mirror of https://github.com/AxioDL/metaforce.git
More CGraphics support functions
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@ -4,10 +4,19 @@
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namespace pshag
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{
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CGraphics::CProjectionState CGraphics::g_Proj;
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u32 CGraphics::g_NumLightsActive = 0;
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ERglLight CGraphics::g_LightActive = ERglLight::None;
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ERglLight CGraphics::g_LightsWereOn = ERglLight::None;
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Zeus::CTransform CGraphics::g_GXModelView;
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Zeus::CTransform CGraphics::g_GXModelMatrix;
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Zeus::CTransform CGraphics::g_ViewMatrix;
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Zeus::CVector3f CGraphics::g_ViewPoint;
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Zeus::CTransform CGraphics::g_GXViewPointMatrix;
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Zeus::CTransform CGraphics::g_CameraMatrix;
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Zeus::CVector2i CGraphics::g_ViewportResolution;
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Zeus::CVector2i CGraphics::g_ViewportResolutionHalf;
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bool CGraphics::g_IsGXModelMatrixIdentity;
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void CGraphics::DisableAllLights()
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{
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@ -34,7 +43,7 @@ void CGraphics::SetLightState(ERglLight lightState)
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g_NumLightsActive = Zeus::Math::PopCount(lightState);
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}
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void CGraphics::SetDepthWriteMode(bool, ERglEnum, bool)
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void CGraphics::SetDepthWriteMode(bool test, ERglEnum comp, bool write)
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{
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}
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@ -51,8 +60,144 @@ void CGraphics::SetAlphaCompare(ERglAlphaFunc comp0, u8 ref0, ERglAlphaOp op, ER
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{
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}
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void CGraphics::SetViewPointMatrix(const Zeus::CTransform& xf)
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{
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g_ViewMatrix = xf;
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g_ViewPoint = xf.m_origin;
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g_GXViewPointMatrix.m_basis = g_ViewMatrix.m_basis.transposed();
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g_GXViewPointMatrix.m_origin = -g_ViewPoint;
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SetViewMatrix();
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}
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void CGraphics::SetViewMatrix()
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{
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g_CameraMatrix = g_GXViewPointMatrix * Zeus::CTransform::Translate(-g_ViewPoint);
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if (g_IsGXModelMatrixIdentity)
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g_GXModelView = g_CameraMatrix;
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else
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g_GXModelView = g_CameraMatrix * g_GXModelMatrix;
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/* Load position matrix */
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/* Inverse-transpose */
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/* Load normal matrix */
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}
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void CGraphics::SetModelMatrix(const Zeus::CTransform& xf)
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{
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g_IsGXModelMatrixIdentity = false;
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g_GXModelMatrix = xf;
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SetViewMatrix();
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}
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Zeus::CMatrix4f CGraphics::GetPerspectiveProjectionMatrix()
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{
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float rml = g_Proj.x8_right - g_Proj.x4_left;
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float rpl = g_Proj.x8_right + g_Proj.x4_left;
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float tmb = g_Proj.xc_top - g_Proj.x10_bottom;
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float tpb = g_Proj.xc_top + g_Proj.x10_bottom;
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float fmn = g_Proj.x18_far - g_Proj.x14_near;
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float fpn = g_Proj.x18_far + g_Proj.x14_near;
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return Zeus::CMatrix4f(2.f * g_Proj.x14_near / rml, 0.f, rpl / rml, 0.f,
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0.f, 2.f * g_Proj.x14_near / tmb, tpb / tmb, 0.f,
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0.f, 0.f, -fpn / fmn, -2.f * g_Proj.x18_far * g_Proj.x14_near / fmn,
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0.f, 0.f, -1.f, 0.f);
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}
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const CGraphics::CProjectionState& CGraphics::GetProjectionState()
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{
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return g_Proj;
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}
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void CGraphics::SetProjectionState(const CGraphics::CProjectionState& proj)
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{
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g_Proj = proj;
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FlushProjection();
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}
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void CGraphics::SetPerspective(float fovy, float aspect, float near, float far)
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{
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float tfov = tanf(fovy * 0.5f * M_PI / 180.f);
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g_Proj.x0_persp = true;
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g_Proj.x14_near = near;
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g_Proj.x18_far = far;
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g_Proj.xc_top = near * tfov;
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g_Proj.x10_bottom = -g_Proj.xc_top;
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g_Proj.x8_right = aspect * near * tfov;
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g_Proj.x4_left = -g_Proj.x8_right;
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}
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void CGraphics::FlushProjection()
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{
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if (g_Proj.x0_persp)
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{
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// Convert and load persp
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}
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else
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{
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// Convert and load ortho
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}
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}
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Zeus::CVector2i CGraphics::ProjectPoint(const Zeus::CVector3f& point)
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{
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Zeus::CVector3f projPt = GetPerspectiveProjectionMatrix().multiplyOneOverW(point);
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return {int(projPt.x * g_ViewportResolutionHalf.x) + g_ViewportResolutionHalf.x,
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int(projPt.y * g_ViewportResolutionHalf.y) + g_ViewportResolutionHalf.y};
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}
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SClipScreenRect CGraphics::ClipScreenRectFromMS(const Zeus::CVector3f& pos,
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const Zeus::CVector3f& extent,
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ETexelFormat fmt)
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{
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Zeus::CVector3f xfExt = (g_GXModelMatrix * extent) - g_ViewMatrix.m_origin;
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xfExt = g_ViewMatrix.transposeRotate(xfExt);
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Zeus::CVector3f xfPos = (g_GXModelMatrix * pos) - g_ViewMatrix.m_origin;
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xfPos = g_ViewMatrix.transposeRotate(xfPos);
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return ClipScreenRectFromVS(xfPos, xfExt, fmt);
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}
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SClipScreenRect CGraphics::ClipScreenRectFromVS(const Zeus::CVector3f& pos,
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const Zeus::CVector3f& extent,
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ETexelFormat fmt)
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{
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if (pos.x == 0.f && pos.y == 0.f && pos.z == 0.f)
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return {};
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if (extent.x == 0.f && extent.y == 0.f && extent.z == 0.f)
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return {};
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if (pos.y < GetProjectionState().x14_near || extent.y < GetProjectionState().x14_near)
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return {};
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if (pos.y > GetProjectionState().x18_far || extent.y > GetProjectionState().x18_far)
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return {};
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Zeus::CVector2i pt1 = ProjectPoint(pos);
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Zeus::CVector2i pt2 = ProjectPoint(extent);
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int minX = std::min(pt2.x, pt1.x);
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int minX2 = minX & 0xfffffffe;
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int minY = std::min(pt2.y, pt1.y);
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int minY2 = minY & 0xfffffffe;
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if (minX2 >= g_ViewportResolution.x)
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return {};
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int minX3 = (abs(pt1.x - pt2.x) + 2 + minX) & 0xfffffffe;
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if (minX3 <= 0 /* ViewportX origin */)
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return {};
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int outX = std::max(minX2, 0 /* ViewportX origin */);
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if (minY2 >= g_ViewportResolution.y)
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return {};
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int minY3 = (abs(pt1.y - pt2.y) + 2 + minY) & 0xfffffffe;
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if (minY3 <= 0 /* ViewportY origin */)
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return {};
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int outY = std::max(minY2, 0 /* ViewportY origin */);
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}
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}
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@ -3,6 +3,7 @@
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#include "RetroTypes.hpp"
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#include "CTransform.hpp"
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#include "CVector2i.hpp"
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namespace pshag
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{
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@ -101,21 +102,68 @@ enum class ERglAlphaOp
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XNor = 3
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};
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struct SClipScreenRect
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{
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bool x0_valid;
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u32 x4_left;
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u32 x8_top;
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u32 xc_width;
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u32 x10_height;
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u32 x14_dstWidth;
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float x18_uvXMin;
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float x1c_uvXMax;
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float x20_uvYMin;
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float x24_uvYMax;
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};
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enum class ETexelFormat
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{
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};
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class CGraphics
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{
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public:
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struct CProjectionState
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{
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bool x0_persp;
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float x4_left;
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float x8_right;
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float xc_top;
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float x10_bottom;
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float x14_near;
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float x18_far;
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};
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static CProjectionState g_Proj;
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static u32 g_NumLightsActive;
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static ERglLight g_LightActive;
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static ERglLight g_LightsWereOn;
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static Zeus::CTransform g_GXModelView;
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static Zeus::CTransform g_GXModelMatrix;
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static Zeus::CTransform g_ViewMatrix;
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static Zeus::CVector3f g_ViewPoint;
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static Zeus::CTransform g_GXViewPointMatrix;
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static Zeus::CTransform g_CameraMatrix;
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static Zeus::CVector2i g_ViewportResolution;
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static Zeus::CVector2i g_ViewportResolutionHalf;
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static bool g_IsGXModelMatrixIdentity;
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static void DisableAllLights();
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static void EnableLight(ERglLight light);
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static void SetLightState(ERglLight lightState);
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static void SetDepthWriteMode(bool, ERglEnum, bool);
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static void SetDepthWriteMode(bool test, ERglEnum comp, bool write);
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static void SetBlendMode(ERglBlendMode, ERglBlendFactor, ERglBlendFactor, ERglLogicOp);
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static void SetCullMode(ERglCullMode);
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static void SetAlphaCompare(ERglAlphaFunc comp0, u8 ref0, ERglAlphaOp op, ERglAlphaFunc comp1, u8 ref1);
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static void SetViewPointMatrix(const Zeus::CTransform& xf);
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static void SetViewMatrix();
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static void SetModelMatrix(const Zeus::CTransform& xf);
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static Zeus::CMatrix4f GetPerspectiveProjectionMatrix();
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static const CProjectionState& GetProjectionState();
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static void SetProjectionState(const CProjectionState&);
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static void SetPerspective(float, float, float, float);
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static void FlushProjection();
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static Zeus::CVector2i ProjectPoint(const Zeus::CVector3f& point);
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static SClipScreenRect ClipScreenRectFromMS(const Zeus::CVector3f& pos, const Zeus::CVector3f& extent, ETexelFormat);
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static SClipScreenRect ClipScreenRectFromVS(const Zeus::CVector3f& pos, const Zeus::CVector3f& extent, ETexelFormat);
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};
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}
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#include "CCollisionResponseData.hpp"
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#include "CSimplePool.hpp"
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namespace pshag
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{
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@ -5,6 +5,8 @@
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#include "CParticleElectric.hpp"
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#include "CModel.hpp"
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#define MAX_GLOBAL_PARTICLES 2560
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namespace pshag
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{
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static LogVisor::LogModule Log("Retro::CElementGen");
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@ -16,8 +18,8 @@ int CElementGen::g_ParticleSystemAliveCount;
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s32 CElementGen::g_FreeIndex;
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bool CElementGen::g_StaticListInitialized = false;
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bool CElementGen::g_MoveRedToAlphaBuffer = false;
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static rstl::reserved_vector<CElementGen::CParticle, 2560> g_StaticParticleList;
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static rstl::reserved_vector<u16, 2560> g_StaticFreeList;
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static rstl::reserved_vector<CElementGen::CParticle, MAX_GLOBAL_PARTICLES> g_StaticParticleList;
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static rstl::reserved_vector<u16, MAX_GLOBAL_PARTICLES> g_StaticFreeList;
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void CElementGen::Initialize()
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{
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if (g_StaticListInitialized)
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g_ParticleSystemAliveCount = 0;
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g_StaticParticleList.clear();
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g_StaticParticleList.insert(g_StaticParticleList.end(), 2560, CParticle());
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g_StaticParticleList.insert(g_StaticParticleList.end(), MAX_GLOBAL_PARTICLES, CParticle());
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g_StaticFreeList.clear();
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int c=0;
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for (int i=0 ; i<512 ; ++i)
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{
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g_StaticFreeList.push_back(c++);
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g_StaticFreeList.push_back(c++);
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g_StaticFreeList.push_back(c++);
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g_StaticFreeList.push_back(c++);
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g_StaticFreeList.push_back(c++);
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}
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for (int i=0 ; i<MAX_GLOBAL_PARTICLES ; ++i)
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g_StaticFreeList.push_back(i);
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g_FreeIndex = 2559;
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Log.report(LogVisor::Info, "size %d (%d each part).", (56 + 2) * 2560, 56);
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g_FreeIndex = MAX_GLOBAL_PARTICLES - 1;
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Log.report(LogVisor::Info, "size %d (%d each part).",
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(sizeof(CParticle) + sizeof(u16)) * MAX_GLOBAL_PARTICLES, 56);
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g_StaticListInitialized = true;
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}
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@ -1177,11 +1173,12 @@ void CElementGen::RenderParticles()
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}
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}
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Zeus::CTransform xf(CGraphics::g_ViewMatrix);
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Zeus::CTransform xf2 = xf.inverse() * x1d8_globalOrientation;
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Zeus::CTransform systemViewPointMatrix(CGraphics::g_ViewMatrix);
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systemViewPointMatrix.m_origin.zeroOut();
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Zeus::CTransform systemCameraMatrix = systemViewPointMatrix.inverse() * x1d8_globalOrientation;
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systemViewPointMatrix = ((Zeus::CTransform::Translate(x88_globalTranslation) * xac_globalScaleTransform) * systemViewPointMatrix) * x118_localScaleTransform;
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CGraphics::SetModelMatrix(systemViewPointMatrix);
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xf = ((Zeus::CTransform::Translate(x88_globalTranslation) * xac_globalScaleTransform) * xf) * x118_localScaleTransform;
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CGraphics::SetModelMatrix(xf);
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CGraphics::SetAlphaCompare(ERglAlphaFunc::Always, 0, ERglAlphaOp::And, ERglAlphaFunc::Always, 0);
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SUVElementSet uvs = {0.f, 0.f, 1.f, 1.f};
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@ -1219,7 +1216,7 @@ void CElementGen::RenderParticles()
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for (CParticleListItem& item : x2c_particleLists)
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{
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CParticle& particle = g_StaticParticleList[item.x0_partIdx];
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item.x4_viewPoint = xf2 * ((particle.x4_pos - particle.x10_prevPos) * x60_timeDeltaScale + particle.x10_prevPos);
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item.x4_viewPoint = systemCameraMatrix * ((particle.x4_pos - particle.x10_prevPos) * x60_timeDeltaScale + particle.x10_prevPos);
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}
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std::sort(x2c_particleLists.begin(), x2c_particleLists.end(),
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@ -1302,7 +1299,7 @@ void CElementGen::RenderParticles()
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if (desc->x44_28_SORT)
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viewPoint = item.x4_viewPoint;
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else
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viewPoint = xf2 * ((particle.x4_pos - particle.x10_prevPos) * x60_timeDeltaScale + particle.x10_prevPos);
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viewPoint = systemCameraMatrix * ((particle.x4_pos - particle.x10_prevPos) * x60_timeDeltaScale + particle.x10_prevPos);
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if (!constTexr)
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{
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@ -1390,7 +1387,7 @@ void CElementGen::RenderParticles()
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for (int i=0 ; i<mbspVal ; ++i)
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{
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vec += mbspVec;
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Zeus::CVector3f vec2 = xf2 * vec;
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Zeus::CVector3f vec2 = systemCameraMatrix * vec;
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/* Draw: */
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/* Pos: {vec2.x + size, vec2.y, vec2.z + size} Color: particle.color UV0: {uv[2], uv[3]} */
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/* Pos: {vec2.x - size, vec2.y, vec2.z + size} Color: particle.color UV0: {uv[0], uv[3]} */
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@ -1407,7 +1404,7 @@ void CElementGen::RenderParticles()
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for (int i=0 ; i<mbspVal ; ++i)
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{
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vec += mbspVec;
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Zeus::CVector3f vec2 = xf2 * vec;
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Zeus::CVector3f vec2 = systemCameraMatrix * vec;
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/* Draw:
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vec2.x + sinT + cosT;
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vec2.y;
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@ -1440,6 +1437,44 @@ void CElementGen::RenderParticlesIndirectTexture()
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{
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CGenDescription* desc = x1c_genDesc.GetObj();
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Zeus::CTransform systemViewPointMatrix(CGraphics::g_ViewMatrix);
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systemViewPointMatrix.m_origin.zeroOut();
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Zeus::CTransform systemCameraMatrix = systemViewPointMatrix.inverse() * x1d8_globalOrientation;
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systemViewPointMatrix = ((Zeus::CTransform::Translate(x88_globalTranslation) * xac_globalScaleTransform) * systemViewPointMatrix) * x118_localScaleTransform;
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CGraphics::SetModelMatrix(systemViewPointMatrix);
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CGraphics::SetAlphaCompare(ERglAlphaFunc::Always, 0, ERglAlphaOp::And, ERglAlphaFunc::Always, 0);
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if (x224_26_AAPH)
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{
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CGraphics::SetDepthWriteMode(true, ERglEnum::LEqual, true);
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CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::SrcAlpha, ERglBlendFactor::One, ERglLogicOp::Clear);
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}
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else
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{
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CGraphics::SetDepthWriteMode(true, ERglEnum::LEqual, x224_27_ZBUF);
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CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::SrcAlpha, ERglBlendFactor::InvSrcAlpha, ERglLogicOp::Clear);
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}
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CUVElement* texr = desc->x54_TEXR.get();
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CParticle& firstParticle = g_StaticParticleList[x2c_particleLists[0].x0_partIdx];
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int partFrame = x50_curFrame - firstParticle.x28_startFrame;
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CTexture* cachedTex = texr->GetValueTexture(partFrame).GetObj();
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cachedTex->Load(0, CTexture::EClampMode::One);
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SUVElementSet uvs = {0.f, 0.f, 1.f, 1.f};
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bool constTexr = texr->HasConstantTexture();
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texr->GetValueUV(partFrame, uvs);
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bool constUVs = texr->HasConstantUV();
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CUVElement* tind = desc->x58_TIND.get();
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CTexture* cachedIndTex = tind->GetValueTexture(partFrame).GetObj();
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cachedIndTex->Load(2, CTexture::EClampMode::One);
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SUVElementSet uvsInd = {0.f, 0.f, 1.f, 1.f};
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bool constIndTexr = tind->HasConstantTexture();
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||||
bool constIndUVs = tind->HasConstantUV();
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||||
tind->GetValueUV(partFrame, uvsInd);
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}
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||||
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||||
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@ -1 +1 @@
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|||
Subproject commit a8d0a73f5fff9d6d49d921507451bf55ba368a2a
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||||
Subproject commit 524f9e05c3937d68a9f8949ab1c0e84ac003499e
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Loading…
Reference in New Issue