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MSVC & zeus fixes; update hecl-gui

This commit is contained in:
2020-04-19 21:09:30 -04:00
parent ec5d680be0
commit 24acb585f8
24 changed files with 46 additions and 41 deletions

View File

@@ -8,6 +8,7 @@
#include "Runtime/IOStreams.hpp"
#include "Runtime/IObj.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Graphics/CModel.hpp"
namespace urde {
class CColorElement;
@@ -16,7 +17,6 @@ class CEmitterElement;
class CGenDescription;
class CIntElement;
class CModVectorElement;
class CModel;
class CRealElement;
class CSimplePool;
class CSwooshDescription;
@@ -100,3 +100,9 @@ CFactoryFnReturn FParticleFactory(const SObjectTag& tag, CInputStream& in, const
CObjectReference* selfRef);
} // namespace urde
// FIXME hacky workaround for MSVC; these need to be complete types
// but introduce circular dependencies if included at the start
#include "Runtime/Particle/CGenDescription.hpp"
#include "Runtime/Particle/CSwooshDescription.hpp"
#include "Runtime/Particle/CElectricDescription.hpp"