlpha,
s_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
s_Pipeline = ctx.newShaderPipeline(VS, FS, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
s_VtxFmt, boo::BlendFactor::DstAlpha, boo::BlendFactor::InvDstAlpha,
boo::Primitive::TriStrips, false, false, false);
return new CThermalHotFilterD3DDataBindingFactory;
}

View File

@ -92,8 +92,6 @@ struct CXRayBlurFilterGLDataBindingFactory : TShader<CXRayBlurFilter>::IDataBind
struct CXRayBlurFilterVulkanDataBindingFactory : TShader<CXRayBlurFilter>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
boo::IShaderPipeline* pipeline,
boo::IVertexFormat* vtxFmt,
CXRayBlurFilter& filter)
{
boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);

View File

@ -69,35 +69,34 @@ static const char* FS =
URDE_DECL_SPECIALIZE_SHADER(CXRayBlurFilter)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_Pipeline = nullptr;
struct CXRayBlurFilterD3DDataBindingFactory : TShader<CXRayBlurFilter>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
boo::IShaderPipeline* pipeline,
boo::IVertexFormat* vtxFmt,
CXRayBlurFilter& filter)
{
boo::ID3DDataFactory::Context& cctx = static_cast<boo::ID3DDataFactory::Context&>(ctx);
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ITexture* texs[] = {CGraphics::g_SpareTexture, filter.m_booTex};
return cctx.newShaderDataBinding(pipeline, vtxFmt,
return cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
filter.m_vbo, nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 2, texs);
}
};
TShader<CXRayBlurFilter>::IDataBindingFactory* CXRayBlurFilter::Initialize(boo::ID3DDataFactory::Context& ctx,
boo::IShaderPipeline*& pipeOut,
boo::IVertexFormat*& vtxFmtOut)
TShader<CXRayBlurFilter>::IDataBindingFactory* CXRayBlurFilter::Initialize(boo::ID3DDataFactory::Context& ctx)
{
const boo::VertexElementDescriptor VtxVmt[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4},
{nullptr, nullptr, boo::VertexSemantic::UV4}
};
vtxFmtOut = ctx.newVertexFormat(2, VtxVmt);
pipeOut = ctx.newShaderPipeline(VS, FS, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
vtxFmtOut, boo::BlendFactor::One,
s_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
s_Pipeline = ctx.newShaderPipeline(VS, FS, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
s_VtxFmt, boo::BlendFactor::One,
boo::BlendFactor::Zero, boo::Primitive::TriStrips, false, false, false);
return new CXRayBlurFilterD3DDataBindingFactory;
}

View File

@ -41,7 +41,7 @@ public:
#if _WIN32
case boo::IGraphicsDataFactory::Platform::D3D11:
case boo::IGraphicsDataFactory::Platform::D3D12:
m_bindFactory.reset(FilterImp::Initialize(static_cast<boo::ID3DDataFactory::Context&>(ctx)));
m_bindFactory.reset(ShaderImp::Initialize(static_cast<boo::ID3DDataFactory::Context&>(ctx)));
break;
#endif
#if BOO_HAS_METAL
@ -51,7 +51,7 @@ public:
#endif
#if BOO_HAS_VULKAN
case boo::IGraphicsDataFactory::Platform::Vulkan:
m_bindFactory.reset(FilterImp::Initialize(static_cast<boo::VulkanDataFactory::Context&>(ctx)));
m_bindFactory.reset(ShaderImp::Initialize(static_cast<boo::VulkanDataFactory::Context&>(ctx)));
break;
#endif
default: break;

View File

@ -39,7 +39,7 @@ public:
#if _WIN32
case boo::IGraphicsDataFactory::Platform::D3D11:
case boo::IGraphicsDataFactory::Platform::D3D12:
m_bindFactory.reset(FilterImp::Initialize(static_cast<boo::ID3DDataFactory::Context&>(ctx)));
m_bindFactory.reset(ShaderImp::Initialize(static_cast<boo::ID3DDataFactory::Context&>(ctx)));
break;
#endif
#if BOO_HAS_METAL
@ -49,7 +49,7 @@ public:
#endif
#if BOO_HAS_VULKAN
case boo::IGraphicsDataFactory::Platform::Vulkan:
m_bindFactory.reset(FilterImp::Initialize(static_cast<boo::VulkanDataFactory::Context&>(ctx)));
m_bindFactory.reset(ShaderImp::Initialize(static_cast<boo::VulkanDataFactory::Context&>(ctx)));
break;
#endif
default: break;

View File

@ -95,7 +95,7 @@ void CTextRenderBuffer::CommitResources()
boo::IGraphicsBuffer* uniforms[] = {uBufInfo.first};
boo::PipelineStage unistages[] = {boo::PipelineStage::Vertex};
size_t unioffs[] = {uBufInfo.second};
size_t unioffs[] = {size_t(uBufInfo.second)};
size_t unisizes[] = {sizeof(CTextSupportShader::Uniform)};
boo::ITexture* texs[] = {chs.m_font->GetTexture()};
chs.m_dataBinding = ctx.newShaderDataBinding(CTextSupportShader::SelectTextPipeline(m_drawFlags),
@ -130,7 +130,7 @@ void CTextRenderBuffer::CommitResources()
boo::IGraphicsBuffer* uniforms[] = {uBufInfo.first};
boo::PipelineStage unistages[] = {boo::PipelineStage::Vertex};
size_t unioffs[] = {uBufInfo.second};
size_t unioffs[] = {size_t(uBufInfo.second)};
size_t unisizes[] = {sizeof(CTextSupportShader::Uniform)};
img.m_dataBinding.reserve(img.m_imageDef.x4_texs.size());
for (TToken<CTexture>& tex : img.m_imageDef.x4_texs)

2
hecl

@ -1 +1 @@
Subproject commit d4fd78673feebcc5b29eba53178e545cee695891
Subproject commit 1dbd769296619bfa0a9534c76c43c83ae7b7eede