RuntimeCommonB: Normalize cpp file includes

Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
This commit is contained in:
Lioncash 2019-12-22 15:04:07 -05:00
parent 21159e604e
commit 221cc5c6b8
225 changed files with 1567 additions and 1245 deletions

View File

@ -15,7 +15,7 @@
#include <cstdarg> #include <cstdarg>
#include <ctime> #include <ctime>
#include "CBasics.hpp" #include "Runtime/CBasics.hpp"
#if __APPLE__ #if __APPLE__
static u64 MachToDolphinNum; static u64 MachToDolphinNum;

View File

@ -1,5 +1,5 @@
#include "CDependencyGroup.hpp" #include "Runtime/CDependencyGroup.hpp"
#include "CToken.hpp" #include "Runtime/CToken.hpp"
namespace urde { namespace urde {
CDependencyGroup::CDependencyGroup(CInputStream& in) { ReadFromStream(in); } CDependencyGroup::CDependencyGroup(CInputStream& in) { ReadFromStream(in); }

View File

@ -1,6 +1,7 @@
#include "CDvdFile.hpp" #include "Runtime/CDvdFile.hpp"
#include "CDvdRequest.hpp"
#include "CStopwatch.hpp" #include "Runtime/CDvdRequest.hpp"
#include "Runtime/CStopwatch.hpp"
namespace urde { namespace urde {

View File

@ -1,6 +1,7 @@
#include "CFactoryMgr.hpp" #include "Runtime/CFactoryMgr.hpp"
#include "IObj.hpp"
#include "CStopwatch.hpp" #include "Runtime/CStopwatch.hpp"
#include "Runtime/IObj.hpp"
namespace urde { namespace urde {

View File

@ -1,4 +1,4 @@
#include "CGameAllocator.hpp" #include "Runtime/CGameAllocator.hpp"
namespace urde { namespace urde {
logvisor::Module AllocLog("urde::CGameAllocator"); logvisor::Module AllocLog("urde::CGameAllocator");

View File

@ -1,7 +1,8 @@
#include "CGameHintInfo.hpp" #include "Runtime/CGameHintInfo.hpp"
#include "CToken.hpp"
#include "CMemoryCardSys.hpp" #include "Runtime/CMemoryCardSys.hpp"
#include "GameGlobalObjects.hpp" #include "Runtime/CToken.hpp"
#include "Runtime/GameGlobalObjects.hpp"
namespace urde { namespace urde {

View File

@ -1,17 +1,18 @@
#include "CGameOptions.hpp" #include "Runtime/CGameOptions.hpp"
#include "GameGlobalObjects.hpp"
#include "CMemoryCardSys.hpp" #include "Runtime/CGameHintInfo.hpp"
#include "CSimplePool.hpp" #include "Runtime/CGameState.hpp"
#include "CSaveWorld.hpp" #include "Runtime/CMemoryCardSys.hpp"
#include "CGameHintInfo.hpp" #include "Runtime/CSaveWorld.hpp"
#include "GameGlobalObjects.hpp" #include "Runtime/CSimplePool.hpp"
#include "CGameState.hpp" #include "Runtime/CStateManager.hpp"
#include "Input/CFinalInput.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "Audio/CSfxManager.hpp" #include "Runtime/Audio/CSfxManager.hpp"
#include "Audio/CStreamAudioManager.hpp" #include "Runtime/Audio/CStreamAudioManager.hpp"
#include "Graphics/CMoviePlayer.hpp" #include "Runtime/Graphics/CMoviePlayer.hpp"
#include "CStateManager.hpp" #include "Runtime/Input/CFinalInput.hpp"
#include "hecl/CVarManager.hpp"
#include <hecl/CVarManager.hpp>
namespace urde { namespace urde {

View File

@ -1,4 +1,4 @@
#include "CGameOptionsTouchBar.hpp" #include "Runtime/CGameOptionsTouchBar.hpp"
namespace urde { namespace urde {

View File

@ -1,11 +1,13 @@
#include "CGameState.hpp" #include "Runtime/CGameState.hpp"
#include "IOStreams.hpp"
#include "zeus/Math.hpp" #include "Runtime/CMemoryCardSys.hpp"
#include "GameGlobalObjects.hpp" #include "Runtime/CSaveWorld.hpp"
#include "CMemoryCardSys.hpp" #include "Runtime/CSimplePool.hpp"
#include "CSimplePool.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "CSaveWorld.hpp" #include "Runtime/IOStreams.hpp"
#include "MP1/MP1.hpp" #include "Runtime/MP1/MP1.hpp"
#include <zeus/Math.hpp>
namespace urde { namespace urde {
union BitsToDouble { union BitsToDouble {

View File

@ -1,6 +1,7 @@
#include "CIOWinManager.hpp" #include "Runtime/CIOWinManager.hpp"
#include "CArchitectureMessage.hpp"
#include "CIOWin.hpp" #include "Runtime/CArchitectureMessage.hpp"
#include "Runtime/CIOWin.hpp"
namespace urde { namespace urde {

View File

@ -1,5 +1,6 @@
#include "CMainFlowBase.hpp" #include "Runtime/CMainFlowBase.hpp"
#include "CArchitectureMessage.hpp"
#include "Runtime/CArchitectureMessage.hpp"
namespace urde { namespace urde {

View File

@ -1,10 +1,11 @@
#include "CMemoryCardSys.hpp" #include "Runtime/CMemoryCardSys.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp" #include "Runtime/CCRC32.hpp"
#include "CGameState.hpp" #include "Runtime/CGameState.hpp"
#include "GuiSys/CStringTable.hpp" #include "Runtime/CSimplePool.hpp"
#include "CCRC32.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "Graphics/CTexture.hpp" #include "Runtime/Graphics/CTexture.hpp"
#include "Runtime/GuiSys/CStringTable.hpp"
namespace urde { namespace urde {

View File

@ -1,4 +1,5 @@
#include "CMemoryCardSys.hpp" #include "Runtime/CMemoryCardSys.hpp"
#include <shlobj.h> #include <shlobj.h>
namespace urde { namespace urde {

View File

@ -1,4 +1,4 @@
#include "CObjectList.hpp" #include "Runtime/CObjectList.hpp"
namespace urde { namespace urde {

View File

@ -1,4 +1,4 @@
#include "CPakFile.hpp" #include "Runtime/CPakFile.hpp"
namespace urde { namespace urde {
static logvisor::Module Log("urde::CPakFile"); static logvisor::Module Log("urde::CPakFile");

View File

@ -1,4 +1,4 @@
#include "CRandom16.hpp" #include "Runtime/CRandom16.hpp"
namespace urde { namespace urde {

View File

@ -1,7 +1,9 @@
#include "CRelayTracker.hpp" #include "Runtime/CRelayTracker.hpp"
#include "CStateManager.hpp"
#include "CSaveWorld.hpp" #include "Runtime/CSaveWorld.hpp"
#include "World/CWorld.hpp" #include "Runtime/CStateManager.hpp"
#include "Runtime/World/CWorld.hpp"
#include <algorithm> #include <algorithm>
namespace urde { namespace urde {

View File

@ -1,6 +1,7 @@
#include "CResFactory.hpp" #include "Runtime/CResFactory.hpp"
#include "CSimplePool.hpp"
#include "CStopwatch.hpp" #include "Runtime/CSimplePool.hpp"
#include "Runtime/CStopwatch.hpp"
namespace urde { namespace urde {
static logvisor::Module Log("CResFactory"); static logvisor::Module Log("CResFactory");

View File

@ -1,5 +1,6 @@
#include "CResLoader.hpp" #include "Runtime/CResLoader.hpp"
#include "CPakFile.hpp"
#include "Runtime/CPakFile.hpp"
namespace urde { namespace urde {
static logvisor::Module Log("CResLoader"); static logvisor::Module Log("CResLoader");

View File

@ -1,5 +1,6 @@
#include "CSaveWorld.hpp" #include "Runtime/CSaveWorld.hpp"
#include "CToken.hpp"
#include "Runtime/CToken.hpp"
namespace urde { namespace urde {
CSaveWorld::CSaveWorld(CInputStream& in) { CSaveWorld::CSaveWorld(CInputStream& in) {

View File

@ -1,5 +1,6 @@
#include "CScannableObjectInfo.hpp" #include "Runtime/CScannableObjectInfo.hpp"
#include "GameGlobalObjects.hpp"
#include "Runtime/GameGlobalObjects.hpp"
namespace urde { namespace urde {
CScannableObjectInfo::CScannableObjectInfo(CInputStream& in, CAssetId resId) : x0_scannableObjectId(resId) { CScannableObjectInfo::CScannableObjectInfo(CInputStream& in, CAssetId resId) : x0_scannableObjectId(resId) {

View File

@ -1,6 +1,8 @@
#include "CSimplePool.hpp" #include "Runtime/CSimplePool.hpp"
#include "IVParamObj.hpp"
#include "CToken.hpp" #include "Runtime/CToken.hpp"
#include "Runtime/IVParamObj.hpp"
#include <cassert> #include <cassert>
namespace urde { namespace urde {

View File

@ -1,8 +1,9 @@
#include "Runtime/CSortedLists.hpp" #include "Runtime/CSortedLists.hpp"
#include "Runtime/World/CActor.hpp"
#include <algorithm> #include <algorithm>
#include <cassert> #include <cassert>
#include "Runtime/World/CActor.hpp"
namespace urde { namespace urde {
namespace { namespace {

View File

@ -1,5 +1,6 @@
#include "CStaticInterference.hpp" #include "Runtime/CStaticInterference.hpp"
#include "zeus/Math.hpp"
#include <zeus/Math.hpp>
namespace urde { namespace urde {

View File

@ -1,5 +1,6 @@
#include "CTimeProvider.hpp" #include "Runtime/CTimeProvider.hpp"
#include "Graphics/CGraphics.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
namespace urde { namespace urde {
CTimeProvider* CTimeProvider::g_currentTimeProvider = nullptr; CTimeProvider* CTimeProvider::g_currentTimeProvider = nullptr;

View File

@ -1,4 +1,4 @@
#include "CToken.hpp" #include "Runtime/CToken.hpp"
namespace urde { namespace urde {
u16 CObjectReference::RemoveReference() { u16 CObjectReference::RemoveReference() {

View File

@ -1,4 +1,4 @@
#include "GameGlobalObjects.hpp" #include "Runtime/GameGlobalObjects.hpp"
namespace urde { namespace urde {
namespace MP1 { namespace MP1 {

View File

@ -1,11 +1,13 @@
#include "GameObjectLists.hpp" #include "Runtime/GameObjectLists.hpp"
#include "World/CGameLight.hpp"
#include "World/CScriptDoor.hpp" #include "Runtime/Camera/CGameCamera.hpp"
#include "World/CScriptPlatform.hpp" #include "Runtime/World/CGameLight.hpp"
#include "World/CScriptCoverPoint.hpp" #include "Runtime/World/CPatterned.hpp"
#include "World/CScriptAiJumpPoint.hpp" #include "Runtime/World/CScriptAiJumpPoint.hpp"
#include "World/CPatterned.hpp" #include "Runtime/World/CScriptCoverPoint.hpp"
#include "Camera/CGameCamera.hpp" #include "Runtime/World/CScriptDoor.hpp"
#include "Runtime/World/CScriptPlatform.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {

View File

@ -1,7 +1,8 @@
#include "CAuiEnergyBarT01.hpp" #include "Runtime/GuiSys/CAuiEnergyBarT01.hpp"
#include "CGuiSys.hpp"
#include "CSimplePool.hpp" #include "Runtime/CSimplePool.hpp"
#include "CGuiWidgetDrawParms.hpp" #include "Runtime/GuiSys/CGuiSys.hpp"
#include "Runtime/GuiSys/CGuiWidgetDrawParms.hpp"
namespace urde { namespace urde {

View File

@ -1,4 +1,9 @@
#include "CAuiMeter.hpp" #include "Runtime/GuiSys/CAuiMeter.hpp"
#include <algorithm>
#include <memory>
#include <zeus/Math.hpp>
namespace urde { namespace urde {

View File

@ -1,13 +1,16 @@
#include "Runtime/GuiSys/CCompoundTargetReticle.hpp"
#include <cstdlib> #include <cstdlib>
#include "CCompoundTargetReticle.hpp"
#include "GameGlobalObjects.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "Camera/CGameCamera.hpp" #include "Runtime/CSimplePool.hpp"
#include "CSimplePool.hpp" #include "Runtime/CStateManager.hpp"
#include "CStateManager.hpp" #include "Runtime/Camera/CGameCamera.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "Runtime/World/CScriptGrapplePoint.hpp"
#include "Runtime/World/CWorld.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path #include "TCastTo.hpp" // Generated file, do not modify include path
#include "World/CScriptGrapplePoint.hpp"
#include "World/CPlayer.hpp"
#include "World/CWorld.hpp"
namespace urde { namespace urde {
namespace { namespace {

View File

@ -1,5 +1,5 @@
#include "CConsoleOutputWindow.hpp" #include "Runtime/GuiSys/CConsoleOutputWindow.hpp"
#include "Graphics/CGraphics.hpp" #include "Runtime/Graphics/CGraphics.hpp"
namespace urde { namespace urde {

View File

@ -1,5 +1,6 @@
#include "CErrorOutputWindow.hpp" #include "Runtime/GuiSys/CErrorOutputWindow.hpp"
#include "Graphics/CGraphics.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
namespace urde { namespace urde {

View File

@ -1,5 +1,6 @@
#include "CFontImageDef.hpp" #include "Runtime/GuiSys/CFontImageDef.hpp"
#include "Graphics/CTexture.hpp"
#include "Runtime/Graphics/CTexture.hpp"
namespace urde { namespace urde {

View File

@ -1,5 +1,6 @@
#include "CFontRenderState.hpp" #include "Runtime/GuiSys/CFontRenderState.hpp"
#include "CRasterFont.hpp"
#include "Runtime/GuiSys/CRasterFont.hpp"
namespace urde { namespace urde {

View File

@ -1,10 +1,11 @@
#include "CHudBallInterface.hpp" #include "Runtime/GuiSys/CHudBallInterface.hpp"
#include "CGuiFrame.hpp"
#include "CGuiGroup.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "CGuiCamera.hpp" #include "Runtime/GuiSys/CGuiCamera.hpp"
#include "CGuiTextPane.hpp" #include "Runtime/GuiSys/CGuiFrame.hpp"
#include "CGuiModel.hpp" #include "Runtime/GuiSys/CGuiGroup.hpp"
#include "GameGlobalObjects.hpp" #include "Runtime/GuiSys/CGuiModel.hpp"
#include "Runtime/GuiSys/CGuiTextPane.hpp"
namespace urde { namespace urde {

View File

@ -1,8 +1,9 @@
#include "CHudBossEnergyInterface.hpp" #include "Runtime/GuiSys/CHudBossEnergyInterface.hpp"
#include "CGuiFrame.hpp"
#include "CAuiEnergyBarT01.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "GameGlobalObjects.hpp" #include "Runtime/GuiSys/CAuiEnergyBarT01.hpp"
#include "CGuiTextPane.hpp" #include "Runtime/GuiSys/CGuiFrame.hpp"
#include "Runtime/GuiSys/CGuiTextPane.hpp"
namespace urde { namespace urde {

View File

@ -1,14 +1,16 @@
#include "CHudDecoInterface.hpp" #include "Runtime/GuiSys/CHudDecoInterface.hpp"
#include "CGuiFrame.hpp"
#include "CGuiTextPane.hpp" #include "Runtime/CSimplePool.hpp"
#include "CGuiCamera.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "CGuiModel.hpp" #include "Runtime/GuiSys/CAuiEnergyBarT01.hpp"
#include "CAuiEnergyBarT01.hpp" #include "Runtime/GuiSys/CGuiCamera.hpp"
#include "GameGlobalObjects.hpp" #include "Runtime/GuiSys/CGuiFrame.hpp"
#include "CSimplePool.hpp" #include "Runtime/GuiSys/CGuiModel.hpp"
#include "MP1/CSamusHud.hpp" #include "Runtime/GuiSys/CGuiTextPane.hpp"
#include "Runtime/GuiSys/CGuiWidgetDrawParms.hpp"
#include "Runtime/MP1/CSamusHud.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path #include "TCastTo.hpp" // Generated file, do not modify include path
#include "CGuiWidgetDrawParms.hpp"
namespace urde { namespace urde {

View File

@ -1,11 +1,12 @@
#include "CHudEnergyInterface.hpp" #include "Runtime/GuiSys/CHudEnergyInterface.hpp"
#include "CAuiEnergyBarT01.hpp"
#include "CAuiMeter.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "GameGlobalObjects.hpp" #include "Runtime/Audio/CSfxManager.hpp"
#include "CStringTable.hpp" #include "Runtime/GuiSys/CAuiEnergyBarT01.hpp"
#include "CGuiTextPane.hpp" #include "Runtime/GuiSys/CAuiMeter.hpp"
#include "Audio/CSfxManager.hpp" #include "Runtime/GuiSys/CGuiFrame.hpp"
#include "CGuiFrame.hpp" #include "Runtime/GuiSys/CGuiTextPane.hpp"
#include "Runtime/GuiSys/CStringTable.hpp"
namespace urde { namespace urde {

View File

@ -1,7 +1,8 @@
#include "CHudFreeLookInterface.hpp" #include "Runtime/GuiSys/CHudFreeLookInterface.hpp"
#include "CGuiFrame.hpp"
#include "CGuiModel.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "GameGlobalObjects.hpp" #include "Runtime/GuiSys/CGuiFrame.hpp"
#include "Runtime/GuiSys/CGuiModel.hpp"
namespace urde { namespace urde {

View File

@ -1,8 +1,9 @@
#include "CHudHelmetInterface.hpp" #include "Runtime/GuiSys/CHudHelmetInterface.hpp"
#include "CGuiFrame.hpp"
#include "CGuiCamera.hpp" #include "Runtime/CGameState.hpp"
#include "GameGlobalObjects.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "CGameState.hpp" #include "Runtime/GuiSys/CGuiCamera.hpp"
#include "Runtime/GuiSys/CGuiFrame.hpp"
namespace urde { namespace urde {

View File

@ -1,11 +1,12 @@
#include "CHudMissileInterface.hpp" #include "Runtime/GuiSys/CHudMissileInterface.hpp"
#include "CGuiFrame.hpp"
#include "CAuiEnergyBarT01.hpp" #include "Runtime/CStateManager.hpp"
#include "CGuiTextPane.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "GameGlobalObjects.hpp" #include "Runtime/GuiSys/CAuiEnergyBarT01.hpp"
#include "CStateManager.hpp" #include "Runtime/GuiSys/CGuiFrame.hpp"
#include "CGuiModel.hpp" #include "Runtime/GuiSys/CGuiModel.hpp"
#include "CStringTable.hpp" #include "Runtime/GuiSys/CGuiTextPane.hpp"
#include "Runtime/GuiSys/CStringTable.hpp"
namespace urde { namespace urde {

View File

@ -1,18 +1,21 @@
#include "CHudRadarInterface.hpp" #include "Runtime/GuiSys/CHudRadarInterface.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp" #include "Runtime/CGameState.hpp"
#include "CGuiFrame.hpp" #include "Runtime/CSimplePool.hpp"
#include "CGuiCamera.hpp" #include "Runtime/CStateManager.hpp"
#include "CStateManager.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "CGameState.hpp" #include "Runtime/Camera/CGameCamera.hpp"
#include "World/CPlayer.hpp" #include "Runtime/Graphics/CBooRenderer.hpp"
#include "Camera/CGameCamera.hpp" #include "Runtime/GuiSys/CGuiCamera.hpp"
#include "zeus/CEulerAngles.hpp" #include "Runtime/GuiSys/CGuiFrame.hpp"
#include "Graphics/CBooRenderer.hpp" #include "Runtime/GuiSys/CGuiWidgetDrawParms.hpp"
#include "World/CWallCrawlerSwarm.hpp" #include "Runtime/World/CPlayer.hpp"
#include "GuiSys/CGuiWidgetDrawParms.hpp" #include "Runtime/World/CWallCrawlerSwarm.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path #include "TCastTo.hpp" // Generated file, do not modify include path
#include <zeus/CEulerAngles.hpp>
namespace urde { namespace urde {
CHudRadarInterface::CHudRadarInterface(CGuiFrame& baseHud, CStateManager& stateMgr) { CHudRadarInterface::CHudRadarInterface(CGuiFrame& baseHud, CStateManager& stateMgr) {

View File

@ -1,11 +1,12 @@
#include "CHudThreatInterface.hpp" #include "Runtime/GuiSys/CHudThreatInterface.hpp"
#include "CGuiFrame.hpp"
#include "CGuiModel.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "CGuiTextPane.hpp" #include "Runtime/GuiSys/CAuiEnergyBarT01.hpp"
#include "CAuiEnergyBarT01.hpp" #include "Runtime/GuiSys/CGuiFrame.hpp"
#include "GameGlobalObjects.hpp" #include "Runtime/GuiSys/CGuiModel.hpp"
#include "CStringTable.hpp" #include "Runtime/GuiSys/CGuiTextPane.hpp"
#include "Audio/CSfxManager.hpp" #include "Runtime/GuiSys/CStringTable.hpp"
#include "Runtime/Audio/CSfxManager.hpp"
namespace urde { namespace urde {

View File

@ -1,11 +1,12 @@
#include "CHudVisorBeamMenu.hpp" #include "Runtime/GuiSys/CHudVisorBeamMenu.hpp"
#include "GameGlobalObjects.hpp"
#include "CGameState.hpp" #include "Runtime/CGameState.hpp"
#include "CGuiFrame.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "CGuiModel.hpp" #include "Runtime/Audio/CSfxManager.hpp"
#include "CGuiTextPane.hpp" #include "Runtime/GuiSys/CGuiFrame.hpp"
#include "CStringTable.hpp" #include "Runtime/GuiSys/CGuiModel.hpp"
#include "Audio/CSfxManager.hpp" #include "Runtime/GuiSys/CGuiTextPane.hpp"
#include "Runtime/GuiSys/CStringTable.hpp"
namespace urde { namespace urde {

View File

@ -1,8 +1,9 @@
#include "CInstruction.hpp" #include "Runtime/GuiSys/CInstruction.hpp"
#include "CFontRenderState.hpp"
#include "CTextRenderBuffer.hpp" #include "Runtime/Graphics/CTexture.hpp"
#include "CRasterFont.hpp" #include "Runtime/GuiSys/CFontRenderState.hpp"
#include "Graphics/CTexture.hpp" #include "Runtime/GuiSys/CRasterFont.hpp"
#include "Runtime/GuiSys/CTextRenderBuffer.hpp"
namespace urde { namespace urde {

View File

@ -1,11 +1,13 @@
#include "COrbitPointMarker.hpp" #include "Runtime/GuiSys/COrbitPointMarker.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp" #include "Runtime/CSimplePool.hpp"
#include "CStateManager.hpp" #include "Runtime/CStateManager.hpp"
#include "World/CPlayer.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "Camera/CGameCamera.hpp" #include "Runtime/Camera/CGameCamera.hpp"
#include "zeus/CEulerAngles.hpp" #include "Runtime/Graphics/CBooRenderer.hpp"
#include "Graphics/CBooRenderer.hpp" #include "Runtime/World/CPlayer.hpp"
#include <zeus/CEulerAngles.hpp>
namespace urde { namespace urde {

View File

@ -1,8 +1,9 @@
#include "GuiSys/CRasterFont.hpp" #include "Runtime/GuiSys/CRasterFont.hpp"
#include "CDrawStringOptions.hpp"
#include "CTextRenderBuffer.hpp" #include "Runtime/CSimplePool.hpp"
#include "Graphics/CTexture.hpp" #include "Runtime/Graphics/CTexture.hpp"
#include "CSimplePool.hpp" #include "Runtime/GuiSys/CDrawStringOptions.hpp"
#include "Runtime/GuiSys/CTextRenderBuffer.hpp"
namespace urde { namespace urde {
CRasterFont::CRasterFont(urde::CInputStream& in, urde::IObjectStore& store) { CRasterFont::CRasterFont(urde::CInputStream& in, urde::IObjectStore& store) {

View File

@ -1,5 +1,6 @@
#include "CSaveableState.hpp" #include "Runtime/GuiSys/CSaveableState.hpp"
#include "CRasterFont.hpp"
#include "Runtime/GuiSys/CRasterFont.hpp"
namespace urde { namespace urde {

View File

@ -1,18 +1,20 @@
#include "CScanDisplay.hpp" #include "Runtime/GuiSys/CScanDisplay.hpp"
#include "zeus/CTransform.hpp"
#include "Graphics/CGraphics.hpp" #include "Runtime/CSimplePool.hpp"
#include "GameGlobalObjects.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "CSimplePool.hpp" #include "Runtime/Audio/CSfxManager.hpp"
#include "GuiSys/CGuiWidget.hpp" #include "Runtime/Graphics/CBooRenderer.hpp"
#include "GuiSys/CGuiTextPane.hpp" #include "Runtime/Graphics/CGraphics.hpp"
#include "GuiSys/CGuiModel.hpp" #include "Runtime/GuiSys/CAuiImagePane.hpp"
#include "GuiSys/CAuiImagePane.hpp" #include "Runtime/GuiSys/CGuiCamera.hpp"
#include "GuiSys/CGuiCamera.hpp" #include "Runtime/GuiSys/CGuiModel.hpp"
#include "MP1/CPauseScreenBase.hpp" #include "Runtime/GuiSys/CGuiTextPane.hpp"
#include "CStringTable.hpp" #include "Runtime/GuiSys/CGuiWidget.hpp"
#include "Audio/CSfxManager.hpp" #include "Runtime/GuiSys/CStringTable.hpp"
#include "Input/CFinalInput.hpp" #include "Runtime/Input/CFinalInput.hpp"
#include "Graphics/CBooRenderer.hpp" #include "Runtime/MP1/CPauseScreenBase.hpp"
#include <zeus/CTransform.hpp>
namespace urde { namespace urde {
void CScanDisplay::CDataDot::Update(float dt) { void CScanDisplay::CDataDot::Update(float dt) {

View File

@ -1,8 +1,9 @@
#include "CTargetingManager.hpp" #include "Runtime/GuiSys/CTargetingManager.hpp"
#include "Camera/CGameCamera.hpp"
#include "CStateManager.hpp" #include "Runtime/CStateManager.hpp"
#include "Graphics/CBooRenderer.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "GameGlobalObjects.hpp" #include "Runtime/Camera/CGameCamera.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
namespace urde { namespace urde {

View File

@ -1,12 +1,13 @@
#include "CTextExecuteBuffer.hpp" #include "Runtime/GuiSys/CTextExecuteBuffer.hpp"
#include "CTextRenderBuffer.hpp"
#include "CFontRenderState.hpp" #include "Runtime/Graphics/CGraphicsPalette.hpp"
#include "CFontImageDef.hpp" #include "Runtime/Graphics/CTexture.hpp"
#include "CInstruction.hpp" #include "Runtime/GuiSys/CFontImageDef.hpp"
#include "CRasterFont.hpp" #include "Runtime/GuiSys/CFontRenderState.hpp"
#include "CWordBreakTables.hpp" #include "Runtime/GuiSys/CInstruction.hpp"
#include "Graphics/CGraphicsPalette.hpp" #include "Runtime/GuiSys/CRasterFont.hpp"
#include "Graphics/CTexture.hpp" #include "Runtime/GuiSys/CTextRenderBuffer.hpp"
#include "Runtime/GuiSys/CWordBreakTables.hpp"
namespace urde { namespace urde {

View File

@ -1,6 +1,7 @@
#include "CTextParser.hpp" #include "Runtime/GuiSys/CTextParser.hpp"
#include "CFontImageDef.hpp"
#include "CTextExecuteBuffer.hpp" #include "Runtime/GuiSys/CFontImageDef.hpp"
#include "Runtime/GuiSys/CTextExecuteBuffer.hpp"
namespace urde { namespace urde {

View File

@ -1,13 +1,14 @@
#include "CTextRenderBuffer.hpp" #include "Runtime/GuiSys/CTextRenderBuffer.hpp"
#include "CFontImageDef.hpp"
#include "Graphics/CGraphicsPalette.hpp" #include "Runtime/Graphics/CGraphics.hpp"
#include "Graphics/CGraphics.hpp" #include "Runtime/Graphics/CGraphicsPalette.hpp"
#include "CRasterFont.hpp" #include "Runtime/Graphics/CTexture.hpp"
#include "Graphics/CTexture.hpp" #include "Runtime/Graphics/Shaders/CTextSupportShader.hpp"
#include "CTextExecuteBuffer.hpp" #include "Runtime/GuiSys/CFontImageDef.hpp"
#include "CFontRenderState.hpp" #include "Runtime/GuiSys/CFontRenderState.hpp"
#include "CInstruction.hpp" #include "Runtime/GuiSys/CInstruction.hpp"
#include "Graphics/Shaders/CTextSupportShader.hpp" #include "Runtime/GuiSys/CRasterFont.hpp"
#include "Runtime/GuiSys/CTextExecuteBuffer.hpp"
namespace urde { namespace urde {

View File

@ -1,5 +1,6 @@
#include "zeus/Math.hpp" #include "Runtime/Input/CFinalInput.hpp"
#include "CFinalInput.hpp"
#include <zeus/Math.hpp>
namespace urde { namespace urde {

View File

@ -1,6 +1,7 @@
#include "CInputGenerator.hpp" #include "Runtime/Input/CInputGenerator.hpp"
#include "../CArchitectureMessage.hpp"
#include "../CArchitectureQueue.hpp" #include "Runtime/CArchitectureMessage.hpp"
#include "Runtime/CArchitectureQueue.hpp"
namespace urde { namespace urde {

View File

@ -1,5 +1,6 @@
#include "CRumbleGenerator.hpp" #include "Runtime/Input/CRumbleGenerator.hpp"
#include "GameGlobalObjects.hpp"
#include "Runtime/GameGlobalObjects.hpp"
namespace urde { namespace urde {

View File

@ -1,9 +1,10 @@
#include "CRumbleManager.hpp" #include "Runtime/Input/CRumbleManager.hpp"
#include "CStateManager.hpp"
#include "World/CPlayer.hpp" #include "Runtime/CGameState.hpp"
#include "GameGlobalObjects.hpp" #include "Runtime/CStateManager.hpp"
#include "CGameState.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "RumbleFxTable.hpp" #include "Runtime/Input/RumbleFxTable.hpp"
#include "Runtime/World/CPlayer.hpp"
namespace urde { namespace urde {

View File

@ -1,4 +1,4 @@
#include "CRumbleVoice.hpp" #include "Runtime/Input/CRumbleVoice.hpp"
namespace urde { namespace urde {

View File

@ -1,9 +1,11 @@
#include "CColorElement.hpp" #include "Runtime/Particle/CColorElement.hpp"
#include "CElementGen.hpp"
#include "CParticleGlobals.hpp" #include "Runtime/CRandom16.hpp"
#include "CRandom16.hpp" #include "Runtime/Particle/CElementGen.hpp"
#include "zeus/Math.hpp" #include "Runtime/Particle/CGenDescription.hpp"
#include "CGenDescription.hpp" #include "Runtime/Particle/CParticleGlobals.hpp"
#include <zeus/Math.hpp>
/* Documentation at: https://wiki.axiodl.com/w/Particle_Script#Color_Elements */ /* Documentation at: https://wiki.axiodl.com/w/Particle_Script#Color_Elements */

View File

@ -1,7 +1,8 @@
#include "CDecal.hpp" #include "Runtime/Particle/CDecal.hpp"
#include "CParticleGlobals.hpp"
#include "Graphics/Shaders/CDecalShaders.hpp" #include "Runtime/Graphics/CModel.hpp"
#include "Graphics/CModel.hpp" #include "Runtime/Graphics/Shaders/CDecalShaders.hpp"
#include "Runtime/Particle/CParticleGlobals.hpp"
namespace urde { namespace urde {
CRandom16 CDecal::sDecalRandom; CRandom16 CDecal::sDecalRandom;

View File

@ -1,11 +1,12 @@
#include "CDecalDataFactory.hpp" #include "Runtime/Particle/CDecalDataFactory.hpp"
#include "CGenDescription.hpp"
#include "CSwooshDescription.hpp" #include "Runtime/CRandom16.hpp"
#include "CElectricDescription.hpp" #include "Runtime/CSimplePool.hpp"
#include "CParticleDataFactory.hpp" #include "Runtime/Graphics/CModel.hpp"
#include "Graphics/CModel.hpp" #include "Runtime/Particle/CGenDescription.hpp"
#include "CSimplePool.hpp" #include "Runtime/Particle/CElectricDescription.hpp"
#include "CRandom16.hpp" #include "Runtime/Particle/CParticleDataFactory.hpp"
#include "Runtime/Particle/CSwooshDescription.hpp"
namespace urde { namespace urde {
static logvisor::Module Log("urde::CDecalDataFactory"); static logvisor::Module Log("urde::CDecalDataFactory");

View File

@ -1,10 +1,11 @@
#include "CDecalManager.hpp" #include "Runtime/Particle/CDecalManager.hpp"
#include "CDecalDescription.hpp"
#include "CDecal.hpp" #include "Runtime/CStateManager.hpp"
#include "CStateManager.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "Graphics/CBooRenderer.hpp" #include "Runtime/Graphics/CBooRenderer.hpp"
#include "GameGlobalObjects.hpp" #include "Runtime/Graphics/Shaders/CDecalShaders.hpp"
#include "Graphics/Shaders/CDecalShaders.hpp" #include "Runtime/Particle/CDecal.hpp"
#include "Runtime/Particle/CDecalDescription.hpp"
namespace urde { namespace urde {
bool CDecalManager::m_PoolInitialized = false; bool CDecalManager::m_PoolInitialized = false;

View File

@ -1,16 +1,17 @@
#include "CElementGen.hpp" #include "Runtime/Particle/CElementGen.hpp"
#include "CGenDescription.hpp"
#include "CSwooshDescription.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "CElectricDescription.hpp" #include "Runtime/Character/CActorLights.hpp"
#include "CParticleGlobals.hpp" #include "Runtime/Graphics/CBooRenderer.hpp"
#include "CParticleSwoosh.hpp" #include "Runtime/Graphics/CModel.hpp"
#include "CParticleElectric.hpp" #include "Runtime/Graphics/Shaders/CElementGenShaders.hpp"
#include "Graphics/CModel.hpp" #include "Runtime/Particle/CElectricDescription.hpp"
#include "Graphics/Shaders/CElementGenShaders.hpp" #include "Runtime/Particle/CGenDescription.hpp"
#include "Character/CActorLights.hpp" #include "Runtime/Particle/CParticleGlobals.hpp"
#include "CWarp.hpp" #include "Runtime/Particle/CParticleElectric.hpp"
#include "GameGlobalObjects.hpp" #include "Runtime/Particle/CParticleSwoosh.hpp"
#include "Graphics/CBooRenderer.hpp" #include "Runtime/Particle/CSwooshDescription.hpp"
#include "Runtime/Particle/CWarp.hpp"
#define MAX_GLOBAL_PARTICLES 2560 #define MAX_GLOBAL_PARTICLES 2560

View File

@ -1,5 +1,6 @@
#include "CEmitterElement.hpp" #include "Runtime/Particle/CEmitterElement.hpp"
#include "CRandom16.hpp"
#include "Runtime/CRandom16.hpp"
/* Documentation at: https://wiki.axiodl.com/w/Particle_Script#Emitter_Elements */ /* Documentation at: https://wiki.axiodl.com/w/Particle_Script#Emitter_Elements */

View File

@ -1,5 +1,6 @@
#include "CFlameWarp.hpp" #include "Runtime/Particle/CFlameWarp.hpp"
#include "CStateManager.hpp"
#include "Runtime/CStateManager.hpp"
namespace urde { namespace urde {

View File

@ -1,7 +1,9 @@
#include "CModVectorElement.hpp" #include "Runtime/Particle/CModVectorElement.hpp"
#include "CParticleGlobals.hpp"
#include "CRandom16.hpp" #include "Runtime/CRandom16.hpp"
#include "zeus/Math.hpp" #include "Runtime/Particle/CParticleGlobals.hpp"
#include <zeus/Math.hpp>
/* Documentation at: https://wiki.axiodl.com/w/Particle_Script#Mod_Vector_Elements */ /* Documentation at: https://wiki.axiodl.com/w/Particle_Script#Mod_Vector_Elements */

View File

@ -1,11 +1,12 @@
#include "CParticleDataFactory.hpp" #include "Runtime/Particle/CParticleDataFactory.hpp"
#include "CToken.hpp"
#include "CSimplePool.hpp" #include "Runtime/CRandom16.hpp"
#include "CGenDescription.hpp" #include "Runtime/CSimplePool.hpp"
#include "CRandom16.hpp" #include "Runtime/CToken.hpp"
#include "Graphics/CModel.hpp" #include "Runtime/Graphics/CModel.hpp"
#include "CSwooshDescription.hpp" #include "Runtime/Particle/CElectricDescription.hpp"
#include "CElectricDescription.hpp" #include "Runtime/Particle/CGenDescription.hpp"
#include "Runtime/Particle/CSwooshDescription.hpp"
namespace urde { namespace urde {
static logvisor::Module Log("urde::CParticleDataFactory"); static logvisor::Module Log("urde::CParticleDataFactory");

View File

@ -1,16 +1,18 @@
#include "CParticleElectric.hpp" #include "Runtime/Particle/CParticleElectric.hpp"
#include "CElectricDescription.hpp"
#include "CGenDescription.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "CSwooshDescription.hpp" #include "Runtime/Graphics/CBooRenderer.hpp"
#include "CParticleSwoosh.hpp" #include "Runtime/Graphics/CGraphics.hpp"
#include "CElementGen.hpp" #include "Runtime/Graphics/CModel.hpp"
#include "Graphics/CModel.hpp" #include "Runtime/Particle/CElectricDescription.hpp"
#include "Graphics/CGraphics.hpp" #include "Runtime/Particle/CElementGen.hpp"
#include "CParticleGlobals.hpp" #include "Runtime/Particle/CGenDescription.hpp"
#include "zeus/CRelAngle.hpp" #include "Runtime/Particle/CParticleGlobals.hpp"
#include "zeus/CQuaternion.hpp" #include "Runtime/Particle/CParticleSwoosh.hpp"
#include "GameGlobalObjects.hpp" #include "Runtime/Particle/CSwooshDescription.hpp"
#include "Graphics/CBooRenderer.hpp"
#include <zeus/CQuaternion.hpp>
#include <zeus/CRelAngle.hpp>
namespace urde { namespace urde {

View File

@ -1,11 +1,12 @@
#include "CParticleElectricDataFactory.hpp" #include "Runtime/Particle/CParticleElectricDataFactory.hpp"
#include "CSwooshDescription.hpp"
#include "CElectricDescription.hpp" #include "Runtime/CRandom16.hpp"
#include "CGenDescription.hpp" #include "Runtime/CSimplePool.hpp"
#include "Graphics/CModel.hpp" #include "Runtime/CToken.hpp"
#include "CToken.hpp" #include "Runtime/Graphics/CModel.hpp"
#include "CSimplePool.hpp" #include "Runtime/Particle/CElectricDescription.hpp"
#include "CRandom16.hpp" #include "Runtime/Particle/CGenDescription.hpp"
#include "Runtime/Particle/CSwooshDescription.hpp"
namespace urde { namespace urde {
static logvisor::Module Log("urde::CParticleElectricDataFactory"); static logvisor::Module Log("urde::CParticleElectricDataFactory");

View File

@ -1,4 +1,4 @@
#include "CParticleGen.hpp" #include "Runtime/Particle/CParticleGen.hpp"
namespace urde { namespace urde {

View File

@ -1,4 +1,4 @@
#include "CParticleGlobals.hpp" #include "Runtime/Particle/CParticleGlobals.hpp"
namespace urde { namespace urde {
std::unique_ptr<CParticleGlobals> CParticleGlobals::g_ParticleGlobals; std::unique_ptr<CParticleGlobals> CParticleGlobals::g_ParticleGlobals;

View File

@ -1,8 +1,10 @@
#include "CParticleSwoosh.hpp" #include "Runtime/Particle/CParticleSwoosh.hpp"
#include "CSwooshDescription.hpp"
#include "CParticleGlobals.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "GameGlobalObjects.hpp" #include "Runtime/Graphics/CBooRenderer.hpp"
#include "Graphics/CBooRenderer.hpp" #include "Runtime/Particle/CParticleGlobals.hpp"
#include "Runtime/Particle/CSwooshDescription.hpp"
#include <chrono> #include <chrono>
namespace urde { namespace urde {

View File

@ -1,10 +1,11 @@
#include "CParticleSwooshDataFactory.hpp" #include "Runtime/Particle/CParticleSwooshDataFactory.hpp"
#include "CSwooshDescription.hpp"
#include "CElectricDescription.hpp" #include "Runtime/CRandom16.hpp"
#include "CGenDescription.hpp" #include "Runtime/CSimplePool.hpp"
#include "Graphics/CModel.hpp" #include "Runtime/Graphics/CModel.hpp"
#include "CRandom16.hpp" #include "Runtime/Particle/CElectricDescription.hpp"
#include "CSimplePool.hpp" #include "Runtime/Particle/CGenDescription.hpp"
#include "Runtime/Particle/CSwooshDescription.hpp"
namespace urde { namespace urde {
static logvisor::Module Log("urde::CParticleSwooshDataFactory"); static logvisor::Module Log("urde::CParticleSwooshDataFactory");

View File

@ -1,12 +1,13 @@
#include "CProjectileWeaponDataFactory.hpp" #include "Runtime/Particle/CProjectileWeaponDataFactory.hpp"
#include "CWeaponDescription.hpp"
#include "Collision/CCollisionResponseData.hpp" #include "Runtime/CRandom16.hpp"
#include "CElectricDescription.hpp" #include "Runtime/CSimplePool.hpp"
#include "CSwooshDescription.hpp" #include "Runtime/Collision/CCollisionResponseData.hpp"
#include "CGenDescription.hpp" #include "Runtime/Graphics/CModel.hpp"
#include "Graphics/CModel.hpp" #include "Runtime/Particle/CElectricDescription.hpp"
#include "CRandom16.hpp" #include "Runtime/Particle/CGenDescription.hpp"
#include "CSimplePool.hpp" #include "Runtime/Particle/CSwooshDescription.hpp"
#include "Runtime/Particle/CWeaponDescription.hpp"
namespace urde { namespace urde {
static logvisor::Module Log("urde::CProjectileWeaponDataFactory"); static logvisor::Module Log("urde::CProjectileWeaponDataFactory");

View File

@ -1,10 +1,12 @@
#include "CRealElement.hpp" #include "Runtime/Particle/CRealElement.hpp"
#include "CParticleGlobals.hpp"
#include "CRandom16.hpp" #include "Runtime/CRandom16.hpp"
#include "CElementGen.hpp" #include "Runtime/Graphics/CTexture.hpp"
#include "Graphics/CTexture.hpp" #include "Runtime/Particle/CElementGen.hpp"
#include "zeus/Math.hpp" #include "Runtime/Particle/CGenDescription.hpp"
#include "CGenDescription.hpp" #include "Runtime/Particle/CParticleGlobals.hpp"
#include <zeus/Math.hpp>
/* Documentation at: https://wiki.axiodl.com/w/Particle_Script#Real_Elements */ /* Documentation at: https://wiki.axiodl.com/w/Particle_Script#Real_Elements */

View File

@ -1,9 +1,10 @@
#include "CSpawnSystemKeyframeData.hpp" #include "Runtime/Particle/CSpawnSystemKeyframeData.hpp"
#include "CGenDescription.hpp"
#include "CSwooshDescription.hpp" #include "Runtime/CSimplePool.hpp"
#include "CElectricDescription.hpp" #include "Runtime/Graphics/CModel.hpp"
#include "Graphics/CModel.hpp" #include "Runtime/Particle/CElectricDescription.hpp"
#include "CSimplePool.hpp" #include "Runtime/Particle/CGenDescription.hpp"
#include "Runtime/Particle/CSwooshDescription.hpp"
namespace urde { namespace urde {

View File

@ -1,4 +1,4 @@
#include "CUVElement.hpp" #include "Runtime/Particle/CUVElement.hpp"
/* Documentation at: https://wiki.axiodl.com/w/Particle_Script#UV_Elements */ /* Documentation at: https://wiki.axiodl.com/w/Particle_Script#UV_Elements */

View File

@ -1,9 +1,11 @@
#include "CVectorElement.hpp" #include "Runtime/Particle/CVectorElement.hpp"
#include "CParticleGlobals.hpp"
#include "CRandom16.hpp" #include "Runtime/CRandom16.hpp"
#include "CElementGen.hpp" #include "Runtime/Particle/CElementGen.hpp"
#include "zeus/Math.hpp" #include "Runtime/Particle/CGenDescription.hpp"
#include "CGenDescription.hpp" #include "Runtime/Particle/CParticleGlobals.hpp"
#include <zeus/Math.hpp>
/* Documentation at: https://wiki.axiodl.com/w/Particle_Script#Vector_Elements */ /* Documentation at: https://wiki.axiodl.com/w/Particle_Script#Vector_Elements */

View File

@ -1,9 +1,10 @@
#include "CAuxWeapon.hpp" #include "Runtime/Weapon/CAuxWeapon.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp" #include "Runtime/CSimplePool.hpp"
#include "CWaveBuster.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "CNewFlameThrower.hpp" #include "Runtime/Weapon/CEnergyProjectile.hpp"
#include "CEnergyProjectile.hpp" #include "Runtime/Weapon/CNewFlameThrower.hpp"
#include "Runtime/Weapon/CWaveBuster.hpp"
namespace urde { namespace urde {

View File

@ -1,6 +1,7 @@
#include "Weapon/CBeamProjectile.hpp" #include "Runtime/Weapon/CBeamProjectile.hpp"
#include "Runtime/CStateManager.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path #include "TCastTo.hpp" // Generated file, do not modify include path
#include "CStateManager.hpp"
namespace urde { namespace urde {

View File

@ -1,13 +1,16 @@
#include "CBomb.hpp" #include "Runtime/Weapon/CBomb.hpp"
#include "Particle/CElementGen.hpp"
#include "World/CPlayer.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "World/CMorphBall.hpp" #include "Runtime/Graphics/CBooRenderer.hpp"
#include "GameGlobalObjects.hpp" #include "Runtime/Particle/CElementGen.hpp"
#include "Graphics/CBooRenderer.hpp" #include "Runtime/World/CGameLight.hpp"
#include "World/CGameLight.hpp" #include "Runtime/World/CMorphBall.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path #include "Runtime/World/CPlayer.hpp"
#include "DataSpec/DNAMP1/SFX/Weapons.h" #include "DataSpec/DNAMP1/SFX/Weapons.h"
#include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {
CBomb::CBomb(const TCachedToken<CGenDescription>& particle1, const TCachedToken<CGenDescription>& particle2, CBomb::CBomb(const TCachedToken<CGenDescription>& particle1, const TCachedToken<CGenDescription>& particle2,

View File

@ -1,11 +1,13 @@
#include "CElectricBeamProjectile.hpp" #include "Runtime/Weapon/CElectricBeamProjectile.hpp"
#include "Graphics/CBooRenderer.hpp"
#include "Particle/CElectricDescription.hpp" #include "Runtime/CSimplePool.hpp"
#include "Particle/CParticleElectric.hpp" #include "Runtime/CStateManager.hpp"
#include "Particle/CElementGen.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "GameGlobalObjects.hpp" #include "Runtime/Graphics/CBooRenderer.hpp"
#include "CSimplePool.hpp" #include "Runtime/Particle/CElectricDescription.hpp"
#include "CStateManager.hpp" #include "Runtime/Particle/CElementGen.hpp"
#include "Runtime/Particle/CParticleElectric.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {

View File

@ -1,15 +1,17 @@
#include "GameGlobalObjects.hpp" #include "Runtime/Weapon/CEnergyProjectile.hpp"
#include "CEnergyProjectile.hpp"
#include "CStateManager.hpp" #include "Runtime/CSimplePool.hpp"
#include "World/CWorld.hpp" #include "Runtime/CStateManager.hpp"
#include "World/CGameLight.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "World/CPlayer.hpp" #include "Runtime/Camera/CGameCamera.hpp"
#include "Particle/CDecalManager.hpp" #include "Runtime/Particle/CDecalManager.hpp"
#include "Camera/CGameCamera.hpp" #include "Runtime/World/CExplosion.hpp"
#include "World/CExplosion.hpp" #include "Runtime/World/CGameLight.hpp"
#include "World/CScriptPlatform.hpp" #include "Runtime/World/CIceImpact.hpp"
#include "World/CIceImpact.hpp" #include "Runtime/World/CPlayer.hpp"
#include "CSimplePool.hpp" #include "Runtime/World/CScriptPlatform.hpp"
#include "Runtime/World/CWorld.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {

View File

@ -1,6 +1,7 @@
#include "CFidget.hpp" #include "Runtime/Weapon/CFidget.hpp"
#include "CStateManager.hpp"
#include "World/CPlayer.hpp" #include "Runtime/CStateManager.hpp"
#include "Runtime/World/CPlayer.hpp"
namespace urde { namespace urde {

View File

@ -1,4 +1,4 @@
#include "Weapon/CFlameInfo.hpp" #include "Runtime/Weapon/CFlameInfo.hpp"
namespace urde { namespace urde {

View File

@ -1,15 +1,17 @@
#include "Weapon/CFlameThrower.hpp" #include "Runtime/Weapon/CFlameThrower.hpp"
#include "Weapon/CFlameInfo.hpp"
#include "World/CGameLight.hpp" #include "Runtime/CSimplePool.hpp"
#include "World/CPlayer.hpp" #include "Runtime/CStateManager.hpp"
#include "Particle/CElementGen.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "Graphics/CBooRenderer.hpp" #include "Runtime/Collision/CInternalRayCastStructure.hpp"
#include "Collision/CInternalRayCastStructure.hpp" #include "Runtime/Graphics/CBooRenderer.hpp"
#include "CStateManager.hpp" #include "Runtime/Particle/CElementGen.hpp"
#include "GameGlobalObjects.hpp" #include "Runtime/Weapon/CFlameInfo.hpp"
#include "CSimplePool.hpp" #include "Runtime/Weapon/CFlameThrower.hpp"
#include "Runtime/World/CGameLight.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path #include "TCastTo.hpp" // Generated file, do not modify include path
#include "CFlameThrower.hpp"
namespace urde { namespace urde {
const zeus::CVector3f CFlameThrower::kLightOffset(0, 3.f, 2.f); const zeus::CVector3f CFlameThrower::kLightOffset(0, 3.f, 2.f);

View File

@ -1,7 +1,8 @@
#include "CGSComboFire.hpp" #include "Runtime/Weapon/CGSComboFire.hpp"
#include "Character/CAnimData.hpp"
#include "Character/CPASAnimParmData.hpp" #include "Runtime/CStateManager.hpp"
#include "CStateManager.hpp" #include "Runtime/Character/CAnimData.hpp"
#include "Runtime/Character/CPASAnimParmData.hpp"
namespace urde { namespace urde {

View File

@ -1,8 +1,9 @@
#include "CGSFidget.hpp" #include "Runtime/Weapon/CGSFidget.hpp"
#include "WeaponCommon.hpp"
#include "Character/CPASAnimParmData.hpp" #include "Runtime/CStateManager.hpp"
#include "Character/CAnimData.hpp" #include "Runtime/Character/CPASAnimParmData.hpp"
#include "CStateManager.hpp" #include "Runtime/Character/CAnimData.hpp"
#include "Runtime/Weapon/WeaponCommon.hpp"
namespace urde { namespace urde {
bool CGSFidget::Update(CAnimData& data, float dt, CStateManager& mgr) { bool CGSFidget::Update(CAnimData& data, float dt, CStateManager& mgr) {

View File

@ -1,6 +1,7 @@
#include "CGSFreeLook.hpp" #include "Runtime/Weapon/CGSFreeLook.hpp"
#include "CStateManager.hpp"
#include "Character/CPASAnimParmData.hpp" #include "Runtime/CStateManager.hpp"
#include "Runtime/Character/CPASAnimParmData.hpp"
namespace urde { namespace urde {

View File

@ -1,15 +1,17 @@
#include "Weapon/CGameProjectile.hpp" #include "Runtime/Weapon/CGameProjectile.hpp"
#include "World/CGameLight.hpp"
#include "CStateManager.hpp" #include "Runtime/CStateManager.hpp"
#include "Runtime/Collision/CCollisionActor.hpp"
#include "Runtime/Collision/CInternalRayCastStructure.hpp"
#include "Runtime/MP1/World/CPuddleToadGamma.hpp"
#include "Runtime/World/CGameLight.hpp"
#include "Runtime/World/CHUDBillboardEffect.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "Runtime/World/CScriptDoor.hpp"
#include "Runtime/World/CScriptPlatform.hpp"
#include "Runtime/World/CWallCrawlerSwarm.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path #include "TCastTo.hpp" // Generated file, do not modify include path
#include "World/CPlayer.hpp"
#include "World/CHUDBillboardEffect.hpp"
#include "World/CWallCrawlerSwarm.hpp"
#include "World/CScriptDoor.hpp"
#include "Collision/CInternalRayCastStructure.hpp"
#include "MP1/World/CPuddleToadGamma.hpp"
#include "World/CScriptPlatform.hpp"
#include "Collision/CCollisionActor.hpp"
namespace urde { namespace urde {
CGameProjectile::CGameProjectile(bool active, const TToken<CWeaponDescription>& wDesc, std::string_view name, CGameProjectile::CGameProjectile(bool active, const TToken<CWeaponDescription>& wDesc, std::string_view name,

View File

@ -1,13 +1,15 @@
#include "Particle/CElementGen.hpp" #include "Runtime/Weapon/CGrappleArm.hpp"
#include "CDependencyGroup.hpp"
#include "CGrappleArm.hpp" #include "Runtime/CDependencyGroup.hpp"
#include "GameGlobalObjects.hpp" #include "Runtime/CSimplePool.hpp"
#include "CSimplePool.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "World/CPlayer.hpp" #include "Runtime/Camera/CGameCamera.hpp"
#include "Runtime/Graphics/CSkinnedModel.hpp"
#include "Runtime/Graphics/CVertexMorphEffect.hpp"
#include "Runtime/Particle/CElementGen.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path #include "TCastTo.hpp" // Generated file, do not modify include path
#include "Camera/CGameCamera.hpp"
#include "Graphics/CSkinnedModel.hpp"
#include "Graphics/CVertexMorphEffect.hpp"
namespace urde { namespace urde {

View File

@ -1,7 +1,8 @@
#include "CGunController.hpp" #include "Runtime/Weapon/CGunController.hpp"
#include "Character/CCharLayoutInfo.hpp"
#include "Character/CPASAnimParmData.hpp" #include "Runtime/CStateManager.hpp"
#include "CStateManager.hpp" #include "Runtime/Character/CCharLayoutInfo.hpp"
#include "Runtime/Character/CPASAnimParmData.hpp"
namespace urde { namespace urde {

View File

@ -1,7 +1,8 @@
#include "CGunMotion.hpp" #include "Runtime/Weapon/CGunMotion.hpp"
#include "WeaponCommon.hpp"
#include "CStateManager.hpp" #include "Runtime/CStateManager.hpp"
#include "Character/CPASAnimParmData.hpp" #include "Runtime/Character/CPASAnimParmData.hpp"
#include "Runtime/Weapon/WeaponCommon.hpp"
namespace urde { namespace urde {

View File

@ -1,6 +1,7 @@
#include "CIceBeam.hpp" #include "Runtime/Weapon/CIceBeam.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp" #include "Runtime/CSimplePool.hpp"
#include "Runtime/GameGlobalObjects.hpp"
namespace urde { namespace urde {

View File

@ -1,8 +1,9 @@
#include "CNewFlameThrower.hpp" #include "Runtime/Weapon/CNewFlameThrower.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp" #include "Runtime/CSimplePool.hpp"
#include "CStateManager.hpp" #include "Runtime/CStateManager.hpp"
#include "World/CGameLight.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/World/CGameLight.hpp"
namespace urde { namespace urde {

View File

@ -1,10 +1,11 @@
#include "CPhazonBeam.hpp" #include "Runtime/Weapon/CPhazonBeam.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp" #include "Runtime/CSimplePool.hpp"
#include "World/CPlayer.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "World/CWorld.hpp" #include "Runtime/Graphics/CBooRenderer.hpp"
#include "CProjectileWeapon.hpp" #include "Runtime/Weapon/CProjectileWeapon.hpp"
#include "Graphics/CBooRenderer.hpp" #include "Runtime/World/CPlayer.hpp"
#include "Runtime/World/CWorld.hpp"
namespace urde { namespace urde {

View File

@ -1,8 +1,9 @@
#include "CPlasmaBeam.hpp" #include "Runtime/Weapon/CPlasmaBeam.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp" #include "Runtime/CSimplePool.hpp"
#include "World/CPlayer.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "World/CWorld.hpp" #include "Runtime/World/CPlayer.hpp"
#include "Runtime/World/CWorld.hpp"
namespace urde { namespace urde {

View File

@ -1,12 +1,14 @@
#include "CPlasmaProjectile.hpp" #include "Runtime/Weapon/CPlasmaProjectile.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/World/CGameLight.hpp"
#include "Runtime/World/CHUDBillboardEffect.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path #include "TCastTo.hpp" // Generated file, do not modify include path
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
#include "World/CGameLight.hpp"
#include "CStateManager.hpp"
#include "Graphics/CBooRenderer.hpp"
#include "World/CPlayer.hpp"
#include "World/CHUDBillboardEffect.hpp"
namespace urde { namespace urde {

View File

@ -1,17 +1,19 @@
#include "MP1/World/CMetroidBeta.hpp" #include "Runtime/Weapon/CPlayerGun.hpp"
#include "MP1/World/CMetroid.hpp"
#include "MP1/CSamusHud.hpp" #include "Runtime/CSimplePool.hpp"
#include "CSimplePool.hpp" #include "Runtime/Character/CPrimitive.hpp"
#include "Character/CPrimitive.hpp" #include "Runtime/Camera/CGameCamera.hpp"
#include "CEnergyProjectile.hpp" #include "Runtime/Graphics/CBooRenderer.hpp"
#include "World/CScriptWater.hpp" #include "Runtime/Input/ControlMapper.hpp"
#include "World/CGameLight.hpp" #include "Runtime/MP1/CSamusHud.hpp"
#include "World/CScriptPlatform.hpp" #include "Runtime/MP1/World/CMetroid.hpp"
#include "Input/ControlMapper.hpp" #include "Runtime/MP1/World/CMetroidBeta.hpp"
#include "CBomb.hpp" #include "Runtime/World/CGameLight.hpp"
#include "CPowerBomb.hpp" #include "Runtime/World/CScriptPlatform.hpp"
#include "Graphics/CBooRenderer.hpp" #include "Runtime/World/CScriptWater.hpp"
#include "Camera/CGameCamera.hpp" #include "Runtime/Weapon/CBomb.hpp"
#include "Runtime/Weapon/CEnergyProjectile.hpp"
#include "Runtime/Weapon/CPowerBomb.hpp"
namespace urde { namespace urde {

Some files were not shown because too many files have changed in this diff Show More