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More conservative resource use in Table
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@@ -9,29 +9,7 @@ namespace Specter
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ScrollView::ScrollView(ViewResources& res, View& parentView, Style style)
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: View(res, parentView), m_style(style), m_sideButtonBind(*this, rootView().viewManager())
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{
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m_vertsBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SolidShaderVert), 4);
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if (!res.m_viewRes.m_texVtxFmt)
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{
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boo::VertexElementDescriptor vdescs[] =
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{
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{m_vertsBuf, nullptr, boo::VertexSemantic::Position4},
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{m_vertsBuf, nullptr, boo::VertexSemantic::Color}
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};
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m_vtxFmt = res.m_factory->newVertexFormat(2, vdescs);
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boo::IGraphicsBuffer* bufs[] = {m_viewVertBlockBuf};
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m_shaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader,
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m_vtxFmt, m_vertsBuf, nullptr,
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nullptr, 1, bufs, 0, nullptr);
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}
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else
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{
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boo::IGraphicsBuffer* bufs[] = {m_viewVertBlockBuf};
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m_shaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader,
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res.m_viewRes.m_texVtxFmt,
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m_vertsBuf, nullptr,
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nullptr, 1, bufs, 0, nullptr);
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}
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m_vertsBinding.initSolid(res, 4, m_viewVertBlockBuf);
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commitResources(res);
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if (style == Style::SideButtons)
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@@ -271,7 +249,7 @@ void ScrollView::resized(const boo::SWindowRect& root, const boo::SWindowRect& s
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const Zeus::CColor& color = rootView().themeData().scrollIndicator();
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for (int i=0 ; i<4 ; ++i)
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m_verts[i].m_color = color;
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m_vertsBuf->load(m_verts, sizeof(m_verts));
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m_vertsBinding.load(m_verts, sizeof(m_verts));
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}
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}
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else if (m_style == Style::SideButtons && m_drawSideButtons)
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@@ -297,7 +275,7 @@ void ScrollView::draw(boo::IGraphicsCommandQueue* gfxQ)
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if (m_style == Style::ThinIndicator && m_drawInd)
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{
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gfxQ->setShaderDataBinding(m_shaderBinding);
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gfxQ->setShaderDataBinding(m_vertsBinding);
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gfxQ->setDrawPrimitive(boo::Primitive::TriStrips);
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gfxQ->draw(0, 4);
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}
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