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CAnimPlaybackParms: Make class constexpr constructible
Allows for removal of some trivial runtime initializers.
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@@ -20,28 +20,29 @@ class CAnimPlaybackParms {
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const zeus::CVector3f* x24_objectScale = nullptr;
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public:
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CAnimPlaybackParms() = default;
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CAnimPlaybackParms(s32 animA, s32 animB, float blendWeight, bool animating)
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constexpr CAnimPlaybackParms() = default;
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constexpr CAnimPlaybackParms(s32 animA, s32 animB, float blendWeight, bool animating)
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: x0_animA(animA), x4_animB(animB), x8_blendWeight(blendWeight), xc_animating(animating) {}
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CAnimPlaybackParms(s32 anim, const zeus::CQuaternion* deltaOrient, const zeus::CVector3f* targetPos,
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const zeus::CTransform* xf, const zeus::CVector3f* scale, bool useLocator)
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constexpr CAnimPlaybackParms(s32 anim, const zeus::CQuaternion* deltaOrient, const zeus::CVector3f* targetPos,
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const zeus::CTransform* xf, const zeus::CVector3f* scale, bool useLocator)
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: x0_animA(anim)
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, x14_targetPos(targetPos)
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, x18_useLocator(useLocator)
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, x1c_deltaOrient(deltaOrient)
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, x20_objectXf(xf)
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, x24_objectScale(scale) {}
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const zeus::CTransform* GetObjectXform() const { return x20_objectXf; }
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const zeus::CQuaternion* GetDeltaOrient() const { return x1c_deltaOrient; }
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const zeus::CVector3f* GetTargetPos() const { return x14_targetPos; }
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bool GetIsUseLocator() const { return x18_useLocator; }
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const zeus::CVector3f* GetObjectScale() const { return x24_objectScale; }
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s32 GetAnimationId() const { return x0_animA; }
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s32 GetSecondAnimationId() const { return x4_animB; }
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float GetBlendFactor() const { return x8_blendWeight; }
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void SetAnimationId(s32 id) { x0_animA = id; }
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void SetSecondAnimationId(s32 id) { x4_animB = id; }
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void SetBlendFactor(float f) { x8_blendWeight = f; }
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bool GetIsPlayAnimation() const { return xc_animating; }
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constexpr const zeus::CTransform* GetObjectXform() const { return x20_objectXf; }
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constexpr const zeus::CQuaternion* GetDeltaOrient() const { return x1c_deltaOrient; }
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constexpr const zeus::CVector3f* GetTargetPos() const { return x14_targetPos; }
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constexpr bool GetIsUseLocator() const { return x18_useLocator; }
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constexpr const zeus::CVector3f* GetObjectScale() const { return x24_objectScale; }
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constexpr s32 GetAnimationId() const { return x0_animA; }
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constexpr s32 GetSecondAnimationId() const { return x4_animB; }
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constexpr float GetBlendFactor() const { return x8_blendWeight; }
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constexpr void SetAnimationId(s32 id) { x0_animA = id; }
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constexpr void SetSecondAnimationId(s32 id) { x4_animB = id; }
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constexpr void SetBlendFactor(float f) { x8_blendWeight = f; }
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constexpr bool GetIsPlayAnimation() const { return xc_animating; }
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};
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} // namespace urde
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