mirror of https://github.com/AxioDL/metaforce.git
Implement CBloodFlower and more CBabygoth imps
This commit is contained in:
parent
99b1a8ef49
commit
27643313f9
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@ -44,6 +44,7 @@ public:
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const CCollisionPrimitive* GetCollisionPrimitive() const;
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const CCollisionPrimitive* GetCollisionPrimitive() const;
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EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
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EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
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const CWeaponMode&, EProjectileAttrib) const;
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const CWeaponMode&, EProjectileAttrib) const;
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void SetWeaponCollisionResponseType(EWeaponCollisionResponseTypes type) { x300_responseType = type; }
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zeus::CTransform GetPrimitiveTransform() const;
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zeus::CTransform GetPrimitiveTransform() const;
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rstl::optional<zeus::CAABox> GetTouchBounds() const;
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rstl::optional<zeus::CAABox> GetTouchBounds() const;
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void SetDamageVulnerability(const CDamageVulnerability& vuln);
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void SetDamageVulnerability(const CDamageVulnerability& vuln);
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@ -10,6 +10,7 @@
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#include "Weapon/CWeapon.hpp"
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#include "Weapon/CWeapon.hpp"
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#include "Weapon/CFlameThrower.hpp"
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#include "Weapon/CFlameThrower.hpp"
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#include "Weapon/CFlameInfo.hpp"
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#include "Weapon/CFlameInfo.hpp"
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#include "World/CExplosion.hpp"
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#include "Particle/CWeaponDescription.hpp"
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#include "Particle/CWeaponDescription.hpp"
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#include "CStateManager.hpp"
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#include "CStateManager.hpp"
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#include "CSimplePool.hpp"
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#include "CSimplePool.hpp"
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@ -175,10 +176,19 @@ void CBabygoth::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateM
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x8e8_ = 0.f;
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x8e8_ = 0.f;
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mgr.InformListeners(GetTranslation(), EListenNoiseType::PlayerFire);
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mgr.InformListeners(GetTranslation(), EListenNoiseType::PlayerFire);
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} else
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} else
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sub8021d478(mgr, uid);
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ApplyDamage(mgr, uid);
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x400_24_hitByPlayerProjectile = true;
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x400_24_hitByPlayerProjectile = true;
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break;
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break;
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}
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}
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case EScriptObjectMessage::InvulnDamage: {
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mgr.InformListeners(GetTranslation(), EListenNoiseType::PlayerFire);
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x400_24_hitByPlayerProjectile = true;
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xa48_24_isAlert = true;
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x8e8_ = 0.f;
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if (!TCastToPtr<CCollisionActor>(mgr.ObjectById(uid)))
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ApplyDamage(mgr, uid);
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break;
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}
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case EScriptObjectMessage::SuspendedMove: {
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case EScriptObjectMessage::SuspendedMove: {
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if (x928_colActMgr)
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if (x928_colActMgr)
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x928_colActMgr->SetMovable(mgr, false);
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x928_colActMgr->SetMovable(mgr, false);
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@ -196,8 +206,8 @@ void CBabygoth::Think(float dt, CStateManager& mgr) {
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AvoidPlayerCollision(dt, mgr);
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AvoidPlayerCollision(dt, mgr);
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if (xa49_26_) {
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if (xa49_26_) {
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if (sub8023a180(x6e8_teamMgr, mgr) == 0)
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if (!CTeamAiMgr::GetTeamAiRole(mgr, x6e8_teamMgr, GetUniqueId()))
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sub8021d6e8(mgr);
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AddToTeam(mgr);
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}
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}
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CPatterned::Think(dt, mgr);
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CPatterned::Think(dt, mgr);
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@ -257,6 +267,7 @@ void CBabygoth::DoUserAnimEvent(urde::CStateManager& mgr, const urde::CInt32POIN
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}
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}
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CPatterned::DoUserAnimEvent(mgr, node, type, dt);
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CPatterned::DoUserAnimEvent(mgr, node, type, dt);
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}
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}
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const SSphereJointInfo CBabygoth::skSphereJointList[skSphereJointCount] = {
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const SSphereJointInfo CBabygoth::skSphereJointList[skSphereJointCount] = {
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{"L_knee", 1.2f}, {"R_knee", 1.2f}, {"LCTR_SHEMOUTH", 1.7f}, {"Pelvis", 1.2f}, {"butt_LCTR", 0.9f}};
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{"L_knee", 1.2f}, {"R_knee", 1.2f}, {"LCTR_SHEMOUTH", 1.7f}, {"Pelvis", 1.2f}, {"butt_LCTR", 0.9f}};
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@ -345,9 +356,16 @@ void CBabygoth::RemoveFromTeam(urde::CStateManager& mgr) {
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}
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}
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void CBabygoth::ApplySeparationBehavior(CStateManager& mgr) {}
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void CBabygoth::ApplySeparationBehavior(CStateManager& mgr) {}
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void CBabygoth::CrackShell(CStateManager&, const TLockedToken<CGenDescription>&, const zeus::CTransform&, s16, bool) {}
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void CBabygoth::sub8021d478(CStateManager&, TUniqueId) {}
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void CBabygoth::ApplyDamage(CStateManager& mgr, TUniqueId uid) {
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if (TCastToConstPtr<CWeapon> weap = mgr.GetObjectById(uid)) {
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if (x9f8_shellIds.empty())
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return;
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mgr.ApplyDamage(uid, x9f8_shellIds[0], weap->GetOwnerId(), weap->GetDamageInfo(),
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CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {}), {});
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}
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}
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void CBabygoth::Shock(CStateManager& mgr, float duration, float damage) {
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void CBabygoth::Shock(CStateManager& mgr, float duration, float damage) {
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if (x9f8_shellIds.empty())
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if (x9f8_shellIds.empty())
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@ -370,9 +388,64 @@ void CBabygoth::UpdateTouchBounds() {
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x930_aabox.Box() = bounds;
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x930_aabox.Box() = bounds;
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}
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}
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void CBabygoth::UpdateAttackPosition(CStateManager&, zeus::CVector3f&) {}
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void CBabygoth::UpdateAttackPosition(CStateManager& mgr, zeus::CVector3f& attackPos) {
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attackPos = GetTranslation();
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if (x8d8_ > 0.f)
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return;
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attackPos = mgr.GetPlayer().GetTranslation();
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zeus::CVector3f distVec = GetTranslation() - attackPos;
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if (distVec.canBeNormalized())
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attackPos += x2fc_minAttackRange * distVec.normalized();
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}
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void CBabygoth::sub8021d644(urde::CStateManager&) {}
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void CBabygoth::sub8021e3f4(urde::CStateManager& mgr) {
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if (xa00_shellHitPoints <= 0.f)
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return;
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float hp = 0.f;
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if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(x9f6_))
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hp = zeus::max(hp, colAct->GetHealthInfo(mgr)->GetHP() - x570_babyData.GetShellHitPoints());
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for (TUniqueId uid : x9f8_shellIds) {
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if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(uid)) {
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hp = zeus::max(hp, colAct->GetHealthInfo(mgr)->GetHP() - x570_babyData.GetShellHitPoints());
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}
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}
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xa00_shellHitPoints -= hp;
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if (xa00_shellHitPoints <= 0.f) {
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x56c_ = 3;
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sub8021d9d0(mgr);
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CrackShell(mgr, xa2c_, x34_transform, x570_babyData.x15c_, false);
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UpdateHealthInfo(mgr);
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} else {
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if (xa00_shellHitPoints < CalculateShellCrackHP(2)) {
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if (x56c_ != 2) {
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CrackShell(mgr, xa20_, x34_transform, x570_babyData.x15a_, false);
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x56c_ = 2;
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xa04_ = 2;
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}
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} else if (xa00_shellHitPoints < CalculateShellCrackHP(1)) {
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if (x56c_ != 1) {
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CrackShell(mgr, xa14_, x34_transform, x570_babyData.x158_, false);
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x56c_ = 1;
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xa04_ = 1;
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}
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}
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}
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hp = (x56c_ == 3 ? x8ec_ : x570_babyData.GetShellHitPoints());
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if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(x9f6_)) {
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colAct->HealthInfo(mgr)->SetHP(hp);
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}
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for (TUniqueId uid : x9f8_shellIds) {
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if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(uid)) {
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colAct->HealthInfo(mgr)->SetHP(hp);
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}
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}
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}
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void CBabygoth::AvoidPlayerCollision(float dt, CStateManager& mgr) {
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void CBabygoth::AvoidPlayerCollision(float dt, CStateManager& mgr) {
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if (x450_bodyController->GetLocomotionType() == pas::ELocomotionType::Crouch ||
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if (x450_bodyController->GetLocomotionType() == pas::ELocomotionType::Crouch ||
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@ -397,9 +470,15 @@ void CBabygoth::AvoidPlayerCollision(float dt, CStateManager& mgr) {
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}
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}
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}
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}
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s32 CBabygoth::sub8023a180(TUniqueId, CStateManager&) { return 0; }
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void CBabygoth::AddToTeam(CStateManager& mgr) {
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if (x6e8_teamMgr == kInvalidUniqueId)
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void CBabygoth::sub8021d6e8(CStateManager& mgr) {}
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return;
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if (TCastToPtr<CTeamAiMgr> aiMgr = mgr.ObjectById(x6e8_teamMgr)) {
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if (!aiMgr->IsPartOfTeam(GetUniqueId()))
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aiMgr->AssignTeamAiRole(*this, CTeamAiRole::ETeamAiRole::Melee, CTeamAiRole::ETeamAiRole::Ranged,
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CTeamAiRole::ETeamAiRole::Invalid);
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}
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}
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void CBabygoth::sub8021e2c4(float dt) {
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void CBabygoth::sub8021e2c4(float dt) {
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if (x8d8_ > 0.f)
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if (x8d8_ > 0.f)
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@ -412,7 +491,43 @@ void CBabygoth::sub8021e2c4(float dt) {
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x8e8_ += dt;
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x8e8_ += dt;
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}
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}
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void CBabygoth::sub8021e708(CStateManager&) {}
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void CBabygoth::sub8021e708(CStateManager& mgr) {
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if (!x400_25_alive)
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return;
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if (x56c_ == 3) {
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float hp = 0.f;
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if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(x9f6_)) {
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hp = zeus::max(hp, colAct->GetHealthInfo(mgr)->GetHP() - x8ec_);
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}
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for (TUniqueId uid : x9f8_shellIds) {
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if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(uid)) {
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hp = zeus::max(hp, colAct->GetHealthInfo(mgr)->GetHP() - x8ec_);
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}
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}
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HealthInfo(mgr)->SetHP(hp - HealthInfo(mgr)->GetHP());
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if (HealthInfo(mgr)->GetHP() <= 0.f) {
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Death(mgr, {}, EScriptObjectState::DeathRattle);
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xa48_26_ = true;
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xa49_26_ = false;
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RemoveFromTeam(mgr);
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RemoveMaterial(EMaterialTypes::Orbit, EMaterialTypes::Target, mgr);
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} else {
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if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(x9f6_))
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colAct->HealthInfo(mgr)->SetHP(x8ec_);
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for (TUniqueId uid : x9f8_shellIds) {
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if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(uid)) {
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colAct->HealthInfo(mgr)->SetHP(x8ec_);
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}
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}
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}
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} else {
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sub8021e3f4(mgr);
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}
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}
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void CBabygoth::UpdateParticleEffects(float dt, CStateManager& mgr) {
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void CBabygoth::UpdateParticleEffects(float dt, CStateManager& mgr) {
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if (CFlameThrower* flame = static_cast<CFlameThrower*>(mgr.ObjectById(x980_flameThrower))) {
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if (CFlameThrower* flame = static_cast<CFlameThrower*>(mgr.ObjectById(x980_flameThrower))) {
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@ -596,7 +711,7 @@ void CBabygoth::Generate(CStateManager& mgr, EStateMsg msg, float) {
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void CBabygoth::TargetPatrol(CStateManager& mgr, EStateMsg msg, float arg) {
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void CBabygoth::TargetPatrol(CStateManager& mgr, EStateMsg msg, float arg) {
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if (msg == EStateMsg::Activate) {
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if (msg == EStateMsg::Activate) {
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xa49_29_ = false;
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xa49_29_ = false;
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sub8021d644(mgr);
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RemoveFromTeam(mgr);
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x400_24_hitByPlayerProjectile = false;
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x400_24_hitByPlayerProjectile = false;
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x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
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x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
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if (HasPatrolPath(mgr, 0.f)) {
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if (HasPatrolPath(mgr, 0.f)) {
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@ -733,4 +848,72 @@ bool CBabygoth::IsDestinationObstructed(CStateManager& mgr) {
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}
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}
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return false;
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return false;
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}
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}
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void CBabygoth::sub8021d9d0(urde::CStateManager& mgr) {
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ModelData()->AnimationData()->SubstituteModelData(xa08_noShellModel);
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for (TUniqueId uid : x9f8_shellIds) {
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if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(uid)) {
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colAct->SetWeaponCollisionResponseType(EWeaponCollisionResponseTypes::Unknown41);
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}
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}
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xa04_ = 0;
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}
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void CBabygoth::CrackShell(CStateManager& mgr, const TLockedToken<urde::CGenDescription>& desc,
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const zeus::CTransform& xf, u16 sfx, bool b1) {
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mgr.AddObject(new CExplosion(desc, mgr.AllocateUniqueId(), true,
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CEntityInfo(GetAreaIdAlways(), CEntity::NullConnectionList), "Babygoth Shell Crack Fx"sv,
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xf, 0, GetModelData()->GetScale(), zeus::skWhite));
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if (b1)
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CSfxManager::SfxStart(sfx, 0x7f, 64 / 127.f, false, 0x7f, false, -1);
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else
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CSfxManager::AddEmitter(sfx, GetTranslation(), zeus::skUp, false, false, 0x7f, GetAreaIdAlways());
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}
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void CBabygoth::UpdateHealthInfo(urde::CStateManager& mgr) {
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CHealthInfo* hInfo = HealthInfo(mgr);
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if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(x9f6_)) {
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(*colAct->HealthInfo(mgr)) = *hInfo;
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colAct->SetDamageVulnerability(x98c_);
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}
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for (TUniqueId uid : x9f8_shellIds) {
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if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(uid)) {
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(*colAct->HealthInfo(mgr)) = *hInfo;
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colAct->SetDamageVulnerability(x98c_);
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}
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}
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}
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float CBabygoth::CalculateShellCrackHP(u32 w1) {
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if (w1 == 0)
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return x570_babyData.GetShellHitPoints();
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else if (w1 == 1)
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return 0.66666669f * x570_babyData.GetShellHitPoints();
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else if (w1 == 2)
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return 0.33333334f * x570_babyData.GetShellHitPoints();
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return 0.f;
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}
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bool CBabygoth::ShouldTurn(urde::CStateManager& mgr, float arg) {
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const float speedScale = GetModelData()->GetAnimationData()->GetSpeedScale();
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zeus::CVector3f aimPos = mgr.GetPlayer().GetAimPosition(mgr, (speedScale > 0.f ? 1.f / speedScale : 0.f));
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return zeus::CVector2f::getAngleDiff(GetTransform().basis[1].toVec2f(), (aimPos - GetTranslation()).toVec2f()) >
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(arg == 0.f ? 0.78539819f : arg);
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}
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bool CBabygoth::InMaxRange(CStateManager& mgr, float) {
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return (GetTranslation() - mgr.GetPlayer().GetTranslation()).magSquared() < (1.5f * x300_maxAttackRange);
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}
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bool CBabygoth::Listen(const zeus::CVector3f& origin, EListenNoiseType noiseType) {
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if (!x400_25_alive || noiseType != EListenNoiseType::PlayerFire || (origin - GetTranslation()).magSquared() >= 1600.f)
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return false;
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xa48_30_ = true;
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return true;
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}
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} // namespace urde::MP1
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} // namespace urde::MP1
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@ -62,7 +62,7 @@ private:
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static constexpr s32 skSphereJointCount = 5;
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static constexpr s32 skSphereJointCount = 5;
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static const SSphereJointInfo skSphereJointList[skSphereJointCount];
|
static const SSphereJointInfo skSphereJointList[skSphereJointCount];
|
||||||
static const std::string_view skpMouthDamageJoint;
|
static const std::string_view skpMouthDamageJoint;
|
||||||
u32 x568_ = -1;
|
s32 x568_ = -1;
|
||||||
u32 x56c_ = 0;
|
u32 x56c_ = 0;
|
||||||
CBabygothData x570_babyData;
|
CBabygothData x570_babyData;
|
||||||
TUniqueId x6e8_teamMgr = kInvalidUniqueId;
|
TUniqueId x6e8_teamMgr = kInvalidUniqueId;
|
||||||
|
@ -115,14 +115,23 @@ private:
|
||||||
};
|
};
|
||||||
u32 _dummy = 0;
|
u32 _dummy = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
void AddSphereCollisionList(const SSphereJointInfo*, s32, std::vector<CJointCollisionDescription>&);
|
void AddSphereCollisionList(const SSphereJointInfo*, s32, std::vector<CJointCollisionDescription>&);
|
||||||
|
|
||||||
void SetupCollisionManager(CStateManager&);
|
void SetupCollisionManager(CStateManager&);
|
||||||
|
|
||||||
void SetupHealthInfo(CStateManager&);
|
void SetupHealthInfo(CStateManager&);
|
||||||
|
|
||||||
void CreateFlameThrower(CStateManager&);
|
void CreateFlameThrower(CStateManager&);
|
||||||
|
|
||||||
void ApplyContactDamage(TUniqueId, CStateManager&);
|
void ApplyContactDamage(TUniqueId, CStateManager&);
|
||||||
|
|
||||||
void RemoveFromTeam(CStateManager&);
|
void RemoveFromTeam(CStateManager&);
|
||||||
|
|
||||||
void ApplySeparationBehavior(CStateManager&);
|
void ApplySeparationBehavior(CStateManager&);
|
||||||
|
|
||||||
bool IsMouthCollisionActor(TUniqueId uid) { return x9f6_ == uid; }
|
bool IsMouthCollisionActor(TUniqueId uid) { return x9f6_ == uid; }
|
||||||
|
|
||||||
bool IsShell(TUniqueId uid) {
|
bool IsShell(TUniqueId uid) {
|
||||||
for (TUniqueId shellId : x9f8_shellIds) {
|
for (TUniqueId shellId : x9f8_shellIds) {
|
||||||
if (shellId == uid)
|
if (shellId == uid)
|
||||||
|
@ -130,37 +139,64 @@ private:
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
void CrackShell(CStateManager&, const TLockedToken<CGenDescription>&, const zeus::CTransform&, s16, bool);
|
|
||||||
void sub8021d478(CStateManager&, TUniqueId);
|
void ApplyDamage(CStateManager& mgr, TUniqueId uid);
|
||||||
|
|
||||||
void AvoidPlayerCollision(float, CStateManager&);
|
void AvoidPlayerCollision(float, CStateManager&);
|
||||||
s32 sub8023a180(TUniqueId, CStateManager&);
|
|
||||||
void sub8021d6e8(CStateManager&);
|
void AddToTeam(CStateManager& mgr);
|
||||||
|
|
||||||
void sub8021e2c4(float);
|
void sub8021e2c4(float);
|
||||||
|
|
||||||
void sub8021e708(CStateManager&);
|
void sub8021e708(CStateManager&);
|
||||||
|
|
||||||
void UpdateParticleEffects(float, CStateManager&);
|
void UpdateParticleEffects(float, CStateManager&);
|
||||||
|
|
||||||
void TryToGetUp(CStateManager& mgr);
|
void TryToGetUp(CStateManager& mgr);
|
||||||
|
|
||||||
bool CheckShouldWakeUp(CStateManager&, float);
|
bool CheckShouldWakeUp(CStateManager&, float);
|
||||||
|
|
||||||
void SetProjectilePasshtrough(CStateManager&);
|
void SetProjectilePasshtrough(CStateManager&);
|
||||||
|
|
||||||
void UpdateTouchBounds();
|
void UpdateTouchBounds();
|
||||||
|
|
||||||
void UpdateAttackPosition(CStateManager&, zeus::CVector3f&);
|
void UpdateAttackPosition(CStateManager&, zeus::CVector3f&);
|
||||||
void sub8021d644(CStateManager&);
|
|
||||||
|
void sub8021e3f4(CStateManager&);
|
||||||
|
|
||||||
bool IsDestinationObstructed(CStateManager&);
|
bool IsDestinationObstructed(CStateManager&);
|
||||||
|
|
||||||
|
void sub8021d9d0(CStateManager&);
|
||||||
|
|
||||||
|
void CrackShell(CStateManager&, const TLockedToken<CGenDescription>&, const zeus::CTransform&, u16, bool);
|
||||||
|
|
||||||
|
void UpdateHealthInfo(CStateManager&);
|
||||||
|
|
||||||
|
float CalculateShellCrackHP(u32);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
DEFINE_PATTERNED(Babygoth)
|
DEFINE_PATTERNED(Babygoth)
|
||||||
|
|
||||||
CBabygoth(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
|
CBabygoth(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
|
||||||
const CPatternedInfo&, const CActorParameters&, const CBabygothData&);
|
const CPatternedInfo&, const CActorParameters&, const CBabygothData&);
|
||||||
|
|
||||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
|
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
|
||||||
|
|
||||||
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {
|
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {
|
||||||
CPatterned::PreRender(mgr, frustum);
|
CPatterned::PreRender(mgr, frustum);
|
||||||
xb4_drawFlags.x1_matSetIdx = u8(xa04_);
|
xb4_drawFlags.x1_matSetIdx = u8(xa04_);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Think(float, CStateManager&);
|
void Think(float, CStateManager&);
|
||||||
|
|
||||||
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt);
|
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt);
|
||||||
|
|
||||||
float GetGravityConstant() const { return 10.f * 24.525f; }
|
float GetGravityConstant() const { return 10.f * 24.525f; }
|
||||||
|
|
||||||
void SetPathFindMode(EPathFindMode mode) { x8b4_pathFindMode = mode; }
|
void SetPathFindMode(EPathFindMode mode) { x8b4_pathFindMode = mode; }
|
||||||
|
|
||||||
const CCollisionPrimitive* GetCollisionPrimitive() const { return &x930_aabox; }
|
const CCollisionPrimitive* GetCollisionPrimitive() const { return &x930_aabox; }
|
||||||
|
|
||||||
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f& v1, const zeus::CVector3f& v2,
|
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f& v1, const zeus::CVector3f& v2,
|
||||||
const CWeaponMode& wMode, EProjectileAttrib attrib) const {
|
const CWeaponMode& wMode, EProjectileAttrib attrib) const {
|
||||||
if (wMode.GetType() == EWeaponType::Ice)
|
if (wMode.GetType() == EWeaponType::Ice)
|
||||||
|
@ -170,26 +206,50 @@ public:
|
||||||
return CPatterned::GetCollisionResponseType(v1, v2, wMode, attrib);
|
return CPatterned::GetCollisionResponseType(v1, v2, wMode, attrib);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const CDamageVulnerability* GetDamageVulnerability() const {
|
||||||
|
return &CDamageVulnerability::ReflectVulnerabilty();
|
||||||
|
}
|
||||||
|
|
||||||
|
const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&,
|
||||||
|
const CDamageInfo&) const {
|
||||||
|
return &CDamageVulnerability::ReflectVulnerabilty();
|
||||||
|
}
|
||||||
|
|
||||||
void TakeDamage(const zeus::CVector3f&, float) {
|
void TakeDamage(const zeus::CVector3f&, float) {
|
||||||
if (x400_25_alive)
|
if (x400_25_alive)
|
||||||
x428_damageCooldownTimer = 0.33f;
|
x428_damageCooldownTimer = 0.33f;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Shock(CStateManager&, float, float);
|
void Shock(CStateManager&, float, float);
|
||||||
|
|
||||||
void TurnAround(CStateManager&, EStateMsg, float);
|
void TurnAround(CStateManager&, EStateMsg, float);
|
||||||
|
|
||||||
void GetUp(CStateManager&, EStateMsg, float);
|
void GetUp(CStateManager&, EStateMsg, float);
|
||||||
|
|
||||||
void Enraged(CStateManager&, EStateMsg, float);
|
void Enraged(CStateManager&, EStateMsg, float);
|
||||||
|
|
||||||
void FollowPattern(CStateManager&, EStateMsg, float);
|
void FollowPattern(CStateManager&, EStateMsg, float);
|
||||||
|
|
||||||
void Taunt(CStateManager&, EStateMsg, float);
|
void Taunt(CStateManager&, EStateMsg, float);
|
||||||
|
|
||||||
void Crouch(CStateManager&, EStateMsg, float);
|
void Crouch(CStateManager&, EStateMsg, float);
|
||||||
|
|
||||||
void Deactivate(CStateManager&, EStateMsg, float);
|
void Deactivate(CStateManager&, EStateMsg, float);
|
||||||
|
|
||||||
void Generate(CStateManager&, EStateMsg, float);
|
void Generate(CStateManager&, EStateMsg, float);
|
||||||
|
|
||||||
void TargetPatrol(CStateManager&, EStateMsg, float);
|
void TargetPatrol(CStateManager&, EStateMsg, float);
|
||||||
|
|
||||||
void Patrol(CStateManager&, EStateMsg, float);
|
void Patrol(CStateManager&, EStateMsg, float);
|
||||||
|
|
||||||
void Approach(CStateManager&, EStateMsg, float);
|
void Approach(CStateManager&, EStateMsg, float);
|
||||||
|
|
||||||
void PathFind(CStateManager&, EStateMsg, float);
|
void PathFind(CStateManager&, EStateMsg, float);
|
||||||
|
|
||||||
void SpecialAttack(CStateManager&, EStateMsg, float);
|
void SpecialAttack(CStateManager&, EStateMsg, float);
|
||||||
|
|
||||||
void Attack(CStateManager&, EStateMsg, float);
|
void Attack(CStateManager&, EStateMsg, float);
|
||||||
|
|
||||||
void ProjectileAttack(CStateManager&, EStateMsg, float);
|
void ProjectileAttack(CStateManager&, EStateMsg, float);
|
||||||
|
|
||||||
bool AnimOver(CStateManager&, float) { return x568_ == 4; }
|
bool AnimOver(CStateManager&, float) { return x568_ == 4; }
|
||||||
|
@ -199,9 +259,18 @@ public:
|
||||||
return true;
|
return true;
|
||||||
return CPatterned::SpotPlayer(mgr, arg);
|
return CPatterned::SpotPlayer(mgr, arg);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool InPosition(CStateManager&, float) { return (x8b8_ - GetTranslation()).magSquared() < 9.f; }
|
bool InPosition(CStateManager&, float) { return (x8b8_ - GetTranslation()).magSquared() < 9.f; }
|
||||||
|
bool InMaxRange(CStateManager&, float);
|
||||||
|
|
||||||
bool ShotAt(CStateManager&, float) { return x400_24_hitByPlayerProjectile; }
|
bool ShotAt(CStateManager&, float) { return x400_24_hitByPlayerProjectile; }
|
||||||
|
|
||||||
|
bool OffLine(CStateManager& mgr, float arg) {
|
||||||
|
SetPathFindMode(EPathFindMode::Zero);
|
||||||
|
return PathShagged(mgr, arg);
|
||||||
|
}
|
||||||
|
bool ShouldTurn(CStateManager& mgr, float arg);
|
||||||
|
bool Listen(const zeus::CVector3f&, EListenNoiseType);
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace urde::MP1
|
} // namespace urde::MP1
|
||||||
|
|
|
@ -1,4 +1,12 @@
|
||||||
#include "CBloodFlower.hpp"
|
#include "CBloodFlower.hpp"
|
||||||
|
#include "Particle/CGenDescription.hpp"
|
||||||
|
#include "Particle/CElementGen.hpp"
|
||||||
|
#include "Weapon/CProjectileWeapon.hpp"
|
||||||
|
#include "World/CPlayer.hpp"
|
||||||
|
#include "World/CScriptTrigger.hpp"
|
||||||
|
#include "CSimplePool.hpp"
|
||||||
|
#include "CStateManager.hpp"
|
||||||
|
#include "GameGlobalObjects.hpp"
|
||||||
|
|
||||||
namespace urde::MP1 {
|
namespace urde::MP1 {
|
||||||
CBloodFlower::CBloodFlower(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
|
CBloodFlower::CBloodFlower(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
|
||||||
|
@ -7,5 +15,200 @@ CBloodFlower::CBloodFlower(TUniqueId uid, std::string_view name, const CEntityIn
|
||||||
const CDamageInfo& dInfo2, const CDamageInfo& dInfo3, CAssetId partId2, CAssetId partId3,
|
const CDamageInfo& dInfo2, const CDamageInfo& dInfo3, CAssetId partId2, CAssetId partId3,
|
||||||
CAssetId partId4, float f1, CAssetId partId5, u32 soundId)
|
CAssetId partId4, float f1, CAssetId partId5, u32 soundId)
|
||||||
: CPatterned(ECharacter::BloodFlower, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
|
: CPatterned(ECharacter::BloodFlower, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
|
||||||
EMovementType::Ground, EColliderType::One, EBodyType::Restricted, actParms, EKnockBackVariant::Medium) {}
|
EMovementType::Ground, EColliderType::One, EBodyType::Restricted, actParms, EKnockBackVariant::Medium)
|
||||||
|
, x568_podEffectDesc(g_SimplePool->GetObj({FOURCC('PART'), partId1}))
|
||||||
|
, x574_podEffect(new CElementGen(x568_podEffectDesc))
|
||||||
|
, x578_(g_SimplePool->GetObj({FOURCC('WPSC'), wpscId1}))
|
||||||
|
, x590_projectileInfo(wpscId2, dInfo1)
|
||||||
|
, x5d4_(CSfxManager::TranslateSFXID(soundId))
|
||||||
|
, x5dc_(dInfo2)
|
||||||
|
, x5f8_podDamage(dInfo3)
|
||||||
|
, x614_(f1)
|
||||||
|
, x618_(partId2)
|
||||||
|
, x61c_(partId3)
|
||||||
|
, x620_(partId4) {
|
||||||
|
x588_projectileOffset = GetModelData()->GetScale().z() * GetLocatorTransform("LCTR_FLOFLOWER"sv).origin.z();
|
||||||
|
x574_podEffect->SetParticleEmission(false);
|
||||||
|
x574_podEffect->SetOrientation(xf.getRotation());
|
||||||
|
x574_podEffect->SetGlobalTranslation(xf.origin);
|
||||||
|
x574_podEffect->SetGlobalScale(GetModelData()->GetScale());
|
||||||
|
x590_projectileInfo.Token().Lock();
|
||||||
|
x460_knockBackController.SetAutoResetImpulse(false);
|
||||||
|
if (partId5.IsValid()) {
|
||||||
|
x5c4_ = g_SimplePool->GetObj({FOURCC('PART'), partId5});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CBloodFlower::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
|
||||||
|
CPatterned::AcceptScriptMsg(msg, uid, mgr);
|
||||||
|
if (msg == EScriptObjectMessage::Registered) {
|
||||||
|
x450_bodyController->Activate(mgr);
|
||||||
|
x5b8_ = GetHealthInfo(mgr)->GetHP();
|
||||||
|
} else if (msg == EScriptObjectMessage::Damage) {
|
||||||
|
if (x450_bodyController->IsFrozen()) {
|
||||||
|
x450_bodyController->FrozenBreakout();
|
||||||
|
}
|
||||||
|
sub80119364(mgr);
|
||||||
|
UpdateFire(mgr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CBloodFlower::sub80119364(CStateManager& mgr) {
|
||||||
|
x584_curAttackTime = x308_attackTimeVariation * -mgr.GetActiveRandom()->Float();
|
||||||
|
}
|
||||||
|
|
||||||
|
void CBloodFlower::UpdateFire(CStateManager& mgr) {
|
||||||
|
if (x5d8_effectState == 0) {
|
||||||
|
TurnEffectsOn(0, mgr);
|
||||||
|
}
|
||||||
|
else if (x5d8_effectState == 1) {
|
||||||
|
TurnEffectsOff(0, mgr);
|
||||||
|
TurnEffectsOn(1, mgr);
|
||||||
|
}
|
||||||
|
else if (x5d8_effectState == 2) {
|
||||||
|
TurnEffectsOff(1, mgr);
|
||||||
|
TurnEffectsOn(2, mgr);
|
||||||
|
}
|
||||||
|
|
||||||
|
++x5d8_effectState;
|
||||||
|
}
|
||||||
|
|
||||||
|
static std::string_view sFireEffects[3] = {
|
||||||
|
"Fire1"sv,
|
||||||
|
"Fire2"sv,
|
||||||
|
"Fire3"sv,
|
||||||
|
};
|
||||||
|
|
||||||
|
void CBloodFlower::TurnEffectsOn(u32 effect, CStateManager& mgr) {
|
||||||
|
ModelData()->AnimationData()->SetParticleEffectState(sFireEffects[effect], true, mgr);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CBloodFlower::TurnEffectsOff(u32 effect, CStateManager& mgr) {
|
||||||
|
ModelData()->AnimationData()->SetParticleEffectState(sFireEffects[effect], false, mgr);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CBloodFlower::Think(float dt, CStateManager& mgr) {
|
||||||
|
if (!GetActive())
|
||||||
|
return;
|
||||||
|
|
||||||
|
CPatterned::Think(dt, mgr);
|
||||||
|
x574_podEffect->Update(dt);
|
||||||
|
if (x5bc_projectileDelay > 0.f)
|
||||||
|
x5bc_projectileDelay -= dt;
|
||||||
|
|
||||||
|
x5c0_ += dt;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CBloodFlower::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) {
|
||||||
|
if (type == EUserEventType::Projectile) {
|
||||||
|
if (x58c_projectileState == 1 && x5bc_projectileDelay <= 0.f) {
|
||||||
|
LaunchPollenProjectile(GetLocatorTransform(node.GetLocatorName()), mgr, x614_, 5);
|
||||||
|
x58c_projectileState = 0;
|
||||||
|
x5bc_projectileDelay = 0.5f;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else if (type == EUserEventType::Delete) {
|
||||||
|
if (x5d8_effectState > 0)
|
||||||
|
TurnEffectsOff((x5d8_effectState > 3 ? x5d8_effectState - 1 : 2), mgr);
|
||||||
|
}
|
||||||
|
CPatterned::DoUserAnimEvent(mgr, node, type, dt);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CBloodFlower::LaunchPollenProjectile(const zeus::CTransform& xf, CStateManager& mgr, float f1, s32 w1) {
|
||||||
|
}
|
||||||
|
|
||||||
|
void CBloodFlower::Render(const CStateManager& mgr) const {
|
||||||
|
CPatterned::Render(mgr);
|
||||||
|
x574_podEffect->Render(GetActorLights());
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CBloodFlower::ShouldAttack(CStateManager& mgr, float arg) {
|
||||||
|
if (TooClose(mgr, 0.f))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (x584_curAttackTime <= x304_averageAttackTime)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return (mgr.GetPlayer().GetTranslation().z() + mgr.GetPlayer().GetEyeHeight() <
|
||||||
|
x588_projectileOffset + x614_ + GetTranslation().z());
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CBloodFlower::ShouldTurn(CStateManager& mgr, float) {
|
||||||
|
if (TooClose(mgr, 0.f))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
zeus::CVector3f frontVec = GetTransform().basis[1];
|
||||||
|
frontVec.z() = 0.f;
|
||||||
|
frontVec.normalize();
|
||||||
|
zeus::CVector3f posDiff = mgr.GetPlayer().GetTranslation() - GetTranslation();
|
||||||
|
posDiff.z() = 0.f;
|
||||||
|
posDiff.normalize();
|
||||||
|
|
||||||
|
return posDiff.dot(frontVec) < 0.99599999f;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CBloodFlower::Active(CStateManager& mgr, EStateMsg msg, float arg) {
|
||||||
|
if (msg == EStateMsg::Activate) {
|
||||||
|
x32c_animState = EAnimState::Ready;
|
||||||
|
sub80119364(mgr);
|
||||||
|
} else if (msg == EStateMsg::Update) {
|
||||||
|
TryCommand(mgr, pas::EAnimationState::LoopReaction, &CPatterned::TryLoopReaction, 0);
|
||||||
|
x450_bodyController->GetCommandMgr().DeliverCmd(CBCAdditiveAimCmd());
|
||||||
|
x584_curAttackTime += arg;
|
||||||
|
x450_bodyController->GetCommandMgr().DeliverAdditiveTargetVector(
|
||||||
|
GetTransform().transposeRotate(mgr.GetPlayer().GetTranslation() - GetTranslation()));
|
||||||
|
} else if (msg == EStateMsg::Deactivate) {
|
||||||
|
x450_bodyController->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::ExitState));
|
||||||
|
x450_bodyController->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::AdditiveIdle));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CBloodFlower::InActive(CStateManager& mgr, EStateMsg msg, float) {
|
||||||
|
if (msg == EStateMsg::Activate) {
|
||||||
|
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
|
||||||
|
x400_24_hitByPlayerProjectile = false;
|
||||||
|
} else if (msg == EStateMsg::Deactivate) {
|
||||||
|
x5c0_ = 0.f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CBloodFlower::BulbAttack(CStateManager& mgr, EStateMsg msg, float) {
|
||||||
|
if (msg == EStateMsg::Activate) {
|
||||||
|
x450_bodyController->GetCommandMgr().DeliverCmd(CBCProjectileAttackCmd(pas::ESeverity::Zero,
|
||||||
|
mgr.GetPlayer().GetTranslation(), true));
|
||||||
|
x58c_projectileState = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CBloodFlower::PodAttack(CStateManager& mgr, EStateMsg msg, float arg) {
|
||||||
|
if (msg == EStateMsg::Activate) {
|
||||||
|
x450_bodyController->GetCommandMgr().DeliverCmd(CBCMeleeAttackCmd(pas::ESeverity::Zero));
|
||||||
|
x574_podEffect->SetParticleEmission(true);
|
||||||
|
ActivateTriggers(mgr, true);
|
||||||
|
} else if (msg == EStateMsg::Update) {
|
||||||
|
if (TooClose(mgr, 0.f))
|
||||||
|
return;
|
||||||
|
|
||||||
|
mgr.ApplyDamage(GetUniqueId(), mgr.GetPlayer().GetUniqueId(), GetUniqueId(), x5f8_podDamage,
|
||||||
|
CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {}), {});
|
||||||
|
} else if (msg == EStateMsg::Deactivate) {
|
||||||
|
x574_podEffect->SetParticleEmission(false);
|
||||||
|
ActivateTriggers(mgr, false);
|
||||||
|
x450_bodyController->GetCommandMgr().DeliverCmd(CBCKnockBackCmd({}, pas::ESeverity::One));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CBloodFlower::ActivateTriggers(CStateManager& mgr, bool activate) {
|
||||||
|
for (const SConnection& conn : GetConnectionList()) {
|
||||||
|
auto search = mgr.GetIdListForScript(conn.x8_objId);
|
||||||
|
for (auto it = search.first; it != search.second; ++it) {
|
||||||
|
if (TCastToPtr<CScriptTrigger> trigger = mgr.ObjectById(it->second)) {
|
||||||
|
mgr.SendScriptMsg(trigger, GetUniqueId(),
|
||||||
|
(activate ? EScriptObjectMessage::Activate : EScriptObjectMessage::Deactivate));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace urde::MP1
|
} // namespace urde::MP1
|
|
@ -1,14 +1,62 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include "Weapon/CProjectileInfo.hpp"
|
||||||
#include "World/CPatterned.hpp"
|
#include "World/CPatterned.hpp"
|
||||||
|
|
||||||
|
namespace urde {
|
||||||
|
class CGenDescription;
|
||||||
|
class CElementGen;
|
||||||
|
class CWeaponDescription;
|
||||||
|
}
|
||||||
|
|
||||||
namespace urde::MP1 {
|
namespace urde::MP1 {
|
||||||
class CBloodFlower : public CPatterned {
|
class CBloodFlower : public CPatterned {
|
||||||
|
TLockedToken<CGenDescription> x568_podEffectDesc;
|
||||||
|
std::unique_ptr<CElementGen> x574_podEffect;
|
||||||
|
TLockedToken<CWeaponDescription> x578_;
|
||||||
|
float x584_curAttackTime = 0.f;
|
||||||
|
float x588_projectileOffset = 0.f;
|
||||||
|
u32 x58c_projectileState = 0;
|
||||||
|
CProjectileInfo x590_projectileInfo;
|
||||||
|
float x5b8_ = 0.f;
|
||||||
|
float x5bc_projectileDelay = 0.f;
|
||||||
|
float x5c0_ = 0.f;
|
||||||
|
TLockedToken<CGenDescription> x5c4_;
|
||||||
|
s16 x5d4_;
|
||||||
|
u32 x5d8_effectState = 0;
|
||||||
|
CDamageInfo x5dc_;
|
||||||
|
CDamageInfo x5f8_podDamage;
|
||||||
|
float x614_;
|
||||||
|
CAssetId x618_;
|
||||||
|
CAssetId x61c_;
|
||||||
|
CAssetId x620_;
|
||||||
|
|
||||||
|
void ActivateTriggers(CStateManager& mgr, bool activate);
|
||||||
|
void sub80119364(CStateManager&);
|
||||||
|
void UpdateFire(CStateManager& mgr);
|
||||||
|
void TurnEffectsOn(u32, CStateManager&);
|
||||||
|
void TurnEffectsOff(u32, CStateManager&);
|
||||||
|
void LaunchPollenProjectile(const zeus::CTransform&, CStateManager&, float, s32);
|
||||||
public:
|
public:
|
||||||
DEFINE_PATTERNED(BloodFlower)
|
DEFINE_PATTERNED(BloodFlower)
|
||||||
|
|
||||||
CBloodFlower(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
|
CBloodFlower(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
|
||||||
const CPatternedInfo&, CAssetId, CAssetId, const CActorParameters&, CAssetId, const CDamageInfo&,
|
const CPatternedInfo&, CAssetId, CAssetId, const CActorParameters&, CAssetId, const CDamageInfo&,
|
||||||
const CDamageInfo&, const CDamageInfo&, CAssetId, CAssetId, CAssetId, float, CAssetId, u32);
|
const CDamageInfo&, const CDamageInfo&, CAssetId, CAssetId, CAssetId, float, CAssetId, u32);
|
||||||
|
|
||||||
|
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
||||||
|
void Think(float dt, CStateManager& mgr);
|
||||||
|
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt);
|
||||||
|
void Render(const CStateManager& mgr) const;
|
||||||
|
CProjectileInfo* GetProjectileInfo() { return &x590_projectileInfo; }
|
||||||
|
|
||||||
|
|
||||||
|
bool ShouldAttack(CStateManager&, float);
|
||||||
|
bool ShouldTurn(CStateManager&, float);
|
||||||
|
bool Leash(CStateManager&, float) { return x5c0_ < x3d0_playerLeashTime; }
|
||||||
|
void Active(CStateManager&, EStateMsg, float);
|
||||||
|
void InActive(CStateManager&, EStateMsg, float);
|
||||||
|
void BulbAttack(CStateManager&, EStateMsg, float);
|
||||||
|
void PodAttack(CStateManager&, EStateMsg, float);
|
||||||
};
|
};
|
||||||
} // namespace urde::MP1
|
} // namespace urde::MP1
|
||||||
|
|
Loading…
Reference in New Issue