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Inspect window filter & Patterned body state info
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@@ -1,5 +1,7 @@
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#pragma once
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#include <string_view>
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namespace metaforce {
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namespace pas {
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enum class ELocomotionType {
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@@ -52,6 +54,8 @@ enum class EAnimationState {
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AdditiveReaction = 24
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};
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std::string_view AnimationStateToStr(EAnimationState state);
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enum class EHurledState {
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Invalid = -1,
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KnockIntoAir,
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