Merge remote-tracking branch 'origin/master'

This commit is contained in:
Luke Street 2020-05-22 03:37:08 -04:00
commit 23870c53aa
16 changed files with 116 additions and 99 deletions

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@ -119,7 +119,7 @@ public:
CHealthInfo& GetHealthInfo(); CHealthInfo& GetHealthInfo();
const CHealthInfo& GetHealthInfo() const; const CHealthInfo& GetHealthInfo() const;
u32 GetPickupTotal() { return 99; } u32 GetPickupTotal() const { return 99; }
void SetIsFusionEnabled(bool val) { x0_26_fusion = val; } void SetIsFusionEnabled(bool val) { x0_26_fusion = val; }
bool IsFusionEnabled() const { return x0_26_fusion; } bool IsFusionEnabled() const { return x0_26_fusion; }
EPlayerSuit GetCurrentSuit() const; EPlayerSuit GetCurrentSuit() const;

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@ -66,7 +66,7 @@ CScannableObjectInfo::SBucket::SBucket(CInputStream& in, u32 version) {
} }
CFactoryFnReturn FScannableObjectInfoFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer&, CFactoryFnReturn FScannableObjectInfoFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer&,
CObjectReference* selfRef) { CObjectReference*) {
return TToken<CScannableObjectInfo>::GetIObjObjectFor(std::make_unique<CScannableObjectInfo>(in, tag.id)); return TToken<CScannableObjectInfo>::GetIObjObjectFor(std::make_unique<CScannableObjectInfo>(in, tag.id));
} }
} // namespace urde } // namespace urde

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@ -4,13 +4,16 @@
namespace urde { namespace urde {
CStaticInterference::CStaticInterference(int sourceCount) { m_sources.reserve(sourceCount); } CStaticInterference::CStaticInterference(size_t sourceCount) { m_sources.reserve(sourceCount); }
void CStaticInterference::RemoveSource(TUniqueId id) { void CStaticInterference::RemoveSource(TUniqueId id) {
auto iter = std::find_if(m_sources.begin(), m_sources.end(), const auto iter = std::find_if(m_sources.cbegin(), m_sources.cend(), [id](const auto& src) { return src.id == id; });
[id](const CStaticInterferenceSource& src) -> bool { return src.id == id; });
if (iter != m_sources.end()) if (iter == m_sources.cend()) {
m_sources.erase(iter); return;
}
m_sources.erase(iter);
} }
void CStaticInterference::Update(CStateManager&, float dt) { void CStaticInterference::Update(CStateManager&, float dt) {
@ -44,15 +47,17 @@ float CStaticInterference::GetTotalInterference() const {
void CStaticInterference::AddSource(TUniqueId id, float magnitude, float duration) { void CStaticInterference::AddSource(TUniqueId id, float magnitude, float duration) {
magnitude = zeus::clamp(0.f, magnitude, 1.f); magnitude = zeus::clamp(0.f, magnitude, 1.f);
auto search = std::find_if(m_sources.begin(), m_sources.end(), const auto search = std::find_if(m_sources.begin(), m_sources.end(),
[id](CStaticInterferenceSource& source) { return source.id == id; }); [id](const CStaticInterferenceSource& source) { return source.id == id; });
if (search != m_sources.end()) { if (search != m_sources.cend()) {
search->magnitude = magnitude; search->magnitude = magnitude;
search->timeLeft = duration; search->timeLeft = duration;
return; return;
} }
if (m_sources.size() < m_sources.capacity())
if (m_sources.size() < m_sources.capacity()) {
m_sources.push_back({id, magnitude, duration}); m_sources.push_back({id, magnitude, duration});
}
} }
} // namespace urde } // namespace urde

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@ -16,7 +16,7 @@ class CStaticInterference {
std::vector<CStaticInterferenceSource> m_sources; std::vector<CStaticInterferenceSource> m_sources;
public: public:
explicit CStaticInterference(int sourceCount); explicit CStaticInterference(size_t sourceCount);
void RemoveSource(TUniqueId id); void RemoveSource(TUniqueId id);
void Update(CStateManager&, float dt); void Update(CStateManager&, float dt);
float GetTotalInterference() const; float GetTotalInterference() const;

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@ -1,5 +1,7 @@
#include "Runtime/GuiSys/CFontImageDef.hpp" #include "Runtime/GuiSys/CFontImageDef.hpp"
#include <algorithm>
#include "Runtime/Graphics/CTexture.hpp" #include "Runtime/Graphics/CTexture.hpp"
namespace urde { namespace urde {
@ -19,10 +21,7 @@ CFontImageDef::CFontImageDef(const TToken<CTexture>& tex, const zeus::CVector2f&
} }
bool CFontImageDef::IsLoaded() const { bool CFontImageDef::IsLoaded() const {
for (const TToken<CTexture>& tok : x4_texs) return std::all_of(x4_texs.cbegin(), x4_texs.cend(), [](const auto& token) { return token.IsLoaded(); });
if (!tok.IsLoaded())
return false;
return true;
} }
s32 CFontImageDef::CalculateBaseline() const { s32 CFontImageDef::CalculateBaseline() const {

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@ -26,7 +26,7 @@ void CFontRenderState::SetColor(EColorType tp, const CTextColor& col) {
case EColorType::Main: case EColorType::Main:
case EColorType::Outline: case EColorType::Outline:
case EColorType::Geometry: case EColorType::Geometry:
x54_colors[int(tp)] = col; x54_colors[size_t(tp)] = col;
break; break;
case EColorType::Foreground: case EColorType::Foreground:
x54_colors[0] = col; x54_colors[0] = col;

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@ -692,8 +692,8 @@ void CMain::UpdateDiscordPresence(CAssetId worldSTRG) {
} }
if (g_GameState != nullptr) { if (g_GameState != nullptr) {
if (CPlayerState* pState = g_GameState->GetPlayerState().get()) { if (const CPlayerState* pState = g_GameState->GetPlayerState().get()) {
u32 itemPercent = pState->CalculateItemCollectionRate() * 100 / pState->GetPickupTotal(); const u32 itemPercent = pState->CalculateItemCollectionRate() * 100 / pState->GetPickupTotal();
if (DiscordItemPercent != itemPercent) { if (DiscordItemPercent != itemPercent) {
DiscordItemPercent = itemPercent; DiscordItemPercent = itemPercent;
DiscordState = fmt::format(FMT_STRING("{}%"), itemPercent); DiscordState = fmt::format(FMT_STRING("{}%"), itemPercent);

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@ -1,5 +1,8 @@
#include "Runtime/MP1/World/CElitePirate.hpp" #include "Runtime/MP1/World/CElitePirate.hpp"
#include <algorithm>
#include <array>
#include "Runtime/Camera/CFirstPersonCamera.hpp" #include "Runtime/Camera/CFirstPersonCamera.hpp"
#include "Runtime/Collision/CCollisionActor.hpp" #include "Runtime/Collision/CCollisionActor.hpp"
#include "Runtime/Collision/CCollisionActorManager.hpp" #include "Runtime/Collision/CCollisionActorManager.hpp"
@ -39,7 +42,22 @@ constexpr std::array<SSphereJointInfo, 7> skSphereJointList{{
{"L_Ball", 0.8f}, {"L_Ball", 0.8f},
{"R_Ball", 0.8f}, {"R_Ball", 0.8f},
}}; }};
} // namespace
// The following used to be member functions, but are made internal as
// they alter no internal state.
// Used to be a member function with a pointer and size in GM8Ev0
bool IsArmClawCollider(std::string_view name, std::string_view locator, const std::array<SJointInfo, 3>& info) {
if (name == locator) {
return true;
}
return std::any_of(info.cbegin(), info.cend(), [&name](const auto& entry) { return entry.from == name; });
}
bool IsArmClawCollider(TUniqueId uid, const rstl::reserved_vector<TUniqueId, 7>& vec) {
return std::find(vec.cbegin(), vec.cend(), uid) != vec.cend();
}
} // Anonymous namespace
CElitePirateData::CElitePirateData(CInputStream& in, u32 propCount) CElitePirateData::CElitePirateData(CInputStream& in, u32 propCount)
: x0_tauntInterval(in.readFloatBig()) : x0_tauntInterval(in.readFloatBig())
@ -784,10 +802,6 @@ void CElitePirate::SetShotAt(bool val, CStateManager& mgr) {
} }
} }
bool CElitePirate::IsArmClawCollider(TUniqueId uid, const rstl::reserved_vector<TUniqueId, 7>& vec) const {
return std::find(vec.begin(), vec.end(), uid) != vec.end();
}
void CElitePirate::AddCollisionList(const SJointInfo* joints, size_t count, void CElitePirate::AddCollisionList(const SJointInfo* joints, size_t count,
std::vector<CJointCollisionDescription>& outJoints) const { std::vector<CJointCollisionDescription>& outJoints) const {
const CAnimData* animData = GetModelData()->GetAnimationData(); const CAnimData* animData = GetModelData()->GetAnimationData();
@ -855,11 +869,9 @@ void CElitePirate::SetupCollisionActorInfo(CStateManager& mgr) {
if (TCastToPtr<CCollisionActor> act = mgr.ObjectById(uid)) { if (TCastToPtr<CCollisionActor> act = mgr.ObjectById(uid)) {
if (colDesc.GetName() == "Head_1"sv) { if (colDesc.GetName() == "Head_1"sv) {
x770_collisionHeadId = uid; x770_collisionHeadId = uid;
} else if (IsArmClawCollider(colDesc.GetName(), "R_Palm_LCTR"sv, skRightArmJointList.data(), } else if (IsArmClawCollider(colDesc.GetName(), "R_Palm_LCTR"sv, skRightArmJointList)) {
skRightArmJointList.size())) {
x774_collisionRJointIds.push_back(uid); x774_collisionRJointIds.push_back(uid);
} else if (IsArmClawCollider(colDesc.GetName(), "L_Palm_LCTR"sv, skLeftArmJointList.data(), } else if (IsArmClawCollider(colDesc.GetName(), "L_Palm_LCTR"sv, skLeftArmJointList)) {
skLeftArmJointList.size())) {
x788_collisionLJointIds.push_back(uid); x788_collisionLJointIds.push_back(uid);
} }
if (uid != x770_collisionHeadId) { if (uid != x770_collisionHeadId) {
@ -879,19 +891,6 @@ void CElitePirate::SetupCollisionActorInfo(CStateManager& mgr) {
x5d4_collisionActorMgr->AddMaterial(mgr, {EMaterialTypes::AIJoint, EMaterialTypes::CameraPassthrough}); x5d4_collisionActorMgr->AddMaterial(mgr, {EMaterialTypes::AIJoint, EMaterialTypes::CameraPassthrough});
} }
bool CElitePirate::IsArmClawCollider(std::string_view name, std::string_view locator, const SJointInfo* info,
size_t infoCount) const {
if (name == locator) {
return true;
}
for (size_t i = 0; i < infoCount; ++i) {
if (name == info[i].from) {
return true;
}
}
return false;
}
void CElitePirate::CreateGrenadeLauncher(CStateManager& mgr, TUniqueId uid) { void CElitePirate::CreateGrenadeLauncher(CStateManager& mgr, TUniqueId uid) {
const CAnimationParameters& params = x5d8_data.GetLauncherAnimParams(); const CAnimationParameters& params = x5d8_data.GetLauncherAnimParams();
if (!params.GetACSFile().IsValid()) { if (!params.GetACSFile().IsValid()) {

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@ -220,15 +220,12 @@ protected:
const CCollisionActorManager& GetCollisionActorManager() const { return *x5d4_collisionActorMgr; } const CCollisionActorManager& GetCollisionActorManager() const { return *x5d4_collisionActorMgr; }
private: private:
bool IsArmClawCollider(TUniqueId uid, const rstl::reserved_vector<TUniqueId, 7>& vec) const;
void AddSphereCollisionList(const SSphereJointInfo* joints, size_t count, void AddSphereCollisionList(const SSphereJointInfo* joints, size_t count,
std::vector<CJointCollisionDescription>& outJoints) const; std::vector<CJointCollisionDescription>& outJoints) const;
void AddCollisionList(const SJointInfo* joints, size_t count, void AddCollisionList(const SJointInfo* joints, size_t count,
std::vector<CJointCollisionDescription>& outJoints) const; std::vector<CJointCollisionDescription>& outJoints) const;
void SetupCollisionManager(CStateManager& mgr); void SetupCollisionManager(CStateManager& mgr);
void SetupCollisionActorInfo(CStateManager& mgr); void SetupCollisionActorInfo(CStateManager& mgr);
bool IsArmClawCollider(std::string_view name, std::string_view locator, const SJointInfo* info,
size_t infoCount) const;
void ApplyDamageToHead(CStateManager& mgr, TUniqueId uid); void ApplyDamageToHead(CStateManager& mgr, TUniqueId uid);
void CreateEnergyAbsorb(CStateManager& mgr, const zeus::CTransform& xf); void CreateEnergyAbsorb(CStateManager& mgr, const zeus::CTransform& xf);
bool CanKnockBack(const CDamageInfo& info) const; bool CanKnockBack(const CDamageInfo& info) const;

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@ -25,7 +25,6 @@
namespace urde { namespace urde {
constexpr zeus::CColor CPatterned::skDamageColor(0.5f, 0.f, 0.f);
constexpr CMaterialList skPatternedGroundMaterialList(EMaterialTypes::Character, EMaterialTypes::Solid, constexpr CMaterialList skPatternedGroundMaterialList(EMaterialTypes::Character, EMaterialTypes::Solid,
EMaterialTypes::Orbit, EMaterialTypes::GroundCollider, EMaterialTypes::Orbit, EMaterialTypes::GroundCollider,
EMaterialTypes::Target); EMaterialTypes::Target);

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@ -31,7 +31,7 @@ using CPatternedTryFunc = void (CPatterned::*)(CStateManager&, int);
class CPatterned : public CAi { class CPatterned : public CAi {
public: public:
static const zeus::CColor skDamageColor; static constexpr zeus::CColor skDamageColor{0.5f, 0.f, 0.f};
enum class ECharacter { enum class ECharacter {
AtomicAlpha = 0, AtomicAlpha = 0,
AtomicBeta = 1, AtomicBeta = 1,

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@ -110,9 +110,6 @@ void CScriptActor::Think(float dt, CStateManager& mgr) {
MoveToOR(deltas.x0_posDelta, dt); MoveToOR(deltas.x0_posDelta, dt);
} }
//if (TCastToPtr<MP1::CActorContraption>(this))
//printf("DEL %f\n", zeus::radToDeg(zeus::CEulerAngles(deltas.xc_rotDelta).z()));
//printf("DEL %f %f %f %f\n", float(deltas.xc_rotDelta[0]), float(deltas.xc_rotDelta[1]), float(deltas.xc_rotDelta[2]), float(deltas.xc_rotDelta[3]));
RotateToOR(deltas.xc_rotDelta, dt); RotateToOR(deltas.xc_rotDelta, dt);
} }

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@ -112,7 +112,7 @@ void CScriptActorRotate::UpdateActors(bool next, CStateManager& mgr) {
auto search = mgr.GetIdListForScript(conn.x8_objId); auto search = mgr.GetIdListForScript(conn.x8_objId);
for (auto it = search.first; it != search.second; ++it) { for (auto it = search.first; it != search.second; ++it) {
if (const TCastToConstPtr<CActor> act = mgr.ObjectById(it->second)) { if (const TCastToConstPtr<CActor> act = mgr.ObjectById(it->second)) {
x48_actors[it->second] = act->GetTransform().getRotation(); x48_actors.insert_or_assign(it->second, act->GetTransform().getRotation());
} }
} }
} }

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@ -31,7 +31,7 @@ void CScriptAiJumpPoint::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId oth
return; return;
} }
for (SConnection& conn : x20_conns) { for (const SConnection& conn : x20_conns) {
if (conn.x0_state != EScriptObjectState::Arrived || conn.x4_msg != EScriptObjectMessage::Next) { if (conn.x0_state != EScriptObjectState::Arrived || conn.x4_msg != EScriptObjectMessage::Next) {
continue; continue;
} }

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@ -15,18 +15,18 @@ CScriptSpawnPoint::CScriptSpawnPoint(TUniqueId uid, std::string_view name, const
bool defaultSpawn, bool active, bool morphed) bool defaultSpawn, bool active, bool morphed)
: CEntity(uid, info, active, name), x34_xf(xf), x64_itemCounts(itemCounts) { : CEntity(uid, info, active, name), x34_xf(xf), x64_itemCounts(itemCounts) {
#ifndef NDEBUG #ifndef NDEBUG
x64_itemCounts[int(CPlayerState::EItemType::MorphBall)] = 1; x64_itemCounts[size_t(CPlayerState::EItemType::MorphBall)] = 1;
x64_itemCounts[int(CPlayerState::EItemType::MorphBallBombs)] = 1; x64_itemCounts[size_t(CPlayerState::EItemType::MorphBallBombs)] = 1;
x64_itemCounts[int(CPlayerState::EItemType::PhazonSuit)] = 1; x64_itemCounts[size_t(CPlayerState::EItemType::PhazonSuit)] = 1;
x64_itemCounts[int(CPlayerState::EItemType::ThermalVisor)] = 1; x64_itemCounts[size_t(CPlayerState::EItemType::ThermalVisor)] = 1;
x64_itemCounts[int(CPlayerState::EItemType::XRayVisor)] = 1; x64_itemCounts[size_t(CPlayerState::EItemType::XRayVisor)] = 1;
x64_itemCounts[int(CPlayerState::EItemType::GrappleBeam)] = 1; x64_itemCounts[size_t(CPlayerState::EItemType::GrappleBeam)] = 1;
x64_itemCounts[int(CPlayerState::EItemType::BoostBall)] = 1; x64_itemCounts[size_t(CPlayerState::EItemType::BoostBall)] = 1;
x64_itemCounts[int(CPlayerState::EItemType::ChargeBeam)] = 1; x64_itemCounts[size_t(CPlayerState::EItemType::ChargeBeam)] = 1;
x64_itemCounts[int(CPlayerState::EItemType::PowerBombs)] = 8; x64_itemCounts[size_t(CPlayerState::EItemType::PowerBombs)] = 8;
x64_itemCounts[int(CPlayerState::EItemType::SpaceJumpBoots)] = 1; x64_itemCounts[size_t(CPlayerState::EItemType::SpaceJumpBoots)] = 1;
x64_itemCounts[int(CPlayerState::EItemType::Missiles)] = x64_itemCounts[size_t(CPlayerState::EItemType::Missiles)] =
std::max(x64_itemCounts[int(CPlayerState::EItemType::Missiles)], u32(5)); std::max(x64_itemCounts[size_t(CPlayerState::EItemType::Missiles)], u32(5));
#endif #endif
x10c_24_firstSpawn = defaultSpawn; x10c_24_firstSpawn = defaultSpawn;
x10c_25_morphed = morphed; x10c_25_morphed = morphed;
@ -77,8 +77,8 @@ void CScriptSpawnPoint::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objI
} }
u32 CScriptSpawnPoint::GetPowerup(CPlayerState::EItemType item) const { u32 CScriptSpawnPoint::GetPowerup(CPlayerState::EItemType item) const {
const auto idx = static_cast<int>(item); const auto idx = static_cast<size_t>(item);
if (item >= CPlayerState::EItemType::Max || idx < 0) { if (item >= CPlayerState::EItemType::Max) {
return x64_itemCounts.front(); return x64_itemCounts.front();
} }
return x64_itemCounts[idx]; return x64_itemCounts[idx];

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@ -10,15 +10,22 @@
namespace urde { namespace urde {
struct TeamAiRoleSorter { struct TeamAiRoleSorter {
enum class Type {
OwnerID,
Distance,
TeamAIRole,
};
zeus::CVector3f x0_pos; zeus::CVector3f x0_pos;
s32 xc_type; Type xc_type;
bool operator()(const CTeamAiRole& a, const CTeamAiRole& b) const { bool operator()(const CTeamAiRole& a, const CTeamAiRole& b) const {
float aDist = (x0_pos - a.GetTeamPosition()).magSquared(); const float aDist = (x0_pos - a.GetTeamPosition()).magSquared();
float bDist = (x0_pos - b.GetTeamPosition()).magSquared(); const float bDist = (x0_pos - b.GetTeamPosition()).magSquared();
switch (xc_type) { switch (xc_type) {
case 0: case Type::OwnerID:
return a.GetOwnerId() < b.GetOwnerId(); return a.GetOwnerId() < b.GetOwnerId();
case 1: case Type::Distance:
return aDist < bDist; return aDist < bDist;
default: default:
if (a.GetTeamAiRole() == b.GetTeamAiRole()) if (a.GetTeamAiRole() == b.GetTeamAiRole())
@ -27,7 +34,7 @@ struct TeamAiRoleSorter {
return a.GetTeamAiRole() < b.GetTeamAiRole(); return a.GetTeamAiRole() < b.GetTeamAiRole();
} }
} }
TeamAiRoleSorter(const zeus::CVector3f& pos, s32 type) : x0_pos(pos), xc_type(type) {} TeamAiRoleSorter(const zeus::CVector3f& pos, Type type) : x0_pos(pos), xc_type(type) {}
}; };
CTeamAiData::CTeamAiData(CInputStream& in, s32 propCount) CTeamAiData::CTeamAiData(CInputStream& in, s32 propCount)
@ -65,20 +72,19 @@ void CTeamAiMgr::UpdateTeamCaptain() {
} }
bool CTeamAiMgr::ShouldUpdateRoles(float dt) { bool CTeamAiMgr::ShouldUpdateRoles(float dt) {
if (x58_roles.empty()) if (x58_roles.empty()) {
return false; return false;
x88_timeDirty += dt;
if (x88_timeDirty >= 1.5f)
return true;
for (const auto& role : x58_roles) {
if (role.GetTeamAiRole() <= CTeamAiRole::ETeamAiRole::Initial ||
role.GetTeamAiRole() > CTeamAiRole::ETeamAiRole::Unassigned)
return true;
} }
return false; x88_timeDirty += dt;
if (x88_timeDirty >= 1.5f) {
return true;
}
return std::any_of(x58_roles.cbegin(), x58_roles.cend(), [](const auto& role) {
return role.GetTeamAiRole() <= CTeamAiRole::ETeamAiRole::Initial ||
role.GetTeamAiRole() > CTeamAiRole::ETeamAiRole::Unassigned;
});
} }
void CTeamAiMgr::ResetRoles(CStateManager& mgr) { void CTeamAiMgr::ResetRoles(CStateManager& mgr) {
@ -91,27 +97,29 @@ void CTeamAiMgr::ResetRoles(CStateManager& mgr) {
} }
void CTeamAiMgr::SpacingSort(CStateManager& mgr, const zeus::CVector3f& pos) { void CTeamAiMgr::SpacingSort(CStateManager& mgr, const zeus::CVector3f& pos) {
TeamAiRoleSorter sorter(pos, 2); const TeamAiRoleSorter sorter(pos, TeamAiRoleSorter::Type::TeamAIRole);
std::sort(x58_roles.begin(), x58_roles.end(), sorter); std::sort(x58_roles.begin(), x58_roles.end(), sorter);
float tierStagger = 4.5f; float tierStagger = 4.5f;
for (const auto& role : x58_roles) { for (const auto& role : x58_roles) {
if (TCastToPtr<CAi> ai = mgr.ObjectById(role.GetOwnerId())) { if (const TCastToConstPtr<CAi> ai = mgr.ObjectById(role.GetOwnerId())) {
float length = (ai->GetBaseBoundingBox().max.y() - ai->GetBaseBoundingBox().min.y()) * 1.5f; const float length = (ai->GetBaseBoundingBox().max.y() - ai->GetBaseBoundingBox().min.y()) * 1.5f;
if (length > tierStagger) if (length > tierStagger) {
tierStagger = length; tierStagger = length;
}
} }
} }
float curTierDist = tierStagger; float curTierDist = tierStagger;
int tierTeamSize = 0; int tierTeamSize = 0;
int maxTierTeamSize = 3; int maxTierTeamSize = 3;
for (auto& role : x58_roles) { for (auto& role : x58_roles) {
if (TCastToPtr<CAi> ai = mgr.ObjectById(role.GetOwnerId())) { if (const TCastToConstPtr<CAi> ai = mgr.ObjectById(role.GetOwnerId())) {
zeus::CVector3f delta = ai->GetTranslation() - pos; zeus::CVector3f delta = ai->GetTranslation() - pos;
zeus::CVector3f newPos; zeus::CVector3f newPos;
if (delta.canBeNormalized()) if (delta.canBeNormalized()) {
newPos = pos + delta.normalized() * curTierDist; newPos = pos + delta.normalized() * curTierDist;
else } else {
newPos = pos + ai->GetTransform().basis[1] * curTierDist; newPos = pos + ai->GetTransform().basis[1] * curTierDist;
}
role.x1c_position = newPos; role.x1c_position = newPos;
role.x1c_position.z() = ai->GetTranslation().z(); role.x1c_position.z() = ai->GetTranslation().z();
tierTeamSize += 1; tierTeamSize += 1;
@ -122,7 +130,7 @@ void CTeamAiMgr::SpacingSort(CStateManager& mgr, const zeus::CVector3f& pos) {
} }
} }
} }
TeamAiRoleSorter sorter2(pos, 0); const TeamAiRoleSorter sorter2(pos, TeamAiRoleSorter::Type::OwnerID);
std::sort(x58_roles.begin(), x58_roles.end(), sorter2); std::sort(x58_roles.begin(), x58_roles.end(), sorter2);
} }
@ -133,24 +141,29 @@ void CTeamAiMgr::PositionTeam(CStateManager& mgr) {
SpacingSort(mgr, aimPos); SpacingSort(mgr, aimPos);
break; break;
default: default:
for (auto& role : x58_roles) for (auto& role : x58_roles) {
if (TCastToPtr<CAi> ai = mgr.ObjectById(role.GetOwnerId())) if (const TCastToConstPtr<CAi> ai = mgr.ObjectById(role.GetOwnerId())) {
role.x1c_position = ai->GetOrigin(mgr, role, aimPos); role.x1c_position = ai->GetOrigin(mgr, role, aimPos);
}
}
break; break;
} }
} }
void CTeamAiMgr::AssignRoles(CTeamAiRole::ETeamAiRole assRole, s32 count) { void CTeamAiMgr::AssignRoles(CTeamAiRole::ETeamAiRole assRole, s32 count) {
if (count == 0) if (count == 0) {
return; return;
}
s32 lastIdx = 0; s32 lastIdx = 0;
for (auto& role : x58_roles) { for (auto& role : x58_roles) {
if (role.GetTeamAiRole() == CTeamAiRole::ETeamAiRole::Initial) { if (role.GetTeamAiRole() == CTeamAiRole::ETeamAiRole::Initial) {
if (role.x4_roleA == assRole || role.x8_roleB == assRole || role.xc_roleC == assRole) { if (role.x4_roleA == assRole || role.x8_roleB == assRole || role.xc_roleC == assRole) {
role.x10_curRole = assRole; role.x10_curRole = assRole;
role.x14_roleIndex = lastIdx++; role.x14_roleIndex = lastIdx++;
if (lastIdx == count) if (lastIdx == count) {
return; return;
}
} }
} }
} }
@ -158,26 +171,34 @@ void CTeamAiMgr::AssignRoles(CTeamAiRole::ETeamAiRole assRole, s32 count) {
void CTeamAiMgr::UpdateRoles(CStateManager& mgr) { void CTeamAiMgr::UpdateRoles(CStateManager& mgr) {
ResetRoles(mgr); ResetRoles(mgr);
zeus::CVector3f aimPos = mgr.GetPlayer().GetAimPosition(mgr, 0.f);
TeamAiRoleSorter sorter(aimPos, 1); const zeus::CVector3f aimPos = mgr.GetPlayer().GetAimPosition(mgr, 0.f);
const TeamAiRoleSorter sorter(aimPos, TeamAiRoleSorter::Type::Distance);
std::sort(x58_roles.begin(), x58_roles.end(), sorter); std::sort(x58_roles.begin(), x58_roles.end(), sorter);
AssignRoles(CTeamAiRole::ETeamAiRole::Melee, x34_data.x4_meleeCount); AssignRoles(CTeamAiRole::ETeamAiRole::Melee, x34_data.x4_meleeCount);
AssignRoles(CTeamAiRole::ETeamAiRole::Ranged, x34_data.x8_rangedCount); AssignRoles(CTeamAiRole::ETeamAiRole::Ranged, x34_data.x8_rangedCount);
AssignRoles(CTeamAiRole::ETeamAiRole::Unknown, x34_data.xc_unknownCount); AssignRoles(CTeamAiRole::ETeamAiRole::Unknown, x34_data.xc_unknownCount);
for (auto& role : x58_roles) { for (auto& role : x58_roles) {
if (role.GetTeamAiRole() <= CTeamAiRole::ETeamAiRole::Initial || if (role.GetTeamAiRole() <= CTeamAiRole::ETeamAiRole::Initial ||
role.GetTeamAiRole() > CTeamAiRole::ETeamAiRole::Unassigned) role.GetTeamAiRole() > CTeamAiRole::ETeamAiRole::Unassigned) {
role.SetTeamAiRole(CTeamAiRole::ETeamAiRole::Unassigned); role.SetTeamAiRole(CTeamAiRole::ETeamAiRole::Unassigned);
}
} }
TeamAiRoleSorter sorter2(aimPos, 0);
const TeamAiRoleSorter sorter2(aimPos, TeamAiRoleSorter::Type::OwnerID);
std::sort(x58_roles.begin(), x58_roles.end(), sorter2); std::sort(x58_roles.begin(), x58_roles.end(), sorter2);
x88_timeDirty = 0.f; x88_timeDirty = 0.f;
} }
void CTeamAiMgr::Think(float dt, CStateManager& mgr) { void CTeamAiMgr::Think(float dt, CStateManager& mgr) {
CEntity::Think(dt, mgr); CEntity::Think(dt, mgr);
if (ShouldUpdateRoles(dt))
if (ShouldUpdateRoles(dt)) {
UpdateRoles(mgr); UpdateRoles(mgr);
}
PositionTeam(mgr); PositionTeam(mgr);
x90_timeSinceMelee += dt; x90_timeSinceMelee += dt;
x94_timeSinceRanged += dt; x94_timeSinceRanged += dt;