mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-08 22:27:43 +00:00
ImGuiEngine updates & use ImGui stdlib functions
This commit is contained in:
@@ -34,6 +34,8 @@ static boo::ObjToken<boo::IGraphicsBufferD> UniformBuffer;
|
||||
static std::array<boo::ObjToken<boo::IShaderDataBinding>, ImGuiUserTextureID_MAX> ShaderDataBindings;
|
||||
static std::array<boo::ObjToken<boo::ITextureS>, ImGuiUserTextureID_MAX> Textures;
|
||||
static boo::SWindowRect WindowRect;
|
||||
static std::string IniFilePath;
|
||||
static std::string LogFilePath;
|
||||
|
||||
struct Uniform {
|
||||
zeus::CMatrix4f xf;
|
||||
@@ -59,11 +61,16 @@ void setClipboardText(void* userData, const char* text) {
|
||||
ImFont* ImGuiEngine::fontNormal;
|
||||
ImFont* ImGuiEngine::fontLarge;
|
||||
|
||||
void ImGuiEngine::Initialize(boo::IGraphicsDataFactory* factory, boo::IWindow* window, float scale) {
|
||||
void ImGuiEngine::Initialize(boo::IGraphicsDataFactory* factory, boo::IWindow* window, float scale,
|
||||
std::string_view configDir) {
|
||||
m_factory = factory;
|
||||
m_window = window;
|
||||
WindowRect = window->getWindowFrame();
|
||||
|
||||
std::string dir{configDir};
|
||||
IniFilePath = dir + "/imgui.ini";
|
||||
LogFilePath = dir + "/imgui.log";
|
||||
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset;
|
||||
@@ -71,6 +78,10 @@ void ImGuiEngine::Initialize(boo::IGraphicsDataFactory* factory, boo::IWindow* w
|
||||
io.GetClipboardTextFn = getClipboardText;
|
||||
io.SetClipboardTextFn = setClipboardText;
|
||||
io.ClipboardUserData = window;
|
||||
io.IniFilename = IniFilePath.c_str();
|
||||
io.LogFilename = LogFilePath.c_str();
|
||||
io.BackendPlatformName = "Boo";
|
||||
io.BackendRendererName = "Boo";
|
||||
|
||||
io.KeyMap[ImGuiKey_Tab] = 256 + static_cast<int>(boo::ESpecialKey::Tab);
|
||||
io.KeyMap[ImGuiKey_LeftArrow] = 256 + static_cast<int>(boo::ESpecialKey::Left);
|
||||
@@ -150,6 +161,8 @@ void ImGuiEngine::Shutdown() {
|
||||
IndexBuffer.reset();
|
||||
UniformBuffer.reset();
|
||||
ShaderPipeline.reset();
|
||||
IniFilePath.clear();
|
||||
LogFilePath.clear();
|
||||
}
|
||||
|
||||
void ImGuiEngine::Begin(float dt, float scale) {
|
||||
@@ -256,17 +269,21 @@ void ImGuiEngine::End() {
|
||||
m_factory->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) {
|
||||
bool rebind = false;
|
||||
if (drawData->TotalIdxCount > IndexBufferSize) {
|
||||
Log.report(logvisor::Info, FMT_STRING(_SYS_STR("Resizing index buffer from {} to {}")), IndexBufferSize,
|
||||
#if 0
|
||||
Log.report(logvisor::Info, FMT_STRING(_SYS_STR("Resizing index buffer ({} < {})")), IndexBufferSize,
|
||||
drawData->TotalIdxCount);
|
||||
IndexBuffer = ctx.newDynamicBuffer(boo::BufferUse::Index, sizeof(ImDrawIdx), drawData->TotalIdxCount);
|
||||
IndexBufferSize = drawData->TotalIdxCount;
|
||||
#endif
|
||||
IndexBufferSize = drawData->TotalIdxCount + 1000;
|
||||
IndexBuffer = ctx.newDynamicBuffer(boo::BufferUse::Index, sizeof(ImDrawIdx), IndexBufferSize);
|
||||
rebind = true;
|
||||
}
|
||||
if (drawData->TotalVtxCount > VertexBufferSize) {
|
||||
Log.report(logvisor::Info, FMT_STRING(_SYS_STR("Resizing vertex buffer from {} to {}")), VertexBufferSize,
|
||||
#if 0
|
||||
Log.report(logvisor::Info, FMT_STRING(_SYS_STR("Resizing vertex buffer ({} < {})")), VertexBufferSize,
|
||||
drawData->TotalVtxCount);
|
||||
VertexBuffer = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(ImDrawVert), drawData->TotalVtxCount);
|
||||
VertexBufferSize = drawData->TotalVtxCount;
|
||||
#endif
|
||||
VertexBufferSize = drawData->TotalVtxCount + 1000;
|
||||
VertexBuffer = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(ImDrawVert), VertexBufferSize);
|
||||
rebind = true;
|
||||
}
|
||||
if (rebind) {
|
||||
|
||||
Reference in New Issue
Block a user