aurora: Implement all major input events (still missing scroll events)

This commit is contained in:
Phillip Stephens 2022-02-19 19:22:03 -08:00
parent f4c27c6ac6
commit 2648fc50e4
Signed by: Antidote
GPG Key ID: F8BEE4C83DACA60D
5 changed files with 218 additions and 42 deletions

View File

@ -393,7 +393,6 @@ public:
m_imGuiConsole.ShowAboutWindow(false, m_errorString); m_imGuiConsole.ShowAboutWindow(false, m_errorString);
} }
if (m_quitRequested) { if (m_quitRequested) {
if (g_mainMP1) { if (g_mainMP1) {
g_mainMP1->Quit(); g_mainMP1->Quit();
@ -474,7 +473,6 @@ public:
} }
void onCharKeyDown(uint8_t code, aurora::ModifierKey mods, bool isRepeat) noexcept override { void onCharKeyDown(uint8_t code, aurora::ModifierKey mods, bool isRepeat) noexcept override {
Log.report(logvisor::Info, FMT_STRING("DEBUG CHAR KEYS: '{}', isRepeat {}"), static_cast<char>(code), isRepeat);
// if (!ImGuiWindowCallback::m_keyboardCaptured && g_mainMP1) { // if (!ImGuiWindowCallback::m_keyboardCaptured && g_mainMP1) {
if (g_mainMP1) { if (g_mainMP1) {
if (MP1::CGameArchitectureSupport* as = g_mainMP1->GetArchSupport()) { if (MP1::CGameArchitectureSupport* as = g_mainMP1->GetArchSupport()) {
@ -485,7 +483,6 @@ public:
} }
void onCharKeyUp(uint8_t code, aurora::ModifierKey mods) noexcept override { void onCharKeyUp(uint8_t code, aurora::ModifierKey mods) noexcept override {
Log.report(logvisor::Info, FMT_STRING("DEBUG CHAR KEYS: '{}'"), static_cast<char>(code));
if (g_mainMP1) { if (g_mainMP1) {
if (MP1::CGameArchitectureSupport* as = g_mainMP1->GetArchSupport()) { if (MP1::CGameArchitectureSupport* as = g_mainMP1->GetArchSupport()) {
as->charKeyUp(code, mods); as->charKeyUp(code, mods);
@ -494,8 +491,6 @@ public:
} }
void onSpecialKeyDown(aurora::SpecialKey key, aurora::ModifierKey mods, bool isRepeat) noexcept override { void onSpecialKeyDown(aurora::SpecialKey key, aurora::ModifierKey mods, bool isRepeat) noexcept override {
Log.report(logvisor::Info, FMT_STRING("DEBUG KEYS: SpecialKey {}, isRepeat {}"), key, isRepeat);
/* TODO: Temporarily convert the aurora enum to boo's until we refactor everything */
if (g_mainMP1) { if (g_mainMP1) {
if (MP1::CGameArchitectureSupport* as = g_mainMP1->GetArchSupport()) { if (MP1::CGameArchitectureSupport* as = g_mainMP1->GetArchSupport()) {
as->specialKeyDown(key, mods, isRepeat); as->specialKeyDown(key, mods, isRepeat);
@ -511,7 +506,6 @@ public:
} }
void onSpecialKeyUp(aurora::SpecialKey key, aurora::ModifierKey mods) noexcept override { void onSpecialKeyUp(aurora::SpecialKey key, aurora::ModifierKey mods) noexcept override {
/* TODO: Temporarily convert the aurora enum to boo's until we refactor everything */
if (g_mainMP1) { if (g_mainMP1) {
if (MP1::CGameArchitectureSupport* as = g_mainMP1->GetArchSupport()) { if (MP1::CGameArchitectureSupport* as = g_mainMP1->GetArchSupport()) {
as->specialKeyUp(key, mods); as->specialKeyUp(key, mods);
@ -519,13 +513,17 @@ public:
} }
} }
void onImGuiInit(float scale) noexcept override { void onTextInput(const std::string& text) noexcept override {}
ImGuiEngine_Initialize(scale);
}
void onImGuiAddTextures() noexcept override { void onModifierKeyDown(aurora::ModifierKey mods, bool isRepeat) noexcept override {}
ImGuiEngine_AddTextures(); void onModifierKeyUp(aurora::ModifierKey mods) noexcept override {}
}
void onMouseMove(int32_t x, int32_t y, int32_t xrel, int32_t yrel, aurora::MouseButton state) noexcept override {}
void onMouseButtonDown(int32_t x, int32_t y, aurora::MouseButton button, int32_t clicks) noexcept override {}
void onMouseButtonUp(int32_t x, int32_t y, aurora::MouseButton button) noexcept override {}
void onImGuiInit(float scale) noexcept override { ImGuiEngine_Initialize(scale); }
void onImGuiAddTextures() noexcept override { ImGuiEngine_AddTextures(); }
[[nodiscard]] std::string getGraphicsApi() const { return m_cvarCommons.getGraphicsApi(); } [[nodiscard]] std::string getGraphicsApi() const { return m_cvarCommons.getGraphicsApi(); }
@ -584,10 +582,10 @@ static bool IsClientLoggingEnabled(int argc, char** argv) {
#if !WINDOWS_STORE #if !WINDOWS_STORE
int main(int argc, char** argv) { int main(int argc, char** argv) {
//TODO: This seems to fix a lot of weird issues with rounding // TODO: This seems to fix a lot of weird issues with rounding
// but breaks animations, need to research why this is the case // but breaks animations, need to research why this is the case
// for now it's disabled // for now it's disabled
//fesetround(FE_TOWARDZERO); // fesetround(FE_TOWARDZERO);
if (argc > 1 && !hecl::StrCmp(argv[1], "--dlpackage")) { if (argc > 1 && !hecl::StrCmp(argv[1], "--dlpackage")) {
fmt::print(FMT_STRING("{}\n"), METAFORCE_DLPACKAGE); fmt::print(FMT_STRING("{}\n"), METAFORCE_DLPACKAGE);
return 100; return 100;

View File

@ -175,6 +175,16 @@ struct WindowSize {
uint32_t width; uint32_t width;
uint32_t height; uint32_t height;
}; };
enum class MouseButton {
None = 0,
Primary = 1 << 0,
Middle = 1 << 1,
Secondary = 1 << 2,
Aux1 = 1 << 3,
Aux2 = 1 << 4,
};
ENABLE_BITWISE_ENUM(MouseButton);
enum class Backend : uint8_t { enum class Backend : uint8_t {
Invalid, Invalid,
Vulkan, Vulkan,
@ -212,6 +222,12 @@ struct AppDelegate {
virtual void onCharKeyUp(uint8_t charCode, ModifierKey mods) noexcept = 0; virtual void onCharKeyUp(uint8_t charCode, ModifierKey mods) noexcept = 0;
virtual void onSpecialKeyDown(SpecialKey key, ModifierKey mods, bool isRepeat) noexcept = 0; virtual void onSpecialKeyDown(SpecialKey key, ModifierKey mods, bool isRepeat) noexcept = 0;
virtual void onSpecialKeyUp(SpecialKey key, ModifierKey mods) noexcept = 0; virtual void onSpecialKeyUp(SpecialKey key, ModifierKey mods) noexcept = 0;
virtual void onModifierKeyDown(ModifierKey mods, bool isRepeat) noexcept = 0;
virtual void onModifierKeyUp(ModifierKey mods) noexcept = 0;
virtual void onTextInput(const std::string& input) noexcept = 0;
virtual void onMouseMove(int32_t x, int32_t y, int32_t xrel, int32_t yrel, MouseButton state) noexcept = 0;
virtual void onMouseButtonDown(int32_t x, int32_t y, MouseButton button, int32_t clicks) noexcept = 0;
virtual void onMouseButtonUp(int32_t x, int32_t y, MouseButton button) noexcept = 0;
// Controller // Controller
virtual void onControllerAdded(uint32_t which) noexcept = 0; virtual void onControllerAdded(uint32_t which) noexcept = 0;

View File

@ -64,16 +64,13 @@ static bool poll_events() noexcept {
g_AppDelegate->onAppWindowMoved(event.window.data1, event.window.data2); g_AppDelegate->onAppWindowMoved(event.window.data1, event.window.data2);
break; break;
} }
case SDL_WINDOWEVENT_SIZE_CHANGED:
case SDL_WINDOWEVENT_RESIZED: { case SDL_WINDOWEVENT_RESIZED: {
gpu::resize_swapchain(event.window.data1, event.window.data2); gpu::resize_swapchain(event.window.data1, event.window.data2);
g_AppDelegate->onAppWindowResized( g_AppDelegate->onAppWindowResized(
{static_cast<uint32_t>(event.window.data1), static_cast<uint32_t>(event.window.data2)}); {static_cast<uint32_t>(event.window.data1), static_cast<uint32_t>(event.window.data2)});
break; break;
} }
case SDL_WINDOWEVENT_SIZE_CHANGED: {
// TODO: handle size changed event
break;
}
case SDL_WINDOWEVENT_MINIMIZED: { case SDL_WINDOWEVENT_MINIMIZED: {
// TODO: handle minimized event // TODO: handle minimized event
break; break;
@ -136,31 +133,77 @@ static bool poll_events() noexcept {
case SDL_CONTROLLERBUTTONUP: case SDL_CONTROLLERBUTTONUP:
case SDL_CONTROLLERBUTTONDOWN: { case SDL_CONTROLLERBUTTONDOWN: {
g_AppDelegate->onControllerButton( g_AppDelegate->onControllerButton(
event.cbutton.which, input::translate_button(static_cast<SDL_GameControllerButton>(event.cbutton.button)), event.cbutton.which,
input::translate_controller_button(static_cast<SDL_GameControllerButton>(event.cbutton.button)),
event.cbutton.state == SDL_PRESSED); event.cbutton.state == SDL_PRESSED);
break; break;
} }
case SDL_CONTROLLERAXISMOTION: { case SDL_CONTROLLERAXISMOTION: {
g_AppDelegate->onControllerAxis(event.caxis.which, g_AppDelegate->onControllerAxis(
input::translate_axis(static_cast<SDL_GameControllerAxis>(event.caxis.axis)), event.caxis.which, input::translate_controller_axis(static_cast<SDL_GameControllerAxis>(event.caxis.axis)),
event.caxis.value); event.caxis.value);
break; break;
} }
case SDL_KEYDOWN: { case SDL_KEYDOWN: {
if (!ImGui::GetIO().WantCaptureKeyboard) { if (!ImGui::GetIO().WantCaptureKeyboard) {
// TODO SpecialKey specialKey{};
ModifierKey modifierKey{};
char chr = input::translate_key(event.key.keysym, specialKey, modifierKey);
if (chr != 0) {
modifierKey = input::translate_modifiers(event.key.keysym.mod);
g_AppDelegate->onCharKeyDown(chr, modifierKey, event.key.repeat != 0u);
} else if (specialKey != SpecialKey::None) {
modifierKey = input::translate_modifiers(event.key.keysym.mod);
g_AppDelegate->onSpecialKeyDown(specialKey, modifierKey, event.key.repeat != 0u);
} else if (modifierKey != ModifierKey::None) {
g_AppDelegate->onModifierKeyDown(modifierKey, event.key.repeat != 0u);
}
} }
break; break;
} }
case SDL_KEYUP: { case SDL_KEYUP: {
if (!ImGui::GetIO().WantCaptureKeyboard) { if (!ImGui::GetIO().WantCaptureKeyboard) {
// TODO SpecialKey specialKey{};
ModifierKey modifierKey{};
char chr = input::translate_key(event.key.keysym, specialKey, modifierKey);
if (chr != 0) {
modifierKey = input::translate_modifiers(event.key.keysym.mod);
g_AppDelegate->onCharKeyUp(chr, modifierKey);
} else if (specialKey != SpecialKey::None) {
modifierKey = input::translate_modifiers(event.key.keysym.mod);
g_AppDelegate->onSpecialKeyUp(specialKey, modifierKey);
} else if (modifierKey != ModifierKey::None) {
g_AppDelegate->onModifierKeyUp(modifierKey);
}
} }
break; break;
} }
case SDL_TEXTINPUT: { case SDL_TEXTINPUT: {
if (!ImGui::GetIO().WantCaptureKeyboard) { if (!ImGui::GetIO().WantCaptureKeyboard) {
// TODO std::string str;
str.assign(&event.text.text[0], SDL_TEXTINPUTEVENT_TEXT_SIZE);
g_AppDelegate->onTextInput(str);
}
break;
}
case SDL_MOUSEBUTTONDOWN: {
if (!ImGui::GetIO().WantCaptureMouse) {
g_AppDelegate->onMouseButtonDown(event.button.x, event.button.y,
input::translate_mouse_button(event.button.button), event.button.clicks);
}
break;
}
case SDL_MOUSEBUTTONUP: {
if (!ImGui::GetIO().WantCaptureMouse) {
g_AppDelegate->onMouseButtonUp(event.button.x, event.button.y,
input::translate_mouse_button(event.button.button));
}
break;
}
case SDL_MOUSEMOTION: {
if (!ImGui::GetIO().WantCaptureMouse) {
g_AppDelegate->onMouseMove(event.motion.x, event.motion.y, event.motion.xrel, event.motion.yrel,
input::translate_mouse_button_state(event.motion.state));
} }
break; break;
} }
@ -334,13 +377,7 @@ Backend get_backend() noexcept {
std::string_view get_backend_string() noexcept { return magic_enum::enum_name(gpu::g_backendType); } std::string_view get_backend_string() noexcept { return magic_enum::enum_name(gpu::g_backendType); }
void set_fullscreen(bool fullscreen) noexcept { void set_fullscreen(bool fullscreen) noexcept {
auto flags = SDL_GetWindowFlags(g_Window); SDL_SetWindowFullscreen(g_Window, fullscreen ? SDL_WINDOW_FULLSCREEN : 0);
if (fullscreen) {
flags |= SDL_WINDOW_FULLSCREEN;
} else {
flags &= ~SDL_WINDOW_FULLSCREEN;
}
SDL_SetWindowFullscreen(g_Window, flags);
} }
int32_t get_controller_player_index(uint32_t which) noexcept { int32_t get_controller_player_index(uint32_t which) noexcept {
@ -354,6 +391,6 @@ bool is_controller_gamecube(uint32_t which) noexcept {
} }
std::string get_controller_name(uint32_t instance) noexcept { std::string get_controller_name(uint32_t instance) noexcept {
return input::name(instance); // TODO return input::controller_name(instance); // TODO
} }
} // namespace aurora } // namespace aurora

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@ -52,7 +52,7 @@ void set_player_index(Uint32 which, Sint32 index) {
} }
} }
std::string name(Uint32 which) { std::string controller_name(Uint32 which) {
if (g_GameControllers.find(which) != g_GameControllers.end()) { if (g_GameControllers.find(which) != g_GameControllers.end()) {
auto* name = SDL_GameControllerName(g_GameControllers[which].m_controller); auto* name = SDL_GameControllerName(g_GameControllers[which].m_controller);
if (name) { if (name) {
@ -62,7 +62,7 @@ std::string name(Uint32 which) {
return {}; return {};
} }
ControllerButton translate_button(SDL_GameControllerButton btn) { ControllerButton translate_controller_button(SDL_GameControllerButton btn) {
switch (btn) { switch (btn) {
case SDL_CONTROLLER_BUTTON_A: case SDL_CONTROLLER_BUTTON_A:
return ControllerButton::A; return ControllerButton::A;
@ -99,7 +99,7 @@ ControllerButton translate_button(SDL_GameControllerButton btn) {
} }
} }
ControllerAxis translate_axis(SDL_GameControllerAxis axis) { ControllerAxis translate_controller_axis(SDL_GameControllerAxis axis) {
switch (axis) { switch (axis) {
case SDL_CONTROLLER_AXIS_LEFTX: case SDL_CONTROLLER_AXIS_LEFTX:
return ControllerAxis::LeftX; return ControllerAxis::LeftX;
@ -117,4 +117,123 @@ ControllerAxis translate_axis(SDL_GameControllerAxis axis) {
return ControllerAxis::MAX; return ControllerAxis::MAX;
} }
} }
char translate_key(SDL_Keysym sym, SpecialKey& specialSym, ModifierKey& modifierSym) {
specialSym = SpecialKey::None;
modifierSym = ModifierKey::None;
if (sym.sym >= SDLK_F1 && sym.sym <= SDLK_F12) {
specialSym = SpecialKey(int(SpecialKey::F1) + sym.sym - SDLK_F1);
} else if (sym.sym == SDLK_ESCAPE) {
specialSym = SpecialKey::Esc;
} else if (sym.sym == SDLK_RETURN) {
specialSym = SpecialKey::Enter;
} else if (sym.sym == SDLK_KP_ENTER) {
specialSym = SpecialKey::KpEnter;
} else if (sym.sym == SDLK_BACKSPACE) {
specialSym = SpecialKey::Backspace;
} else if (sym.sym == SDLK_INSERT) {
specialSym = SpecialKey::Insert;
} else if (sym.sym == SDLK_DELETE) {
specialSym = SpecialKey::Delete;
} else if (sym.sym == SDLK_HOME) {
specialSym = SpecialKey::Home;
} else if (sym.sym == SDLK_END) {
specialSym = SpecialKey::End;
} else if (sym.sym == SDLK_PAGEUP) {
specialSym = SpecialKey::PgUp;
} else if (sym.sym == SDLK_PAGEDOWN) {
specialSym = SpecialKey::PgDown;
} else if (sym.sym == SDLK_LEFT) {
specialSym = SpecialKey::Left;
} else if (sym.sym == SDLK_RIGHT) {
specialSym = SpecialKey::Right;
} else if (sym.sym == SDLK_UP) {
specialSym = SpecialKey::Up;
} else if (sym.sym == SDLK_DOWN) {
specialSym = SpecialKey::Down;
} else if (sym.sym == SDLK_TAB) {
specialSym = SpecialKey::Tab;
} else if (sym.sym == SDLK_LSHIFT) {
modifierSym = ModifierKey::LeftShift;
} else if (sym.sym == SDLK_RSHIFT) {
modifierSym = ModifierKey::RightShift;
} else if (sym.sym == SDLK_LCTRL) {
modifierSym = ModifierKey::LeftControl;
} else if (sym.sym == SDLK_RCTRL) {
modifierSym = ModifierKey::RightControl;
} else if (sym.sym == SDLK_LALT) {
modifierSym = ModifierKey::LeftAlt;
} else if (sym.sym == SDLK_RALT) {
modifierSym = ModifierKey::RightAlt;
} else if (sym.sym >= ' ' && sym.sym <= 'z') {
return static_cast<char>(sym.sym);
}
return 0;
}
ModifierKey translate_modifiers(Uint16 mods) {
ModifierKey ret = ModifierKey::None;
if ((mods & SDLK_LSHIFT) != 0) {
ret |= ModifierKey::LeftShift;
}
if ((mods & SDLK_RSHIFT) != 0) {
ret |= ModifierKey::RightShift;
}
if ((mods & SDLK_LCTRL) != 0) {
ret |= ModifierKey::LeftControl;
}
if ((mods & SDLK_RCTRL) != 0) {
ret |= ModifierKey::RightControl;
}
if ((mods & SDLK_LALT) != 0) {
ret |= ModifierKey::LeftAlt;
}
if ((mods & SDLK_RALT) != 0) {
ret |= ModifierKey::RightAlt;
}
return ret;
}
MouseButton translate_mouse_button(Uint8 button) {
if (button == 1) {
return MouseButton::Primary;
}
if (button == 2) {
return MouseButton::Middle;
}
if (button == 3) {
return MouseButton::Secondary;
}
if (button == 4) {
return MouseButton::Aux1;
}
if (button == 5) {
return MouseButton::Aux2;
}
return MouseButton::None;
}
MouseButton translate_mouse_button_state(Uint8 state) {
auto ret = MouseButton::None;
if ((state & 0x01) != 0) {
ret |= MouseButton::Primary;
}
if ((state & 0x02) != 0) {
ret |= MouseButton::Middle;
}
if ((state & 0x04) != 0) {
ret |= MouseButton::Secondary;
}
if ((state & 0x08) != 0) {
ret |= MouseButton::Aux1;
}
if ((state & 0x10) != 0) {
ret |= MouseButton::Aux2;
}
return ret;
}
} // namespace aurora::input } // namespace aurora::input

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@ -3,14 +3,20 @@
#include <unordered_map> #include <unordered_map>
#include "aurora/aurora.hpp" #include "aurora/aurora.hpp"
#include "SDL_gamecontroller.h" #include "SDL_gamecontroller.h"
#include "SDL_keyboard.h"
#include "SDL_keycode.h"
#include "SDL_mouse.h"
namespace aurora::input { namespace aurora::input {
Sint32 add_controller(Uint32 which); Sint32 add_controller(Uint32 which);
void remove_controller(Uint32 which); void remove_controller(Uint32 which);
Sint32 player_index(Uint32 which); Sint32 player_index(Uint32 which);
void set_player_index(Uint32 which, Sint32 index); void set_player_index(Uint32 which, Sint32 index);
std::string name(Uint32 which); std::string controller_name(Uint32 which);
bool is_gamecube(Uint32 which); bool is_gamecube(Uint32 which);
ControllerButton translate_button(SDL_GameControllerButton button); ControllerButton translate_controller_button(SDL_GameControllerButton button);
ControllerAxis translate_axis(SDL_GameControllerAxis axis); ControllerAxis translate_controller_axis(SDL_GameControllerAxis axis);
char translate_key(SDL_Keysym sym, SpecialKey& specialSym, ModifierKey& modifierSym);
ModifierKey translate_modifiers(Uint16 mods);
MouseButton translate_mouse_button(Uint8 button);
MouseButton translate_mouse_button_state(Uint8 state);
} }