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CAnimData: Rename IceModel() to GetIceModel()

Allows const overloading to work and prevents compilation errors from
occuring if the const qualifier on an instance changes over refactoring.
This commit is contained in:
Lioncash
2020-03-31 01:25:57 -04:00
parent 3e4731bf7f
commit 260dbaca7d
2 changed files with 2 additions and 2 deletions

View File

@@ -251,7 +251,7 @@ public:
s32 GetCharacterIndex() const { return x204_charIdx; }
u16 GetDefaultAnimation() const { return x208_defaultAnim; }
TLockedToken<CMorphableSkinnedModel>& IceModel() { return xe4_iceModelData; }
TLockedToken<CMorphableSkinnedModel>& GetIceModel() { return xe4_iceModelData; }
const TLockedToken<CMorphableSkinnedModel>& GetIceModel() const { return xe4_iceModelData; }
void SetParticleLightIdx(s32 idx) { x21c_particleLightIdx = idx; }