mirror of https://github.com/AxioDL/metaforce.git
CTextRenderBuffer: Forward declare structs where applicable
These are only used internally, so we can completely hide these structs from external view. This allows their implementation to be changed without needing to recompile all the headers that include it.
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@ -12,13 +12,37 @@
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namespace urde {
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namespace urde {
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CTextRenderBuffer::CTextRenderBuffer(EMode mode, CGuiWidget::EGuiModelDrawFlags df) : x0_mode(mode), m_drawFlags(df) {}
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struct CTextRenderBuffer::BooFontCharacters {
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TLockedToken<CRasterFont> m_font;
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hecl::VertexBufferPool<CTextSupportShader::CharacterInstance>::Token m_instBuf;
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boo::ObjToken<boo::IShaderDataBinding> m_dataBinding;
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boo::ObjToken<boo::IShaderDataBinding> m_dataBinding2;
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std::vector<CTextSupportShader::CharacterInstance> m_charData;
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u32 m_charCount = 0;
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bool m_dirty = true;
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CTextRenderBuffer::BooImage::BooImage(const CFontImageDef& imgDef, const zeus::CVector2i& offset) : m_imageDef(imgDef) {
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BooFontCharacters(const CToken& token) : m_font(token) {}
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};
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struct CTextRenderBuffer::BooImage {
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CFontImageDef m_imageDef;
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hecl::VertexBufferPool<CTextSupportShader::ImageInstance>::Token m_instBuf;
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std::vector<boo::ObjToken<boo::IShaderDataBinding>> m_dataBinding;
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std::vector<boo::ObjToken<boo::IShaderDataBinding>> m_dataBinding2;
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CTextSupportShader::ImageInstance m_imageData;
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bool m_dirty = true;
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BooImage(const CFontImageDef& imgDef, const zeus::CVector2i& offset) : m_imageDef(imgDef) {
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m_imageData.SetMetrics(imgDef, offset);
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m_imageData.SetMetrics(imgDef, offset);
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}
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}
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};
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void CTextRenderBuffer::BooPrimitiveMark::SetOpacity(CTextRenderBuffer& rb, float opacity) {
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struct CTextRenderBuffer::BooPrimitiveMark {
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Command m_cmd;
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u32 m_bindIdx;
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u32 m_instIdx;
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void SetOpacity(CTextRenderBuffer& rb, float opacity) {
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switch (m_cmd) {
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switch (m_cmd) {
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case Command::CharacterRender: {
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case Command::CharacterRender: {
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BooFontCharacters& fc = rb.m_fontCharacters[m_bindIdx];
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BooFontCharacters& fc = rb.m_fontCharacters[m_bindIdx];
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@ -37,6 +61,11 @@ void CTextRenderBuffer::BooPrimitiveMark::SetOpacity(CTextRenderBuffer& rb, floa
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break;
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break;
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}
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}
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}
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}
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};
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CTextRenderBuffer::CTextRenderBuffer(EMode mode, CGuiWidget::EGuiModelDrawFlags df) : x0_mode(mode), m_drawFlags(df) {}
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CTextRenderBuffer::~CTextRenderBuffer() = default;
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void CTextRenderBuffer::CommitResources() {
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void CTextRenderBuffer::CommitResources() {
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if (m_committed)
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if (m_committed)
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@ -125,6 +154,8 @@ void CTextRenderBuffer::SetPrimitiveOpacity(int idx, float opacity) {
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m_primitiveMarks[idx].SetOpacity(*this, opacity);
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m_primitiveMarks[idx].SetOpacity(*this, opacity);
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}
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}
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u32 CTextRenderBuffer::GetPrimitiveCount() const { return m_primitiveMarks.size(); }
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void CTextRenderBuffer::Render(const zeus::CColor& col, float time) const {
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void CTextRenderBuffer::Render(const zeus::CColor& col, float time) const {
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const_cast<CTextRenderBuffer*>(this)->CommitResources();
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const_cast<CTextRenderBuffer*>(this)->CommitResources();
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@ -65,35 +65,13 @@ private:
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hecl::UniformBufferPool<CTextSupportShader::Uniform>::Token m_uniBuf;
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hecl::UniformBufferPool<CTextSupportShader::Uniform>::Token m_uniBuf;
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hecl::UniformBufferPool<CTextSupportShader::Uniform>::Token m_uniBuf2;
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hecl::UniformBufferPool<CTextSupportShader::Uniform>::Token m_uniBuf2;
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struct BooFontCharacters {
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struct BooFontCharacters;
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TLockedToken<CRasterFont> m_font;
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hecl::VertexBufferPool<CTextSupportShader::CharacterInstance>::Token m_instBuf;
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boo::ObjToken<boo::IShaderDataBinding> m_dataBinding;
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boo::ObjToken<boo::IShaderDataBinding> m_dataBinding2;
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std::vector<CTextSupportShader::CharacterInstance> m_charData;
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u32 m_charCount = 0;
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bool m_dirty = true;
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BooFontCharacters(const CToken& token) : m_font(token) {}
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};
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std::vector<BooFontCharacters> m_fontCharacters;
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std::vector<BooFontCharacters> m_fontCharacters;
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struct BooImage {
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struct BooImage;
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CFontImageDef m_imageDef;
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hecl::VertexBufferPool<CTextSupportShader::ImageInstance>::Token m_instBuf;
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std::vector<boo::ObjToken<boo::IShaderDataBinding>> m_dataBinding;
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std::vector<boo::ObjToken<boo::IShaderDataBinding>> m_dataBinding2;
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CTextSupportShader::ImageInstance m_imageData;
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bool m_dirty = true;
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BooImage(const CFontImageDef& imgDef, const zeus::CVector2i& offset);
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};
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std::vector<BooImage> m_images;
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std::vector<BooImage> m_images;
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struct BooPrimitiveMark {
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struct BooPrimitiveMark;
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Command m_cmd;
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u32 m_bindIdx;
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u32 m_instIdx;
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void SetOpacity(CTextRenderBuffer& rb, float opacity);
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};
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std::vector<BooPrimitiveMark> m_primitiveMarks;
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std::vector<BooPrimitiveMark> m_primitiveMarks;
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u32 m_imagesCount = 0;
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u32 m_imagesCount = 0;
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u32 m_activeFontCh = UINT32_MAX;
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u32 m_activeFontCh = UINT32_MAX;
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@ -109,6 +87,8 @@ private:
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public:
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public:
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CTextRenderBuffer(EMode mode, CGuiWidget::EGuiModelDrawFlags df);
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CTextRenderBuffer(EMode mode, CGuiWidget::EGuiModelDrawFlags df);
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~CTextRenderBuffer();
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#if 0
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#if 0
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void SetPrimitive(const Primitive&, int);
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void SetPrimitive(const Primitive&, int);
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Primitive GetPrimitive(int) const;
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Primitive GetPrimitive(int) const;
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@ -119,7 +99,7 @@ public:
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void AddPaletteChange(const CGraphicsPalette& palette);
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void AddPaletteChange(const CGraphicsPalette& palette);
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#else
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#else
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void SetPrimitiveOpacity(int idx, float opacity);
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void SetPrimitiveOpacity(int idx, float opacity);
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u32 GetPrimitiveCount() const { return m_primitiveMarks.size(); }
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u32 GetPrimitiveCount() const;
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#endif
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#endif
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void SetMode(EMode mode);
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void SetMode(EMode mode);
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void Render(const zeus::CColor& col, float) const;
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void Render(const zeus::CColor& col, float) const;
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