mirror of https://github.com/AxioDL/metaforce.git
addon updates
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@ -51,8 +51,8 @@ def draw(layout, context):
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if linked_action is None:
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if linked_action is None:
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layout.label("Source action not set", icon='ERROR')
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layout.label("Source action not set", icon='ERROR')
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else:
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else:
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layout.prop(linked_action, 'hecl_index', text="Index")
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#layout.prop(linked_action, 'hecl_index', text="Index")
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layout.prop(linked_action, 'hecl_anim_props', text="Props")
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#layout.prop(linked_action, 'hecl_anim_props', text="Props")
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layout.prop(linked_action, 'hecl_fps', text="Frame Rate")
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layout.prop(linked_action, 'hecl_fps', text="Frame Rate")
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layout.prop(context.scene, 'hecl_auto_remap', text="60-fps Remap")
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layout.prop(context.scene, 'hecl_auto_remap', text="60-fps Remap")
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@ -134,9 +134,9 @@ class SACTAction_load(bpy.types.Operator):
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subtype = actor_data.subtypes[actor_data.active_subtype]
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subtype = actor_data.subtypes[actor_data.active_subtype]
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# Refresh event markers
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# Refresh event markers
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actor_event.clear_event_markers(actor_data, context)
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#SACTEvent.clear_event_markers(actor_data, context)
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actor_event.update_action_events(None)
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#SACTEvent.update_action_events(None)
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actor_event.active_event_update(None, context)
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#SACTEvent.active_event_update(None, context)
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# Clear animation data for all subtypes
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# Clear animation data for all subtypes
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for s in range(len(actor_data.subtypes)):
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for s in range(len(actor_data.subtypes)):
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@ -170,8 +170,8 @@ class SACTAction_load(bpy.types.Operator):
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bpy.context.scene.frame_end = action_obj.frame_range[1]
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bpy.context.scene.frame_end = action_obj.frame_range[1]
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# Events
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# Events
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#actor_event.clear_action_events(self, context, actor_data)
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#SACTEvent.clear_action_events(self, context, actor_data)
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#actor_event.load_action_events(self, context, action_obj, 0)
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#SACTEvent.load_action_events(self, context, action_obj, 0)
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return {'FINISHED'}
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return {'FINISHED'}
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@ -190,9 +190,9 @@ class SACTAction_load(bpy.types.Operator):
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# Registration
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# Registration
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def register():
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def register():
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bpy.types.Action.hecl_fps = bpy.props.IntProperty(name="HECL Actor Sub-action Frame-rate",
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bpy.types.Action.hecl_fps = bpy.props.IntProperty(name="HECL Actor Sub-action Frame-rate",
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description="Frame-rate at which action is authored; to be interpolated at 60-fps by runtime",
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description="Frame-rate at which action is authored; to be interpolated at 60-fps by runtime",
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min=1, max=60, default=30,
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min=1, max=60, default=30,
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update=active_action_update)
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update=active_action_update)
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bpy.utils.register_class(SACTAction)
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bpy.utils.register_class(SACTAction)
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bpy.utils.register_class(SACTAction_add)
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bpy.utils.register_class(SACTAction_add)
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bpy.utils.register_class(SACTAction_load)
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bpy.utils.register_class(SACTAction_load)
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@ -400,16 +400,14 @@ def active_event_update(self, context):
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actor_data = context.scene.hecl_sact_data
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actor_data = context.scene.hecl_sact_data
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if actor_data.active_action in range(len(actor_data.actions)):
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if actor_data.active_action in range(len(actor_data.actions)):
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action_data = actor_data.actions[actor_data.active_action]
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action_data = actor_data.actions[actor_data.active_action]
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if action_data.active_subaction in range(len(action_data.subactions)):
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for marker in context.scene.timeline_markers:
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subaction_data = action_data.subactions[action_data.active_subaction]
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if marker.name.startswith('hecl_'):
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for marker in context.scene.timeline_markers:
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blend_action = bpy.data.actions[action_data.name]
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if marker.name.startswith('hecl_'):
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event_name = blend_action.hecl_events[blend_action.hecl_active_event].name
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blend_action = bpy.data.actions[subaction_data.name]
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if marker.name == 'hecl_' + str(blend_action.hecl_index) + '_' + str(blend_action.hecl_active_event) + '_' + event_name:
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event_name = blend_action.hecl_events[blend_action.hecl_active_event].name
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marker.select = True
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if marker.name == 'hecl_' + str(blend_action.hecl_index) + '_' + str(blend_action.hecl_active_event) + '_' + event_name:
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else:
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marker.select = True
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marker.select = False
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else:
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marker.select = False
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# Registration
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# Registration
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def register():
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def register():
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@ -423,7 +421,7 @@ def register():
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bpy.utils.register_class(hecl_actor_subaction_event_move_down)
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bpy.utils.register_class(hecl_actor_subaction_event_move_down)
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bpy.utils.register_class(hecl_actor_subaction_event_move_up)
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bpy.utils.register_class(hecl_actor_subaction_event_move_up)
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bpy.types.Action.hecl_events = bpy.props.CollectionProperty(name="HECL action event",
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bpy.types.Action.hecl_events = bpy.props.CollectionProperty(name="HECL action event",
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type=hecl_actor_event)
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type=hecl_actor_event)
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bpy.types.Action.hecl_active_event = bpy.props.IntProperty(name="HECL active action event",
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bpy.types.Action.hecl_active_event = bpy.props.IntProperty(name="HECL active action event",
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default=0,
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default=0,
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update=active_event_update)
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update=active_event_update)
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@ -1,4 +1,4 @@
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from . import SACTSubtype, SACTAction, SACTEvent, ANIM
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from . import SACTSubtype, SACTAction, ANIM
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from .. import hmdl
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from .. import hmdl
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import bpy
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import bpy
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@ -25,8 +25,8 @@ class SACTData(bpy.types.PropertyGroup):
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show_actions =\
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show_actions =\
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bpy.props.BoolProperty()
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bpy.props.BoolProperty()
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show_events =\
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#show_events =\
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bpy.props.BoolProperty()
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#bpy.props.BoolProperty()
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# A Routine to resolve HECL DAG-relative paths while ensuring database path-constraints
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# A Routine to resolve HECL DAG-relative paths while ensuring database path-constraints
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def resolve_local_path(blend_path, rel_path):
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def resolve_local_path(blend_path, rel_path):
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@ -235,20 +235,29 @@ def cook(writebuffunc, platform, endianchar):
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def draw(layout, context):
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def draw(layout, context):
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SACTSubtype.draw(layout.box(), context)
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SACTSubtype.draw(layout.box(), context)
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SACTAction.draw(layout.box(), context)
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SACTAction.draw(layout.box(), context)
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SACTEvent.draw(layout.box(), context)
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#SACTEvent.draw(layout.box(), context)
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# Time-remap option update
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def time_remap_update(self, context):
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if context.scene.hecl_type == 'ACTOR':
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SACTAction.active_action_update(self, context)
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# Registration
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# Registration
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def register():
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def register():
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SACTSubtype.register()
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SACTSubtype.register()
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SACTEvent.register()
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#SACTEvent.register()
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SACTAction.register()
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SACTAction.register()
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bpy.utils.register_class(SACTData)
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bpy.utils.register_class(SACTData)
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bpy.types.Scene.hecl_sact_data = bpy.props.PointerProperty(type=SACTData)
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bpy.types.Scene.hecl_sact_data = bpy.props.PointerProperty(type=SACTData)
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bpy.types.Action.hecl_fps = bpy.props.IntProperty(name='HECL Acion FPS', default=30)
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bpy.types.Action.hecl_fps = bpy.props.IntProperty(name='HECL Acion FPS', default=30)
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bpy.types.Scene.hecl_auto_remap = bpy.props.BoolProperty(name="Auto Remap",
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description="Enables automatic 60-fps time-remapping for playback-validation purposes",
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default=True, update=time_remap_update)
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def unregister():
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def unregister():
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bpy.utils.unregister_class(SACTData)
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bpy.utils.unregister_class(SACTData)
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SACTSubtype.unregister()
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SACTSubtype.unregister()
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SACTAction.unregister()
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SACTAction.unregister()
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SACTEvent.unregister()
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#SACTEvent.unregister()
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@ -1 +1 @@
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Subproject commit d0577ae3040aa19861009b95bf28ea05f12b8c53
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Subproject commit 5b38596595a0b457ce617b36e1c7fa23620303fc
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