Functioning XRay blur filter

This commit is contained in:
Jack Andersen 2016-08-19 18:22:13 -10:00
parent 9ca7f9c9e4
commit 25d808e2b9
37 changed files with 1042 additions and 100 deletions

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@ -37,4 +37,5 @@ add_library(DNACommon
Tweaks/ITweakPlayerControl.hpp
Tweaks/ITweakPlayerGun.hpp
Tweaks/ITweakGunRes.hpp
Tweaks/ITweakPlayerRes.hpp)
Tweaks/ITweakPlayerRes.hpp
Tweaks/ITweakGui.hpp)

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@ -0,0 +1,19 @@
#ifndef __DNACOMMON_ITWEAKGUI_HPP__
#define __DNACOMMON_ITWEAKGUI_HPP__
#include "../DNACommon.hpp"
#include "zeus/CVector2f.hpp"
namespace DataSpec
{
struct ITweakGui : BigYAML
{
virtual float GetScanSpeed(int idx) const=0;
virtual float GetXrayBlurScaleLinear() const=0;
virtual float GetXrayBlurScaleQuadratic() const=0;
};
}
#endif // __DNACOMMON_ITWEAKGUI_HPP__

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@ -22,7 +22,8 @@ make_dnalist(liblist
Tweaks/CTweakPlayerControl
Tweaks/CTweakPlayerGun
Tweaks/CTweakGunRes
Tweaks/CTweakPlayerRes)
Tweaks/CTweakPlayerRes
Tweaks/CTweakGui)
add_library(DNAMP1
DNAMP1.hpp DNAMP1.cpp

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@ -0,0 +1,235 @@
#ifndef _DNAMP1_CTWEAKGAME_HPP_
#define _DNAMP1_CTWEAKGAME_HPP_
#include "../../DNACommon/Tweaks/ITweakGui.hpp"
namespace DataSpec
{
namespace DNAMP1
{
struct CTweakGui : ITweakGui
{
DECL_YAML
Value<bool> x4_;
Value<float> x8_;
Value<float> xc_;
Value<float> x10_;
Value<float> x14_;
Value<float> x18_;
Value<float> x1c_;
Value<float> x20_;
Value<float> x24_;
Value<float> x28_;
Value<atUint32> x2c_ = 0;
Value<float> x30_;
Value<float> x34_;
Value<float> x38_;
Value<float> x3c_;
Value<bool> x40_;
Value<float> x44_;
Value<float> x48_;
Value<float> x4c_;
Value<float> x50_;
Value<float> x54_;
Value<float> x58_;
Value<float> x5c_;
Value<float> x60_;
Value<atVec3f> x64_;
Value<atVec3f> x70_;
Value<float> x7c_;
Value<float> x80_;
Value<float> x84_;
Value<float> x88_;
Value<float> x8c_;
Value<float> x90_;
Value<float> x94_;
Value<float> x98_;
Value<float> x9c_;
Value<float> xa0_;
Value<float> xa4_;
Value<atUint32> xa8_;
Value<atUint32> xac_;
Value<atUint32> xb0_;
Value<float> xb4_;
Value<float> xb8_;
Value<float> xbc_;
Value<float> xc0_;
Value<float> xc4_;
Value<float> xc8_;
Value<float> xcc_;
Value<float> xd0_;
Value<atUint32> xd4_;
Value<float> xd8_;
Value<float> xdc_;
Value<float> xe0_;
Value<float> xe4_;
Value<float> xe8_;
Value<float> xec_;
Value<float> xf0_;
Value<float> xf4_;
Value<atUint32> xf8_;
Value<atUint32> xfc_;
Value<atUint32> x100_;
Value<atUint32> x104_;
Value<atUint32> x108_;
Value<atUint32> x10c_;
Value<float> x110_;
Value<float> x114_;
Value<float> x118_;
Value<float> x11c_;
Value<float> x120_;
Value<float> x124_;
Value<float> x128_;
Value<float> x12c_;
Value<bool> x130_;
Value<float> x134_;
Value<float> x138_;
Value<atUint32> x13c_;
Value<atUint32> x140_;
Value<atUint32> x144_;
Value<atUint32> x148_;
Value<atUint32> x14c_;
String<-1> x150_;
String<-1> x160_;
String<-1> x170_;
String<-1> x180_;
String<-1> x190_;
Value<float> x1a0_;
Value<float> x1a4_;
Value<float> x1a8_;
Value<float> x1ac_;
Value<float> x1b0_;
Value<float> x1b4_;
Value<float> x1b8_;
Value<float> x1bc_;
Value<float> x1c0_;
Value<float> x1c4_;
Value<float> x1c8_;
Value<bool> x1cc_;
Value<bool> x1cd_;
Value<float> x1d0_;
Value<float> x1d4_;
Value<float> x1d8_;
Value<float> x1dc_;
Value<float> x1e0_;
Value<float> x1e4_;
Value<float> x1e8_;
Value<float> x1ec_;
Value<float> x1f0_;
Value<float> x1f4_;
Value<float> x1f8_;
Value<float> x1fc_;
atVec4f x200_;
float x204_xrayBlurScaleLinear = 0.0014f;
float x208_xrayBlurScaleQuadratic = 0.0000525f;
Value<float> x20c_;
Value<float> x210_;
Value<float> x214_;
Value<float> x218_;
Value<float> x21c_;
Value<float> x220_;
Value<float> x224_;
float x228_;
Value<float> x22c_;
Value<float> x230_;
Value<float> x234_;
Value<float> x238_;
Value<float> x23c_;
Value<float> x240_;
Value<float> x244_;
Value<float> x248_;
Value<float> x24c_;
Value<float> x250_;
Value<float> x254_;
Value<float> x258_;
Value<float> x25c_;
Value<float> x260_;
Value<float> x264_;
Value<float> x268_;
Value<float> x26c_;
Value<float> x270_;
Value<bool> x274_;
Value<bool> x275_ = true;
Value<float> x278_;
Value<atUint32> x27c_;
Value<float> x280_;
Value<float> x284_;
Value<atVec4f> x288_;
Value<float> x28c_;
Value<atVec4f> x290_;
Value<atVec4f> x294_;
Value<atVec4f> x298_;
Value<atVec4f> x29c_;
Value<atVec4f> x2a0_;
Value<atVec4f> x2a4_;
Value<atVec4f> x2a8_;
Value<atVec4f> x2ac_;
Value<atVec4f> x2b0_;
Value<atVec4f> x2b4_;
Value<float> x2b8_;
Value<float> x2bc_;
Value<float> x2c0_;
Value<atUint32> m_scanSpeedsCount;
Vector<float, DNA_COUNT(m_scanSpeedsCount)> x2c4_scanSpeeds;
String<-1> x2d0_;
String<-1> x2e0_;
String<-1> x2f0_;
Value<atVec4f> x300_;
Value<atVec4f> x304_;
Value<float> x308_;
Value<float> x30c_;
Value<float> x310_;
String<-1> x314_;
String<-1> x324_;
String<-1> x334_;
Value<atVec4f> x344_;
Value<atVec4f> x348_;
Value<atVec4f> x34c_;
Value<atVec4f> x350_;
Value<atVec4f> x354_;
Value<atVec4f> x358_;
Value<float> x35c_;
Value<float> x360_;
Value<float> x364_;
float GetXrayBlurScaleLinear() const { return x204_xrayBlurScaleLinear; }
float GetXrayBlurScaleQuadratic() const { return x208_xrayBlurScaleQuadratic; }
float GetScanSpeed(int idx) const
{
if (idx < 0 || idx >= x2c4_scanSpeeds.size())
return 0.f;
return x2c4_scanSpeeds[idx];
}
void FixupValues()
{
xd8_ = zeus::degToRad(xd8_);
xdc_ = zeus::degToRad(xdc_);
x200_.vec[0] = x1f4_ * 0.25f;
x200_.vec[1] = x1f8_ * 0.25f;
x200_.vec[2] = x1fc_ * 0.25f;
x200_.vec[3] = 1.f;
x210_ = zeus::degToRad(x210_);
x228_ = x220_ + x224_;
if (x27c_ == 1)
x27c_ = 2;
else if (x27c_ == 2)
x27c_ = 4;
else if (x27c_ == 3)
x27c_ = 5;
else
x27c_ = 0;
x84_ *= 2.0f;
}
};
}
}
#endif

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@ -24,12 +24,6 @@ using YAMLNode = athena::io::YAMLNode;
namespace urde
{
URDE_DECL_SPECIALIZE_SHADER(CThermalColdFilter)
URDE_DECL_SPECIALIZE_SHADER(CThermalHotFilter)
URDE_DECL_SPECIALIZE_SHADER(CSpaceWarpFilter)
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CColoredQuadFilter)
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CTexturedQuadFilter)
void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
{
#if 0
@ -49,18 +43,17 @@ void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
//m_modelTest = objStore.GetObj("gun_cmdl");
m_modelTest = objStore.GetObj("MP1/Shared/CMDL_B2B41738.blend");
//m_modelTest = objStore.GetObj("CMDL_GameCube");
m_modelTest.Lock();
//m_partGenDesc = objStore.GetObj({hecl::FOURCC('PART'), 0x972A5CD2});
//m_partGenDesc = objStore.GetObj("PowerCharge");
//m_partGenDesc.Lock();
//m_partGen.reset(new urde::CElementGen(m_partGenDesc,
// urde::CElementGen::EModelOrientationType::Normal,
// urde::CElementGen::EOptionalSystemFlags::None));
//m_partGen->SetGlobalScale({5.f, 5.f, 5.f});
m_lineRenderer.reset(new urde::CLineRenderer(urde::CLineRenderer::EPrimitiveMode::LineStrip, 4, nullptr, true));
m_particleView.reset(new ParticleView(*this, m_viewResources, *m_rootView));
TLockedToken<CTexture> xrayPalette = objStore.GetObj("TXTR_XRayPalette");
m_particleView.reset(new ParticleView(*this, m_viewResources, *m_rootView, xrayPalette));
//m_moviePlayer.reset(new CMoviePlayer("Video/SpecialEnding.thp", 1.f, false, true));
//m_moviePlayer->SetFrame({-1.0f, 1.0f, 0.f}, {-1.0f, -1.0f, 0.f}, {1.0f, -1.0f, 0.f}, {1.0f, 1.0f, 0.f});
@ -115,7 +108,7 @@ void ViewManager::ParticleView::draw(boo::IGraphicsCommandQueue *gfxQ)
float aspect = windowRect.size[0] / float(windowRect.size[1]);
CGraphics::SetPerspective(55.0, aspect, 0.1f, 1000.f);
CGraphics::SetFog(ERglFogMode::PerspExp, 7.f, 15.f, zeus::CColor::skRed);
//CGraphics::SetFog(ERglFogMode::PerspExp, 7.f, 15.f, zeus::CColor::skRed);
//CGraphics::SetFog(ERglFogMode::PerspExp, 10.f + std::sin(m_theta) * 5.f, 15.f + std::sin(m_theta) * 5.f, zeus::CColor::skRed);
zeus::CFrustum frustum;
frustum.updatePlanes(CGraphics::g_GXModelView, zeus::SProjPersp(55.0, aspect, 0.1f, 1000.f));
@ -131,7 +124,9 @@ void ViewManager::ParticleView::draw(boo::IGraphicsCommandQueue *gfxQ)
//g_Renderer->DoThermalBlendCold();
//flags.m_extendedShaderIdx = 2;
flags.m_extendedShaderIdx = 1;
m_widescreen.draw(zeus::CColor::skBlack, std::sin(m_theta * 3.f) / 2.f + 0.5f);
m_vm.m_modelTest->Draw(flags);
m_xrayBlur.draw(25.f);
//g_Renderer->DoThermalBlendHot();
//m_spaceWarpFilter.setStrength(std::sin(m_theta * 5.f) * 0.5f + 0.5f);
//m_spaceWarpFilter.draw(zeus::CVector2f{0.f, 0.f});
@ -404,11 +399,6 @@ void ViewManager::stop()
{
m_videoVoice.reset();
m_projManager.shutdown();
TShader<CThermalColdFilter>::Shutdown();
TShader<CThermalHotFilter>::Shutdown();
TShader<CSpaceWarpFilter>::Shutdown();
TMultiBlendShader<CColoredQuadFilter>::Shutdown();
TMultiBlendShader<CTexturedQuadFilter>::Shutdown();
CElementGen::Shutdown();
CMoviePlayer::Shutdown();
CLineRenderer::Shutdown();

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@ -12,6 +12,8 @@
#include "Runtime/Graphics/CModel.hpp"
#include "Runtime/Particle/CGenDescription.hpp"
#include "Runtime/Character/CAssetFactory.hpp"
#include "Runtime/Graphics/Shaders/CColoredQuadFilter.hpp"
#include "Runtime/Graphics/Shaders/CXRayBlurFilter.hpp"
namespace urde
{
@ -48,17 +50,20 @@ class ViewManager : public specter::IViewManager
{
ViewManager& m_vm;
CSpaceWarpFilter m_spaceWarpFilter;
CWideScreenFilter m_widescreen = { CCameraFilterPass::EFilterType::Blend };
CXRayBlurFilter m_xrayBlur;
CRandom16 m_random;
float m_theta = 0.f;
public:
ParticleView(ViewManager& vm, specter::ViewResources& res, specter::View& parent)
: View(res, parent), m_vm(vm), m_random(20) {}
ParticleView(ViewManager& vm, specter::ViewResources& res, specter::View& parent,
TLockedToken<CTexture>& xrayPalette)
: View(res, parent), m_vm(vm), m_xrayBlur(xrayPalette), m_random(20) {}
void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
void draw(boo::IGraphicsCommandQueue* gfxQ);
};
std::unique_ptr<ParticleView> m_particleView;
urde::TCachedToken<CModel> m_modelTest;
urde::TCachedToken<CGenDescription> m_partGenDesc;
urde::TLockedToken<CModel> m_modelTest;
urde::TLockedToken<CGenDescription> m_partGenDesc;
std::unique_ptr<CElementGen> m_partGen;
std::unique_ptr<CLineRenderer> m_lineRenderer;
std::unique_ptr<CMoviePlayer> m_moviePlayer;

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@ -308,8 +308,11 @@ class TLockedToken : public TCachedToken<T>
{
public:
TLockedToken() = default;
TLockedToken(const CToken& other) : TCachedToken<T>(other) {CToken::Lock();}
TLockedToken(CToken&& other) : TCachedToken<T>(std::move(other)) {CToken::Lock();}
TLockedToken(const TLockedToken& other) : TCachedToken<T>(other) { CToken::Lock(); }
TLockedToken& operator=(const TLockedToken& other) { CToken::operator=(other); CToken::Lock(); return *this; }
TLockedToken(const CToken& other) : TCachedToken<T>(other) { CToken::Lock(); }
TLockedToken& operator=(const CToken& other) { CToken::operator=(other); CToken::Lock(); return *this; }
TLockedToken(CToken&& other) : TCachedToken<T>(std::move(other)) { CToken::Lock(); }
};
}

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@ -2,6 +2,7 @@
#include "CCameraFilter.hpp"
#include "GameGlobalObjects.hpp"
#include "Graphics/CBooRenderer.hpp"
#include "CSimplePool.hpp"
namespace urde
{
@ -11,15 +12,15 @@ void CCameraFilterPass::DrawFilter(EFilterType type, EFilterShape shape, const z
{
switch (type)
{
case EFilterType::ColorMultiply:
case EFilterType::InvertDst:
case EFilterType::AdditiveAlpha:
case EFilterType::Subtractive:
case EFilterType::AlphaBlended:
case EFilterType::AdditiveDestColor:
case EFilterType::NoColorWrite:
case EFilterType::None:
case EFilterType::None2:
case EFilterType::Multiply:
case EFilterType::Invert:
case EFilterType::Add:
case EFilterType::Subtract:
case EFilterType::Blend:
case EFilterType::SceneAdd:
case EFilterType::NoColor:
case EFilterType::Passthru:
case EFilterType::Widescreen:
default: return;
}
DrawFilterShape(shape, color, tex, uvScale);
@ -30,4 +31,88 @@ void CCameraFilterPass::DrawFilterShape(EFilterShape shape, const zeus::CColor&
{
}
void CCameraBlurPass::Draw()
{
if (x10_curType == EBlurType::NoBlur)
return;
SClipScreenRect rect = {};
rect.xc_width = CGraphics::g_ViewportResolution.x;
rect.x10_height = CGraphics::g_ViewportResolution.y;
CGraphics::ResolveSpareTexture(rect);
if (x10_curType == EBlurType::Xray)
{
float blurX = x1c_curValue * g_tweakGui->GetXrayBlurScaleLinear() * 0.25f;
float blurY = x1c_curValue * g_tweakGui->GetXrayBlurScaleQuadratic() * 0.25f;
for (int i=0 ; i<4 ; ++i)
{
float iflt = i;
float uvScale = (1.f - (blurX * iflt + blurY * iflt * iflt));
float uvOffset = uvScale * -0.5f + 0.5f;
}
}
}
void CCameraBlurPass::Update(float dt)
{
if (x28_remainingTime > 0.f)
{
x28_remainingTime = std::max(x28_remainingTime - dt, 0.f);
x1c_curValue = x18_endValue + (x20_startValue - x18_endValue) * x28_remainingTime / x24_totalTime;
if (x28_remainingTime != 0.f)
return;
x10_curType = x14_endType;
}
}
void CCameraBlurPass::SetBlur(EBlurType type, float amount, float duration)
{
if (duration == 0.f)
{
x24_totalTime = 0.f;
x28_remainingTime = 0.f;
x18_endValue = amount;
x1c_curValue = amount;
x20_startValue = amount;
if (x10_curType == EBlurType::NoBlur)
{
if (type == EBlurType::Xray)
x0_paletteTex = g_SimplePool->GetObj("TXTR_XRayPalette");
}
x14_endType = type;
x10_curType = type;
//x2c_usePersistent = b1;
}
else
{
//x2c_usePersistent = b1;
x24_totalTime = duration;
x28_remainingTime = duration;
x18_endValue = x1c_curValue;
x20_startValue = amount;
if (type != x14_endType)
{
if (x10_curType == EBlurType::NoBlur)
{
if (type == EBlurType::Xray)
x0_paletteTex = g_SimplePool->GetObj("TXTR_XRayPalette");
x10_curType = type;
}
x14_endType = type;
}
}
}
void CCameraBlurPass::DisableBlur(float duration)
{
SetBlur(EBlurType::NoBlur, 0.f, duration);
}
}

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@ -3,6 +3,7 @@
#include "zeus/CColor.hpp"
#include "RetroTypes.hpp"
#include "CToken.hpp"
namespace urde
{
@ -13,40 +14,66 @@ class CCameraFilterPass
public:
enum class EFilterType
{
None,
ColorMultiply,
InvertDst,
AdditiveAlpha,
Subtractive,
AlphaBlended,
None2,
AdditiveDestColor,
NoColorWrite
Passthru,
Multiply,
Invert,
Add,
Subtract,
Blend,
Widescreen,
SceneAdd,
NoColor
};
enum class EFilterShape
{
QuadA,
QuadB,
QuadC,
QuadQuarters,
WideScreen,
ScanLinesA,
ScanLinesB,
RandomStaticA,
RandomStaticB
Fullscreen,
FullscreenHalvesLeftRight,
FullscreenHalvesTopBottom,
FullscreenQuarters,
CinemaBars,
ScanLinesEven,
ScanLinesOdd,
RandomStatic,
CookieCutterDepthRandomStatic
};
private:
public:
void SetFilter(EFilterType type, EFilterShape shape, float, const zeus::CColor& color, u32) {}
void DisableFilter(float) {}
static void DrawFilter(EFilterType type, EFilterShape shape, const zeus::CColor& color,
const CTexture* tex, float uvScale);
static void DrawFilterShape(EFilterShape shape, const zeus::CColor& color,
const CTexture* tex, float uvScale);
public:
void SetFilter(EFilterType type, EFilterShape shape, float, const zeus::CColor& color, u32) {}
void DisableFilter(float) {}
};
class CCameraBlurPass
{
public:
enum class EBlurType
{
NoBlur,
LoBlur,
HiBlur,
Xray
};
private:
TLockedToken<CTexture> x0_paletteTex;
EBlurType x10_curType = EBlurType::NoBlur;
EBlurType x14_endType = EBlurType::NoBlur;
float x18_endValue = 0.f;
float x1c_curValue = 0.f;
float x20_startValue = 0.f;
float x24_totalTime = 0.f;
float x28_remainingTime = 0.f;
//bool x2c_usePersistent = false;
//bool x2d_noPersistentCopy = false;
//u32 x30_persistentBuf = 0;
void Draw();
void Update(float dt);
void SetBlur(EBlurType type, float amount, float duration);
void DisableBlur(float duration);
};
}

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@ -109,8 +109,8 @@ void CCameraManager::Update(float dt, CStateManager& stateMgr)
zeus::CColor tmpColor; // Get from water
zeus::CVector2f tmpVector; // Get from camera
x3c_fog.SetFogExplicit(ERglFogMode::PerspExp, tmpColor, tmpVector);
stateMgr.GetCameraFilterPass(4).SetFilter(CCameraFilterPass::EFilterType::ColorMultiply,
CCameraFilterPass::EFilterShape::QuadA,
stateMgr.GetCameraFilterPass(4).SetFilter(CCameraFilterPass::EFilterType::Multiply,
CCameraFilterPass::EFilterShape::Fullscreen,
0.f, tmpColor, -1);
}
x86_26_inWater = true;

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@ -22,5 +22,6 @@ DataSpec::ITweakPlayerControl* g_tweakPlayerControl = nullptr;
DataSpec::ITweakPlayerGun* g_tweakPlayerGun = nullptr;
DataSpec::ITweakGunRes* g_tweakGunRes = nullptr;
DataSpec::ITweakPlayerRes* g_tweakPlayerRes = nullptr;
DataSpec::ITweakGui* g_tweakGui = nullptr;
}

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@ -6,6 +6,7 @@
#include "../DataSpec/DNACommon/Tweaks/ITweakPlayerGun.hpp"
#include "../DataSpec/DNACommon/Tweaks/ITweakGunRes.hpp"
#include "../DataSpec/DNACommon/Tweaks/ITweakPlayerRes.hpp"
#include "../DataSpec/DNACommon/Tweaks/ITweakGui.hpp"
#include "AutoMapper/ITweakAutoMapper.hpp"
#include "GuiSys/ITweakGui.hpp"
@ -32,7 +33,7 @@ extern DataSpec::ITweakPlayerGun* g_tweakPlayerGun;
extern DataSpec::ITweakGunRes* g_tweakGunRes;
extern DataSpec::ITweakPlayerRes* g_tweakPlayerRes;
extern ITweakAutoMapper* g_tweakAutoMapper;
extern ITweakGui* g_tweakGui;
extern DataSpec::ITweakGui* g_tweakGui;
}

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@ -48,6 +48,7 @@ public:
class CBooRenderer : public IRenderer
{
friend class CBooModel;
friend class CWorldTransManager;
struct CAreaListItem
{

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@ -6,7 +6,9 @@ if(WIN32)
Shaders/CModelShadersHLSL.cpp
Shaders/CThermalColdFilterHLSL.cpp
Shaders/CThermalHotFilterHLSL.cpp
Shaders/CSpaceWarpFilterHLSL.cpp)
Shaders/CSpaceWarpFilterHLSL.cpp
Shaders/CCameraBlurFilterHLSL.cpp
Shaders/CXRayBlurFilterHLSL.cpp)
elseif(APPLE)
set(PLAT_SRCS
Shaders/CLineRendererShadersMetal.cpp
@ -15,7 +17,9 @@ elseif(APPLE)
Shaders/CModelShadersMetal.cpp
Shaders/CThermalColdFilterMetal.cpp
Shaders/CThermalHotFilterMetal.cpp
Shaders/CSpaceWarpFilterMetal.cpp)
Shaders/CSpaceWarpFilterMetal.cpp
Shaders/CCameraBlurFilterMetal.cpp
Shaders/CXRayBlurFilterMetal.cpp)
endif()
set(GRAPHICS_SOURCES
@ -48,6 +52,8 @@ set(GRAPHICS_SOURCES
Shaders/CThermalColdFilter.hpp Shaders/CThermalColdFilter.cpp Shaders/CThermalColdFilterGLSL.cpp
Shaders/CThermalHotFilter.hpp Shaders/CThermalHotFilter.cpp Shaders/CThermalHotFilterGLSL.cpp
Shaders/CSpaceWarpFilter.hpp Shaders/CSpaceWarpFilter.cpp Shaders/CSpaceWarpFilterGLSL.cpp
Shaders/CCameraBlurFilter.hpp Shaders/CCameraBlurFilter.cpp Shaders/CCameraBlurFilterGLSL.cpp
Shaders/CXRayBlurFilter.hpp Shaders/CXRayBlurFilter.cpp Shaders/CXRayBlurFilterGLSL.cpp
${PLAT_SRCS})
runtime_add_list(Graphics GRAPHICS_SOURCES)

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@ -39,6 +39,10 @@ class CTexture
void BuildC8(const void* data);
public:
~CTexture()
{
printf("");
}
CTexture(std::unique_ptr<u8[]>&& in, u32 length);
enum class EClampMode
{

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@ -0,0 +1,44 @@
#include "CCameraBlurFilter.hpp"
#include "Graphics/CGraphics.hpp"
namespace urde
{
CCameraBlurFilter::CCameraBlurFilter()
{
m_token = CGraphics::g_BooFactory->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
struct Vert
{
zeus::CVector2f m_pos;
zeus::CVector2f m_uv;
} verts[4] =
{
{{-1.0, -1.0}, {0.0, 0.0}},
{{-1.0, 1.0}, {0.0, 1.0}},
{{ 1.0, -1.0}, {1.0, 0.0}},
{{ 1.0, 1.0}, {1.0, 1.0}},
};
m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, verts, 32, 4);
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
m_dataBind = TShader<CCameraBlurFilter>::BuildShaderDataBinding(ctx, *this);
return true;
});
}
void CCameraBlurFilter::draw()
{
SClipScreenRect clipRect = {};
clipRect.xc_width = CGraphics::g_ViewportResolution.x;
clipRect.x10_height = CGraphics::g_ViewportResolution.y;
CGraphics::ResolveSpareTexture(clipRect);
//m_uniBuf->load(&m_uniform, sizeof(m_uniform));
CGraphics::g_BooMainCommandQueue->setShaderDataBinding(m_dataBind);
CGraphics::g_BooMainCommandQueue->draw(0, 4);
}
URDE_SPECIALIZE_SHADER(CCameraBlurFilter)
}

View File

@ -0,0 +1,37 @@
#ifndef __URDE_CCAMERABLURFILTER_HPP__
#define __URDE_CCAMERABLURFILTER_HPP__
#include "TShader.hpp"
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
namespace urde
{
class CCameraBlurFilter
{
friend struct CCameraBlurFilterGLDataBindingFactory;
friend struct CCameraBlurFilterVulkanDataBindingFactory;
friend struct CCameraBlurFilterMetalDataBindingFactory;
friend struct CCameraBlurFilterD3DDataBindingFactory;
struct Uniform
{
};
boo::GraphicsDataToken m_token;
boo::IGraphicsBufferS* m_vbo;
boo::IGraphicsBufferD* m_uniBuf;
boo::IShaderDataBinding* m_dataBind = nullptr;
Uniform m_uniform;
public:
CCameraBlurFilter();
void draw();
using _CLS = CCameraBlurFilter;
#include "TShaderDecl.hpp"
};
}
#endif // __URDE_CCAMERABLURFILTER_HPP__

View File

@ -0,0 +1,124 @@
#include "CCameraBlurFilter.hpp"
#include "Graphics/CBooRenderer.hpp"
#include "GameGlobalObjects.hpp"
namespace urde
{
static const char* VS =
"#version 330\n"
BOO_GLSL_BINDING_HEAD
"layout(location=0) in vec4 posIn;\n"
"layout(location=1) in vec4 uvIn;\n"
"\n"
"UBINDING0 uniform ThermalHotUniform\n"
"{\n"
" vec4 colorReg0;\n"
" vec4 colorReg1;\n"
" vec4 colorReg2;\n"
"};\n"
"\n"
"struct VertToFrag\n"
"{\n"
" vec2 sceneUv;\n"
"};\n"
"\n"
"SBINDING(0) out VertToFrag vtf;\n"
"void main()\n"
"{\n"
" vtf.sceneUv = uvIn.xy;\n"
" gl_Position = vec4(posIn.xyz, 1.0);\n"
"}\n";
static const char* FS =
"#version 330\n"
BOO_GLSL_BINDING_HEAD
"struct VertToFrag\n"
"{\n"
" vec2 sceneUv;\n"
"};\n"
"\n"
"SBINDING(0) in VertToFrag vtf;\n"
"layout(location=0) out vec4 colorOut;\n"
"TBINDING0 uniform sampler2D sceneTex;\n"
"TBINDING1 uniform sampler2D paletteTex;\n"
"const vec4 kRGBToYPrime = vec4(0.299, 0.587, 0.114, 0.0);\n"
"void main()\n"
"{\n"
" float sceneSample = dot(texture(sceneTex, vtf.sceneUv), kRGBToYPrime);\n"
" vec4 colorSample = texture(paletteTex, vec2(sceneSample / 17.0, 0.5));\n"
" colorOut = colorSample * sceneSample;\n"
"}\n";
URDE_DECL_SPECIALIZE_SHADER(CCameraBlurFilter)
struct CCameraBlurFilterGLDataBindingFactory : TShader<CCameraBlurFilter>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
boo::IShaderPipeline* pipeline,
boo::IVertexFormat*,
CCameraBlurFilter& filter)
{
boo::GLDataFactory::Context& cctx = static_cast<boo::GLDataFactory::Context&>(ctx);
const boo::VertexElementDescriptor VtxVmt[] =
{
{filter.m_vbo, nullptr, boo::VertexSemantic::Position4},
{filter.m_vbo, nullptr, boo::VertexSemantic::UV4}
};
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
boo::ITexture* texs[] = {CGraphics::g_SpareTexture, g_Renderer->GetThermoPalette()};
return cctx.newShaderDataBinding(pipeline,
ctx.newVertexFormat(2, VtxVmt), filter.m_vbo, nullptr, nullptr,
1, bufs, stages, nullptr, nullptr, 2, texs);
}
};
#if BOO_HAS_VULKAN
struct CCameraBlurFilterVulkanDataBindingFactory : TShader<CCameraBlurFilter>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
boo::IShaderPipeline* pipeline,
boo::IVertexFormat* vtxFmt,
CCameraBlurFilter& filter)
{
boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ITexture* texs[] = {CGraphics::g_SpareTexture, g_Renderer->GetThermoPalette()};
return cctx.newShaderDataBinding(pipeline, vtxFmt,
filter.m_vbo, nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 2, texs);
}
};
#endif
TShader<CCameraBlurFilter>::IDataBindingFactory* CCameraBlurFilter::Initialize(boo::GLDataFactory::Context& ctx,
boo::IShaderPipeline*& pipeOut)
{
const char* texNames[] = {"sceneTex", "paletteTex"};
const char* uniNames[] = {"ThermalHotUniform"};
pipeOut = ctx.newShaderPipeline(VS, FS, 2, texNames, 1, uniNames, boo::BlendFactor::DstAlpha,
boo::BlendFactor::InvDstAlpha, boo::Primitive::TriStrips, false, false, false);
return new CCameraBlurFilterGLDataBindingFactory;
}
#if BOO_HAS_VULKAN
TShader<CCameraBlurFilter>::IDataBindingFactory* CCameraBlurFilter::Initialize(boo::VulkanDataFactory::Context& ctx,
boo::IShaderPipeline*& pipeOut,
boo::IVertexFormat*& vtxFmtOut)
{
const boo::VertexElementDescriptor VtxVmt[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4},
{nullptr, nullptr, boo::VertexSemantic::UV4}
};
vtxFmtOut = ctx.newVertexFormat(2, VtxVmt);
pipeOut = ctx.newShaderPipeline(VS, FS, vtxFmtOut, boo::BlendFactor::DstAlpha,
boo::BlendFactor::InvDstAlpha, boo::Primitive::TriStrips, false, false, false);
return new CCameraBlurFilterVulkanDataBindingFactory;
}
#endif
}

View File

@ -12,10 +12,10 @@ CColoredQuadFilter::CColoredQuadFilter(CCameraFilterPass::EFilterType type)
zeus::CVector2f m_pos;
} verts[4] =
{
{{-1.0, -1.0}},
{{-1.0, 1.0}},
{{ 1.0, -1.0}},
{{ 1.0, 1.0}},
{{0.0, 0.0}},
{{0.0, 1.0}},
{{1.0, 0.0}},
{{1.0, 1.0}},
};
m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, verts, 16, 4);
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
@ -24,8 +24,12 @@ CColoredQuadFilter::CColoredQuadFilter(CCameraFilterPass::EFilterType type)
});
}
void CColoredQuadFilter::draw(const zeus::CColor& color)
void CColoredQuadFilter::draw(const zeus::CColor& color, const zeus::CRectangle& rect)
{
m_uniform.m_matrix[0][0] = rect.size.x * 2.f;
m_uniform.m_matrix[1][1] = rect.size.y * 2.f;
m_uniform.m_matrix[3][0] = rect.position.x * 2.f - 1.f;
m_uniform.m_matrix[3][1] = rect.position.y * 2.f - 1.f;
m_uniform.m_color = color;
m_uniBuf->load(&m_uniform, sizeof(m_uniform));
@ -33,6 +37,23 @@ void CColoredQuadFilter::draw(const zeus::CColor& color)
CGraphics::g_BooMainCommandQueue->draw(0, 4);
}
void CWideScreenFilter::draw(const zeus::CColor& color, float t)
{
float aspect = CGraphics::g_ViewportResolution.x / float(CGraphics::g_ViewportResolution.y);
if (aspect < 1.7777f)
{
float targetHeight = CGraphics::g_ViewportResolution.x / 1.7777f;
float delta = (CGraphics::g_ViewportResolution.y - targetHeight) * t / 2.f;
delta /= float(CGraphics::g_ViewportResolution.y);
zeus::CRectangle rect(0.f, 0.f, 1.f, delta);
m_bottom.draw(color, rect);
rect.position.y = 1.f - delta;
m_top.draw(color, rect);
}
}
const zeus::CRectangle CColoredQuadFilter::DefaultRect = {0.f, 0.f, 1.f, 1.f};
URDE_SPECIALIZE_MULTI_BLEND_SHADER(CColoredQuadFilter)
}

View File

@ -4,6 +4,7 @@
#include "TMultiBlendShader.hpp"
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CRectangle.hpp"
#include "Camera/CCameraFilter.hpp"
namespace urde
@ -18,6 +19,7 @@ class CColoredQuadFilter
struct Uniform
{
zeus::CMatrix4f m_matrix;
zeus::CColor m_color;
};
boo::GraphicsDataToken m_token;
@ -27,13 +29,24 @@ class CColoredQuadFilter
Uniform m_uniform;
public:
static const zeus::CRectangle DefaultRect;
CColoredQuadFilter(CCameraFilterPass::EFilterType type);
void draw(const zeus::CColor& color);
void draw(const zeus::CColor& color, const zeus::CRectangle& rect=DefaultRect);
using _CLS = CColoredQuadFilter;
#include "TMultiBlendShaderDecl.hpp"
};
class CWideScreenFilter
{
CColoredQuadFilter m_top;
CColoredQuadFilter m_bottom;
public:
CWideScreenFilter(CCameraFilterPass::EFilterType type)
: m_top(type), m_bottom(type) {}
void draw(const zeus::CColor& color, float t);
};
}
#endif // __URDE_CCOLOREDQUADFILTER_HPP__

View File

@ -12,6 +12,7 @@ BOO_GLSL_BINDING_HEAD
"\n"
"UBINDING0 uniform ColoredQuadUniform\n"
"{\n"
" mat4 xf;\n"
" vec4 color;\n"
"};\n"
"\n"
@ -24,7 +25,7 @@ BOO_GLSL_BINDING_HEAD
"void main()\n"
"{\n"
" vtf.color = color;\n"
" gl_Position = vec4(posIn.xyz, 1.0);\n"
" gl_Position = xf * vec4(posIn.xyz, 1.0);\n"
"}\n";
static const char* FS =

View File

@ -51,7 +51,7 @@ static const char* LightingHLSL =
"}\n";
static const char* MainPostHLSL =
"float4 MainPostFunc(in VertToFrag vtf, float4 colorIn)\n"
"static float4 MainPostFunc(in VertToFrag vtf, float4 colorIn)\n"
"{\n"
" float fogZ = (-vtf.mvPos.z - fog.start) * fog.rangeScale;\n"
" return lerp(fog.color, colorIn, saturate(exp2(-8.0 * fogZ)));\n"
@ -64,7 +64,7 @@ static const char* ThermalPostHLSL =
" float4 mulColor;\n"
" float4 addColor;\n"
"};\n"
"float4 ThermalPostFunc(in VertToFrag vtf, float4 colorIn)\n"
"static float4 ThermalPostFunc(in VertToFrag vtf, float4 colorIn)\n"
"{\n"
" return float4(extTex7.Sample(samp, vtf.extTcgs[0]).rrr * mulColor.rgb + addColor.rgb, 1.0);\n"
"}\n"

View File

@ -1,10 +1,11 @@
#include "CTexturedQuadFilter.hpp"
#include "Graphics/CTexture.hpp"
namespace urde
{
CTexturedQuadFilter::CTexturedQuadFilter(CCameraFilterPass::EFilterType type, const TToken<CTexture>& tex)
: m_tex(tex)
CTexturedQuadFilter::CTexturedQuadFilter(CCameraFilterPass::EFilterType type, boo::ITexture* tex)
: m_booTex(tex)
{
m_token = CGraphics::g_BooFactory->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
@ -26,6 +27,13 @@ CTexturedQuadFilter::CTexturedQuadFilter(CCameraFilterPass::EFilterType type, co
});
}
CTexturedQuadFilter::CTexturedQuadFilter(CCameraFilterPass::EFilterType type,
TLockedToken<CTexture>& tex)
: CTexturedQuadFilter(type, tex->GetBooTexture())
{
m_tex = tex;
}
void CTexturedQuadFilter::draw(const zeus::CColor& color, float uvScale)
{
m_uniform.m_color = color;

View File

@ -23,6 +23,7 @@ class CTexturedQuadFilter
float m_uvScale;
};
TLockedToken<CTexture> m_tex;
boo::ITexture* m_booTex;
boo::GraphicsDataToken m_token;
boo::IGraphicsBufferS* m_vbo;
boo::IGraphicsBufferD* m_uniBuf;
@ -30,7 +31,8 @@ class CTexturedQuadFilter
Uniform m_uniform;
public:
CTexturedQuadFilter(CCameraFilterPass::EFilterType type, const TToken<CTexture>& tex);
CTexturedQuadFilter(CCameraFilterPass::EFilterType type, TLockedToken<CTexture>& tex);
CTexturedQuadFilter(CCameraFilterPass::EFilterType type, boo::ITexture* tex);
void draw(const zeus::CColor& color, float uvScale);
using _CLS = CTexturedQuadFilter;

View File

@ -14,6 +14,7 @@ BOO_GLSL_BINDING_HEAD
"UBINDING0 uniform TexuredQuadUniform\n"
"{\n"
" vec4 color;\n"
" float uvScale;\n"
"};\n"
"\n"
"struct VertToFrag\n"
@ -26,7 +27,7 @@ BOO_GLSL_BINDING_HEAD
"void main()\n"
"{\n"
" vtf.color = color;\n"
" vtf.uv = uvIn.xy;\n"
" vtf.uv = uvIn.xy * uvScale;\n"
" gl_Position = vec4(posIn.xyz, 1.0);\n"
"}\n";
@ -65,7 +66,7 @@ struct CTexturedQuadFilterGLDataBindingFactory : TMultiBlendShader<CTexturedQuad
};
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
boo::ITexture* texs[] = {filter.m_tex->GetBooTexture()};
boo::ITexture* texs[] = {filter.m_booTex};
return cctx.newShaderDataBinding(pipeline,
ctx.newVertexFormat(2, VtxVmt), filter.m_vbo, nullptr, nullptr,
1, bufs, stages, nullptr, nullptr, 1, texs);
@ -83,7 +84,7 @@ struct CTexturedQuadFilterVulkanDataBindingFactory : TMultiBlendShader<CTextured
boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ITexture* texs[] = {filter.m_tex->GetBooTexture()};
boo::ITexture* texs[] = {filter.m_booTex};
return cctx.newShaderDataBinding(pipeline, vtxFmt,
filter.m_vbo, nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 1, texs);

View File

@ -61,7 +61,7 @@ struct CTexturedQuadFilterD3DDataBindingFactory : TMultiBlendShader<CTexturedQua
boo::ID3DDataFactory::Context& cctx = static_cast<boo::ID3DDataFactory::Context&>(ctx);
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ITexture* texs[] = {filter.m_tex->GetBooTexture()};
boo::ITexture* texs[] = {filter.m_booTex};
return cctx.newShaderDataBinding(pipeline, vtxFmt,
filter.m_vbo, nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 1, texs);

View File

@ -63,7 +63,7 @@ struct CTexturedQuadFilterMetalDataBindingFactory : TMultiBlendShader<CTexturedQ
boo::MetalDataFactory::Context& cctx = static_cast<boo::MetalDataFactory::Context&>(ctx);
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ITexture* texs[] = {filter.m_tex->GetBooTexture()};
boo::ITexture* texs[] = {filter.m_booTex};
return cctx.newShaderDataBinding(pipeline, vtxFmt,
filter.m_vbo, nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 1, texs);

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@ -0,0 +1,62 @@
#include "CXRayBlurFilter.hpp"
#include "Graphics/CGraphics.hpp"
#include "Graphics/CTexture.hpp"
#include "GameGlobalObjects.hpp"
namespace urde
{
CXRayBlurFilter::CXRayBlurFilter(TLockedToken<CTexture>& tex)
: m_paletteTex(tex), m_booTex(tex->GetPaletteTexture())
{
m_token = CGraphics::g_BooFactory->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
struct Vert
{
zeus::CVector2f m_pos;
zeus::CVector2f m_uv;
} verts[4] =
{
{{-1.0, -1.0}, {0.0, 0.0}},
{{-1.0, 1.0}, {0.0, 1.0}},
{{ 1.0, -1.0}, {1.0, 0.0}},
{{ 1.0, 1.0}, {1.0, 1.0}},
};
m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, verts, 32, 4);
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
m_dataBind = TShader<CXRayBlurFilter>::BuildShaderDataBinding(ctx, *this);
return true;
});
}
void CXRayBlurFilter::draw(float amount)
{
SClipScreenRect clipRect = {};
clipRect.xc_width = CGraphics::g_ViewportResolution.x;
clipRect.x10_height = CGraphics::g_ViewportResolution.y;
CGraphics::ResolveSpareTexture(clipRect);
float blurL = amount * 0.0014f * 0.25f;
float blurQ = amount * 0.0000525f * 0.25f;
//float blurL = amount * g_tweakGui->GetXrayBlurScaleLinear() * 0.25f;
//float blurQ = amount * g_tweakGui->GetXrayBlurScaleQuadratic() * 0.25f;
for (int i=0 ; i<4 ; ++i)
{
float iflt = i;
float uvScale = (1.f - (blurL * iflt + blurQ * iflt * iflt));
float uvOffset = uvScale * -0.5f + 0.5f;
m_uniform.m_uv[i][0][0] = uvScale;
m_uniform.m_uv[i][1][1] = uvScale;
m_uniform.m_uv[i][3][0] = uvOffset;
m_uniform.m_uv[i][3][1] = uvOffset;
}
m_uniBuf->load(&m_uniform, sizeof(m_uniform));
CGraphics::g_BooMainCommandQueue->setShaderDataBinding(m_dataBind);
CGraphics::g_BooMainCommandQueue->draw(0, 4);
}
URDE_SPECIALIZE_SHADER(CXRayBlurFilter)
}

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@ -0,0 +1,42 @@
#ifndef __URDE_CCAMERABLURFILTER_HPP__
#define __URDE_CCAMERABLURFILTER_HPP__
#include "TShader.hpp"
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "CToken.hpp"
namespace urde
{
class CTexture;
class CXRayBlurFilter
{
friend struct CXRayBlurFilterGLDataBindingFactory;
friend struct CXRayBlurFilterVulkanDataBindingFactory;
friend struct CXRayBlurFilterMetalDataBindingFactory;
friend struct CXRayBlurFilterD3DDataBindingFactory;
struct Uniform
{
zeus::CMatrix4f m_uv[4];
};
TLockedToken<CTexture> m_paletteTex;
boo::ITexture* m_booTex = nullptr;
boo::GraphicsDataToken m_token;
boo::IGraphicsBufferS* m_vbo;
boo::IGraphicsBufferD* m_uniBuf;
boo::IShaderDataBinding* m_dataBind = nullptr;
Uniform m_uniform;
public:
CXRayBlurFilter(TLockedToken<CTexture>& tex);
void draw(float amount);
using _CLS = CXRayBlurFilter;
#include "TShaderDecl.hpp"
};
}
#endif // __URDE_CCAMERABLURFILTER_HPP__

View File

@ -0,0 +1,136 @@
#include "CXRayBlurFilter.hpp"
#include "Graphics/CBooRenderer.hpp"
#include "GameGlobalObjects.hpp"
namespace urde
{
static const char* VS =
"#version 330\n"
BOO_GLSL_BINDING_HEAD
"layout(location=0) in vec4 posIn;\n"
"layout(location=1) in vec4 uvIn;\n"
"\n"
"UBINDING0 uniform XRayBlurUniform\n"
"{\n"
" mat4 uv0;\n"
" mat4 uv1;\n"
" mat4 uv2;\n"
" mat4 uv3;\n"
"};\n"
"\n"
"struct VertToFrag\n"
"{\n"
" vec2 uv0;\n"
" vec2 uv1;\n"
" vec2 uv2;\n"
" vec2 uv3;\n"
"};\n"
"\n"
"SBINDING(0) out VertToFrag vtf;\n"
"void main()\n"
"{\n"
" vtf.uv0 = (uv0 * vec4(uvIn.xy, 0.0, 1.0)).xy;\n"
" vtf.uv1 = (uv1 * vec4(uvIn.xy, 0.0, 1.0)).xy;\n"
" vtf.uv2 = (uv2 * vec4(uvIn.xy, 0.0, 1.0)).xy;\n"
" vtf.uv3 = (uv3 * vec4(uvIn.xy, 0.0, 1.0)).xy;\n"
" gl_Position = vec4(posIn.xyz, 1.0);\n"
"}\n";
static const char* FS =
"#version 330\n"
BOO_GLSL_BINDING_HEAD
"struct VertToFrag\n"
"{\n"
" vec2 uv0;\n"
" vec2 uv1;\n"
" vec2 uv2;\n"
" vec2 uv3;\n"
"};\n"
"\n"
"SBINDING(0) in VertToFrag vtf;\n"
"layout(location=0) out vec4 colorOut;\n"
"TBINDING0 uniform sampler2D sceneTex;\n"
"TBINDING1 uniform sampler2D paletteTex;\n"
"const vec4 kRGBToYPrime = vec4(0.299, 0.587, 0.114, 0.0);\n"
"void main()\n"
"{\n"
" vec4 colorSample = texture(paletteTex, vec2(dot(texture(sceneTex, vtf.uv0), kRGBToYPrime) * 0.98 + 0.01, 0.5)) * 0.25;\n"
" colorSample += texture(paletteTex, vec2(dot(texture(sceneTex, vtf.uv1), kRGBToYPrime) * 0.98 + 0.01, 0.5)) * 0.25;\n"
" colorSample += texture(paletteTex, vec2(dot(texture(sceneTex, vtf.uv2), kRGBToYPrime) * 0.98 + 0.01, 0.5)) * 0.25;\n"
" colorSample += texture(paletteTex, vec2(dot(texture(sceneTex, vtf.uv3), kRGBToYPrime) * 0.98 + 0.01, 0.5)) * 0.25;\n"
" colorOut = colorSample;\n"
"}\n";
URDE_DECL_SPECIALIZE_SHADER(CXRayBlurFilter)
struct CXRayBlurFilterGLDataBindingFactory : TShader<CXRayBlurFilter>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
boo::IShaderPipeline* pipeline,
boo::IVertexFormat*,
CXRayBlurFilter& filter)
{
boo::GLDataFactory::Context& cctx = static_cast<boo::GLDataFactory::Context&>(ctx);
const boo::VertexElementDescriptor VtxVmt[] =
{
{filter.m_vbo, nullptr, boo::VertexSemantic::Position4},
{filter.m_vbo, nullptr, boo::VertexSemantic::UV4}
};
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
boo::ITexture* texs[] = {CGraphics::g_SpareTexture, filter.m_booTex};
return cctx.newShaderDataBinding(pipeline,
ctx.newVertexFormat(2, VtxVmt), filter.m_vbo, nullptr, nullptr,
1, bufs, stages, nullptr, nullptr, 2, texs);
}
};
#if BOO_HAS_VULKAN
struct CXRayBlurFilterVulkanDataBindingFactory : TShader<CXRayBlurFilter>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
boo::IShaderPipeline* pipeline,
boo::IVertexFormat* vtxFmt,
CXRayBlurFilter& filter)
{
boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ITexture* texs[] = {CGraphics::g_SpareTexture, filter.m_booTex};
return cctx.newShaderDataBinding(pipeline, vtxFmt,
filter.m_vbo, nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 2, texs);
}
};
#endif
TShader<CXRayBlurFilter>::IDataBindingFactory* CXRayBlurFilter::Initialize(boo::GLDataFactory::Context& ctx,
boo::IShaderPipeline*& pipeOut)
{
const char* texNames[] = {"sceneTex", "paletteTex"};
const char* uniNames[] = {"XRayBlurUniform"};
pipeOut = ctx.newShaderPipeline(VS, FS, 2, texNames, 1, uniNames, boo::BlendFactor::One,
boo::BlendFactor::Zero, boo::Primitive::TriStrips, false, false, false);
return new CXRayBlurFilterGLDataBindingFactory;
}
#if BOO_HAS_VULKAN
TShader<CXRayBlurFilter>::IDataBindingFactory* CXRayBlurFilter::Initialize(boo::VulkanDataFactory::Context& ctx,
boo::IShaderPipeline*& pipeOut,
boo::IVertexFormat*& vtxFmtOut)
{
const boo::VertexElementDescriptor VtxVmt[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4},
{nullptr, nullptr, boo::VertexSemantic::UV4}
};
vtxFmtOut = ctx.newVertexFormat(2, VtxVmt);
pipeOut = ctx.newShaderPipeline(VS, FS, vtxFmtOut, boo::BlendFactor::One,
boo::BlendFactor::Zero, boo::Primitive::TriStrips, false, false, false);
return new CXRayBlurFilterVulkanDataBindingFactory;
}
#endif
}

View File

@ -82,9 +82,9 @@ public:
CCameraFilterPass::EFilterType type,
FilterImp& filter)
{
if (type == CCameraFilterPass::EFilterType::AdditiveAlpha)
if (type == CCameraFilterPass::EFilterType::Add)
return m_bindFactory->BuildShaderDataBinding(ctx, m_additiveAlphaPipeline, m_vtxFmt, filter);
else if (type == CCameraFilterPass::EFilterType::ColorMultiply)
else if (type == CCameraFilterPass::EFilterType::Multiply)
return m_bindFactory->BuildShaderDataBinding(ctx, m_colorMultiplyPipeline, m_vtxFmt, filter);
else
return m_bindFactory->BuildShaderDataBinding(ctx, m_alphaBlendPipeline, m_vtxFmt, filter);

View File

@ -5,12 +5,14 @@
#include "Graphics/Shaders/CSpaceWarpFilter.hpp"
#include "Graphics/Shaders/CColoredQuadFilter.hpp"
#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
#include "Graphics/Shaders/CXRayBlurFilter.hpp"
namespace urde
{
URDE_DECL_SPECIALIZE_SHADER(CThermalColdFilter)
URDE_DECL_SPECIALIZE_SHADER(CThermalHotFilter)
URDE_DECL_SPECIALIZE_SHADER(CSpaceWarpFilter)
URDE_DECL_SPECIALIZE_SHADER(CXRayBlurFilter)
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CColoredQuadFilter)
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CTexturedQuadFilter)
@ -35,6 +37,7 @@ CMain::BooSetter::BooSetter(boo::IGraphicsDataFactory* factory,
TShader<CThermalColdFilter>::Initialize();
TShader<CThermalHotFilter>::Initialize();
TShader<CSpaceWarpFilter>::Initialize();
TShader<CXRayBlurFilter>::Initialize();
TMultiBlendShader<CColoredQuadFilter>::Initialize();
TMultiBlendShader<CTexturedQuadFilter>::Initialize();
}
@ -82,6 +85,12 @@ bool CMain::Proc()
void CMain::Shutdown()
{
TShader<CThermalColdFilter>::Shutdown();
TShader<CThermalHotFilter>::Shutdown();
TShader<CSpaceWarpFilter>::Shutdown();
TShader<CXRayBlurFilter>::Shutdown();
TMultiBlendShader<CColoredQuadFilter>::Shutdown();
TMultiBlendShader<CTexturedQuadFilter>::Shutdown();
}
#if MP1_USE_BOO

View File

@ -9,11 +9,13 @@
#include "Character/IAnimReader.hpp"
#include "Character/CSkinRules.hpp"
#include "Graphics/CModel.hpp"
#include "Graphics/CBooRenderer.hpp"
#include "Camera/CCameraManager.hpp"
namespace urde
{
int CWorldTransManager::GetSuitCharSet()
int CWorldTransManager::GetSuitCharIdx()
{
CPlayerState& state = *g_GameState->GetPlayerState();
if (state.GetFusion())
@ -77,7 +79,7 @@ void CWorldTransManager::UpdateDisabled(float)
{
if (x0_curTime <= 2.f)
return;
x44_24_dissolveComplete = true;
x44_24_transFinished = true;
}
void CWorldTransManager::UpdateEnabled(float dt)
@ -88,12 +90,12 @@ void CWorldTransManager::UpdateEnabled(float dt)
{
x4_modelData->x1dc_dissolveStarted = true;
x4_modelData->x1d0_dissolveStartTime = x0_curTime;
x4_modelData->x1d4_relativeDissolveStartTime = 4.f + x0_curTime - 2.f;
x4_modelData->x1d8_relativeDissolveEndTime = 5.f + x0_curTime - 2.f;
x4_modelData->x1d4_dissolveEndTime = 4.f + x0_curTime - 2.f;
x4_modelData->x1d8_transCompleteTime = 5.f + x0_curTime - 2.f;
}
if (x0_curTime > x4_modelData->x1d8_relativeDissolveEndTime && x4_modelData->x1dc_dissolveStarted)
x44_24_dissolveComplete = true;
if (x0_curTime > x4_modelData->x1d8_transCompleteTime && x4_modelData->x1dc_dissolveStarted)
x44_24_transFinished = true;
x4_modelData->x1c_samusModelData.AdvanceAnimationIgnoreParticles(dt, x20_random, true);
x4_modelData->x170_gunXf = x4_modelData->x1c_samusModelData.GetScaledLocatorTransform("GUN_LCTR");
@ -146,8 +148,63 @@ void CWorldTransManager::Update(float dt)
}
}
void CWorldTransManager::DrawAllModels()
{
}
void CWorldTransManager::DrawFirstPass()
{
zeus::CTransform translateXf =
zeus::CTransform::Translate(x4_modelData->x1b4_shakeResult.x,
-3.5f * (1.f - zeus::clamp(0.f, x0_curTime / 10.f, 1.f)) - 3.5f,
x4_modelData->x1b4_shakeResult.y + 2.f);
zeus::CTransform rotateXf =
zeus::CTransform::RotateZ(zeus::degToRad(zeus::clamp(0.f, x0_curTime / 25.f, 100.f) *
360.f + 180.f - 90.f));
CGraphics::SetViewPointMatrix(rotateXf * translateXf);
DrawAllModels();
}
void CWorldTransManager::DrawSecondPass()
{
}
void CWorldTransManager::DrawEnabled()
{
g_Renderer->SetPerspective(CCameraManager::DefaultFirstPersonFOV(),
CGraphics::g_ViewportResolution.x /
float(CGraphics::g_ViewportResolution.y),
CCameraManager::DefaultNearPlane(),
CCameraManager::DefaultFarPlane());
g_Renderer->x318_26_ = true;
if (x0_curTime <= x4_modelData->x1d0_dissolveStartTime)
DrawFirstPass();
else if (x0_curTime >= x4_modelData->x1d4_dissolveEndTime)
DrawSecondPass();
else
{
float t = zeus::clamp(0.f, (x0_curTime - x4_modelData->x1d0_dissolveStartTime) / 2.f, 1.f);
DrawFirstPass();
SClipScreenRect rect = {};
rect.xc_width = CGraphics::g_ViewportResolution.x;
rect.x10_height = CGraphics::g_ViewportResolution.y;
CGraphics::ResolveSpareTexture(rect);
DrawSecondPass();
m_dissolve.draw(zeus::CColor{1.f, 1.f, 1.f, t}, 1.f);
}
m_widescreen.draw(zeus::CColor::skBlack, 1.f);
float ftbT = 0.f;
if (x0_curTime < 0.25f)
ftbT = 1.f - x0_curTime / 0.25f;
else if (x0_curTime > x4_modelData->x1d8_transCompleteTime)
ftbT = 1.f;
else if (x0_curTime > x4_modelData->x1d8_transCompleteTime - 0.25f)
ftbT = 1.f - (x4_modelData->x1d8_transCompleteTime - x0_curTime) / 0.25f;
if (ftbT > 0.f)
m_fadeToBlack.draw(zeus::CColor{0.f, 0.f, 0.f, ftbT});
}
void CWorldTransManager::DrawDisabled()
@ -187,7 +244,7 @@ void CWorldTransManager::TouchModels()
x4_modelData->x164_suitSkin.IsLoaded() &&
x4_modelData->x164_suitSkin.GetObj())
{
CAnimRes animRes(x4_modelData->x0_samusRes.GetId(), GetSuitCharSet(),
CAnimRes animRes(x4_modelData->x0_samusRes.GetId(), GetSuitCharIdx(),
x4_modelData->x0_samusRes.GetScale(), x4_modelData->x0_samusRes.GetDefaultAnim(),
true);
x4_modelData->x1c_samusModelData = animRes;
@ -232,7 +289,7 @@ void CWorldTransManager::EnableTransition(const CAnimRes& samusRes,
x4_modelData->x14c_beamModel = g_SimplePool->GetObj(modelName.c_str());
TToken<CCharacterFactory> fac = g_CharFactoryBuilder->GetFactory(samusRes);
const CCharacterInfo& info = fac.GetObj()->GetCharInfo(GetSuitCharSet());
const CCharacterInfo& info = fac.GetObj()->GetCharInfo(GetSuitCharIdx());
x4_modelData->x158_suitModel = g_SimplePool->GetObj(SObjectTag{FOURCC('CMDL'), info.GetModelId()});
x4_modelData->x164_suitSkin = g_SimplePool->GetObj(SObjectTag{FOURCC('CSKR'), info.GetSkinRulesId()});
@ -290,7 +347,7 @@ void CWorldTransManager::StartTransition()
{
x0_curTime = 0.f;
x18_bgOffset = 0.f;
x44_24_dissolveComplete = false;
x44_24_transFinished = false;
x44_28_ = true;
}

View File

@ -7,6 +7,7 @@
#include "GuiSys/CGuiTextSupport.hpp"
#include "Graphics/CLight.hpp"
#include "Graphics/Shaders/CColoredQuadFilter.hpp"
#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
namespace urde
{
@ -42,8 +43,8 @@ public:
float x1c8_blurResult = 0.f;
float x1cc_blurDelta = 0.f;
float x1d0_dissolveStartTime = 99999.f;
float x1d4_relativeDissolveStartTime = 99999.f;
float x1d8_relativeDissolveEndTime = 99999.f;
float x1d4_dissolveEndTime = 99999.f;
float x1d8_transCompleteTime = 99999.f;
bool x1dc_dissolveStarted = false;
SModelDatas(const CAnimRes& samusRes);
@ -69,7 +70,7 @@ private:
{
struct
{
bool x44_24_dissolveComplete : 1;
bool x44_24_transFinished : 1;
bool x44_25_stopSoon : 1;
bool x44_26_goingUp : 1;
bool x44_27_ : 1;
@ -78,24 +79,28 @@ private:
u8 dummy = 0;
};
CColoredQuadFilter m_fadeToBlack = { CCameraFilterPass::EFilterType::AlphaBlended };
CColoredQuadFilter m_fadeToBlack = { CCameraFilterPass::EFilterType::Blend };
CTexturedQuadFilter m_dissolve = { CCameraFilterPass::EFilterType::Blend,
CGraphics::g_SpareTexture };
CWideScreenFilter m_widescreen = { CCameraFilterPass::EFilterType::Blend };
static int GetSuitCharSet();
public:
CWorldTransManager() : x44_24_dissolveComplete(true) {}
void DrawFirstPass() const {}
void DrawSecondPass() const {}
void DrawAllModels() const {}
static int GetSuitCharIdx();
void DrawFirstPass();
void DrawSecondPass();
void DrawAllModels();
void UpdateLights(float dt);
void UpdateEnabled(float);
void UpdateDisabled(float);
void UpdateText(float);
void Update(float);
void DrawEnabled();
void DrawDisabled();
void DrawText();
public:
CWorldTransManager() : x44_24_transFinished(true) {}
void Update(float);
void Draw();
void EnableTransition(const CAnimRes& samusRes,
@ -106,6 +111,7 @@ public:
void StartTransition();
void EndTransition();
bool IsTransitionFinished() const { return x44_24_transFinished; }
void PleaseStopSoon() { x44_25_stopSoon = true; }
bool IsTransitionEnabled() const { return x30_type != ETransType::Disabled; }
void DisableTransition();

@ -1 +1 @@
Subproject commit 4efe7e48480f99f74da4fc8f546a09c7cb529485
Subproject commit d8186d24b70a8ca885b4bd3e19e1f5402c076191