Initial CPathCamera imps

This commit is contained in:
Phillip Stephens 2018-06-24 18:02:29 -07:00
parent 186acae5d8
commit 21b25f72a3
6 changed files with 117 additions and 3 deletions

View File

@ -50,6 +50,12 @@ void CCameraSpline::CalculateKnots(TUniqueId cameraId, const std::vector<SConnec
} }
} }
void CCameraSpline::Initialize(TUniqueId camId, const std::vector<SConnection>& connections, CStateManager& mgr)
{
CalculateKnots(camId, connections, mgr);
x44_length = CalculateSplineLength();
}
void CCameraSpline::Reset(int size) void CCameraSpline::Reset(int size)
{ {
x4_positions.clear(); x4_positions.clear();
@ -286,4 +292,9 @@ zeus::CVector3f CCameraSpline::GetInterpolatedSplinePointByTime(float time, floa
return {}; return {};
} }
float CCameraSpline::FindClosestLengthAlongSpline(float time, const zeus::CVector3f& p)
{
return 0.f;
}
} }

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@ -31,6 +31,9 @@ public:
void UpdateSplineLength() { x44_length = CalculateSplineLength(); } void UpdateSplineLength() { x44_length = CalculateSplineLength(); }
zeus::CTransform GetInterpolatedSplinePointByLength(float pos) const; zeus::CTransform GetInterpolatedSplinePointByLength(float pos) const;
zeus::CVector3f GetInterpolatedSplinePointByTime(float time, float range) const; zeus::CVector3f GetInterpolatedSplinePointByTime(float time, float range) const;
float FindClosestLengthAlongSpline(float time, const zeus::CVector3f& p);
s32 GetSize() const { return x4_positions.size(); }
float GetLength() const { return x44_length; }
}; };
} }

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@ -1,5 +1,10 @@
#include "CPathCamera.hpp" #include "CPathCamera.hpp"
#include "CCameraManager.hpp" #include "CCameraManager.hpp"
#include "CStateManager.hpp"
#include "CBallCamera.hpp"
#include "World/CScriptCameraHint.hpp"
#include "World/CPlayer.hpp"
#include "GameGlobalObjects.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp"
namespace urde namespace urde
@ -23,11 +28,80 @@ void CPathCamera::Accept(IVisitor& visitor)
visitor.Visit(this); visitor.Visit(this);
} }
void CPathCamera::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
{
CGameCamera::AcceptScriptMsg(msg, uid, mgr);
if (GetActive() && msg == EScriptObjectMessage::InitializedInArea)
x188_spline.Initialize(GetUniqueId(), GetConnectionList(), mgr);
}
void CPathCamera::Think(float dt, CStateManager& mgr)
{
if (!GetActive())
return;
if (mgr.GetCameraManager()->GetPathCameraId() != GetUniqueId())
return;
if (x188_spline.GetSize() <= 0)
return;
zeus::CTransform xf = GetTransform();
zeus::CVector3f ballLook = mgr.GetCameraManager()->GetBallCamera()->GetLookPos();
if ((x1ec_flags & 0x10))
{
if (const CScriptCameraHint* hint = mgr.GetCameraManager()->GetCameraHint(mgr))
ballLook.z = hint->GetTranslation().z;
}
if (!mgr.GetPlayer().GetVelocity().canBeNormalized() && (ballLook - GetTranslation()).canBeNormalized())
{
if (x1ec_flags & 4)
SetTransform(x188_spline.GetInterpolatedSplinePointByLength(x1d4_pos));
else
SetTransform(zeus::lookAt(GetTranslation(), ballLook));
return;
}
xf = MoveAlongSpline(dt, mgr);
SetTranslation(xf.origin);
if (x1ec_flags & 0x20)
sub8012DD3C(mgr);
zeus::CVector3f tmp = ballLook - GetTranslation();
tmp.z = 0.f;
if (tmp.canBeNormalized())
SetTransform(zeus::lookAt(GetTranslation(), ballLook));
if (x1ec_flags & 4)
SetTransform(xf);
}
void CPathCamera::ProcessInput(const CFinalInput&, CStateManager& mgr) void CPathCamera::ProcessInput(const CFinalInput&, CStateManager& mgr)
{ {
} }
void CPathCamera::Reset(const zeus::CTransform&, CStateManager& mgr) void CPathCamera::Reset(const zeus::CTransform&, CStateManager& mgr)
{
CPlayer& player = mgr.GetPlayer();
float f23 = x188_spline.FindClosestLengthAlongSpline(0.f, player.GetTranslation() + g_tweakPlayer->GetPlayerBallHalfExtent());
float f25 = std::max(0.f, f23 - x1dc_);
zeus::CTransform xf = x188_spline.GetInterpolatedSplinePointByLength(f25);
float f1 = x188_spline.GetLength();
}
zeus::CTransform CPathCamera::MoveAlongSpline(float, CStateManager& mgr)
{
return {};
}
void CPathCamera::sub8012DD3C(CStateManager& )
{ {
} }

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@ -16,8 +16,8 @@ public:
private: private:
CCameraSpline x188_spline; CCameraSpline x188_spline;
float x1d4_ = 0.f; float x1d4_pos = 0.f;
float x1d8_ = 0.f; float x1d8_time = 0.f;
float x1dc_; float x1dc_;
float x1e0_; float x1e0_;
float x1e4_; float x1e4_;
@ -32,8 +32,13 @@ public:
float, float, u32, EInitialSplinePosition); float, float, u32, EInitialSplinePosition);
void Accept(IVisitor&); void Accept(IVisitor&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
void Render(const CStateManager&) const {}
void ProcessInput(const CFinalInput&, CStateManager& mgr); void ProcessInput(const CFinalInput&, CStateManager& mgr);
void Reset(const zeus::CTransform&, CStateManager& mgr); void Reset(const zeus::CTransform&, CStateManager& mgr);
zeus::CTransform MoveAlongSpline(float, CStateManager&);
void sub8012DD3C(CStateManager&);
}; };
} }

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@ -31,6 +31,7 @@ void CAmbientAI::Accept(IVisitor& visitor)
void CAmbientAI::Think(float dt, CStateManager& mgr) void CAmbientAI::Think(float dt, CStateManager& mgr)
{ {
return;
if (!GetActive()) if (!GetActive())
return; return;
@ -114,6 +115,7 @@ void CAmbientAI::Think(float dt, CStateManager& mgr)
void CAmbientAI::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) void CAmbientAI::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
{ {
return;
switch(msg) switch(msg)
{ {
case EScriptObjectMessage::Reset: case EScriptObjectMessage::Reset:

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@ -2562,7 +2562,26 @@ CEntity* ScriptLoader::LoadGeemer(CStateManager& mgr, CInputStream& in, int prop
CPatternedInfo pInfo(in, pair.second); CPatternedInfo pInfo(in, pair.second);
CActorParameters actParms = LoadActorParameters(in); CActorParameters actParms = LoadActorParameters(in);
return nullptr; if (pInfo.GetAnimationParameters().GetACSFile() == CAssetId())
return nullptr;
float f1 = in.readFloatBig();
float f2 = in.readFloatBig();
float f3 = in.readFloatBig();
float f4 = in.readFloatBig();
float f5 = in.readFloatBig();
float f6 = in.readFloatBig();
float f7 = in.readFloatBig();
u16 sId1 = in.readUint32Big() & 0xFFFF;
u16 sId2 = in.readUint32Big() & 0xFFFF;
u16 sId3 = in.readUint32Big() & 0xFFFF;
CModelData mData(CAnimRes(pInfo.GetAnimationParameters().GetACSFile(), pInfo.GetAnimationParameters().GetCharacter(),
actHead.x40_scale, pInfo.GetAnimationParameters().GetInitialAnimation(), true));
return new MP1::CParasite(mgr.AllocateUniqueId(), actHead.x0_name, CPatterned::EFlavorType::Zero, info, actHead.x10_transform,
std::move(mData), pInfo, 6, 0.f, f1, f2, f3, f4, 0.2f, 0.4f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, f7, 0.f, 0.f,
f5, f6, false, 2, CDamageVulnerability::NormalVulnerabilty(), MP1::CParasiteInfo(), sId1, sId2, sId3, -1, -1, 0.f, actParms);
} }
CEntity* ScriptLoader::LoadSpindleCamera(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) CEntity* ScriptLoader::LoadSpindleCamera(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)