mirror of https://github.com/AxioDL/metaforce.git
aurora: Implement all major input events (still missing scroll events)
This commit is contained in:
parent
f4c27c6ac6
commit
2648fc50e4
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@ -393,7 +393,6 @@ public:
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m_imGuiConsole.ShowAboutWindow(false, m_errorString);
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m_imGuiConsole.ShowAboutWindow(false, m_errorString);
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}
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}
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if (m_quitRequested) {
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if (m_quitRequested) {
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if (g_mainMP1) {
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if (g_mainMP1) {
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g_mainMP1->Quit();
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g_mainMP1->Quit();
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@ -474,7 +473,6 @@ public:
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}
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}
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void onCharKeyDown(uint8_t code, aurora::ModifierKey mods, bool isRepeat) noexcept override {
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void onCharKeyDown(uint8_t code, aurora::ModifierKey mods, bool isRepeat) noexcept override {
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Log.report(logvisor::Info, FMT_STRING("DEBUG CHAR KEYS: '{}', isRepeat {}"), static_cast<char>(code), isRepeat);
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// if (!ImGuiWindowCallback::m_keyboardCaptured && g_mainMP1) {
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// if (!ImGuiWindowCallback::m_keyboardCaptured && g_mainMP1) {
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if (g_mainMP1) {
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if (g_mainMP1) {
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if (MP1::CGameArchitectureSupport* as = g_mainMP1->GetArchSupport()) {
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if (MP1::CGameArchitectureSupport* as = g_mainMP1->GetArchSupport()) {
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@ -485,7 +483,6 @@ public:
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}
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}
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void onCharKeyUp(uint8_t code, aurora::ModifierKey mods) noexcept override {
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void onCharKeyUp(uint8_t code, aurora::ModifierKey mods) noexcept override {
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Log.report(logvisor::Info, FMT_STRING("DEBUG CHAR KEYS: '{}'"), static_cast<char>(code));
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if (g_mainMP1) {
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if (g_mainMP1) {
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if (MP1::CGameArchitectureSupport* as = g_mainMP1->GetArchSupport()) {
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if (MP1::CGameArchitectureSupport* as = g_mainMP1->GetArchSupport()) {
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as->charKeyUp(code, mods);
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as->charKeyUp(code, mods);
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@ -494,8 +491,6 @@ public:
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}
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}
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void onSpecialKeyDown(aurora::SpecialKey key, aurora::ModifierKey mods, bool isRepeat) noexcept override {
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void onSpecialKeyDown(aurora::SpecialKey key, aurora::ModifierKey mods, bool isRepeat) noexcept override {
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Log.report(logvisor::Info, FMT_STRING("DEBUG KEYS: SpecialKey {}, isRepeat {}"), key, isRepeat);
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/* TODO: Temporarily convert the aurora enum to boo's until we refactor everything */
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if (g_mainMP1) {
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if (g_mainMP1) {
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if (MP1::CGameArchitectureSupport* as = g_mainMP1->GetArchSupport()) {
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if (MP1::CGameArchitectureSupport* as = g_mainMP1->GetArchSupport()) {
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as->specialKeyDown(key, mods, isRepeat);
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as->specialKeyDown(key, mods, isRepeat);
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@ -511,7 +506,6 @@ public:
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}
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}
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void onSpecialKeyUp(aurora::SpecialKey key, aurora::ModifierKey mods) noexcept override {
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void onSpecialKeyUp(aurora::SpecialKey key, aurora::ModifierKey mods) noexcept override {
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/* TODO: Temporarily convert the aurora enum to boo's until we refactor everything */
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if (g_mainMP1) {
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if (g_mainMP1) {
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if (MP1::CGameArchitectureSupport* as = g_mainMP1->GetArchSupport()) {
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if (MP1::CGameArchitectureSupport* as = g_mainMP1->GetArchSupport()) {
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as->specialKeyUp(key, mods);
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as->specialKeyUp(key, mods);
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@ -519,13 +513,17 @@ public:
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}
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}
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}
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}
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void onImGuiInit(float scale) noexcept override {
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void onTextInput(const std::string& text) noexcept override {}
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ImGuiEngine_Initialize(scale);
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}
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void onImGuiAddTextures() noexcept override {
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void onModifierKeyDown(aurora::ModifierKey mods, bool isRepeat) noexcept override {}
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ImGuiEngine_AddTextures();
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void onModifierKeyUp(aurora::ModifierKey mods) noexcept override {}
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}
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void onMouseMove(int32_t x, int32_t y, int32_t xrel, int32_t yrel, aurora::MouseButton state) noexcept override {}
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void onMouseButtonDown(int32_t x, int32_t y, aurora::MouseButton button, int32_t clicks) noexcept override {}
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void onMouseButtonUp(int32_t x, int32_t y, aurora::MouseButton button) noexcept override {}
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void onImGuiInit(float scale) noexcept override { ImGuiEngine_Initialize(scale); }
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void onImGuiAddTextures() noexcept override { ImGuiEngine_AddTextures(); }
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[[nodiscard]] std::string getGraphicsApi() const { return m_cvarCommons.getGraphicsApi(); }
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[[nodiscard]] std::string getGraphicsApi() const { return m_cvarCommons.getGraphicsApi(); }
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@ -584,10 +582,10 @@ static bool IsClientLoggingEnabled(int argc, char** argv) {
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#if !WINDOWS_STORE
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#if !WINDOWS_STORE
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int main(int argc, char** argv) {
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int main(int argc, char** argv) {
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//TODO: This seems to fix a lot of weird issues with rounding
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// TODO: This seems to fix a lot of weird issues with rounding
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// but breaks animations, need to research why this is the case
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// but breaks animations, need to research why this is the case
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// for now it's disabled
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// for now it's disabled
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//fesetround(FE_TOWARDZERO);
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// fesetround(FE_TOWARDZERO);
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if (argc > 1 && !hecl::StrCmp(argv[1], "--dlpackage")) {
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if (argc > 1 && !hecl::StrCmp(argv[1], "--dlpackage")) {
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fmt::print(FMT_STRING("{}\n"), METAFORCE_DLPACKAGE);
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fmt::print(FMT_STRING("{}\n"), METAFORCE_DLPACKAGE);
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return 100;
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return 100;
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@ -175,6 +175,16 @@ struct WindowSize {
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uint32_t width;
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uint32_t width;
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uint32_t height;
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uint32_t height;
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};
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};
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enum class MouseButton {
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None = 0,
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Primary = 1 << 0,
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Middle = 1 << 1,
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Secondary = 1 << 2,
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Aux1 = 1 << 3,
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Aux2 = 1 << 4,
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};
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ENABLE_BITWISE_ENUM(MouseButton);
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enum class Backend : uint8_t {
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enum class Backend : uint8_t {
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Invalid,
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Invalid,
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Vulkan,
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Vulkan,
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@ -212,6 +222,12 @@ struct AppDelegate {
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virtual void onCharKeyUp(uint8_t charCode, ModifierKey mods) noexcept = 0;
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virtual void onCharKeyUp(uint8_t charCode, ModifierKey mods) noexcept = 0;
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virtual void onSpecialKeyDown(SpecialKey key, ModifierKey mods, bool isRepeat) noexcept = 0;
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virtual void onSpecialKeyDown(SpecialKey key, ModifierKey mods, bool isRepeat) noexcept = 0;
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virtual void onSpecialKeyUp(SpecialKey key, ModifierKey mods) noexcept = 0;
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virtual void onSpecialKeyUp(SpecialKey key, ModifierKey mods) noexcept = 0;
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virtual void onModifierKeyDown(ModifierKey mods, bool isRepeat) noexcept = 0;
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virtual void onModifierKeyUp(ModifierKey mods) noexcept = 0;
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virtual void onTextInput(const std::string& input) noexcept = 0;
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virtual void onMouseMove(int32_t x, int32_t y, int32_t xrel, int32_t yrel, MouseButton state) noexcept = 0;
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virtual void onMouseButtonDown(int32_t x, int32_t y, MouseButton button, int32_t clicks) noexcept = 0;
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virtual void onMouseButtonUp(int32_t x, int32_t y, MouseButton button) noexcept = 0;
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// Controller
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// Controller
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virtual void onControllerAdded(uint32_t which) noexcept = 0;
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virtual void onControllerAdded(uint32_t which) noexcept = 0;
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@ -64,16 +64,13 @@ static bool poll_events() noexcept {
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g_AppDelegate->onAppWindowMoved(event.window.data1, event.window.data2);
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g_AppDelegate->onAppWindowMoved(event.window.data1, event.window.data2);
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break;
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break;
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}
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}
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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case SDL_WINDOWEVENT_RESIZED: {
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case SDL_WINDOWEVENT_RESIZED: {
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gpu::resize_swapchain(event.window.data1, event.window.data2);
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gpu::resize_swapchain(event.window.data1, event.window.data2);
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g_AppDelegate->onAppWindowResized(
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g_AppDelegate->onAppWindowResized(
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{static_cast<uint32_t>(event.window.data1), static_cast<uint32_t>(event.window.data2)});
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{static_cast<uint32_t>(event.window.data1), static_cast<uint32_t>(event.window.data2)});
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break;
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break;
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}
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}
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case SDL_WINDOWEVENT_SIZE_CHANGED: {
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// TODO: handle size changed event
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break;
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}
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case SDL_WINDOWEVENT_MINIMIZED: {
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case SDL_WINDOWEVENT_MINIMIZED: {
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// TODO: handle minimized event
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// TODO: handle minimized event
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break;
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break;
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@ -136,31 +133,77 @@ static bool poll_events() noexcept {
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case SDL_CONTROLLERBUTTONUP:
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case SDL_CONTROLLERBUTTONUP:
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case SDL_CONTROLLERBUTTONDOWN: {
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case SDL_CONTROLLERBUTTONDOWN: {
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g_AppDelegate->onControllerButton(
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g_AppDelegate->onControllerButton(
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event.cbutton.which, input::translate_button(static_cast<SDL_GameControllerButton>(event.cbutton.button)),
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event.cbutton.which,
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input::translate_controller_button(static_cast<SDL_GameControllerButton>(event.cbutton.button)),
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event.cbutton.state == SDL_PRESSED);
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event.cbutton.state == SDL_PRESSED);
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break;
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break;
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}
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}
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case SDL_CONTROLLERAXISMOTION: {
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case SDL_CONTROLLERAXISMOTION: {
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g_AppDelegate->onControllerAxis(event.caxis.which,
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g_AppDelegate->onControllerAxis(
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input::translate_axis(static_cast<SDL_GameControllerAxis>(event.caxis.axis)),
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event.caxis.which, input::translate_controller_axis(static_cast<SDL_GameControllerAxis>(event.caxis.axis)),
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event.caxis.value);
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event.caxis.value);
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break;
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break;
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}
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}
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case SDL_KEYDOWN: {
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case SDL_KEYDOWN: {
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if (!ImGui::GetIO().WantCaptureKeyboard) {
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if (!ImGui::GetIO().WantCaptureKeyboard) {
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// TODO
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SpecialKey specialKey{};
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ModifierKey modifierKey{};
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char chr = input::translate_key(event.key.keysym, specialKey, modifierKey);
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if (chr != 0) {
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modifierKey = input::translate_modifiers(event.key.keysym.mod);
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g_AppDelegate->onCharKeyDown(chr, modifierKey, event.key.repeat != 0u);
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} else if (specialKey != SpecialKey::None) {
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modifierKey = input::translate_modifiers(event.key.keysym.mod);
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g_AppDelegate->onSpecialKeyDown(specialKey, modifierKey, event.key.repeat != 0u);
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} else if (modifierKey != ModifierKey::None) {
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g_AppDelegate->onModifierKeyDown(modifierKey, event.key.repeat != 0u);
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}
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}
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}
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break;
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break;
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}
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}
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case SDL_KEYUP: {
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case SDL_KEYUP: {
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if (!ImGui::GetIO().WantCaptureKeyboard) {
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if (!ImGui::GetIO().WantCaptureKeyboard) {
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// TODO
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SpecialKey specialKey{};
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ModifierKey modifierKey{};
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char chr = input::translate_key(event.key.keysym, specialKey, modifierKey);
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if (chr != 0) {
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modifierKey = input::translate_modifiers(event.key.keysym.mod);
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g_AppDelegate->onCharKeyUp(chr, modifierKey);
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} else if (specialKey != SpecialKey::None) {
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modifierKey = input::translate_modifiers(event.key.keysym.mod);
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g_AppDelegate->onSpecialKeyUp(specialKey, modifierKey);
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} else if (modifierKey != ModifierKey::None) {
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g_AppDelegate->onModifierKeyUp(modifierKey);
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}
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}
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}
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break;
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break;
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}
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}
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case SDL_TEXTINPUT: {
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case SDL_TEXTINPUT: {
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if (!ImGui::GetIO().WantCaptureKeyboard) {
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if (!ImGui::GetIO().WantCaptureKeyboard) {
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// TODO
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std::string str;
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str.assign(&event.text.text[0], SDL_TEXTINPUTEVENT_TEXT_SIZE);
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g_AppDelegate->onTextInput(str);
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}
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break;
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}
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case SDL_MOUSEBUTTONDOWN: {
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if (!ImGui::GetIO().WantCaptureMouse) {
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g_AppDelegate->onMouseButtonDown(event.button.x, event.button.y,
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input::translate_mouse_button(event.button.button), event.button.clicks);
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}
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break;
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}
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case SDL_MOUSEBUTTONUP: {
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if (!ImGui::GetIO().WantCaptureMouse) {
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g_AppDelegate->onMouseButtonUp(event.button.x, event.button.y,
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input::translate_mouse_button(event.button.button));
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}
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break;
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}
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case SDL_MOUSEMOTION: {
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if (!ImGui::GetIO().WantCaptureMouse) {
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g_AppDelegate->onMouseMove(event.motion.x, event.motion.y, event.motion.xrel, event.motion.yrel,
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input::translate_mouse_button_state(event.motion.state));
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}
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}
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break;
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break;
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}
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}
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@ -334,13 +377,7 @@ Backend get_backend() noexcept {
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std::string_view get_backend_string() noexcept { return magic_enum::enum_name(gpu::g_backendType); }
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std::string_view get_backend_string() noexcept { return magic_enum::enum_name(gpu::g_backendType); }
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void set_fullscreen(bool fullscreen) noexcept {
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void set_fullscreen(bool fullscreen) noexcept {
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auto flags = SDL_GetWindowFlags(g_Window);
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SDL_SetWindowFullscreen(g_Window, fullscreen ? SDL_WINDOW_FULLSCREEN : 0);
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if (fullscreen) {
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flags |= SDL_WINDOW_FULLSCREEN;
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} else {
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flags &= ~SDL_WINDOW_FULLSCREEN;
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}
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SDL_SetWindowFullscreen(g_Window, flags);
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}
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}
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int32_t get_controller_player_index(uint32_t which) noexcept {
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int32_t get_controller_player_index(uint32_t which) noexcept {
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@ -354,6 +391,6 @@ bool is_controller_gamecube(uint32_t which) noexcept {
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}
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}
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std::string get_controller_name(uint32_t instance) noexcept {
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std::string get_controller_name(uint32_t instance) noexcept {
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return input::name(instance); // TODO
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return input::controller_name(instance); // TODO
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}
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}
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} // namespace aurora
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} // namespace aurora
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@ -52,7 +52,7 @@ void set_player_index(Uint32 which, Sint32 index) {
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}
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}
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}
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}
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std::string name(Uint32 which) {
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std::string controller_name(Uint32 which) {
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if (g_GameControllers.find(which) != g_GameControllers.end()) {
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if (g_GameControllers.find(which) != g_GameControllers.end()) {
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auto* name = SDL_GameControllerName(g_GameControllers[which].m_controller);
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auto* name = SDL_GameControllerName(g_GameControllers[which].m_controller);
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if (name) {
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if (name) {
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@ -62,7 +62,7 @@ std::string name(Uint32 which) {
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return {};
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return {};
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}
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}
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ControllerButton translate_button(SDL_GameControllerButton btn) {
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ControllerButton translate_controller_button(SDL_GameControllerButton btn) {
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switch (btn) {
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switch (btn) {
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case SDL_CONTROLLER_BUTTON_A:
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case SDL_CONTROLLER_BUTTON_A:
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return ControllerButton::A;
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return ControllerButton::A;
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@ -99,7 +99,7 @@ ControllerButton translate_button(SDL_GameControllerButton btn) {
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}
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}
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}
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}
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ControllerAxis translate_axis(SDL_GameControllerAxis axis) {
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ControllerAxis translate_controller_axis(SDL_GameControllerAxis axis) {
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switch (axis) {
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switch (axis) {
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case SDL_CONTROLLER_AXIS_LEFTX:
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case SDL_CONTROLLER_AXIS_LEFTX:
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return ControllerAxis::LeftX;
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return ControllerAxis::LeftX;
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@ -117,4 +117,123 @@ ControllerAxis translate_axis(SDL_GameControllerAxis axis) {
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return ControllerAxis::MAX;
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return ControllerAxis::MAX;
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}
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}
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}
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}
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char translate_key(SDL_Keysym sym, SpecialKey& specialSym, ModifierKey& modifierSym) {
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specialSym = SpecialKey::None;
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modifierSym = ModifierKey::None;
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if (sym.sym >= SDLK_F1 && sym.sym <= SDLK_F12) {
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specialSym = SpecialKey(int(SpecialKey::F1) + sym.sym - SDLK_F1);
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} else if (sym.sym == SDLK_ESCAPE) {
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specialSym = SpecialKey::Esc;
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} else if (sym.sym == SDLK_RETURN) {
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specialSym = SpecialKey::Enter;
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} else if (sym.sym == SDLK_KP_ENTER) {
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specialSym = SpecialKey::KpEnter;
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} else if (sym.sym == SDLK_BACKSPACE) {
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specialSym = SpecialKey::Backspace;
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} else if (sym.sym == SDLK_INSERT) {
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specialSym = SpecialKey::Insert;
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} else if (sym.sym == SDLK_DELETE) {
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specialSym = SpecialKey::Delete;
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} else if (sym.sym == SDLK_HOME) {
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specialSym = SpecialKey::Home;
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} else if (sym.sym == SDLK_END) {
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specialSym = SpecialKey::End;
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} else if (sym.sym == SDLK_PAGEUP) {
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||||||
|
specialSym = SpecialKey::PgUp;
|
||||||
|
} else if (sym.sym == SDLK_PAGEDOWN) {
|
||||||
|
specialSym = SpecialKey::PgDown;
|
||||||
|
} else if (sym.sym == SDLK_LEFT) {
|
||||||
|
specialSym = SpecialKey::Left;
|
||||||
|
} else if (sym.sym == SDLK_RIGHT) {
|
||||||
|
specialSym = SpecialKey::Right;
|
||||||
|
} else if (sym.sym == SDLK_UP) {
|
||||||
|
specialSym = SpecialKey::Up;
|
||||||
|
} else if (sym.sym == SDLK_DOWN) {
|
||||||
|
specialSym = SpecialKey::Down;
|
||||||
|
} else if (sym.sym == SDLK_TAB) {
|
||||||
|
specialSym = SpecialKey::Tab;
|
||||||
|
} else if (sym.sym == SDLK_LSHIFT) {
|
||||||
|
modifierSym = ModifierKey::LeftShift;
|
||||||
|
} else if (sym.sym == SDLK_RSHIFT) {
|
||||||
|
modifierSym = ModifierKey::RightShift;
|
||||||
|
} else if (sym.sym == SDLK_LCTRL) {
|
||||||
|
modifierSym = ModifierKey::LeftControl;
|
||||||
|
} else if (sym.sym == SDLK_RCTRL) {
|
||||||
|
modifierSym = ModifierKey::RightControl;
|
||||||
|
} else if (sym.sym == SDLK_LALT) {
|
||||||
|
modifierSym = ModifierKey::LeftAlt;
|
||||||
|
} else if (sym.sym == SDLK_RALT) {
|
||||||
|
modifierSym = ModifierKey::RightAlt;
|
||||||
|
} else if (sym.sym >= ' ' && sym.sym <= 'z') {
|
||||||
|
return static_cast<char>(sym.sym);
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
ModifierKey translate_modifiers(Uint16 mods) {
|
||||||
|
ModifierKey ret = ModifierKey::None;
|
||||||
|
if ((mods & SDLK_LSHIFT) != 0) {
|
||||||
|
ret |= ModifierKey::LeftShift;
|
||||||
|
}
|
||||||
|
if ((mods & SDLK_RSHIFT) != 0) {
|
||||||
|
ret |= ModifierKey::RightShift;
|
||||||
|
}
|
||||||
|
if ((mods & SDLK_LCTRL) != 0) {
|
||||||
|
ret |= ModifierKey::LeftControl;
|
||||||
|
}
|
||||||
|
if ((mods & SDLK_RCTRL) != 0) {
|
||||||
|
ret |= ModifierKey::RightControl;
|
||||||
|
}
|
||||||
|
if ((mods & SDLK_LALT) != 0) {
|
||||||
|
ret |= ModifierKey::LeftAlt;
|
||||||
|
}
|
||||||
|
if ((mods & SDLK_RALT) != 0) {
|
||||||
|
ret |= ModifierKey::RightAlt;
|
||||||
|
}
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
MouseButton translate_mouse_button(Uint8 button) {
|
||||||
|
if (button == 1) {
|
||||||
|
return MouseButton::Primary;
|
||||||
|
}
|
||||||
|
if (button == 2) {
|
||||||
|
return MouseButton::Middle;
|
||||||
|
}
|
||||||
|
if (button == 3) {
|
||||||
|
return MouseButton::Secondary;
|
||||||
|
}
|
||||||
|
if (button == 4) {
|
||||||
|
return MouseButton::Aux1;
|
||||||
|
}
|
||||||
|
if (button == 5) {
|
||||||
|
return MouseButton::Aux2;
|
||||||
|
}
|
||||||
|
|
||||||
|
return MouseButton::None;
|
||||||
|
}
|
||||||
|
|
||||||
|
MouseButton translate_mouse_button_state(Uint8 state) {
|
||||||
|
auto ret = MouseButton::None;
|
||||||
|
if ((state & 0x01) != 0) {
|
||||||
|
ret |= MouseButton::Primary;
|
||||||
|
}
|
||||||
|
if ((state & 0x02) != 0) {
|
||||||
|
ret |= MouseButton::Middle;
|
||||||
|
}
|
||||||
|
if ((state & 0x04) != 0) {
|
||||||
|
ret |= MouseButton::Secondary;
|
||||||
|
}
|
||||||
|
if ((state & 0x08) != 0) {
|
||||||
|
ret |= MouseButton::Aux1;
|
||||||
|
}
|
||||||
|
if ((state & 0x10) != 0) {
|
||||||
|
ret |= MouseButton::Aux2;
|
||||||
|
}
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace aurora::input
|
} // namespace aurora::input
|
|
@ -3,14 +3,20 @@
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
#include "aurora/aurora.hpp"
|
#include "aurora/aurora.hpp"
|
||||||
#include "SDL_gamecontroller.h"
|
#include "SDL_gamecontroller.h"
|
||||||
|
#include "SDL_keyboard.h"
|
||||||
|
#include "SDL_keycode.h"
|
||||||
|
#include "SDL_mouse.h"
|
||||||
namespace aurora::input {
|
namespace aurora::input {
|
||||||
Sint32 add_controller(Uint32 which);
|
Sint32 add_controller(Uint32 which);
|
||||||
void remove_controller(Uint32 which);
|
void remove_controller(Uint32 which);
|
||||||
Sint32 player_index(Uint32 which);
|
Sint32 player_index(Uint32 which);
|
||||||
void set_player_index(Uint32 which, Sint32 index);
|
void set_player_index(Uint32 which, Sint32 index);
|
||||||
std::string name(Uint32 which);
|
std::string controller_name(Uint32 which);
|
||||||
bool is_gamecube(Uint32 which);
|
bool is_gamecube(Uint32 which);
|
||||||
ControllerButton translate_button(SDL_GameControllerButton button);
|
ControllerButton translate_controller_button(SDL_GameControllerButton button);
|
||||||
ControllerAxis translate_axis(SDL_GameControllerAxis axis);
|
ControllerAxis translate_controller_axis(SDL_GameControllerAxis axis);
|
||||||
|
char translate_key(SDL_Keysym sym, SpecialKey& specialSym, ModifierKey& modifierSym);
|
||||||
|
ModifierKey translate_modifiers(Uint16 mods);
|
||||||
|
MouseButton translate_mouse_button(Uint8 button);
|
||||||
|
MouseButton translate_mouse_button_state(Uint8 state);
|
||||||
}
|
}
|
Loading…
Reference in New Issue