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https://github.com/AxioDL/metaforce.git
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More conservative resource use in Table
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@@ -286,36 +286,10 @@ void View::Resources::init(boo::MetalDataFactory* factory, const ThemeData& them
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void View::buildResources(ViewResources& res)
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{
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m_bgVertBuf =
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res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex,
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sizeof(SolidShaderVert), 4);
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m_viewVertBlockBuf =
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res.m_factory->newDynamicBuffer(boo::BufferUse::Uniform,
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sizeof(ViewBlock), 1);
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if (!res.m_viewRes.m_solidVtxFmt)
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{
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boo::VertexElementDescriptor vdescs[] =
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{
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{m_bgVertBuf, nullptr, boo::VertexSemantic::Position4},
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{m_bgVertBuf, nullptr, boo::VertexSemantic::Color}
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};
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m_bgVtxFmt = res.m_factory->newVertexFormat(2, vdescs);
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m_bgShaderBinding =
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res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader, m_bgVtxFmt,
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m_bgVertBuf, nullptr, nullptr, 1,
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(boo::IGraphicsBuffer**)&m_viewVertBlockBuf,
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0, nullptr);
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}
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else
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{
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m_bgShaderBinding =
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res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader, res.m_viewRes.m_solidVtxFmt,
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m_bgVertBuf, nullptr, nullptr, 1,
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(boo::IGraphicsBuffer**)&m_viewVertBlockBuf,
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0, nullptr);
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}
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m_bgVertsBinding.initSolid(res, 4, m_viewVertBlockBuf);
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}
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View::View(ViewResources& res)
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@@ -346,12 +320,12 @@ void View::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
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m_bgRect[2].m_pos.assign(sub.size[0], sub.size[1], 0.f);
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m_bgRect[3].m_pos.assign(sub.size[0], 0.f, 0.f);
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m_viewVertBlockBuf->load(&m_viewVertBlock, sizeof(ViewBlock));
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m_bgVertBuf->load(m_bgRect, sizeof(SolidShaderVert) * 4);
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m_bgVertsBinding.load(m_bgRect, sizeof(m_bgRect));
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}
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void View::draw(boo::IGraphicsCommandQueue* gfxQ)
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{
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gfxQ->setShaderDataBinding(m_bgShaderBinding);
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gfxQ->setShaderDataBinding(m_bgVertsBinding);
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gfxQ->setDrawPrimitive(boo::Primitive::TriStrips);
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gfxQ->draw(0, 4);
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}
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@@ -362,5 +336,62 @@ void View::commitResources(ViewResources& res)
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Log.report(LogVisor::FatalError, "multiple resource commits not allowed");
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m_gfxData = res.m_factory->commit();
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}
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void View::VertexBufferBinding::initSolid(ViewResources& res, size_t count, boo::IGraphicsBuffer* viewBlockBuf)
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{
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m_vertsBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SolidShaderVert), count);
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if (!res.m_viewRes.m_solidVtxFmt)
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{
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boo::VertexElementDescriptor vdescs[] =
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{
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{m_vertsBuf, nullptr, boo::VertexSemantic::Position4},
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{m_vertsBuf, nullptr, boo::VertexSemantic::Color}
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};
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m_vtxFmt = res.m_factory->newVertexFormat(2, vdescs);
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boo::IGraphicsBuffer* bufs[] = {viewBlockBuf};
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m_shaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader,
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m_vtxFmt, m_vertsBuf, nullptr,
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nullptr, 1, bufs, 0, nullptr);
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}
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else
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{
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boo::IGraphicsBuffer* bufs[] = {viewBlockBuf};
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m_shaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader,
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res.m_viewRes.m_solidVtxFmt,
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m_vertsBuf, nullptr,
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nullptr, 1, bufs, 0, nullptr);
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}
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}
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void View::VertexBufferBinding::initTex(ViewResources& res, size_t count, boo::IGraphicsBuffer* viewBlockBuf, boo::ITexture* texture)
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{
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m_vertsBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(TexShaderVert), count);
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if (!res.m_viewRes.m_texVtxFmt)
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{
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boo::VertexElementDescriptor vdescs[] =
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{
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{m_vertsBuf, nullptr, boo::VertexSemantic::Position4},
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{m_vertsBuf, nullptr, boo::VertexSemantic::UV4}
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};
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m_vtxFmt = res.m_factory->newVertexFormat(2, vdescs);
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boo::IGraphicsBuffer* bufs[] = {viewBlockBuf};
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boo::ITexture* tex[] = {texture};
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m_shaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_texShader,
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m_vtxFmt, m_vertsBuf, nullptr,
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nullptr, 1, bufs, 1, tex);
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}
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else
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{
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boo::IGraphicsBuffer* bufs[] = {viewBlockBuf};
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boo::ITexture* tex[] = {texture};
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m_shaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_texShader,
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res.m_viewRes.m_texVtxFmt,
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m_vertsBuf, nullptr,
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nullptr, 1, bufs, 1, tex);
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}
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}
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}
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