mirror of https://github.com/AxioDL/metaforce.git
RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this tackles the cpp files of the RuntimeCommonB target, making these source files consistent with their headers.
This commit is contained in:
parent
21159e604e
commit
221cc5c6b8
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@ -15,7 +15,7 @@
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#include <cstdarg>
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#include <cstdarg>
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#include <ctime>
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#include <ctime>
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#include "CBasics.hpp"
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#include "Runtime/CBasics.hpp"
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#if __APPLE__
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#if __APPLE__
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static u64 MachToDolphinNum;
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static u64 MachToDolphinNum;
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@ -1,5 +1,5 @@
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#include "CDependencyGroup.hpp"
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#include "Runtime/CDependencyGroup.hpp"
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#include "CToken.hpp"
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#include "Runtime/CToken.hpp"
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namespace urde {
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namespace urde {
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CDependencyGroup::CDependencyGroup(CInputStream& in) { ReadFromStream(in); }
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CDependencyGroup::CDependencyGroup(CInputStream& in) { ReadFromStream(in); }
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@ -1,6 +1,7 @@
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#include "CDvdFile.hpp"
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#include "Runtime/CDvdFile.hpp"
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#include "CDvdRequest.hpp"
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#include "CStopwatch.hpp"
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#include "Runtime/CDvdRequest.hpp"
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#include "Runtime/CStopwatch.hpp"
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namespace urde {
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namespace urde {
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@ -1,6 +1,7 @@
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#include "CFactoryMgr.hpp"
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#include "Runtime/CFactoryMgr.hpp"
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#include "IObj.hpp"
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#include "CStopwatch.hpp"
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#include "Runtime/CStopwatch.hpp"
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#include "Runtime/IObj.hpp"
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namespace urde {
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namespace urde {
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@ -1,4 +1,4 @@
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#include "CGameAllocator.hpp"
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#include "Runtime/CGameAllocator.hpp"
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namespace urde {
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namespace urde {
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logvisor::Module AllocLog("urde::CGameAllocator");
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logvisor::Module AllocLog("urde::CGameAllocator");
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@ -1,7 +1,8 @@
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#include "CGameHintInfo.hpp"
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#include "Runtime/CGameHintInfo.hpp"
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#include "CToken.hpp"
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#include "CMemoryCardSys.hpp"
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#include "Runtime/CMemoryCardSys.hpp"
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#include "GameGlobalObjects.hpp"
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#include "Runtime/CToken.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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namespace urde {
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namespace urde {
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@ -1,17 +1,18 @@
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#include "CGameOptions.hpp"
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#include "Runtime/CGameOptions.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CMemoryCardSys.hpp"
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#include "Runtime/CGameHintInfo.hpp"
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#include "CSimplePool.hpp"
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#include "Runtime/CGameState.hpp"
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#include "CSaveWorld.hpp"
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#include "Runtime/CMemoryCardSys.hpp"
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#include "CGameHintInfo.hpp"
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#include "Runtime/CSaveWorld.hpp"
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#include "GameGlobalObjects.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "CGameState.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Input/CFinalInput.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Audio/CSfxManager.hpp"
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#include "Runtime/Audio/CSfxManager.hpp"
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#include "Audio/CStreamAudioManager.hpp"
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#include "Runtime/Audio/CStreamAudioManager.hpp"
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#include "Graphics/CMoviePlayer.hpp"
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#include "Runtime/Graphics/CMoviePlayer.hpp"
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#include "CStateManager.hpp"
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#include "Runtime/Input/CFinalInput.hpp"
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#include "hecl/CVarManager.hpp"
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#include <hecl/CVarManager.hpp>
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namespace urde {
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namespace urde {
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@ -1,4 +1,4 @@
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#include "CGameOptionsTouchBar.hpp"
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#include "Runtime/CGameOptionsTouchBar.hpp"
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namespace urde {
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namespace urde {
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@ -1,11 +1,13 @@
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#include "CGameState.hpp"
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#include "Runtime/CGameState.hpp"
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#include "IOStreams.hpp"
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#include "zeus/Math.hpp"
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#include "Runtime/CMemoryCardSys.hpp"
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#include "GameGlobalObjects.hpp"
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#include "Runtime/CSaveWorld.hpp"
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#include "CMemoryCardSys.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "CSimplePool.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "CSaveWorld.hpp"
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#include "Runtime/IOStreams.hpp"
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#include "MP1/MP1.hpp"
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#include "Runtime/MP1/MP1.hpp"
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#include <zeus/Math.hpp>
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namespace urde {
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namespace urde {
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union BitsToDouble {
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union BitsToDouble {
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#include "CIOWinManager.hpp"
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#include "Runtime/CIOWinManager.hpp"
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#include "CArchitectureMessage.hpp"
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#include "CIOWin.hpp"
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#include "Runtime/CArchitectureMessage.hpp"
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#include "Runtime/CIOWin.hpp"
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namespace urde {
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namespace urde {
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#include "CMainFlowBase.hpp"
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#include "Runtime/CMainFlowBase.hpp"
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#include "CArchitectureMessage.hpp"
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#include "Runtime/CArchitectureMessage.hpp"
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namespace urde {
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namespace urde {
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@ -1,10 +1,11 @@
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#include "CMemoryCardSys.hpp"
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#include "Runtime/CMemoryCardSys.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CSimplePool.hpp"
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#include "Runtime/CCRC32.hpp"
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#include "CGameState.hpp"
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#include "Runtime/CGameState.hpp"
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#include "GuiSys/CStringTable.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "CCRC32.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Graphics/CTexture.hpp"
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#include "Runtime/Graphics/CTexture.hpp"
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#include "Runtime/GuiSys/CStringTable.hpp"
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namespace urde {
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namespace urde {
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#include "CMemoryCardSys.hpp"
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#include "Runtime/CMemoryCardSys.hpp"
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#include <shlobj.h>
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#include <shlobj.h>
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namespace urde {
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namespace urde {
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#include "CObjectList.hpp"
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#include "Runtime/CObjectList.hpp"
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namespace urde {
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namespace urde {
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#include "CPakFile.hpp"
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#include "Runtime/CPakFile.hpp"
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namespace urde {
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namespace urde {
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static logvisor::Module Log("urde::CPakFile");
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static logvisor::Module Log("urde::CPakFile");
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#include "CRandom16.hpp"
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#include "Runtime/CRandom16.hpp"
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namespace urde {
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namespace urde {
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#include "CRelayTracker.hpp"
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#include "Runtime/CRelayTracker.hpp"
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#include "CStateManager.hpp"
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#include "CSaveWorld.hpp"
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#include "Runtime/CSaveWorld.hpp"
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#include "World/CWorld.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/World/CWorld.hpp"
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#include <algorithm>
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#include <algorithm>
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namespace urde {
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namespace urde {
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#include "CResFactory.hpp"
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#include "Runtime/CResFactory.hpp"
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#include "CSimplePool.hpp"
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#include "CStopwatch.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/CStopwatch.hpp"
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namespace urde {
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namespace urde {
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static logvisor::Module Log("CResFactory");
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static logvisor::Module Log("CResFactory");
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#include "CResLoader.hpp"
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#include "Runtime/CResLoader.hpp"
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#include "CPakFile.hpp"
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#include "Runtime/CPakFile.hpp"
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namespace urde {
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namespace urde {
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static logvisor::Module Log("CResLoader");
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static logvisor::Module Log("CResLoader");
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#include "CSaveWorld.hpp"
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#include "Runtime/CSaveWorld.hpp"
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#include "CToken.hpp"
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#include "Runtime/CToken.hpp"
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namespace urde {
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namespace urde {
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CSaveWorld::CSaveWorld(CInputStream& in) {
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CSaveWorld::CSaveWorld(CInputStream& in) {
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#include "CScannableObjectInfo.hpp"
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#include "Runtime/CScannableObjectInfo.hpp"
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#include "GameGlobalObjects.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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namespace urde {
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namespace urde {
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CScannableObjectInfo::CScannableObjectInfo(CInputStream& in, CAssetId resId) : x0_scannableObjectId(resId) {
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CScannableObjectInfo::CScannableObjectInfo(CInputStream& in, CAssetId resId) : x0_scannableObjectId(resId) {
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#include "CSimplePool.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "IVParamObj.hpp"
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#include "CToken.hpp"
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#include "Runtime/CToken.hpp"
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#include "Runtime/IVParamObj.hpp"
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#include <cassert>
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#include <cassert>
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namespace urde {
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namespace urde {
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#include "Runtime/CSortedLists.hpp"
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#include "Runtime/CSortedLists.hpp"
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#include "Runtime/World/CActor.hpp"
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#include <algorithm>
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#include <algorithm>
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#include <cassert>
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#include <cassert>
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#include "Runtime/World/CActor.hpp"
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namespace urde {
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namespace urde {
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namespace {
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namespace {
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#include "CStaticInterference.hpp"
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#include "Runtime/CStaticInterference.hpp"
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#include "zeus/Math.hpp"
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#include <zeus/Math.hpp>
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namespace urde {
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namespace urde {
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#include "CTimeProvider.hpp"
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#include "Runtime/CTimeProvider.hpp"
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#include "Graphics/CGraphics.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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namespace urde {
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namespace urde {
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CTimeProvider* CTimeProvider::g_currentTimeProvider = nullptr;
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CTimeProvider* CTimeProvider::g_currentTimeProvider = nullptr;
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#include "CToken.hpp"
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#include "Runtime/CToken.hpp"
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namespace urde {
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namespace urde {
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u16 CObjectReference::RemoveReference() {
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u16 CObjectReference::RemoveReference() {
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#include "GameGlobalObjects.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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namespace urde {
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namespace urde {
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namespace MP1 {
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namespace MP1 {
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#include "GameObjectLists.hpp"
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#include "Runtime/GameObjectLists.hpp"
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#include "World/CGameLight.hpp"
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#include "World/CScriptDoor.hpp"
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#include "Runtime/Camera/CGameCamera.hpp"
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#include "World/CScriptPlatform.hpp"
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#include "Runtime/World/CGameLight.hpp"
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#include "World/CScriptCoverPoint.hpp"
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#include "Runtime/World/CPatterned.hpp"
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#include "World/CScriptAiJumpPoint.hpp"
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#include "Runtime/World/CScriptAiJumpPoint.hpp"
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#include "World/CPatterned.hpp"
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#include "Runtime/World/CScriptCoverPoint.hpp"
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#include "Camera/CGameCamera.hpp"
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#include "Runtime/World/CScriptDoor.hpp"
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#include "Runtime/World/CScriptPlatform.hpp"
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#include "TCastTo.hpp" // Generated file, do not modify include path
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#include "TCastTo.hpp" // Generated file, do not modify include path
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namespace urde {
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namespace urde {
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#include "CAuiEnergyBarT01.hpp"
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#include "Runtime/GuiSys/CAuiEnergyBarT01.hpp"
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#include "CGuiSys.hpp"
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#include "CSimplePool.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "CGuiWidgetDrawParms.hpp"
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#include "Runtime/GuiSys/CGuiSys.hpp"
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#include "Runtime/GuiSys/CGuiWidgetDrawParms.hpp"
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namespace urde {
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namespace urde {
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#include "CAuiMeter.hpp"
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#include "Runtime/GuiSys/CAuiMeter.hpp"
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#include <algorithm>
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#include <memory>
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#include <zeus/Math.hpp>
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namespace urde {
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namespace urde {
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#include "Runtime/GuiSys/CCompoundTargetReticle.hpp"
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#include <cstdlib>
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#include <cstdlib>
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#include "CCompoundTargetReticle.hpp"
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#include "GameGlobalObjects.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Camera/CGameCamera.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "CSimplePool.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "CStateManager.hpp"
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#include "Runtime/Camera/CGameCamera.hpp"
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#include "Runtime/World/CPlayer.hpp"
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#include "Runtime/World/CScriptGrapplePoint.hpp"
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#include "Runtime/World/CWorld.hpp"
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#include "TCastTo.hpp" // Generated file, do not modify include path
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#include "TCastTo.hpp" // Generated file, do not modify include path
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#include "World/CScriptGrapplePoint.hpp"
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#include "World/CPlayer.hpp"
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#include "World/CWorld.hpp"
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namespace urde {
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namespace urde {
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namespace {
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namespace {
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#include "CConsoleOutputWindow.hpp"
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#include "Runtime/GuiSys/CConsoleOutputWindow.hpp"
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#include "Graphics/CGraphics.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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namespace urde {
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namespace urde {
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#include "CErrorOutputWindow.hpp"
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#include "Runtime/GuiSys/CErrorOutputWindow.hpp"
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#include "Graphics/CGraphics.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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namespace urde {
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namespace urde {
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#include "CFontImageDef.hpp"
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#include "Runtime/GuiSys/CFontImageDef.hpp"
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#include "Graphics/CTexture.hpp"
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#include "Runtime/Graphics/CTexture.hpp"
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namespace urde {
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namespace urde {
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#include "CFontRenderState.hpp"
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#include "Runtime/GuiSys/CFontRenderState.hpp"
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#include "CRasterFont.hpp"
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#include "Runtime/GuiSys/CRasterFont.hpp"
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namespace urde {
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namespace urde {
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#include "CHudBallInterface.hpp"
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#include "Runtime/GuiSys/CHudBallInterface.hpp"
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#include "CGuiFrame.hpp"
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#include "CGuiGroup.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "CGuiCamera.hpp"
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#include "Runtime/GuiSys/CGuiCamera.hpp"
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#include "CGuiTextPane.hpp"
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#include "Runtime/GuiSys/CGuiFrame.hpp"
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#include "CGuiModel.hpp"
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#include "Runtime/GuiSys/CGuiGroup.hpp"
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#include "GameGlobalObjects.hpp"
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#include "Runtime/GuiSys/CGuiModel.hpp"
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#include "Runtime/GuiSys/CGuiTextPane.hpp"
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namespace urde {
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namespace urde {
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#include "CHudBossEnergyInterface.hpp"
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#include "Runtime/GuiSys/CHudBossEnergyInterface.hpp"
|
||||||
#include "CGuiFrame.hpp"
|
|
||||||
#include "CAuiEnergyBarT01.hpp"
|
#include "Runtime/GameGlobalObjects.hpp"
|
||||||
#include "GameGlobalObjects.hpp"
|
#include "Runtime/GuiSys/CAuiEnergyBarT01.hpp"
|
||||||
#include "CGuiTextPane.hpp"
|
#include "Runtime/GuiSys/CGuiFrame.hpp"
|
||||||
|
#include "Runtime/GuiSys/CGuiTextPane.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,14 +1,16 @@
|
||||||
#include "CHudDecoInterface.hpp"
|
#include "Runtime/GuiSys/CHudDecoInterface.hpp"
|
||||||
#include "CGuiFrame.hpp"
|
|
||||||
#include "CGuiTextPane.hpp"
|
#include "Runtime/CSimplePool.hpp"
|
||||||
#include "CGuiCamera.hpp"
|
#include "Runtime/GameGlobalObjects.hpp"
|
||||||
#include "CGuiModel.hpp"
|
#include "Runtime/GuiSys/CAuiEnergyBarT01.hpp"
|
||||||
#include "CAuiEnergyBarT01.hpp"
|
#include "Runtime/GuiSys/CGuiCamera.hpp"
|
||||||
#include "GameGlobalObjects.hpp"
|
#include "Runtime/GuiSys/CGuiFrame.hpp"
|
||||||
#include "CSimplePool.hpp"
|
#include "Runtime/GuiSys/CGuiModel.hpp"
|
||||||
#include "MP1/CSamusHud.hpp"
|
#include "Runtime/GuiSys/CGuiTextPane.hpp"
|
||||||
|
#include "Runtime/GuiSys/CGuiWidgetDrawParms.hpp"
|
||||||
|
#include "Runtime/MP1/CSamusHud.hpp"
|
||||||
|
|
||||||
#include "TCastTo.hpp" // Generated file, do not modify include path
|
#include "TCastTo.hpp" // Generated file, do not modify include path
|
||||||
#include "CGuiWidgetDrawParms.hpp"
|
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,11 +1,12 @@
|
||||||
#include "CHudEnergyInterface.hpp"
|
#include "Runtime/GuiSys/CHudEnergyInterface.hpp"
|
||||||
#include "CAuiEnergyBarT01.hpp"
|
|
||||||
#include "CAuiMeter.hpp"
|
#include "Runtime/GameGlobalObjects.hpp"
|
||||||
#include "GameGlobalObjects.hpp"
|
#include "Runtime/Audio/CSfxManager.hpp"
|
||||||
#include "CStringTable.hpp"
|
#include "Runtime/GuiSys/CAuiEnergyBarT01.hpp"
|
||||||
#include "CGuiTextPane.hpp"
|
#include "Runtime/GuiSys/CAuiMeter.hpp"
|
||||||
#include "Audio/CSfxManager.hpp"
|
#include "Runtime/GuiSys/CGuiFrame.hpp"
|
||||||
#include "CGuiFrame.hpp"
|
#include "Runtime/GuiSys/CGuiTextPane.hpp"
|
||||||
|
#include "Runtime/GuiSys/CStringTable.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,8 @@
|
||||||
#include "CHudFreeLookInterface.hpp"
|
#include "Runtime/GuiSys/CHudFreeLookInterface.hpp"
|
||||||
#include "CGuiFrame.hpp"
|
|
||||||
#include "CGuiModel.hpp"
|
#include "Runtime/GameGlobalObjects.hpp"
|
||||||
#include "GameGlobalObjects.hpp"
|
#include "Runtime/GuiSys/CGuiFrame.hpp"
|
||||||
|
#include "Runtime/GuiSys/CGuiModel.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,8 +1,9 @@
|
||||||
#include "CHudHelmetInterface.hpp"
|
#include "Runtime/GuiSys/CHudHelmetInterface.hpp"
|
||||||
#include "CGuiFrame.hpp"
|
|
||||||
#include "CGuiCamera.hpp"
|
#include "Runtime/CGameState.hpp"
|
||||||
#include "GameGlobalObjects.hpp"
|
#include "Runtime/GameGlobalObjects.hpp"
|
||||||
#include "CGameState.hpp"
|
#include "Runtime/GuiSys/CGuiCamera.hpp"
|
||||||
|
#include "Runtime/GuiSys/CGuiFrame.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,11 +1,12 @@
|
||||||
#include "CHudMissileInterface.hpp"
|
#include "Runtime/GuiSys/CHudMissileInterface.hpp"
|
||||||
#include "CGuiFrame.hpp"
|
|
||||||
#include "CAuiEnergyBarT01.hpp"
|
#include "Runtime/CStateManager.hpp"
|
||||||
#include "CGuiTextPane.hpp"
|
#include "Runtime/GameGlobalObjects.hpp"
|
||||||
#include "GameGlobalObjects.hpp"
|
#include "Runtime/GuiSys/CAuiEnergyBarT01.hpp"
|
||||||
#include "CStateManager.hpp"
|
#include "Runtime/GuiSys/CGuiFrame.hpp"
|
||||||
#include "CGuiModel.hpp"
|
#include "Runtime/GuiSys/CGuiModel.hpp"
|
||||||
#include "CStringTable.hpp"
|
#include "Runtime/GuiSys/CGuiTextPane.hpp"
|
||||||
|
#include "Runtime/GuiSys/CStringTable.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,18 +1,21 @@
|
||||||
#include "CHudRadarInterface.hpp"
|
#include "Runtime/GuiSys/CHudRadarInterface.hpp"
|
||||||
#include "GameGlobalObjects.hpp"
|
|
||||||
#include "CSimplePool.hpp"
|
#include "Runtime/CGameState.hpp"
|
||||||
#include "CGuiFrame.hpp"
|
#include "Runtime/CSimplePool.hpp"
|
||||||
#include "CGuiCamera.hpp"
|
#include "Runtime/CStateManager.hpp"
|
||||||
#include "CStateManager.hpp"
|
#include "Runtime/GameGlobalObjects.hpp"
|
||||||
#include "CGameState.hpp"
|
#include "Runtime/Camera/CGameCamera.hpp"
|
||||||
#include "World/CPlayer.hpp"
|
#include "Runtime/Graphics/CBooRenderer.hpp"
|
||||||
#include "Camera/CGameCamera.hpp"
|
#include "Runtime/GuiSys/CGuiCamera.hpp"
|
||||||
#include "zeus/CEulerAngles.hpp"
|
#include "Runtime/GuiSys/CGuiFrame.hpp"
|
||||||
#include "Graphics/CBooRenderer.hpp"
|
#include "Runtime/GuiSys/CGuiWidgetDrawParms.hpp"
|
||||||
#include "World/CWallCrawlerSwarm.hpp"
|
#include "Runtime/World/CPlayer.hpp"
|
||||||
#include "GuiSys/CGuiWidgetDrawParms.hpp"
|
#include "Runtime/World/CWallCrawlerSwarm.hpp"
|
||||||
|
|
||||||
#include "TCastTo.hpp" // Generated file, do not modify include path
|
#include "TCastTo.hpp" // Generated file, do not modify include path
|
||||||
|
|
||||||
|
#include <zeus/CEulerAngles.hpp>
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
CHudRadarInterface::CHudRadarInterface(CGuiFrame& baseHud, CStateManager& stateMgr) {
|
CHudRadarInterface::CHudRadarInterface(CGuiFrame& baseHud, CStateManager& stateMgr) {
|
||||||
|
|
|
@ -1,11 +1,12 @@
|
||||||
#include "CHudThreatInterface.hpp"
|
#include "Runtime/GuiSys/CHudThreatInterface.hpp"
|
||||||
#include "CGuiFrame.hpp"
|
|
||||||
#include "CGuiModel.hpp"
|
#include "Runtime/GameGlobalObjects.hpp"
|
||||||
#include "CGuiTextPane.hpp"
|
#include "Runtime/GuiSys/CAuiEnergyBarT01.hpp"
|
||||||
#include "CAuiEnergyBarT01.hpp"
|
#include "Runtime/GuiSys/CGuiFrame.hpp"
|
||||||
#include "GameGlobalObjects.hpp"
|
#include "Runtime/GuiSys/CGuiModel.hpp"
|
||||||
#include "CStringTable.hpp"
|
#include "Runtime/GuiSys/CGuiTextPane.hpp"
|
||||||
#include "Audio/CSfxManager.hpp"
|
#include "Runtime/GuiSys/CStringTable.hpp"
|
||||||
|
#include "Runtime/Audio/CSfxManager.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,11 +1,12 @@
|
||||||
#include "CHudVisorBeamMenu.hpp"
|
#include "Runtime/GuiSys/CHudVisorBeamMenu.hpp"
|
||||||
#include "GameGlobalObjects.hpp"
|
|
||||||
#include "CGameState.hpp"
|
#include "Runtime/CGameState.hpp"
|
||||||
#include "CGuiFrame.hpp"
|
#include "Runtime/GameGlobalObjects.hpp"
|
||||||
#include "CGuiModel.hpp"
|
#include "Runtime/Audio/CSfxManager.hpp"
|
||||||
#include "CGuiTextPane.hpp"
|
#include "Runtime/GuiSys/CGuiFrame.hpp"
|
||||||
#include "CStringTable.hpp"
|
#include "Runtime/GuiSys/CGuiModel.hpp"
|
||||||
#include "Audio/CSfxManager.hpp"
|
#include "Runtime/GuiSys/CGuiTextPane.hpp"
|
||||||
|
#include "Runtime/GuiSys/CStringTable.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,8 +1,9 @@
|
||||||
#include "CInstruction.hpp"
|
#include "Runtime/GuiSys/CInstruction.hpp"
|
||||||
#include "CFontRenderState.hpp"
|
|
||||||
#include "CTextRenderBuffer.hpp"
|
#include "Runtime/Graphics/CTexture.hpp"
|
||||||
#include "CRasterFont.hpp"
|
#include "Runtime/GuiSys/CFontRenderState.hpp"
|
||||||
#include "Graphics/CTexture.hpp"
|
#include "Runtime/GuiSys/CRasterFont.hpp"
|
||||||
|
#include "Runtime/GuiSys/CTextRenderBuffer.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,11 +1,13 @@
|
||||||
#include "COrbitPointMarker.hpp"
|
#include "Runtime/GuiSys/COrbitPointMarker.hpp"
|
||||||
#include "GameGlobalObjects.hpp"
|
|
||||||
#include "CSimplePool.hpp"
|
#include "Runtime/CSimplePool.hpp"
|
||||||
#include "CStateManager.hpp"
|
#include "Runtime/CStateManager.hpp"
|
||||||
#include "World/CPlayer.hpp"
|
#include "Runtime/GameGlobalObjects.hpp"
|
||||||
#include "Camera/CGameCamera.hpp"
|
#include "Runtime/Camera/CGameCamera.hpp"
|
||||||
#include "zeus/CEulerAngles.hpp"
|
#include "Runtime/Graphics/CBooRenderer.hpp"
|
||||||
#include "Graphics/CBooRenderer.hpp"
|
#include "Runtime/World/CPlayer.hpp"
|
||||||
|
|
||||||
|
#include <zeus/CEulerAngles.hpp>
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,8 +1,9 @@
|
||||||
#include "GuiSys/CRasterFont.hpp"
|
#include "Runtime/GuiSys/CRasterFont.hpp"
|
||||||
#include "CDrawStringOptions.hpp"
|
|
||||||
#include "CTextRenderBuffer.hpp"
|
#include "Runtime/CSimplePool.hpp"
|
||||||
#include "Graphics/CTexture.hpp"
|
#include "Runtime/Graphics/CTexture.hpp"
|
||||||
#include "CSimplePool.hpp"
|
#include "Runtime/GuiSys/CDrawStringOptions.hpp"
|
||||||
|
#include "Runtime/GuiSys/CTextRenderBuffer.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
CRasterFont::CRasterFont(urde::CInputStream& in, urde::IObjectStore& store) {
|
CRasterFont::CRasterFont(urde::CInputStream& in, urde::IObjectStore& store) {
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
#include "CSaveableState.hpp"
|
#include "Runtime/GuiSys/CSaveableState.hpp"
|
||||||
#include "CRasterFont.hpp"
|
|
||||||
|
#include "Runtime/GuiSys/CRasterFont.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,18 +1,20 @@
|
||||||
#include "CScanDisplay.hpp"
|
#include "Runtime/GuiSys/CScanDisplay.hpp"
|
||||||
#include "zeus/CTransform.hpp"
|
|
||||||
#include "Graphics/CGraphics.hpp"
|
#include "Runtime/CSimplePool.hpp"
|
||||||
#include "GameGlobalObjects.hpp"
|
#include "Runtime/GameGlobalObjects.hpp"
|
||||||
#include "CSimplePool.hpp"
|
#include "Runtime/Audio/CSfxManager.hpp"
|
||||||
#include "GuiSys/CGuiWidget.hpp"
|
#include "Runtime/Graphics/CBooRenderer.hpp"
|
||||||
#include "GuiSys/CGuiTextPane.hpp"
|
#include "Runtime/Graphics/CGraphics.hpp"
|
||||||
#include "GuiSys/CGuiModel.hpp"
|
#include "Runtime/GuiSys/CAuiImagePane.hpp"
|
||||||
#include "GuiSys/CAuiImagePane.hpp"
|
#include "Runtime/GuiSys/CGuiCamera.hpp"
|
||||||
#include "GuiSys/CGuiCamera.hpp"
|
#include "Runtime/GuiSys/CGuiModel.hpp"
|
||||||
#include "MP1/CPauseScreenBase.hpp"
|
#include "Runtime/GuiSys/CGuiTextPane.hpp"
|
||||||
#include "CStringTable.hpp"
|
#include "Runtime/GuiSys/CGuiWidget.hpp"
|
||||||
#include "Audio/CSfxManager.hpp"
|
#include "Runtime/GuiSys/CStringTable.hpp"
|
||||||
#include "Input/CFinalInput.hpp"
|
#include "Runtime/Input/CFinalInput.hpp"
|
||||||
#include "Graphics/CBooRenderer.hpp"
|
#include "Runtime/MP1/CPauseScreenBase.hpp"
|
||||||
|
|
||||||
|
#include <zeus/CTransform.hpp>
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
void CScanDisplay::CDataDot::Update(float dt) {
|
void CScanDisplay::CDataDot::Update(float dt) {
|
||||||
|
|
|
@ -1,8 +1,9 @@
|
||||||
#include "CTargetingManager.hpp"
|
#include "Runtime/GuiSys/CTargetingManager.hpp"
|
||||||
#include "Camera/CGameCamera.hpp"
|
|
||||||
#include "CStateManager.hpp"
|
#include "Runtime/CStateManager.hpp"
|
||||||
#include "Graphics/CBooRenderer.hpp"
|
#include "Runtime/GameGlobalObjects.hpp"
|
||||||
#include "GameGlobalObjects.hpp"
|
#include "Runtime/Camera/CGameCamera.hpp"
|
||||||
|
#include "Runtime/Graphics/CBooRenderer.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,12 +1,13 @@
|
||||||
#include "CTextExecuteBuffer.hpp"
|
#include "Runtime/GuiSys/CTextExecuteBuffer.hpp"
|
||||||
#include "CTextRenderBuffer.hpp"
|
|
||||||
#include "CFontRenderState.hpp"
|
#include "Runtime/Graphics/CGraphicsPalette.hpp"
|
||||||
#include "CFontImageDef.hpp"
|
#include "Runtime/Graphics/CTexture.hpp"
|
||||||
#include "CInstruction.hpp"
|
#include "Runtime/GuiSys/CFontImageDef.hpp"
|
||||||
#include "CRasterFont.hpp"
|
#include "Runtime/GuiSys/CFontRenderState.hpp"
|
||||||
#include "CWordBreakTables.hpp"
|
#include "Runtime/GuiSys/CInstruction.hpp"
|
||||||
#include "Graphics/CGraphicsPalette.hpp"
|
#include "Runtime/GuiSys/CRasterFont.hpp"
|
||||||
#include "Graphics/CTexture.hpp"
|
#include "Runtime/GuiSys/CTextRenderBuffer.hpp"
|
||||||
|
#include "Runtime/GuiSys/CWordBreakTables.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
#include "CTextParser.hpp"
|
#include "Runtime/GuiSys/CTextParser.hpp"
|
||||||
#include "CFontImageDef.hpp"
|
|
||||||
#include "CTextExecuteBuffer.hpp"
|
#include "Runtime/GuiSys/CFontImageDef.hpp"
|
||||||
|
#include "Runtime/GuiSys/CTextExecuteBuffer.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,13 +1,14 @@
|
||||||
#include "CTextRenderBuffer.hpp"
|
#include "Runtime/GuiSys/CTextRenderBuffer.hpp"
|
||||||
#include "CFontImageDef.hpp"
|
|
||||||
#include "Graphics/CGraphicsPalette.hpp"
|
#include "Runtime/Graphics/CGraphics.hpp"
|
||||||
#include "Graphics/CGraphics.hpp"
|
#include "Runtime/Graphics/CGraphicsPalette.hpp"
|
||||||
#include "CRasterFont.hpp"
|
#include "Runtime/Graphics/CTexture.hpp"
|
||||||
#include "Graphics/CTexture.hpp"
|
#include "Runtime/Graphics/Shaders/CTextSupportShader.hpp"
|
||||||
#include "CTextExecuteBuffer.hpp"
|
#include "Runtime/GuiSys/CFontImageDef.hpp"
|
||||||
#include "CFontRenderState.hpp"
|
#include "Runtime/GuiSys/CFontRenderState.hpp"
|
||||||
#include "CInstruction.hpp"
|
#include "Runtime/GuiSys/CInstruction.hpp"
|
||||||
#include "Graphics/Shaders/CTextSupportShader.hpp"
|
#include "Runtime/GuiSys/CRasterFont.hpp"
|
||||||
|
#include "Runtime/GuiSys/CTextExecuteBuffer.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
#include "zeus/Math.hpp"
|
#include "Runtime/Input/CFinalInput.hpp"
|
||||||
#include "CFinalInput.hpp"
|
|
||||||
|
#include <zeus/Math.hpp>
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
#include "CInputGenerator.hpp"
|
#include "Runtime/Input/CInputGenerator.hpp"
|
||||||
#include "../CArchitectureMessage.hpp"
|
|
||||||
#include "../CArchitectureQueue.hpp"
|
#include "Runtime/CArchitectureMessage.hpp"
|
||||||
|
#include "Runtime/CArchitectureQueue.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
#include "CRumbleGenerator.hpp"
|
#include "Runtime/Input/CRumbleGenerator.hpp"
|
||||||
#include "GameGlobalObjects.hpp"
|
|
||||||
|
#include "Runtime/GameGlobalObjects.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,9 +1,10 @@
|
||||||
#include "CRumbleManager.hpp"
|
#include "Runtime/Input/CRumbleManager.hpp"
|
||||||
#include "CStateManager.hpp"
|
|
||||||
#include "World/CPlayer.hpp"
|
#include "Runtime/CGameState.hpp"
|
||||||
#include "GameGlobalObjects.hpp"
|
#include "Runtime/CStateManager.hpp"
|
||||||
#include "CGameState.hpp"
|
#include "Runtime/GameGlobalObjects.hpp"
|
||||||
#include "RumbleFxTable.hpp"
|
#include "Runtime/Input/RumbleFxTable.hpp"
|
||||||
|
#include "Runtime/World/CPlayer.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
#include "CRumbleVoice.hpp"
|
#include "Runtime/Input/CRumbleVoice.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,9 +1,11 @@
|
||||||
#include "CColorElement.hpp"
|
#include "Runtime/Particle/CColorElement.hpp"
|
||||||
#include "CElementGen.hpp"
|
|
||||||
#include "CParticleGlobals.hpp"
|
#include "Runtime/CRandom16.hpp"
|
||||||
#include "CRandom16.hpp"
|
#include "Runtime/Particle/CElementGen.hpp"
|
||||||
#include "zeus/Math.hpp"
|
#include "Runtime/Particle/CGenDescription.hpp"
|
||||||
#include "CGenDescription.hpp"
|
#include "Runtime/Particle/CParticleGlobals.hpp"
|
||||||
|
|
||||||
|
#include <zeus/Math.hpp>
|
||||||
|
|
||||||
/* Documentation at: https://wiki.axiodl.com/w/Particle_Script#Color_Elements */
|
/* Documentation at: https://wiki.axiodl.com/w/Particle_Script#Color_Elements */
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,8 @@
|
||||||
#include "CDecal.hpp"
|
#include "Runtime/Particle/CDecal.hpp"
|
||||||
#include "CParticleGlobals.hpp"
|
|
||||||
#include "Graphics/Shaders/CDecalShaders.hpp"
|
#include "Runtime/Graphics/CModel.hpp"
|
||||||
#include "Graphics/CModel.hpp"
|
#include "Runtime/Graphics/Shaders/CDecalShaders.hpp"
|
||||||
|
#include "Runtime/Particle/CParticleGlobals.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
CRandom16 CDecal::sDecalRandom;
|
CRandom16 CDecal::sDecalRandom;
|
||||||
|
|
|
@ -1,11 +1,12 @@
|
||||||
#include "CDecalDataFactory.hpp"
|
#include "Runtime/Particle/CDecalDataFactory.hpp"
|
||||||
#include "CGenDescription.hpp"
|
|
||||||
#include "CSwooshDescription.hpp"
|
#include "Runtime/CRandom16.hpp"
|
||||||
#include "CElectricDescription.hpp"
|
#include "Runtime/CSimplePool.hpp"
|
||||||
#include "CParticleDataFactory.hpp"
|
#include "Runtime/Graphics/CModel.hpp"
|
||||||
#include "Graphics/CModel.hpp"
|
#include "Runtime/Particle/CGenDescription.hpp"
|
||||||
#include "CSimplePool.hpp"
|
#include "Runtime/Particle/CElectricDescription.hpp"
|
||||||
#include "CRandom16.hpp"
|
#include "Runtime/Particle/CParticleDataFactory.hpp"
|
||||||
|
#include "Runtime/Particle/CSwooshDescription.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
static logvisor::Module Log("urde::CDecalDataFactory");
|
static logvisor::Module Log("urde::CDecalDataFactory");
|
||||||
|
|
|
@ -1,10 +1,11 @@
|
||||||
#include "CDecalManager.hpp"
|
#include "Runtime/Particle/CDecalManager.hpp"
|
||||||
#include "CDecalDescription.hpp"
|
|
||||||
#include "CDecal.hpp"
|
#include "Runtime/CStateManager.hpp"
|
||||||
#include "CStateManager.hpp"
|
#include "Runtime/GameGlobalObjects.hpp"
|
||||||
#include "Graphics/CBooRenderer.hpp"
|
#include "Runtime/Graphics/CBooRenderer.hpp"
|
||||||
#include "GameGlobalObjects.hpp"
|
#include "Runtime/Graphics/Shaders/CDecalShaders.hpp"
|
||||||
#include "Graphics/Shaders/CDecalShaders.hpp"
|
#include "Runtime/Particle/CDecal.hpp"
|
||||||
|
#include "Runtime/Particle/CDecalDescription.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
bool CDecalManager::m_PoolInitialized = false;
|
bool CDecalManager::m_PoolInitialized = false;
|
||||||
|
|
|
@ -1,16 +1,17 @@
|
||||||
#include "CElementGen.hpp"
|
#include "Runtime/Particle/CElementGen.hpp"
|
||||||
#include "CGenDescription.hpp"
|
|
||||||
#include "CSwooshDescription.hpp"
|
#include "Runtime/GameGlobalObjects.hpp"
|
||||||
#include "CElectricDescription.hpp"
|
#include "Runtime/Character/CActorLights.hpp"
|
||||||
#include "CParticleGlobals.hpp"
|
#include "Runtime/Graphics/CBooRenderer.hpp"
|
||||||
#include "CParticleSwoosh.hpp"
|
#include "Runtime/Graphics/CModel.hpp"
|
||||||
#include "CParticleElectric.hpp"
|
#include "Runtime/Graphics/Shaders/CElementGenShaders.hpp"
|
||||||
#include "Graphics/CModel.hpp"
|
#include "Runtime/Particle/CElectricDescription.hpp"
|
||||||
#include "Graphics/Shaders/CElementGenShaders.hpp"
|
#include "Runtime/Particle/CGenDescription.hpp"
|
||||||
#include "Character/CActorLights.hpp"
|
#include "Runtime/Particle/CParticleGlobals.hpp"
|
||||||
#include "CWarp.hpp"
|
#include "Runtime/Particle/CParticleElectric.hpp"
|
||||||
#include "GameGlobalObjects.hpp"
|
#include "Runtime/Particle/CParticleSwoosh.hpp"
|
||||||
#include "Graphics/CBooRenderer.hpp"
|
#include "Runtime/Particle/CSwooshDescription.hpp"
|
||||||
|
#include "Runtime/Particle/CWarp.hpp"
|
||||||
|
|
||||||
#define MAX_GLOBAL_PARTICLES 2560
|
#define MAX_GLOBAL_PARTICLES 2560
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
#include "CEmitterElement.hpp"
|
#include "Runtime/Particle/CEmitterElement.hpp"
|
||||||
#include "CRandom16.hpp"
|
|
||||||
|
#include "Runtime/CRandom16.hpp"
|
||||||
|
|
||||||
/* Documentation at: https://wiki.axiodl.com/w/Particle_Script#Emitter_Elements */
|
/* Documentation at: https://wiki.axiodl.com/w/Particle_Script#Emitter_Elements */
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
#include "CFlameWarp.hpp"
|
#include "Runtime/Particle/CFlameWarp.hpp"
|
||||||
#include "CStateManager.hpp"
|
|
||||||
|
#include "Runtime/CStateManager.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,9 @@
|
||||||
#include "CModVectorElement.hpp"
|
#include "Runtime/Particle/CModVectorElement.hpp"
|
||||||
#include "CParticleGlobals.hpp"
|
|
||||||
#include "CRandom16.hpp"
|
#include "Runtime/CRandom16.hpp"
|
||||||
#include "zeus/Math.hpp"
|
#include "Runtime/Particle/CParticleGlobals.hpp"
|
||||||
|
|
||||||
|
#include <zeus/Math.hpp>
|
||||||
|
|
||||||
/* Documentation at: https://wiki.axiodl.com/w/Particle_Script#Mod_Vector_Elements */
|
/* Documentation at: https://wiki.axiodl.com/w/Particle_Script#Mod_Vector_Elements */
|
||||||
|
|
||||||
|
|
|
@ -1,11 +1,12 @@
|
||||||
#include "CParticleDataFactory.hpp"
|
#include "Runtime/Particle/CParticleDataFactory.hpp"
|
||||||
#include "CToken.hpp"
|
|
||||||
#include "CSimplePool.hpp"
|
#include "Runtime/CRandom16.hpp"
|
||||||
#include "CGenDescription.hpp"
|
#include "Runtime/CSimplePool.hpp"
|
||||||
#include "CRandom16.hpp"
|
#include "Runtime/CToken.hpp"
|
||||||
#include "Graphics/CModel.hpp"
|
#include "Runtime/Graphics/CModel.hpp"
|
||||||
#include "CSwooshDescription.hpp"
|
#include "Runtime/Particle/CElectricDescription.hpp"
|
||||||
#include "CElectricDescription.hpp"
|
#include "Runtime/Particle/CGenDescription.hpp"
|
||||||
|
#include "Runtime/Particle/CSwooshDescription.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
static logvisor::Module Log("urde::CParticleDataFactory");
|
static logvisor::Module Log("urde::CParticleDataFactory");
|
||||||
|
|
|
@ -1,16 +1,18 @@
|
||||||
#include "CParticleElectric.hpp"
|
#include "Runtime/Particle/CParticleElectric.hpp"
|
||||||
#include "CElectricDescription.hpp"
|
|
||||||
#include "CGenDescription.hpp"
|
#include "Runtime/GameGlobalObjects.hpp"
|
||||||
#include "CSwooshDescription.hpp"
|
#include "Runtime/Graphics/CBooRenderer.hpp"
|
||||||
#include "CParticleSwoosh.hpp"
|
#include "Runtime/Graphics/CGraphics.hpp"
|
||||||
#include "CElementGen.hpp"
|
#include "Runtime/Graphics/CModel.hpp"
|
||||||
#include "Graphics/CModel.hpp"
|
#include "Runtime/Particle/CElectricDescription.hpp"
|
||||||
#include "Graphics/CGraphics.hpp"
|
#include "Runtime/Particle/CElementGen.hpp"
|
||||||
#include "CParticleGlobals.hpp"
|
#include "Runtime/Particle/CGenDescription.hpp"
|
||||||
#include "zeus/CRelAngle.hpp"
|
#include "Runtime/Particle/CParticleGlobals.hpp"
|
||||||
#include "zeus/CQuaternion.hpp"
|
#include "Runtime/Particle/CParticleSwoosh.hpp"
|
||||||
#include "GameGlobalObjects.hpp"
|
#include "Runtime/Particle/CSwooshDescription.hpp"
|
||||||
#include "Graphics/CBooRenderer.hpp"
|
|
||||||
|
#include <zeus/CQuaternion.hpp>
|
||||||
|
#include <zeus/CRelAngle.hpp>
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,11 +1,12 @@
|
||||||
#include "CParticleElectricDataFactory.hpp"
|
#include "Runtime/Particle/CParticleElectricDataFactory.hpp"
|
||||||
#include "CSwooshDescription.hpp"
|
|
||||||
#include "CElectricDescription.hpp"
|
#include "Runtime/CRandom16.hpp"
|
||||||
#include "CGenDescription.hpp"
|
#include "Runtime/CSimplePool.hpp"
|
||||||
#include "Graphics/CModel.hpp"
|
#include "Runtime/CToken.hpp"
|
||||||
#include "CToken.hpp"
|
#include "Runtime/Graphics/CModel.hpp"
|
||||||
#include "CSimplePool.hpp"
|
#include "Runtime/Particle/CElectricDescription.hpp"
|
||||||
#include "CRandom16.hpp"
|
#include "Runtime/Particle/CGenDescription.hpp"
|
||||||
|
#include "Runtime/Particle/CSwooshDescription.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
static logvisor::Module Log("urde::CParticleElectricDataFactory");
|
static logvisor::Module Log("urde::CParticleElectricDataFactory");
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
#include "CParticleGen.hpp"
|
#include "Runtime/Particle/CParticleGen.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
#include "CParticleGlobals.hpp"
|
#include "Runtime/Particle/CParticleGlobals.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
std::unique_ptr<CParticleGlobals> CParticleGlobals::g_ParticleGlobals;
|
std::unique_ptr<CParticleGlobals> CParticleGlobals::g_ParticleGlobals;
|
||||||
|
|
|
@ -1,8 +1,10 @@
|
||||||
#include "CParticleSwoosh.hpp"
|
#include "Runtime/Particle/CParticleSwoosh.hpp"
|
||||||
#include "CSwooshDescription.hpp"
|
|
||||||
#include "CParticleGlobals.hpp"
|
#include "Runtime/GameGlobalObjects.hpp"
|
||||||
#include "GameGlobalObjects.hpp"
|
#include "Runtime/Graphics/CBooRenderer.hpp"
|
||||||
#include "Graphics/CBooRenderer.hpp"
|
#include "Runtime/Particle/CParticleGlobals.hpp"
|
||||||
|
#include "Runtime/Particle/CSwooshDescription.hpp"
|
||||||
|
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
|
@ -1,10 +1,11 @@
|
||||||
#include "CParticleSwooshDataFactory.hpp"
|
#include "Runtime/Particle/CParticleSwooshDataFactory.hpp"
|
||||||
#include "CSwooshDescription.hpp"
|
|
||||||
#include "CElectricDescription.hpp"
|
#include "Runtime/CRandom16.hpp"
|
||||||
#include "CGenDescription.hpp"
|
#include "Runtime/CSimplePool.hpp"
|
||||||
#include "Graphics/CModel.hpp"
|
#include "Runtime/Graphics/CModel.hpp"
|
||||||
#include "CRandom16.hpp"
|
#include "Runtime/Particle/CElectricDescription.hpp"
|
||||||
#include "CSimplePool.hpp"
|
#include "Runtime/Particle/CGenDescription.hpp"
|
||||||
|
#include "Runtime/Particle/CSwooshDescription.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
static logvisor::Module Log("urde::CParticleSwooshDataFactory");
|
static logvisor::Module Log("urde::CParticleSwooshDataFactory");
|
||||||
|
|
|
@ -1,12 +1,13 @@
|
||||||
#include "CProjectileWeaponDataFactory.hpp"
|
#include "Runtime/Particle/CProjectileWeaponDataFactory.hpp"
|
||||||
#include "CWeaponDescription.hpp"
|
|
||||||
#include "Collision/CCollisionResponseData.hpp"
|
#include "Runtime/CRandom16.hpp"
|
||||||
#include "CElectricDescription.hpp"
|
#include "Runtime/CSimplePool.hpp"
|
||||||
#include "CSwooshDescription.hpp"
|
#include "Runtime/Collision/CCollisionResponseData.hpp"
|
||||||
#include "CGenDescription.hpp"
|
#include "Runtime/Graphics/CModel.hpp"
|
||||||
#include "Graphics/CModel.hpp"
|
#include "Runtime/Particle/CElectricDescription.hpp"
|
||||||
#include "CRandom16.hpp"
|
#include "Runtime/Particle/CGenDescription.hpp"
|
||||||
#include "CSimplePool.hpp"
|
#include "Runtime/Particle/CSwooshDescription.hpp"
|
||||||
|
#include "Runtime/Particle/CWeaponDescription.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
static logvisor::Module Log("urde::CProjectileWeaponDataFactory");
|
static logvisor::Module Log("urde::CProjectileWeaponDataFactory");
|
||||||
|
|
|
@ -1,10 +1,12 @@
|
||||||
#include "CRealElement.hpp"
|
#include "Runtime/Particle/CRealElement.hpp"
|
||||||
#include "CParticleGlobals.hpp"
|
|
||||||
#include "CRandom16.hpp"
|
#include "Runtime/CRandom16.hpp"
|
||||||
#include "CElementGen.hpp"
|
#include "Runtime/Graphics/CTexture.hpp"
|
||||||
#include "Graphics/CTexture.hpp"
|
#include "Runtime/Particle/CElementGen.hpp"
|
||||||
#include "zeus/Math.hpp"
|
#include "Runtime/Particle/CGenDescription.hpp"
|
||||||
#include "CGenDescription.hpp"
|
#include "Runtime/Particle/CParticleGlobals.hpp"
|
||||||
|
|
||||||
|
#include <zeus/Math.hpp>
|
||||||
|
|
||||||
/* Documentation at: https://wiki.axiodl.com/w/Particle_Script#Real_Elements */
|
/* Documentation at: https://wiki.axiodl.com/w/Particle_Script#Real_Elements */
|
||||||
|
|
||||||
|
|
|
@ -1,9 +1,10 @@
|
||||||
#include "CSpawnSystemKeyframeData.hpp"
|
#include "Runtime/Particle/CSpawnSystemKeyframeData.hpp"
|
||||||
#include "CGenDescription.hpp"
|
|
||||||
#include "CSwooshDescription.hpp"
|
#include "Runtime/CSimplePool.hpp"
|
||||||
#include "CElectricDescription.hpp"
|
#include "Runtime/Graphics/CModel.hpp"
|
||||||
#include "Graphics/CModel.hpp"
|
#include "Runtime/Particle/CElectricDescription.hpp"
|
||||||
#include "CSimplePool.hpp"
|
#include "Runtime/Particle/CGenDescription.hpp"
|
||||||
|
#include "Runtime/Particle/CSwooshDescription.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
#include "CUVElement.hpp"
|
#include "Runtime/Particle/CUVElement.hpp"
|
||||||
|
|
||||||
/* Documentation at: https://wiki.axiodl.com/w/Particle_Script#UV_Elements */
|
/* Documentation at: https://wiki.axiodl.com/w/Particle_Script#UV_Elements */
|
||||||
|
|
||||||
|
|
|
@ -1,9 +1,11 @@
|
||||||
#include "CVectorElement.hpp"
|
#include "Runtime/Particle/CVectorElement.hpp"
|
||||||
#include "CParticleGlobals.hpp"
|
|
||||||
#include "CRandom16.hpp"
|
#include "Runtime/CRandom16.hpp"
|
||||||
#include "CElementGen.hpp"
|
#include "Runtime/Particle/CElementGen.hpp"
|
||||||
#include "zeus/Math.hpp"
|
#include "Runtime/Particle/CGenDescription.hpp"
|
||||||
#include "CGenDescription.hpp"
|
#include "Runtime/Particle/CParticleGlobals.hpp"
|
||||||
|
|
||||||
|
#include <zeus/Math.hpp>
|
||||||
|
|
||||||
/* Documentation at: https://wiki.axiodl.com/w/Particle_Script#Vector_Elements */
|
/* Documentation at: https://wiki.axiodl.com/w/Particle_Script#Vector_Elements */
|
||||||
|
|
||||||
|
|
|
@ -1,9 +1,10 @@
|
||||||
#include "CAuxWeapon.hpp"
|
#include "Runtime/Weapon/CAuxWeapon.hpp"
|
||||||
#include "GameGlobalObjects.hpp"
|
|
||||||
#include "CSimplePool.hpp"
|
#include "Runtime/CSimplePool.hpp"
|
||||||
#include "CWaveBuster.hpp"
|
#include "Runtime/GameGlobalObjects.hpp"
|
||||||
#include "CNewFlameThrower.hpp"
|
#include "Runtime/Weapon/CEnergyProjectile.hpp"
|
||||||
#include "CEnergyProjectile.hpp"
|
#include "Runtime/Weapon/CNewFlameThrower.hpp"
|
||||||
|
#include "Runtime/Weapon/CWaveBuster.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
#include "Weapon/CBeamProjectile.hpp"
|
#include "Runtime/Weapon/CBeamProjectile.hpp"
|
||||||
|
|
||||||
|
#include "Runtime/CStateManager.hpp"
|
||||||
#include "TCastTo.hpp" // Generated file, do not modify include path
|
#include "TCastTo.hpp" // Generated file, do not modify include path
|
||||||
#include "CStateManager.hpp"
|
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,13 +1,16 @@
|
||||||
#include "CBomb.hpp"
|
#include "Runtime/Weapon/CBomb.hpp"
|
||||||
#include "Particle/CElementGen.hpp"
|
|
||||||
#include "World/CPlayer.hpp"
|
#include "Runtime/GameGlobalObjects.hpp"
|
||||||
#include "World/CMorphBall.hpp"
|
#include "Runtime/Graphics/CBooRenderer.hpp"
|
||||||
#include "GameGlobalObjects.hpp"
|
#include "Runtime/Particle/CElementGen.hpp"
|
||||||
#include "Graphics/CBooRenderer.hpp"
|
#include "Runtime/World/CGameLight.hpp"
|
||||||
#include "World/CGameLight.hpp"
|
#include "Runtime/World/CMorphBall.hpp"
|
||||||
#include "TCastTo.hpp" // Generated file, do not modify include path
|
#include "Runtime/World/CPlayer.hpp"
|
||||||
|
|
||||||
#include "DataSpec/DNAMP1/SFX/Weapons.h"
|
#include "DataSpec/DNAMP1/SFX/Weapons.h"
|
||||||
|
|
||||||
|
#include "TCastTo.hpp" // Generated file, do not modify include path
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
CBomb::CBomb(const TCachedToken<CGenDescription>& particle1, const TCachedToken<CGenDescription>& particle2,
|
CBomb::CBomb(const TCachedToken<CGenDescription>& particle1, const TCachedToken<CGenDescription>& particle2,
|
||||||
|
|
|
@ -1,11 +1,13 @@
|
||||||
#include "CElectricBeamProjectile.hpp"
|
#include "Runtime/Weapon/CElectricBeamProjectile.hpp"
|
||||||
#include "Graphics/CBooRenderer.hpp"
|
|
||||||
#include "Particle/CElectricDescription.hpp"
|
#include "Runtime/CSimplePool.hpp"
|
||||||
#include "Particle/CParticleElectric.hpp"
|
#include "Runtime/CStateManager.hpp"
|
||||||
#include "Particle/CElementGen.hpp"
|
#include "Runtime/GameGlobalObjects.hpp"
|
||||||
#include "GameGlobalObjects.hpp"
|
#include "Runtime/Graphics/CBooRenderer.hpp"
|
||||||
#include "CSimplePool.hpp"
|
#include "Runtime/Particle/CElectricDescription.hpp"
|
||||||
#include "CStateManager.hpp"
|
#include "Runtime/Particle/CElementGen.hpp"
|
||||||
|
#include "Runtime/Particle/CParticleElectric.hpp"
|
||||||
|
|
||||||
#include "TCastTo.hpp" // Generated file, do not modify include path
|
#include "TCastTo.hpp" // Generated file, do not modify include path
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
|
@ -1,15 +1,17 @@
|
||||||
#include "GameGlobalObjects.hpp"
|
#include "Runtime/Weapon/CEnergyProjectile.hpp"
|
||||||
#include "CEnergyProjectile.hpp"
|
|
||||||
#include "CStateManager.hpp"
|
#include "Runtime/CSimplePool.hpp"
|
||||||
#include "World/CWorld.hpp"
|
#include "Runtime/CStateManager.hpp"
|
||||||
#include "World/CGameLight.hpp"
|
#include "Runtime/GameGlobalObjects.hpp"
|
||||||
#include "World/CPlayer.hpp"
|
#include "Runtime/Camera/CGameCamera.hpp"
|
||||||
#include "Particle/CDecalManager.hpp"
|
#include "Runtime/Particle/CDecalManager.hpp"
|
||||||
#include "Camera/CGameCamera.hpp"
|
#include "Runtime/World/CExplosion.hpp"
|
||||||
#include "World/CExplosion.hpp"
|
#include "Runtime/World/CGameLight.hpp"
|
||||||
#include "World/CScriptPlatform.hpp"
|
#include "Runtime/World/CIceImpact.hpp"
|
||||||
#include "World/CIceImpact.hpp"
|
#include "Runtime/World/CPlayer.hpp"
|
||||||
#include "CSimplePool.hpp"
|
#include "Runtime/World/CScriptPlatform.hpp"
|
||||||
|
#include "Runtime/World/CWorld.hpp"
|
||||||
|
|
||||||
#include "TCastTo.hpp" // Generated file, do not modify include path
|
#include "TCastTo.hpp" // Generated file, do not modify include path
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
#include "CFidget.hpp"
|
#include "Runtime/Weapon/CFidget.hpp"
|
||||||
#include "CStateManager.hpp"
|
|
||||||
#include "World/CPlayer.hpp"
|
#include "Runtime/CStateManager.hpp"
|
||||||
|
#include "Runtime/World/CPlayer.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
#include "Weapon/CFlameInfo.hpp"
|
#include "Runtime/Weapon/CFlameInfo.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,15 +1,17 @@
|
||||||
#include "Weapon/CFlameThrower.hpp"
|
#include "Runtime/Weapon/CFlameThrower.hpp"
|
||||||
#include "Weapon/CFlameInfo.hpp"
|
|
||||||
#include "World/CGameLight.hpp"
|
#include "Runtime/CSimplePool.hpp"
|
||||||
#include "World/CPlayer.hpp"
|
#include "Runtime/CStateManager.hpp"
|
||||||
#include "Particle/CElementGen.hpp"
|
#include "Runtime/GameGlobalObjects.hpp"
|
||||||
#include "Graphics/CBooRenderer.hpp"
|
#include "Runtime/Collision/CInternalRayCastStructure.hpp"
|
||||||
#include "Collision/CInternalRayCastStructure.hpp"
|
#include "Runtime/Graphics/CBooRenderer.hpp"
|
||||||
#include "CStateManager.hpp"
|
#include "Runtime/Particle/CElementGen.hpp"
|
||||||
#include "GameGlobalObjects.hpp"
|
#include "Runtime/Weapon/CFlameInfo.hpp"
|
||||||
#include "CSimplePool.hpp"
|
#include "Runtime/Weapon/CFlameThrower.hpp"
|
||||||
|
#include "Runtime/World/CGameLight.hpp"
|
||||||
|
#include "Runtime/World/CPlayer.hpp"
|
||||||
|
|
||||||
#include "TCastTo.hpp" // Generated file, do not modify include path
|
#include "TCastTo.hpp" // Generated file, do not modify include path
|
||||||
#include "CFlameThrower.hpp"
|
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
const zeus::CVector3f CFlameThrower::kLightOffset(0, 3.f, 2.f);
|
const zeus::CVector3f CFlameThrower::kLightOffset(0, 3.f, 2.f);
|
||||||
|
|
|
@ -1,7 +1,8 @@
|
||||||
#include "CGSComboFire.hpp"
|
#include "Runtime/Weapon/CGSComboFire.hpp"
|
||||||
#include "Character/CAnimData.hpp"
|
|
||||||
#include "Character/CPASAnimParmData.hpp"
|
#include "Runtime/CStateManager.hpp"
|
||||||
#include "CStateManager.hpp"
|
#include "Runtime/Character/CAnimData.hpp"
|
||||||
|
#include "Runtime/Character/CPASAnimParmData.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,8 +1,9 @@
|
||||||
#include "CGSFidget.hpp"
|
#include "Runtime/Weapon/CGSFidget.hpp"
|
||||||
#include "WeaponCommon.hpp"
|
|
||||||
#include "Character/CPASAnimParmData.hpp"
|
#include "Runtime/CStateManager.hpp"
|
||||||
#include "Character/CAnimData.hpp"
|
#include "Runtime/Character/CPASAnimParmData.hpp"
|
||||||
#include "CStateManager.hpp"
|
#include "Runtime/Character/CAnimData.hpp"
|
||||||
|
#include "Runtime/Weapon/WeaponCommon.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
bool CGSFidget::Update(CAnimData& data, float dt, CStateManager& mgr) {
|
bool CGSFidget::Update(CAnimData& data, float dt, CStateManager& mgr) {
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
#include "CGSFreeLook.hpp"
|
#include "Runtime/Weapon/CGSFreeLook.hpp"
|
||||||
#include "CStateManager.hpp"
|
|
||||||
#include "Character/CPASAnimParmData.hpp"
|
#include "Runtime/CStateManager.hpp"
|
||||||
|
#include "Runtime/Character/CPASAnimParmData.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,15 +1,17 @@
|
||||||
#include "Weapon/CGameProjectile.hpp"
|
#include "Runtime/Weapon/CGameProjectile.hpp"
|
||||||
#include "World/CGameLight.hpp"
|
|
||||||
#include "CStateManager.hpp"
|
#include "Runtime/CStateManager.hpp"
|
||||||
|
#include "Runtime/Collision/CCollisionActor.hpp"
|
||||||
|
#include "Runtime/Collision/CInternalRayCastStructure.hpp"
|
||||||
|
#include "Runtime/MP1/World/CPuddleToadGamma.hpp"
|
||||||
|
#include "Runtime/World/CGameLight.hpp"
|
||||||
|
#include "Runtime/World/CHUDBillboardEffect.hpp"
|
||||||
|
#include "Runtime/World/CPlayer.hpp"
|
||||||
|
#include "Runtime/World/CScriptDoor.hpp"
|
||||||
|
#include "Runtime/World/CScriptPlatform.hpp"
|
||||||
|
#include "Runtime/World/CWallCrawlerSwarm.hpp"
|
||||||
|
|
||||||
#include "TCastTo.hpp" // Generated file, do not modify include path
|
#include "TCastTo.hpp" // Generated file, do not modify include path
|
||||||
#include "World/CPlayer.hpp"
|
|
||||||
#include "World/CHUDBillboardEffect.hpp"
|
|
||||||
#include "World/CWallCrawlerSwarm.hpp"
|
|
||||||
#include "World/CScriptDoor.hpp"
|
|
||||||
#include "Collision/CInternalRayCastStructure.hpp"
|
|
||||||
#include "MP1/World/CPuddleToadGamma.hpp"
|
|
||||||
#include "World/CScriptPlatform.hpp"
|
|
||||||
#include "Collision/CCollisionActor.hpp"
|
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
CGameProjectile::CGameProjectile(bool active, const TToken<CWeaponDescription>& wDesc, std::string_view name,
|
CGameProjectile::CGameProjectile(bool active, const TToken<CWeaponDescription>& wDesc, std::string_view name,
|
||||||
|
|
|
@ -1,13 +1,15 @@
|
||||||
#include "Particle/CElementGen.hpp"
|
#include "Runtime/Weapon/CGrappleArm.hpp"
|
||||||
#include "CDependencyGroup.hpp"
|
|
||||||
#include "CGrappleArm.hpp"
|
#include "Runtime/CDependencyGroup.hpp"
|
||||||
#include "GameGlobalObjects.hpp"
|
#include "Runtime/CSimplePool.hpp"
|
||||||
#include "CSimplePool.hpp"
|
#include "Runtime/GameGlobalObjects.hpp"
|
||||||
#include "World/CPlayer.hpp"
|
#include "Runtime/Camera/CGameCamera.hpp"
|
||||||
|
#include "Runtime/Graphics/CSkinnedModel.hpp"
|
||||||
|
#include "Runtime/Graphics/CVertexMorphEffect.hpp"
|
||||||
|
#include "Runtime/Particle/CElementGen.hpp"
|
||||||
|
#include "Runtime/World/CPlayer.hpp"
|
||||||
|
|
||||||
#include "TCastTo.hpp" // Generated file, do not modify include path
|
#include "TCastTo.hpp" // Generated file, do not modify include path
|
||||||
#include "Camera/CGameCamera.hpp"
|
|
||||||
#include "Graphics/CSkinnedModel.hpp"
|
|
||||||
#include "Graphics/CVertexMorphEffect.hpp"
|
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,8 @@
|
||||||
#include "CGunController.hpp"
|
#include "Runtime/Weapon/CGunController.hpp"
|
||||||
#include "Character/CCharLayoutInfo.hpp"
|
|
||||||
#include "Character/CPASAnimParmData.hpp"
|
#include "Runtime/CStateManager.hpp"
|
||||||
#include "CStateManager.hpp"
|
#include "Runtime/Character/CCharLayoutInfo.hpp"
|
||||||
|
#include "Runtime/Character/CPASAnimParmData.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,8 @@
|
||||||
#include "CGunMotion.hpp"
|
#include "Runtime/Weapon/CGunMotion.hpp"
|
||||||
#include "WeaponCommon.hpp"
|
|
||||||
#include "CStateManager.hpp"
|
#include "Runtime/CStateManager.hpp"
|
||||||
#include "Character/CPASAnimParmData.hpp"
|
#include "Runtime/Character/CPASAnimParmData.hpp"
|
||||||
|
#include "Runtime/Weapon/WeaponCommon.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
#include "CIceBeam.hpp"
|
#include "Runtime/Weapon/CIceBeam.hpp"
|
||||||
#include "GameGlobalObjects.hpp"
|
|
||||||
#include "CSimplePool.hpp"
|
#include "Runtime/CSimplePool.hpp"
|
||||||
|
#include "Runtime/GameGlobalObjects.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,8 +1,9 @@
|
||||||
#include "CNewFlameThrower.hpp"
|
#include "Runtime/Weapon/CNewFlameThrower.hpp"
|
||||||
#include "GameGlobalObjects.hpp"
|
|
||||||
#include "CSimplePool.hpp"
|
#include "Runtime/CSimplePool.hpp"
|
||||||
#include "CStateManager.hpp"
|
#include "Runtime/CStateManager.hpp"
|
||||||
#include "World/CGameLight.hpp"
|
#include "Runtime/GameGlobalObjects.hpp"
|
||||||
|
#include "Runtime/World/CGameLight.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,10 +1,11 @@
|
||||||
#include "CPhazonBeam.hpp"
|
#include "Runtime/Weapon/CPhazonBeam.hpp"
|
||||||
#include "GameGlobalObjects.hpp"
|
|
||||||
#include "CSimplePool.hpp"
|
#include "Runtime/CSimplePool.hpp"
|
||||||
#include "World/CPlayer.hpp"
|
#include "Runtime/GameGlobalObjects.hpp"
|
||||||
#include "World/CWorld.hpp"
|
#include "Runtime/Graphics/CBooRenderer.hpp"
|
||||||
#include "CProjectileWeapon.hpp"
|
#include "Runtime/Weapon/CProjectileWeapon.hpp"
|
||||||
#include "Graphics/CBooRenderer.hpp"
|
#include "Runtime/World/CPlayer.hpp"
|
||||||
|
#include "Runtime/World/CWorld.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,8 +1,9 @@
|
||||||
#include "CPlasmaBeam.hpp"
|
#include "Runtime/Weapon/CPlasmaBeam.hpp"
|
||||||
#include "GameGlobalObjects.hpp"
|
|
||||||
#include "CSimplePool.hpp"
|
#include "Runtime/CSimplePool.hpp"
|
||||||
#include "World/CPlayer.hpp"
|
#include "Runtime/GameGlobalObjects.hpp"
|
||||||
#include "World/CWorld.hpp"
|
#include "Runtime/World/CPlayer.hpp"
|
||||||
|
#include "Runtime/World/CWorld.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,12 +1,14 @@
|
||||||
#include "CPlasmaProjectile.hpp"
|
#include "Runtime/Weapon/CPlasmaProjectile.hpp"
|
||||||
|
|
||||||
|
#include "Runtime/CSimplePool.hpp"
|
||||||
|
#include "Runtime/CStateManager.hpp"
|
||||||
|
#include "Runtime/GameGlobalObjects.hpp"
|
||||||
|
#include "Runtime/Graphics/CBooRenderer.hpp"
|
||||||
|
#include "Runtime/World/CGameLight.hpp"
|
||||||
|
#include "Runtime/World/CHUDBillboardEffect.hpp"
|
||||||
|
#include "Runtime/World/CPlayer.hpp"
|
||||||
|
|
||||||
#include "TCastTo.hpp" // Generated file, do not modify include path
|
#include "TCastTo.hpp" // Generated file, do not modify include path
|
||||||
#include "GameGlobalObjects.hpp"
|
|
||||||
#include "CSimplePool.hpp"
|
|
||||||
#include "World/CGameLight.hpp"
|
|
||||||
#include "CStateManager.hpp"
|
|
||||||
#include "Graphics/CBooRenderer.hpp"
|
|
||||||
#include "World/CPlayer.hpp"
|
|
||||||
#include "World/CHUDBillboardEffect.hpp"
|
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
|
@ -1,17 +1,19 @@
|
||||||
#include "MP1/World/CMetroidBeta.hpp"
|
#include "Runtime/Weapon/CPlayerGun.hpp"
|
||||||
#include "MP1/World/CMetroid.hpp"
|
|
||||||
#include "MP1/CSamusHud.hpp"
|
#include "Runtime/CSimplePool.hpp"
|
||||||
#include "CSimplePool.hpp"
|
#include "Runtime/Character/CPrimitive.hpp"
|
||||||
#include "Character/CPrimitive.hpp"
|
#include "Runtime/Camera/CGameCamera.hpp"
|
||||||
#include "CEnergyProjectile.hpp"
|
#include "Runtime/Graphics/CBooRenderer.hpp"
|
||||||
#include "World/CScriptWater.hpp"
|
#include "Runtime/Input/ControlMapper.hpp"
|
||||||
#include "World/CGameLight.hpp"
|
#include "Runtime/MP1/CSamusHud.hpp"
|
||||||
#include "World/CScriptPlatform.hpp"
|
#include "Runtime/MP1/World/CMetroid.hpp"
|
||||||
#include "Input/ControlMapper.hpp"
|
#include "Runtime/MP1/World/CMetroidBeta.hpp"
|
||||||
#include "CBomb.hpp"
|
#include "Runtime/World/CGameLight.hpp"
|
||||||
#include "CPowerBomb.hpp"
|
#include "Runtime/World/CScriptPlatform.hpp"
|
||||||
#include "Graphics/CBooRenderer.hpp"
|
#include "Runtime/World/CScriptWater.hpp"
|
||||||
#include "Camera/CGameCamera.hpp"
|
#include "Runtime/Weapon/CBomb.hpp"
|
||||||
|
#include "Runtime/Weapon/CEnergyProjectile.hpp"
|
||||||
|
#include "Runtime/Weapon/CPowerBomb.hpp"
|
||||||
|
|
||||||
namespace urde {
|
namespace urde {
|
||||||
|
|
||||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue