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Refactor for blender 2.8 and new shader model
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18
Shaders/CModelShaders.common.glsl
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18
Shaders/CModelShaders.common.glsl
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#extension GL_ARB_enhanced_layouts: enable
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#extension GL_ARB_shader_image_load_store: enable
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struct VertToFrag {
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vec4 mvPos;
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vec4 mvNorm;
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vec4 color;
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vec2 lightmapUv;
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vec2 diffuseUv;
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vec2 emissiveUv;
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vec2 specularUv;
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vec2 extendedSpecularUv;
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vec2 reflectionUv;
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vec2 alphaUv;
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vec2 extUvs[3];
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vec2 dynReflectionUvs[2];
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float dynReflectionAlpha;
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};
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