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Runtime: Remove unnecessary smart pointer .get() calls

Same behavior, less code to read.
This commit is contained in:
Lioncash
2020-03-27 20:50:42 -04:00
parent 194cdf145f
commit 2558da714e
2 changed files with 3 additions and 3 deletions

View File

@@ -191,7 +191,7 @@ void CScriptSpecialFunction::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId
}
case ESpecialFunction::MissileStation: {
if (msg == EScriptObjectMessage::Action) {
CPlayerState& pState = *mgr.GetPlayerState().get();
CPlayerState& pState = *mgr.GetPlayerState();
pState.ResetAndIncrPickUp(CPlayerState::EItemType::Missiles,
pState.GetItemCapacity(CPlayerState::EItemType::Missiles));
}
@@ -199,7 +199,7 @@ void CScriptSpecialFunction::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId
}
case ESpecialFunction::PowerBombStation: {
if (msg == EScriptObjectMessage::Action) {
CPlayerState& pState = *mgr.GetPlayerState().get();
CPlayerState& pState = *mgr.GetPlayerState();
pState.ResetAndIncrPickUp(CPlayerState::EItemType::PowerBombs,
pState.GetItemCapacity(CPlayerState::EItemType::PowerBombs));
}