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Refactor for blender 2.8 and new shader model
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@@ -2068,7 +2068,7 @@ void CStateManager::InitializeState(CAssetId mlvlId, TAreaId aid, CAssetId mreaI
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u32 spawnPu = sp->GetPowerup(iType);
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u32 statePu = x8b8_playerState->GetItemAmount(iType);
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if (statePu < spawnPu)
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x8b8_playerState->InitializePowerUp(iType, spawnPu - statePu);
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x8b8_playerState->AddPowerUp(iType, spawnPu - statePu);
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spawnPu = sp->GetPowerup(iType);
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statePu = x8b8_playerState->GetItemAmount(iType);
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