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MSVC & zeus fixes; update hecl-gui
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@@ -5,12 +5,13 @@
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#include <unordered_map>
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#include <vector>
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#include "DNACommon/CMDL.hpp"
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#include "DNAMP1/CMDLMaterials.hpp"
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#include "DataSpec/DNACommon/CMDL.hpp"
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#include "DataSpec/DNAMP1/CMDLMaterials.hpp"
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#include "Runtime/CFactoryMgr.hpp"
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#include "Runtime/CToken.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Shaders/CModelShaders.hpp"
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#include "Runtime/Graphics/CTexture.hpp"
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#include "Runtime/Graphics/Shaders/CModelShaders.hpp"
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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#include <hecl/HMDLMeta.hpp>
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@@ -22,7 +23,6 @@ class CLight;
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class CModel;
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class CPoseAsTransforms;
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class CSkinRules;
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class CTexture;
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class IObjectStore;
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struct CModelFlags {
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@@ -1,5 +1,6 @@
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#include "Runtime/Graphics/Shaders/CTextSupportShader.hpp"
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#include "Runtime/GuiSys/CFontImageDef.hpp"
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#include "Runtime/GuiSys/CRasterFont.hpp"
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#include <hecl/Pipeline.hpp>
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