Implement CBloodFlower and more CBabygoth imps

This commit is contained in:
Phillip Stephens 2019-03-22 17:36:10 -07:00
parent 99b1a8ef49
commit 27643313f9
5 changed files with 523 additions and 19 deletions

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@ -44,6 +44,7 @@ public:
const CCollisionPrimitive* GetCollisionPrimitive() const;
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
const CWeaponMode&, EProjectileAttrib) const;
void SetWeaponCollisionResponseType(EWeaponCollisionResponseTypes type) { x300_responseType = type; }
zeus::CTransform GetPrimitiveTransform() const;
rstl::optional<zeus::CAABox> GetTouchBounds() const;
void SetDamageVulnerability(const CDamageVulnerability& vuln);

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@ -10,6 +10,7 @@
#include "Weapon/CWeapon.hpp"
#include "Weapon/CFlameThrower.hpp"
#include "Weapon/CFlameInfo.hpp"
#include "World/CExplosion.hpp"
#include "Particle/CWeaponDescription.hpp"
#include "CStateManager.hpp"
#include "CSimplePool.hpp"
@ -175,10 +176,19 @@ void CBabygoth::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateM
x8e8_ = 0.f;
mgr.InformListeners(GetTranslation(), EListenNoiseType::PlayerFire);
} else
sub8021d478(mgr, uid);
ApplyDamage(mgr, uid);
x400_24_hitByPlayerProjectile = true;
break;
}
case EScriptObjectMessage::InvulnDamage: {
mgr.InformListeners(GetTranslation(), EListenNoiseType::PlayerFire);
x400_24_hitByPlayerProjectile = true;
xa48_24_isAlert = true;
x8e8_ = 0.f;
if (!TCastToPtr<CCollisionActor>(mgr.ObjectById(uid)))
ApplyDamage(mgr, uid);
break;
}
case EScriptObjectMessage::SuspendedMove: {
if (x928_colActMgr)
x928_colActMgr->SetMovable(mgr, false);
@ -196,8 +206,8 @@ void CBabygoth::Think(float dt, CStateManager& mgr) {
AvoidPlayerCollision(dt, mgr);
if (xa49_26_) {
if (sub8023a180(x6e8_teamMgr, mgr) == 0)
sub8021d6e8(mgr);
if (!CTeamAiMgr::GetTeamAiRole(mgr, x6e8_teamMgr, GetUniqueId()))
AddToTeam(mgr);
}
CPatterned::Think(dt, mgr);
@ -257,6 +267,7 @@ void CBabygoth::DoUserAnimEvent(urde::CStateManager& mgr, const urde::CInt32POIN
}
CPatterned::DoUserAnimEvent(mgr, node, type, dt);
}
const SSphereJointInfo CBabygoth::skSphereJointList[skSphereJointCount] = {
{"L_knee", 1.2f}, {"R_knee", 1.2f}, {"LCTR_SHEMOUTH", 1.7f}, {"Pelvis", 1.2f}, {"butt_LCTR", 0.9f}};
@ -345,9 +356,16 @@ void CBabygoth::RemoveFromTeam(urde::CStateManager& mgr) {
}
void CBabygoth::ApplySeparationBehavior(CStateManager& mgr) {}
void CBabygoth::CrackShell(CStateManager&, const TLockedToken<CGenDescription>&, const zeus::CTransform&, s16, bool) {}
void CBabygoth::sub8021d478(CStateManager&, TUniqueId) {}
void CBabygoth::ApplyDamage(CStateManager& mgr, TUniqueId uid) {
if (TCastToConstPtr<CWeapon> weap = mgr.GetObjectById(uid)) {
if (x9f8_shellIds.empty())
return;
mgr.ApplyDamage(uid, x9f8_shellIds[0], weap->GetOwnerId(), weap->GetDamageInfo(),
CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {}), {});
}
}
void CBabygoth::Shock(CStateManager& mgr, float duration, float damage) {
if (x9f8_shellIds.empty())
@ -370,9 +388,64 @@ void CBabygoth::UpdateTouchBounds() {
x930_aabox.Box() = bounds;
}
void CBabygoth::UpdateAttackPosition(CStateManager&, zeus::CVector3f&) {}
void CBabygoth::UpdateAttackPosition(CStateManager& mgr, zeus::CVector3f& attackPos) {
attackPos = GetTranslation();
if (x8d8_ > 0.f)
return;
attackPos = mgr.GetPlayer().GetTranslation();
zeus::CVector3f distVec = GetTranslation() - attackPos;
if (distVec.canBeNormalized())
attackPos += x2fc_minAttackRange * distVec.normalized();
}
void CBabygoth::sub8021d644(urde::CStateManager&) {}
void CBabygoth::sub8021e3f4(urde::CStateManager& mgr) {
if (xa00_shellHitPoints <= 0.f)
return;
float hp = 0.f;
if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(x9f6_))
hp = zeus::max(hp, colAct->GetHealthInfo(mgr)->GetHP() - x570_babyData.GetShellHitPoints());
for (TUniqueId uid : x9f8_shellIds) {
if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(uid)) {
hp = zeus::max(hp, colAct->GetHealthInfo(mgr)->GetHP() - x570_babyData.GetShellHitPoints());
}
}
xa00_shellHitPoints -= hp;
if (xa00_shellHitPoints <= 0.f) {
x56c_ = 3;
sub8021d9d0(mgr);
CrackShell(mgr, xa2c_, x34_transform, x570_babyData.x15c_, false);
UpdateHealthInfo(mgr);
} else {
if (xa00_shellHitPoints < CalculateShellCrackHP(2)) {
if (x56c_ != 2) {
CrackShell(mgr, xa20_, x34_transform, x570_babyData.x15a_, false);
x56c_ = 2;
xa04_ = 2;
}
} else if (xa00_shellHitPoints < CalculateShellCrackHP(1)) {
if (x56c_ != 1) {
CrackShell(mgr, xa14_, x34_transform, x570_babyData.x158_, false);
x56c_ = 1;
xa04_ = 1;
}
}
}
hp = (x56c_ == 3 ? x8ec_ : x570_babyData.GetShellHitPoints());
if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(x9f6_)) {
colAct->HealthInfo(mgr)->SetHP(hp);
}
for (TUniqueId uid : x9f8_shellIds) {
if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(uid)) {
colAct->HealthInfo(mgr)->SetHP(hp);
}
}
}
void CBabygoth::AvoidPlayerCollision(float dt, CStateManager& mgr) {
if (x450_bodyController->GetLocomotionType() == pas::ELocomotionType::Crouch ||
@ -397,9 +470,15 @@ void CBabygoth::AvoidPlayerCollision(float dt, CStateManager& mgr) {
}
}
s32 CBabygoth::sub8023a180(TUniqueId, CStateManager&) { return 0; }
void CBabygoth::sub8021d6e8(CStateManager& mgr) {}
void CBabygoth::AddToTeam(CStateManager& mgr) {
if (x6e8_teamMgr == kInvalidUniqueId)
return;
if (TCastToPtr<CTeamAiMgr> aiMgr = mgr.ObjectById(x6e8_teamMgr)) {
if (!aiMgr->IsPartOfTeam(GetUniqueId()))
aiMgr->AssignTeamAiRole(*this, CTeamAiRole::ETeamAiRole::Melee, CTeamAiRole::ETeamAiRole::Ranged,
CTeamAiRole::ETeamAiRole::Invalid);
}
}
void CBabygoth::sub8021e2c4(float dt) {
if (x8d8_ > 0.f)
@ -412,7 +491,43 @@ void CBabygoth::sub8021e2c4(float dt) {
x8e8_ += dt;
}
void CBabygoth::sub8021e708(CStateManager&) {}
void CBabygoth::sub8021e708(CStateManager& mgr) {
if (!x400_25_alive)
return;
if (x56c_ == 3) {
float hp = 0.f;
if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(x9f6_)) {
hp = zeus::max(hp, colAct->GetHealthInfo(mgr)->GetHP() - x8ec_);
}
for (TUniqueId uid : x9f8_shellIds) {
if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(uid)) {
hp = zeus::max(hp, colAct->GetHealthInfo(mgr)->GetHP() - x8ec_);
}
}
HealthInfo(mgr)->SetHP(hp - HealthInfo(mgr)->GetHP());
if (HealthInfo(mgr)->GetHP() <= 0.f) {
Death(mgr, {}, EScriptObjectState::DeathRattle);
xa48_26_ = true;
xa49_26_ = false;
RemoveFromTeam(mgr);
RemoveMaterial(EMaterialTypes::Orbit, EMaterialTypes::Target, mgr);
} else {
if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(x9f6_))
colAct->HealthInfo(mgr)->SetHP(x8ec_);
for (TUniqueId uid : x9f8_shellIds) {
if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(uid)) {
colAct->HealthInfo(mgr)->SetHP(x8ec_);
}
}
}
} else {
sub8021e3f4(mgr);
}
}
void CBabygoth::UpdateParticleEffects(float dt, CStateManager& mgr) {
if (CFlameThrower* flame = static_cast<CFlameThrower*>(mgr.ObjectById(x980_flameThrower))) {
@ -596,7 +711,7 @@ void CBabygoth::Generate(CStateManager& mgr, EStateMsg msg, float) {
void CBabygoth::TargetPatrol(CStateManager& mgr, EStateMsg msg, float arg) {
if (msg == EStateMsg::Activate) {
xa49_29_ = false;
sub8021d644(mgr);
RemoveFromTeam(mgr);
x400_24_hitByPlayerProjectile = false;
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
if (HasPatrolPath(mgr, 0.f)) {
@ -733,4 +848,72 @@ bool CBabygoth::IsDestinationObstructed(CStateManager& mgr) {
}
return false;
}
void CBabygoth::sub8021d9d0(urde::CStateManager& mgr) {
ModelData()->AnimationData()->SubstituteModelData(xa08_noShellModel);
for (TUniqueId uid : x9f8_shellIds) {
if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(uid)) {
colAct->SetWeaponCollisionResponseType(EWeaponCollisionResponseTypes::Unknown41);
}
}
xa04_ = 0;
}
void CBabygoth::CrackShell(CStateManager& mgr, const TLockedToken<urde::CGenDescription>& desc,
const zeus::CTransform& xf, u16 sfx, bool b1) {
mgr.AddObject(new CExplosion(desc, mgr.AllocateUniqueId(), true,
CEntityInfo(GetAreaIdAlways(), CEntity::NullConnectionList), "Babygoth Shell Crack Fx"sv,
xf, 0, GetModelData()->GetScale(), zeus::skWhite));
if (b1)
CSfxManager::SfxStart(sfx, 0x7f, 64 / 127.f, false, 0x7f, false, -1);
else
CSfxManager::AddEmitter(sfx, GetTranslation(), zeus::skUp, false, false, 0x7f, GetAreaIdAlways());
}
void CBabygoth::UpdateHealthInfo(urde::CStateManager& mgr) {
CHealthInfo* hInfo = HealthInfo(mgr);
if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(x9f6_)) {
(*colAct->HealthInfo(mgr)) = *hInfo;
colAct->SetDamageVulnerability(x98c_);
}
for (TUniqueId uid : x9f8_shellIds) {
if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(uid)) {
(*colAct->HealthInfo(mgr)) = *hInfo;
colAct->SetDamageVulnerability(x98c_);
}
}
}
float CBabygoth::CalculateShellCrackHP(u32 w1) {
if (w1 == 0)
return x570_babyData.GetShellHitPoints();
else if (w1 == 1)
return 0.66666669f * x570_babyData.GetShellHitPoints();
else if (w1 == 2)
return 0.33333334f * x570_babyData.GetShellHitPoints();
return 0.f;
}
bool CBabygoth::ShouldTurn(urde::CStateManager& mgr, float arg) {
const float speedScale = GetModelData()->GetAnimationData()->GetSpeedScale();
zeus::CVector3f aimPos = mgr.GetPlayer().GetAimPosition(mgr, (speedScale > 0.f ? 1.f / speedScale : 0.f));
return zeus::CVector2f::getAngleDiff(GetTransform().basis[1].toVec2f(), (aimPos - GetTranslation()).toVec2f()) >
(arg == 0.f ? 0.78539819f : arg);
}
bool CBabygoth::InMaxRange(CStateManager& mgr, float) {
return (GetTranslation() - mgr.GetPlayer().GetTranslation()).magSquared() < (1.5f * x300_maxAttackRange);
}
bool CBabygoth::Listen(const zeus::CVector3f& origin, EListenNoiseType noiseType) {
if (!x400_25_alive || noiseType != EListenNoiseType::PlayerFire || (origin - GetTranslation()).magSquared() >= 1600.f)
return false;
xa48_30_ = true;
return true;
}
} // namespace urde::MP1

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@ -62,7 +62,7 @@ private:
static constexpr s32 skSphereJointCount = 5;
static const SSphereJointInfo skSphereJointList[skSphereJointCount];
static const std::string_view skpMouthDamageJoint;
u32 x568_ = -1;
s32 x568_ = -1;
u32 x56c_ = 0;
CBabygothData x570_babyData;
TUniqueId x6e8_teamMgr = kInvalidUniqueId;
@ -115,14 +115,23 @@ private:
};
u32 _dummy = 0;
};
void AddSphereCollisionList(const SSphereJointInfo*, s32, std::vector<CJointCollisionDescription>&);
void SetupCollisionManager(CStateManager&);
void SetupHealthInfo(CStateManager&);
void CreateFlameThrower(CStateManager&);
void ApplyContactDamage(TUniqueId, CStateManager&);
void RemoveFromTeam(CStateManager&);
void ApplySeparationBehavior(CStateManager&);
bool IsMouthCollisionActor(TUniqueId uid) { return x9f6_ == uid; }
bool IsShell(TUniqueId uid) {
for (TUniqueId shellId : x9f8_shellIds) {
if (shellId == uid)
@ -130,37 +139,64 @@ private:
}
return false;
}
void CrackShell(CStateManager&, const TLockedToken<CGenDescription>&, const zeus::CTransform&, s16, bool);
void sub8021d478(CStateManager&, TUniqueId);
void ApplyDamage(CStateManager& mgr, TUniqueId uid);
void AvoidPlayerCollision(float, CStateManager&);
s32 sub8023a180(TUniqueId, CStateManager&);
void sub8021d6e8(CStateManager&);
void AddToTeam(CStateManager& mgr);
void sub8021e2c4(float);
void sub8021e708(CStateManager&);
void UpdateParticleEffects(float, CStateManager&);
void TryToGetUp(CStateManager& mgr);
bool CheckShouldWakeUp(CStateManager&, float);
void SetProjectilePasshtrough(CStateManager&);
void UpdateTouchBounds();
void UpdateAttackPosition(CStateManager&, zeus::CVector3f&);
void sub8021d644(CStateManager&);
void sub8021e3f4(CStateManager&);
bool IsDestinationObstructed(CStateManager&);
void sub8021d9d0(CStateManager&);
void CrackShell(CStateManager&, const TLockedToken<CGenDescription>&, const zeus::CTransform&, u16, bool);
void UpdateHealthInfo(CStateManager&);
float CalculateShellCrackHP(u32);
public:
DEFINE_PATTERNED(Babygoth)
CBabygoth(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const CPatternedInfo&, const CActorParameters&, const CBabygothData&);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {
CPatterned::PreRender(mgr, frustum);
xb4_drawFlags.x1_matSetIdx = u8(xa04_);
}
void Think(float, CStateManager&);
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt);
float GetGravityConstant() const { return 10.f * 24.525f; }
void SetPathFindMode(EPathFindMode mode) { x8b4_pathFindMode = mode; }
const CCollisionPrimitive* GetCollisionPrimitive() const { return &x930_aabox; }
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f& v1, const zeus::CVector3f& v2,
const CWeaponMode& wMode, EProjectileAttrib attrib) const {
if (wMode.GetType() == EWeaponType::Ice)
@ -170,26 +206,50 @@ public:
return CPatterned::GetCollisionResponseType(v1, v2, wMode, attrib);
}
const CDamageVulnerability* GetDamageVulnerability() const {
return &CDamageVulnerability::ReflectVulnerabilty();
}
const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&,
const CDamageInfo&) const {
return &CDamageVulnerability::ReflectVulnerabilty();
}
void TakeDamage(const zeus::CVector3f&, float) {
if (x400_25_alive)
x428_damageCooldownTimer = 0.33f;
}
void Shock(CStateManager&, float, float);
void TurnAround(CStateManager&, EStateMsg, float);
void GetUp(CStateManager&, EStateMsg, float);
void Enraged(CStateManager&, EStateMsg, float);
void FollowPattern(CStateManager&, EStateMsg, float);
void Taunt(CStateManager&, EStateMsg, float);
void Crouch(CStateManager&, EStateMsg, float);
void Deactivate(CStateManager&, EStateMsg, float);
void Generate(CStateManager&, EStateMsg, float);
void TargetPatrol(CStateManager&, EStateMsg, float);
void Patrol(CStateManager&, EStateMsg, float);
void Approach(CStateManager&, EStateMsg, float);
void PathFind(CStateManager&, EStateMsg, float);
void SpecialAttack(CStateManager&, EStateMsg, float);
void Attack(CStateManager&, EStateMsg, float);
void ProjectileAttack(CStateManager&, EStateMsg, float);
bool AnimOver(CStateManager&, float) { return x568_ == 4; }
@ -199,9 +259,18 @@ public:
return true;
return CPatterned::SpotPlayer(mgr, arg);
}
bool InPosition(CStateManager&, float) { return (x8b8_ - GetTranslation()).magSquared() < 9.f; }
bool InMaxRange(CStateManager&, float);
bool ShotAt(CStateManager&, float) { return x400_24_hitByPlayerProjectile; }
bool OffLine(CStateManager& mgr, float arg) {
SetPathFindMode(EPathFindMode::Zero);
return PathShagged(mgr, arg);
}
bool ShouldTurn(CStateManager& mgr, float arg);
bool Listen(const zeus::CVector3f&, EListenNoiseType);
};
} // namespace urde::MP1

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@ -1,4 +1,12 @@
#include "CBloodFlower.hpp"
#include "Particle/CGenDescription.hpp"
#include "Particle/CElementGen.hpp"
#include "Weapon/CProjectileWeapon.hpp"
#include "World/CPlayer.hpp"
#include "World/CScriptTrigger.hpp"
#include "CSimplePool.hpp"
#include "CStateManager.hpp"
#include "GameGlobalObjects.hpp"
namespace urde::MP1 {
CBloodFlower::CBloodFlower(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
@ -7,5 +15,200 @@ CBloodFlower::CBloodFlower(TUniqueId uid, std::string_view name, const CEntityIn
const CDamageInfo& dInfo2, const CDamageInfo& dInfo3, CAssetId partId2, CAssetId partId3,
CAssetId partId4, float f1, CAssetId partId5, u32 soundId)
: CPatterned(ECharacter::BloodFlower, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
EMovementType::Ground, EColliderType::One, EBodyType::Restricted, actParms, EKnockBackVariant::Medium) {}
EMovementType::Ground, EColliderType::One, EBodyType::Restricted, actParms, EKnockBackVariant::Medium)
, x568_podEffectDesc(g_SimplePool->GetObj({FOURCC('PART'), partId1}))
, x574_podEffect(new CElementGen(x568_podEffectDesc))
, x578_(g_SimplePool->GetObj({FOURCC('WPSC'), wpscId1}))
, x590_projectileInfo(wpscId2, dInfo1)
, x5d4_(CSfxManager::TranslateSFXID(soundId))
, x5dc_(dInfo2)
, x5f8_podDamage(dInfo3)
, x614_(f1)
, x618_(partId2)
, x61c_(partId3)
, x620_(partId4) {
x588_projectileOffset = GetModelData()->GetScale().z() * GetLocatorTransform("LCTR_FLOFLOWER"sv).origin.z();
x574_podEffect->SetParticleEmission(false);
x574_podEffect->SetOrientation(xf.getRotation());
x574_podEffect->SetGlobalTranslation(xf.origin);
x574_podEffect->SetGlobalScale(GetModelData()->GetScale());
x590_projectileInfo.Token().Lock();
x460_knockBackController.SetAutoResetImpulse(false);
if (partId5.IsValid()) {
x5c4_ = g_SimplePool->GetObj({FOURCC('PART'), partId5});
}
}
void CBloodFlower::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
CPatterned::AcceptScriptMsg(msg, uid, mgr);
if (msg == EScriptObjectMessage::Registered) {
x450_bodyController->Activate(mgr);
x5b8_ = GetHealthInfo(mgr)->GetHP();
} else if (msg == EScriptObjectMessage::Damage) {
if (x450_bodyController->IsFrozen()) {
x450_bodyController->FrozenBreakout();
}
sub80119364(mgr);
UpdateFire(mgr);
}
}
void CBloodFlower::sub80119364(CStateManager& mgr) {
x584_curAttackTime = x308_attackTimeVariation * -mgr.GetActiveRandom()->Float();
}
void CBloodFlower::UpdateFire(CStateManager& mgr) {
if (x5d8_effectState == 0) {
TurnEffectsOn(0, mgr);
}
else if (x5d8_effectState == 1) {
TurnEffectsOff(0, mgr);
TurnEffectsOn(1, mgr);
}
else if (x5d8_effectState == 2) {
TurnEffectsOff(1, mgr);
TurnEffectsOn(2, mgr);
}
++x5d8_effectState;
}
static std::string_view sFireEffects[3] = {
"Fire1"sv,
"Fire2"sv,
"Fire3"sv,
};
void CBloodFlower::TurnEffectsOn(u32 effect, CStateManager& mgr) {
ModelData()->AnimationData()->SetParticleEffectState(sFireEffects[effect], true, mgr);
}
void CBloodFlower::TurnEffectsOff(u32 effect, CStateManager& mgr) {
ModelData()->AnimationData()->SetParticleEffectState(sFireEffects[effect], false, mgr);
}
void CBloodFlower::Think(float dt, CStateManager& mgr) {
if (!GetActive())
return;
CPatterned::Think(dt, mgr);
x574_podEffect->Update(dt);
if (x5bc_projectileDelay > 0.f)
x5bc_projectileDelay -= dt;
x5c0_ += dt;
}
void CBloodFlower::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) {
if (type == EUserEventType::Projectile) {
if (x58c_projectileState == 1 && x5bc_projectileDelay <= 0.f) {
LaunchPollenProjectile(GetLocatorTransform(node.GetLocatorName()), mgr, x614_, 5);
x58c_projectileState = 0;
x5bc_projectileDelay = 0.5f;
}
return;
}
else if (type == EUserEventType::Delete) {
if (x5d8_effectState > 0)
TurnEffectsOff((x5d8_effectState > 3 ? x5d8_effectState - 1 : 2), mgr);
}
CPatterned::DoUserAnimEvent(mgr, node, type, dt);
}
void CBloodFlower::LaunchPollenProjectile(const zeus::CTransform& xf, CStateManager& mgr, float f1, s32 w1) {
}
void CBloodFlower::Render(const CStateManager& mgr) const {
CPatterned::Render(mgr);
x574_podEffect->Render(GetActorLights());
}
bool CBloodFlower::ShouldAttack(CStateManager& mgr, float arg) {
if (TooClose(mgr, 0.f))
return false;
if (x584_curAttackTime <= x304_averageAttackTime)
return false;
return (mgr.GetPlayer().GetTranslation().z() + mgr.GetPlayer().GetEyeHeight() <
x588_projectileOffset + x614_ + GetTranslation().z());
}
bool CBloodFlower::ShouldTurn(CStateManager& mgr, float) {
if (TooClose(mgr, 0.f))
return false;
zeus::CVector3f frontVec = GetTransform().basis[1];
frontVec.z() = 0.f;
frontVec.normalize();
zeus::CVector3f posDiff = mgr.GetPlayer().GetTranslation() - GetTranslation();
posDiff.z() = 0.f;
posDiff.normalize();
return posDiff.dot(frontVec) < 0.99599999f;
}
void CBloodFlower::Active(CStateManager& mgr, EStateMsg msg, float arg) {
if (msg == EStateMsg::Activate) {
x32c_animState = EAnimState::Ready;
sub80119364(mgr);
} else if (msg == EStateMsg::Update) {
TryCommand(mgr, pas::EAnimationState::LoopReaction, &CPatterned::TryLoopReaction, 0);
x450_bodyController->GetCommandMgr().DeliverCmd(CBCAdditiveAimCmd());
x584_curAttackTime += arg;
x450_bodyController->GetCommandMgr().DeliverAdditiveTargetVector(
GetTransform().transposeRotate(mgr.GetPlayer().GetTranslation() - GetTranslation()));
} else if (msg == EStateMsg::Deactivate) {
x450_bodyController->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::ExitState));
x450_bodyController->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::AdditiveIdle));
}
}
void CBloodFlower::InActive(CStateManager& mgr, EStateMsg msg, float) {
if (msg == EStateMsg::Activate) {
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
x400_24_hitByPlayerProjectile = false;
} else if (msg == EStateMsg::Deactivate) {
x5c0_ = 0.f;
}
}
void CBloodFlower::BulbAttack(CStateManager& mgr, EStateMsg msg, float) {
if (msg == EStateMsg::Activate) {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCProjectileAttackCmd(pas::ESeverity::Zero,
mgr.GetPlayer().GetTranslation(), true));
x58c_projectileState = 1;
}
}
void CBloodFlower::PodAttack(CStateManager& mgr, EStateMsg msg, float arg) {
if (msg == EStateMsg::Activate) {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCMeleeAttackCmd(pas::ESeverity::Zero));
x574_podEffect->SetParticleEmission(true);
ActivateTriggers(mgr, true);
} else if (msg == EStateMsg::Update) {
if (TooClose(mgr, 0.f))
return;
mgr.ApplyDamage(GetUniqueId(), mgr.GetPlayer().GetUniqueId(), GetUniqueId(), x5f8_podDamage,
CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {}), {});
} else if (msg == EStateMsg::Deactivate) {
x574_podEffect->SetParticleEmission(false);
ActivateTriggers(mgr, false);
x450_bodyController->GetCommandMgr().DeliverCmd(CBCKnockBackCmd({}, pas::ESeverity::One));
}
}
void CBloodFlower::ActivateTriggers(CStateManager& mgr, bool activate) {
for (const SConnection& conn : GetConnectionList()) {
auto search = mgr.GetIdListForScript(conn.x8_objId);
for (auto it = search.first; it != search.second; ++it) {
if (TCastToPtr<CScriptTrigger> trigger = mgr.ObjectById(it->second)) {
mgr.SendScriptMsg(trigger, GetUniqueId(),
(activate ? EScriptObjectMessage::Activate : EScriptObjectMessage::Deactivate));
}
}
}
}
} // namespace urde::MP1

View File

@ -1,14 +1,62 @@
#pragma once
#include "Weapon/CProjectileInfo.hpp"
#include "World/CPatterned.hpp"
namespace urde {
class CGenDescription;
class CElementGen;
class CWeaponDescription;
}
namespace urde::MP1 {
class CBloodFlower : public CPatterned {
TLockedToken<CGenDescription> x568_podEffectDesc;
std::unique_ptr<CElementGen> x574_podEffect;
TLockedToken<CWeaponDescription> x578_;
float x584_curAttackTime = 0.f;
float x588_projectileOffset = 0.f;
u32 x58c_projectileState = 0;
CProjectileInfo x590_projectileInfo;
float x5b8_ = 0.f;
float x5bc_projectileDelay = 0.f;
float x5c0_ = 0.f;
TLockedToken<CGenDescription> x5c4_;
s16 x5d4_;
u32 x5d8_effectState = 0;
CDamageInfo x5dc_;
CDamageInfo x5f8_podDamage;
float x614_;
CAssetId x618_;
CAssetId x61c_;
CAssetId x620_;
void ActivateTriggers(CStateManager& mgr, bool activate);
void sub80119364(CStateManager&);
void UpdateFire(CStateManager& mgr);
void TurnEffectsOn(u32, CStateManager&);
void TurnEffectsOff(u32, CStateManager&);
void LaunchPollenProjectile(const zeus::CTransform&, CStateManager&, float, s32);
public:
DEFINE_PATTERNED(BloodFlower)
CBloodFlower(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const CPatternedInfo&, CAssetId, CAssetId, const CActorParameters&, CAssetId, const CDamageInfo&,
const CDamageInfo&, const CDamageInfo&, CAssetId, CAssetId, CAssetId, float, CAssetId, u32);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float dt, CStateManager& mgr);
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt);
void Render(const CStateManager& mgr) const;
CProjectileInfo* GetProjectileInfo() { return &x590_projectileInfo; }
bool ShouldAttack(CStateManager&, float);
bool ShouldTurn(CStateManager&, float);
bool Leash(CStateManager&, float) { return x5c0_ < x3d0_playerLeashTime; }
void Active(CStateManager&, EStateMsg, float);
void InActive(CStateManager&, EStateMsg, float);
void BulbAttack(CStateManager&, EStateMsg, float);
void PodAttack(CStateManager&, EStateMsg, float);
};
} // namespace urde::MP1