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Add missed VectorElement
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@@ -328,4 +328,12 @@ bool CVESubtract::GetValue(int frame, Zeus::CVector3f& valOut) const
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return false;
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}
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bool CVEColorToVector::GetValue(int frame, Zeus::CVector3f &valOut) const
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{
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Zeus::CColor black = {0.0, 0.0, 0.0, 1.0};
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x4_a->GetValue(frame, black);
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valOut = Zeus::CVector3f{black.r, valOut.y, black.g };
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return false;
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}
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}
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