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General: Make use of explicit constructors where applicable
Gets rid of potential error prone implicitly constructing constructors.
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@@ -11,7 +11,7 @@ protected:
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EClientFlowStates x14_gameState = EClientFlowStates::Unspecified;
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public:
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CMainFlowBase(const char* name) : CIOWin(name) {}
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explicit CMainFlowBase(const char* name) : CIOWin(name) {}
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EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue) override;
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virtual void AdvanceGameState(CArchitectureQueue& queue) = 0;
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virtual void SetGameState(EClientFlowStates state, CArchitectureQueue& queue) = 0;
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