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RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this tackles the cpp files of the RuntimeCommonB target, making these source files consistent with their headers.
This commit is contained in:
@@ -1,124 +1,125 @@
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#include "ScriptLoader.hpp"
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#include "CActorParameters.hpp"
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#include "CAnimationParameters.hpp"
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#include "CDamageInfo.hpp"
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#include "CFluidUVMotion.hpp"
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#include "CGrappleParameters.hpp"
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#include "CPatternedInfo.hpp"
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#include "CRepulsor.hpp"
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#include "CScriptActor.hpp"
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#include "CScriptActorKeyframe.hpp"
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#include "CScriptActorRotate.hpp"
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#include "CScriptAiJumpPoint.hpp"
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#include "MP1/World/CFlaahgra.hpp"
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#include "MP1/World/CFlaahgraTentacle.hpp"
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#include "CScriptAreaAttributes.hpp"
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#include "MP1/World/CSeedling.hpp"
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#include "MP1/World/CBurrower.hpp"
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#include "CScriptBeam.hpp"
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#include "CScriptCameraBlurKeyframe.hpp"
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#include "CScriptCameraFilterKeyframe.hpp"
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#include "CScriptCameraHint.hpp"
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#include "CScriptCameraHintTrigger.hpp"
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#include "CAmbientAI.hpp"
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#include "MP1/World/CPuffer.hpp"
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#include "MP1/World/CTryclops.hpp"
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#include "MP1/World/CRidley.hpp"
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#include "CScriptCameraPitchVolume.hpp"
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#include "MP1/World/CMagdolite.hpp"
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#include "CTeamAiMgr.hpp"
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#include "CSnakeWeedSwarm.hpp"
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#include "CScriptCameraShaker.hpp"
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#include "CScriptCameraWaypoint.hpp"
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#include "CScriptColorModulate.hpp"
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#include "MP1/World/CJellyZap.hpp"
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#include "CScriptControllerAction.hpp"
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#include "CScriptCounter.hpp"
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#include "MP1/World/CElitePirate.hpp"
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#include "MP1/World/CMetroid.hpp"
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#include "MP1/World/CMetroidBeta.hpp"
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#include "MP1/World/CChozoGhost.hpp"
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#include "CScriptCoverPoint.hpp"
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#include "CScriptSpiderBallWaypoint.hpp"
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#include "CScriptDamageableTrigger.hpp"
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#include "MP1/World/CMetroid.hpp"
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#include "CScriptDebris.hpp"
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#include "CScriptDistanceFog.hpp"
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#include "CScriptDock.hpp"
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#include "MP1/World/CFireFlea.hpp"
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#include "MP1/World/CMetaree.hpp"
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#include "CScriptDockAreaChange.hpp"
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#include "CScriptDoor.hpp"
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#include "CScriptEffect.hpp"
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#include "CScriptGenerator.hpp"
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#include "CScriptGrapplePoint.hpp"
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#include "MP1/World/CPuddleSpore.hpp"
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#include "CScriptHUDMemo.hpp"
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#include "CScriptMazeNode.hpp"
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#include "CScriptMemoryRelay.hpp"
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#include "CScriptMidi.hpp"
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#include "CScriptPickup.hpp"
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#include "CScriptPickupGenerator.hpp"
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#include "CScriptPlatform.hpp"
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#include "CScriptEMPulse.hpp"
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#include "CScriptPlayerActor.hpp"
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#include "CFishCloud.hpp"
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#include "CFishCloudModifier.hpp"
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#include "CScriptPlayerHint.hpp"
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#include "MP1/World/CRipper.hpp"
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#include "CScriptPlayerStateChange.hpp"
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#include "CScriptPointOfInterest.hpp"
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#include "CScriptRandomRelay.hpp"
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#include "CScriptRelay.hpp"
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#include "CScriptRoomAcoustics.hpp"
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#include "CScriptShadowProjector.hpp"
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#include "CScriptSound.hpp"
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#include "CScriptSpawnPoint.hpp"
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#include "CScriptSpecialFunction.hpp"
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#include "MP1/World/CSpankWeed.hpp"
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#include "MP1/World/CBabygoth.hpp"
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#include "MP1/World/CEyeball.hpp"
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#include "CScriptSteam.hpp"
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#include "CScriptRipple.hpp"
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#include "CScriptBallTrigger.hpp"
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#include "CScriptTargetingPoint.hpp"
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#include "CScriptStreamedMusic.hpp"
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#include "CScriptGunTurret.hpp"
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#include "CScriptSwitch.hpp"
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#include "CScriptTimer.hpp"
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#include "CScriptVisorFlare.hpp"
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#include "CScriptVisorGoo.hpp"
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#include "CScriptWater.hpp"
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#include "CScriptWaypoint.hpp"
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#include "CScriptWorldTeleporter.hpp"
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#include "CScriptDebugCameraWaypoint.hpp"
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#include "CScriptSpiderBallAttractionSurface.hpp"
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#include "MP1/World/CPuddleToadGamma.hpp"
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#include "CScriptSpindleCamera.hpp"
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#include "MP1/World/CAtomicAlpha.hpp"
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#include "MP1/World/CAtomicBeta.hpp"
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#include "CSimplePool.hpp"
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#include "CStateManager.hpp"
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#include "Runtime/MP1/World/CThardus.hpp"
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#include "CWallCrawlerSwarm.hpp"
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#include "CWorld.hpp"
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#include "Camera/CCinematicCamera.hpp"
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#include "Collision/CCollidableOBBTreeGroup.hpp"
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#include "Runtime/World/ScriptLoader.hpp"
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#include "Editor/ProjectResourceFactoryMP1.hpp"
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#include "GameGlobalObjects.hpp"
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#include "MP1/World/CActorContraption.hpp"
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#include "MP1/World/CBeetle.hpp"
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#include "MP1/World/CMetroidPrimeRelay.hpp"
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#include "MP1/World/CNewIntroBoss.hpp"
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#include "MP1/World/CSpacePirate.hpp"
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#include "MP1/World/CFlyingPirate.hpp"
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#include "MP1/World/CWarWasp.hpp"
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#include "MP1/World/CParasite.hpp"
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#include "Particle/CWeaponDescription.hpp"
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#include "MP1/World/CBloodFlower.hpp"
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#include "MP1/World/CFlickerBat.hpp"
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#include "Camera/CPathCamera.hpp"
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#include "MP1/World/CEnergyBall.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/Camera/CCinematicCamera.hpp"
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#include "Runtime/Camera/CPathCamera.hpp"
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#include "Runtime/Collision/CCollidableOBBTreeGroup.hpp"
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#include "Runtime/MP1/World/CActorContraption.hpp"
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#include "Runtime/MP1/World/CAtomicAlpha.hpp"
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#include "Runtime/MP1/World/CAtomicBeta.hpp"
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#include "Runtime/MP1/World/CBabygoth.hpp"
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#include "Runtime/MP1/World/CBeetle.hpp"
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#include "Runtime/MP1/World/CBloodFlower.hpp"
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#include "Runtime/MP1/World/CBurrower.hpp"
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#include "Runtime/MP1/World/CChozoGhost.hpp"
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#include "Runtime/MP1/World/CElitePirate.hpp"
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#include "Runtime/MP1/World/CEnergyBall.hpp"
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#include "Runtime/MP1/World/CEyeball.hpp"
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#include "Runtime/MP1/World/CFireFlea.hpp"
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#include "Runtime/MP1/World/CFlaahgra.hpp"
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#include "Runtime/MP1/World/CFlaahgraTentacle.hpp"
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#include "Runtime/MP1/World/CFlickerBat.hpp"
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#include "Runtime/MP1/World/CFlyingPirate.hpp"
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#include "Runtime/MP1/World/CJellyZap.hpp"
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#include "Runtime/MP1/World/CMagdolite.hpp"
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#include "Runtime/MP1/World/CMetaree.hpp"
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#include "Runtime/MP1/World/CMetroid.hpp"
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#include "Runtime/MP1/World/CMetroidBeta.hpp"
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#include "Runtime/MP1/World/CMetroidPrimeRelay.hpp"
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#include "Runtime/MP1/World/CNewIntroBoss.hpp"
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#include "Runtime/MP1/World/CParasite.hpp"
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#include "Runtime/MP1/World/CPuddleSpore.hpp"
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#include "Runtime/MP1/World/CPuddleToadGamma.hpp"
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#include "Runtime/MP1/World/CPuffer.hpp"
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#include "Runtime/MP1/World/CRidley.hpp"
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#include "Runtime/MP1/World/CRipper.hpp"
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#include "Runtime/MP1/World/CSeedling.hpp"
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#include "Runtime/MP1/World/CSpacePirate.hpp"
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#include "Runtime/MP1/World/CSpankWeed.hpp"
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#include "Runtime/MP1/World/CThardus.hpp"
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#include "Runtime/MP1/World/CTryclops.hpp"
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#include "Runtime/MP1/World/CWarWasp.hpp"
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#include "Runtime/Particle/CWeaponDescription.hpp"
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#include "Runtime/World/CActorParameters.hpp"
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#include "Runtime/World/CAmbientAI.hpp"
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#include "Runtime/World/CAnimationParameters.hpp"
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#include "Runtime/World/CDamageInfo.hpp"
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#include "Runtime/World/CFishCloud.hpp"
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#include "Runtime/World/CFishCloudModifier.hpp"
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#include "Runtime/World/CFluidUVMotion.hpp"
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#include "Runtime/World/CGrappleParameters.hpp"
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#include "Runtime/World/CPatternedInfo.hpp"
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#include "Runtime/World/CRepulsor.hpp"
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#include "Runtime/World/CScriptActor.hpp"
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#include "Runtime/World/CScriptActorKeyframe.hpp"
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#include "Runtime/World/CScriptActorRotate.hpp"
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#include "Runtime/World/CScriptAiJumpPoint.hpp"
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#include "Runtime/World/CScriptAreaAttributes.hpp"
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#include "Runtime/World/CScriptBallTrigger.hpp"
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#include "Runtime/World/CScriptBeam.hpp"
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#include "Runtime/World/CScriptCameraBlurKeyframe.hpp"
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#include "Runtime/World/CScriptCameraFilterKeyframe.hpp"
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#include "Runtime/World/CScriptCameraHint.hpp"
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#include "Runtime/World/CScriptCameraHintTrigger.hpp"
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#include "Runtime/World/CScriptCameraPitchVolume.hpp"
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#include "Runtime/World/CScriptCameraShaker.hpp"
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#include "Runtime/World/CScriptCameraWaypoint.hpp"
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#include "Runtime/World/CScriptColorModulate.hpp"
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#include "Runtime/World/CScriptControllerAction.hpp"
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#include "Runtime/World/CScriptCounter.hpp"
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#include "Runtime/World/CScriptCoverPoint.hpp"
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#include "Runtime/World/CScriptDamageableTrigger.hpp"
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#include "Runtime/World/CScriptDebris.hpp"
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#include "Runtime/World/CScriptDebugCameraWaypoint.hpp"
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#include "Runtime/World/CScriptDistanceFog.hpp"
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#include "Runtime/World/CScriptDock.hpp"
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#include "Runtime/World/CScriptDockAreaChange.hpp"
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#include "Runtime/World/CScriptDoor.hpp"
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#include "Runtime/World/CScriptEMPulse.hpp"
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#include "Runtime/World/CScriptEffect.hpp"
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#include "Runtime/World/CScriptGenerator.hpp"
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#include "Runtime/World/CScriptGrapplePoint.hpp"
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#include "Runtime/World/CScriptGunTurret.hpp"
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#include "Runtime/World/CScriptHUDMemo.hpp"
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#include "Runtime/World/CScriptMazeNode.hpp"
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#include "Runtime/World/CScriptMemoryRelay.hpp"
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#include "Runtime/World/CScriptMidi.hpp"
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#include "Runtime/World/CScriptPickup.hpp"
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#include "Runtime/World/CScriptPickupGenerator.hpp"
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#include "Runtime/World/CScriptPlatform.hpp"
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#include "Runtime/World/CScriptPlayerActor.hpp"
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#include "Runtime/World/CScriptPlayerHint.hpp"
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#include "Runtime/World/CScriptPlayerStateChange.hpp"
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#include "Runtime/World/CScriptPointOfInterest.hpp"
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#include "Runtime/World/CScriptRandomRelay.hpp"
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#include "Runtime/World/CScriptRelay.hpp"
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#include "Runtime/World/CScriptRipple.hpp"
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#include "Runtime/World/CScriptRoomAcoustics.hpp"
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#include "Runtime/World/CScriptShadowProjector.hpp"
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#include "Runtime/World/CScriptSound.hpp"
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#include "Runtime/World/CScriptSpawnPoint.hpp"
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#include "Runtime/World/CScriptSpecialFunction.hpp"
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#include "Runtime/World/CScriptSpiderBallAttractionSurface.hpp"
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#include "Runtime/World/CScriptSpiderBallWaypoint.hpp"
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#include "Runtime/World/CScriptSpindleCamera.hpp"
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#include "Runtime/World/CScriptSteam.hpp"
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#include "Runtime/World/CScriptStreamedMusic.hpp"
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#include "Runtime/World/CScriptSwitch.hpp"
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#include "Runtime/World/CScriptTargetingPoint.hpp"
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#include "Runtime/World/CScriptTimer.hpp"
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#include "Runtime/World/CScriptVisorFlare.hpp"
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#include "Runtime/World/CScriptVisorGoo.hpp"
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#include "Runtime/World/CScriptWater.hpp"
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#include "Runtime/World/CScriptWaypoint.hpp"
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#include "Runtime/World/CScriptWorldTeleporter.hpp"
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#include "Runtime/World/CSnakeWeedSwarm.hpp"
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#include "Runtime/World/CTeamAiMgr.hpp"
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#include "Runtime/World/CWallCrawlerSwarm.hpp"
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#include "Runtime/World/CWorld.hpp"
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namespace urde {
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static logvisor::Module Log("urde::ScriptLoader");
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