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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-10 10:27:42 +00:00

Prelim CPlayer imps, fix race condition in CGameGlobalObjects

This commit is contained in:
2016-09-25 09:45:22 -07:00
parent ae4f770ca2
commit 23b6bd350e
24 changed files with 2820 additions and 49 deletions

View File

@@ -5,6 +5,7 @@
#include "zeus/CAABox.hpp"
#include "zeus/CTransform.hpp"
#include "CWeaponMgr.hpp"
#include "CPlayerEnergyDrain.hpp"
namespace urde
{
@@ -50,48 +51,134 @@ private:
float x0_;
float x4_;
float x8_;
u32 xc_;
ResId xc_;
float x10_ = 0.f;
float x14_ = 0.f;
float x18_ = 0.f;
u32 x1c_ = 0;
ResId x1c_ = -1;
float x20_ = 0.f;
float x24_ = 0.f;
bool x28_ = false;
void SetSteam(float a, float b, float c, u32 d, bool e)
{
if (x1c_ == -1 || a > x10_)
{
x10_ = a;
x14_ = b;
x18_ = c;
x1c_ = d;
}
x28_ = e;
}
public:
CVisorSteam(float a, float b, float c, ResId tex) : x0_(a), x4_(b), x8_(c), xc_(tex){}
ResId GetTextureId() const;
void SetSteam(float a, float b, float c, ResId d, bool e);
void Update(float dt);
CVisorSteam(float a, float b, float c, u32 d, bool e)
: x0_(a), x4_(b), x8_(c), xc_(d), x1c_(e) {}
float GetAlpha() const;
};
zeus::CVector3f x1b4_;
TUniqueId x1c4_ = kInvalidUniqueId;
float x294_;
float x29c_;
u32 x2f8_morphTransState;
u32 x304_;
// std::vector<> x258_;
TUniqueId x26c_ = kInvalidUniqueId;
float x270_ = 0.f;
CPlayerEnergyDrain x274_ = CPlayerEnergyDrain(4);
float x288_ = 0.f;
float x28c_ = 0.f;
float x290_ = 0.f;
float x294_ = 0.f;
u32 x298_ = 0;
float x29c_ = 0.f;
float x2a0_ = 0.f;
u8 x2a4_ = 0;
float x2a8_ = 1000.f;
u32 x2ac_ = 0;
u32 x2b0_ = 2;
u32 x2b4_ = 0;
u32 x2d0_ = 3;
float x2d4_ = 0.f;
zeus::CAABox x2d8_;
float x2f0_ = 0.f;
u32 x2f4_cameraState = 0;
u32 x2f8_morphTransState = 0;
u32 x2fc_ = 0;
float x300_ = 0.f;
u32 x304_ = 0;
u32 x308_ = 0;
u32 x30c_ = 0;
TUniqueId x310_grapplePointId = kInvalidUniqueId;
zeus::CVector3f x318_;
bool x374_;
float x314_ = 0.f;
float x318_ = 0.f;
float x31c_ = 0.f;
float x320_ = 0.f;
float x324_ = 0.f;
float x328_ = 0.f;
float x32c_ = 0.f;
u32 x330_ = 0;
u32 x334_ = 1;
u32 x338_ = 1;
TUniqueId x33c_ = kInvalidUniqueId;
float x340_ = 0.f;
// std::vector<> x344_;
// std::vector<> x354_;
// std::vector<> x364_;
bool x374_ = false;
float x378_ = 0.f;
u8 x37c_ = 0;
float x380_ = 0.f;
float x384_ = 0.f;
float x388_ = 0.f;
bool x38c_;
u32 x390_ = 2;
u8 x394_ = 0;
float x398_ = 1.5f;
u8 x39c_ = 0;
float x3a0_ = 0.5f;
float x3a4_ = 0.449f;
u32 x3a8_ = 0;
float x3ac_ = 0.f;
float x3b0_ = 0.f;
TUniqueId x3b4_ = kInvalidUniqueId;
u32 x3b8_ = 0;
float x3bc_ = 0.f;
float x3c0_ = 1.0f;
float x3c4_ = 0.f;
float x3c8_ = 0.f;
float x3cc_ = 0.f;
float x3d0_ = 0.f;
float x3d4_ = 0.f;
float x3d8_ = 0.f;
bool x3dc_ = 0;
bool x3dd_ = 0;
bool x3de_ = 0;
float x3e4_;
float x3e8_;
float x3ec_;
u32 x3d8_;
bool x3dc_;
float x3f0_ = 0.f;
TUniqueId x3f4_ = kInvalidUniqueId;
zeus::CVector3f x3f8_ = zeus::CVector3f::skZero;
TReservedAverage<zeus::CVector3f, 20> x404_;
zeus::CVector3f x480_ = zeus::CVector3f::skZero;
float x48c_ = 0.f;
std::unique_ptr<CPlayerGun> x490_gun;
float x494_ = 1.f;
float x49c_; /* Value retrieved from TweakPlayerGun */
// std::unqiue_ptr<> x4a0_;
u32 x4a4_ = 0;
bool x558_;
float x55c_;
float x560_;
zeus::CVector3f x564_;
float x588_alpha;
std::unique_ptr<CMorphBall> x768_morphball;
std::unique_ptr<CPlayerCameraBob> x76c_cameraBob;
CSfxHandle x770_;
float x774_;
u32 x778_;
u32 x77c_;
u32 x780_;
float x784_;
u16 x88_;
u16 x88a_;
float x78c_;
u32 x790_;
float x794_;
float x798_;
float x79c_;
CVisorSteam x7a0_ = CVisorSteam(0.f, 0.f, 0.f, -1);
float x9f4_;
float xa04_;
ResId xa08_steamTextureId;
ResId xa0c_;
public:
CPlayer(TUniqueId, const zeus::CTransform&, const zeus::CAABox&, unsigned int,
const zeus::CVector3f&, float, float, float, float, const CMaterialList&);
@@ -219,6 +306,7 @@ public:
float GetWeight() const;
float GetDampedClampedVelocityWR() const;
void Touch();
const std::unique_ptr<CPlayerCameraBob>& GetCameraBob() const { return x76c_cameraBob; }
};