mirror of https://github.com/AxioDL/metaforce.git
Add light visualization (requires custom models)
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6f7d3b4dc5
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28561081d7
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@ -543,8 +543,15 @@ void CStateManager::DrawDebugStuff() const {
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if (CPathFindSearch* path = ai->GetSearchPath()) {
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path->DebugDraw();
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}
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} else if (const TCastToPtr<CGameLight> light = ent) {
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light->DebugDraw();
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}
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}
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auto* gameArea = x850_world->GetArea(x850_world->GetCurrentAreaId());
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if (gameArea != nullptr) {
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gameArea->DebugDraw();
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}
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if (xf70_currentMaze) {
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xf70_currentMaze->DebugRender();
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}
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@ -1199,10 +1199,69 @@ void CGameArea::SetAreaAttributes(const CScriptAreaAttributes* areaAttributes) {
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x12c_postConstructed->x1128_worldLightingLevel = areaAttributes->GetWorldLightingLevel();
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}
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bool CGameArea::CAreaObjectList::IsQualified(const CEntity& ent) const { return (ent.GetAreaIdAlways() == x200c_areaIdx); }
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bool CGameArea::CAreaObjectList::IsQualified(const CEntity& ent) const {
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return (ent.GetAreaIdAlways() == x200c_areaIdx);
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}
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void CGameArea::WarmupShaders(const SObjectTag& mreaTag) {
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// Calling this version of the constructor performs warmup implicitly
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[[maybe_unused]] CGameArea area(mreaTag.id);
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}
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void CGameArea::DebugDraw() {
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if (!m_debugSphereRes) {
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const auto* tok = g_ResFactory->GetResourceIdByName("CMDL_DebugSphere");
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if (tok != nullptr && tok->type == FOURCC('CMDL')) {
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m_debugSphereRes = CStaticRes(tok->id, zeus::skOne3f);
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}
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}
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if (m_debugSphereRes && !m_debugSphereModel) {
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m_debugSphereModel = std::make_unique<CModelData>(*m_debugSphereRes);
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}
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if (!m_debugConeRes) {
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const auto* tok = g_ResFactory->GetResourceIdByName("CMDL_DebugLightCone");
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if (tok != nullptr && tok->type == FOURCC('CMDL')) {
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m_debugConeRes = CStaticRes(tok->id, zeus::skOne3f);
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}
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}
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if (m_debugConeRes && !m_debugConeModel) {
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m_debugConeModel = std::make_unique<CModelData>(*m_debugConeRes);
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}
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if (IsPostConstructed()) {
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for (const auto& light : x12c_postConstructed->x70_gfxLightsA) {
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DebugDrawLight(light);
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}
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for (const auto& light : x12c_postConstructed->x90_gfxLightsB) {
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DebugDrawLight(light);
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}
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}
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}
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void CGameArea::DebugDrawLight(const CLight& light) {
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if (light.GetType() == ELightType::LocalAmbient) {
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return;
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}
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g_Renderer->SetGXRegister1Color(light.GetColor());
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CModelFlags modelFlags;
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modelFlags.x0_blendMode = 5;
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modelFlags.x4_color = zeus::skWhite;
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modelFlags.x4_color.a() = 0.5f;
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if ((light.GetType() == ELightType::Spot || light.GetType() == ELightType::Directional) && m_debugConeModel) {
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m_debugConeModel->Render(CModelData::EWhichModel::Normal,
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zeus::lookAt(light.GetPosition(), light.GetPosition() + light.GetDirection()) *
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zeus::CTransform::Scale(zeus::clamp(-90.f, light.GetRadius(), 90.f)),
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nullptr, modelFlags);
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} else if (m_debugSphereModel) {
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m_debugSphereModel->Render(CModelData::EWhichModel::Normal, zeus::CTransform::Translate(light.GetPosition()),
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nullptr, modelFlags);
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m_debugSphereModel->Render(CModelData::EWhichModel::Normal,
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zeus::CTransform::Translate(light.GetPosition()) *
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zeus::CTransform::Scale(light.GetRadius()),
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nullptr, modelFlags);
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}
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}
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} // namespace urde
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@ -15,7 +15,7 @@
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#include "Runtime/World/CPathFindArea.hpp"
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#include "Runtime/World/CWorldLight.hpp"
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#include "Runtime/World/IGameArea.hpp"
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#include "Runtime/Character/CModelData.hpp"
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#include <hecl/ClientProcess.hpp>
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#include <zeus/CAABox.hpp>
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@ -268,6 +268,10 @@ private:
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void UpdateThermalVisor(float dt);
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void UpdateWeaponWorldLighting(float dt);
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std::optional<CStaticRes> m_debugSphereRes;
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std::unique_ptr<CModelData> m_debugSphereModel;
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std::optional<CStaticRes> m_debugConeRes;
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std::unique_ptr<CModelData> m_debugConeModel;
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public:
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explicit CGameArea(CInputStream& in, int idx, int mlvlVersion);
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explicit CGameArea(CAssetId mreaId); // Warmup constructor
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@ -362,6 +366,8 @@ public:
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CGameArea* GetNext() const { return x130_next; }
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static void WarmupShaders(const SObjectTag& mreaTag);
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void DebugDraw();
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void DebugDrawLight(const CLight& light);
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};
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} // namespace urde
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@ -2,6 +2,9 @@
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/World/CActorParameters.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Graphics/CBooRenderer.hpp"
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#include "TCastTo.hpp" // Generated file, do not modify include path
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@ -53,4 +56,30 @@ CLight CGameLight::GetLight() const {
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return ret;
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}
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void CGameLight::DebugDraw() {
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if (!m_debugRes) {
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const auto* tok = (xec_light.GetType() == ELightType::Spot || xec_light.GetType() == ELightType::Directional)
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? g_ResFactory->GetResourceIdByName("CMDL_DebugLightCone")
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: g_ResFactory->GetResourceIdByName("CMDL_DebugSphere");
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if (tok != nullptr && tok->type == FOURCC('CMDL')) {
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m_debugRes = CStaticRes(tok->id, zeus::skOne3f);
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}
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}
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if (m_debugRes && !m_debugModel) {
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m_debugModel = std::make_unique<CModelData>(*m_debugRes);
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}
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if (m_debugModel) {
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g_Renderer->SetGXRegister1Color(xec_light.GetColor());
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CModelFlags modelFlags;
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modelFlags.x0_blendMode = 5;
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modelFlags.x4_color = zeus::skWhite;
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modelFlags.x4_color.a() = 0.5f;
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m_debugModel->Render(CModelData::EWhichModel::Normal, zeus::CTransform::Translate(xec_light.GetPosition()), nullptr,
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modelFlags);
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m_debugModel->Render(CModelData::EWhichModel::Normal, x34_transform, nullptr, modelFlags);
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}
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}
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} // namespace urde
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@ -14,6 +14,9 @@ class CGameLight : public CActor {
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u32 x140_priority;
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float x144_lifeTime;
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std::optional<CStaticRes> m_debugRes;
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std::unique_ptr<CModelData> m_debugModel;
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public:
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CGameLight(TUniqueId uid, TAreaId aid, bool active, std::string_view name, const zeus::CTransform& xf,
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TUniqueId parentId, const CLight& light, u32 sourceId, u32 priority, float lifeTime);
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@ -24,5 +27,7 @@ public:
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void SetLight(const CLight& light);
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CLight GetLight() const;
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TUniqueId GetParentId() const { return xe8_parentId; }
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void DebugDraw();
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};
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} // namespace urde
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