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CFrontEndUI: Sort includes
Tidies up the includes for the translation unit and alphabetizes them for easier reading.
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#include "CFrontEndUI.hpp"
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#include "Runtime/MP1/CFrontEndUI.hpp"
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#include "CArchitectureMessage.hpp"
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#include "CArchitectureQueue.hpp"
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#include "CDvdFile.hpp"
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#include "CSimplePool.hpp"
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#include "GameGlobalObjects.hpp"
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#include "MP1.hpp"
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#include "CSlideShow.hpp"
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#include "Audio/CSfxManager.hpp"
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#include "Graphics/CMoviePlayer.hpp"
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#include "CSaveGameScreen.hpp"
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#include "GuiSys/CGuiTextPane.hpp"
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#include "GuiSys/CGuiFrame.hpp"
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#include "GuiSys/CStringTable.hpp"
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#include "GuiSys/CGuiTableGroup.hpp"
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#include "GuiSys/CGuiSliderGroup.hpp"
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#include "GuiSys/CGuiModel.hpp"
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#include "CGameState.hpp"
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#include "CDependencyGroup.hpp"
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#include "Audio/CAudioGroupSet.hpp"
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#include "GuiSys/CGuiWidgetDrawParms.hpp"
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#include "CNESEmulator.hpp"
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#include "CQuitGameScreen.hpp"
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#include "Input/RumbleFxTable.hpp"
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#include <ctime>
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#include <ctime>
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#include "NESEmulator/CNESEmulator.hpp"
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#include "Runtime/CArchitectureMessage.hpp"
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#include "Runtime/CArchitectureQueue.hpp"
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#include "Runtime/CDependencyGroup.hpp"
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#include "Runtime/CDvdFile.hpp"
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#include "Runtime/CGameState.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/Audio/CAudioGroupSet.hpp"
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#include "Runtime/Audio/CSfxManager.hpp"
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#include "Runtime/Graphics/CMoviePlayer.hpp"
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#include "Runtime/GuiSys/CGuiFrame.hpp"
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#include "Runtime/GuiSys/CGuiModel.hpp"
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#include "Runtime/GuiSys/CGuiSliderGroup.hpp"
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#include "Runtime/GuiSys/CGuiTableGroup.hpp"
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#include "Runtime/GuiSys/CGuiTextPane.hpp"
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#include "Runtime/GuiSys/CGuiWidgetDrawParms.hpp"
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#include "Runtime/GuiSys/CStringTable.hpp"
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#include "Runtime/Input/RumbleFxTable.hpp"
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#include "Runtime/MP1/CQuitGameScreen.hpp"
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#include "Runtime/MP1/CSaveGameScreen.hpp"
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#include "Runtime/MP1/CSlideShow.hpp"
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#include "Runtime/MP1/MP1.hpp"
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namespace urde::MP1 {
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namespace urde::MP1 {
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#define FE_USE_SECONDS_IN_ELAPSED 1
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#define FE_USE_SECONDS_IN_ELAPSED 1
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#pragma once
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#pragma once
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#include "CIOWin.hpp"
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#include "Runtime/CGameDebug.hpp"
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#include "CGameDebug.hpp"
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#include "Runtime/CGameOptionsTouchBar.hpp"
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#include "RetroTypes.hpp"
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#include "Runtime/CIOWin.hpp"
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#include "CToken.hpp"
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#include "Runtime/CToken.hpp"
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#include "Audio/CStaticAudioPlayer.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Audio/CSfxManager.hpp"
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#include "Runtime/Audio/CSfxManager.hpp"
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#include "CGBASupport.hpp"
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#include "Runtime/Audio/CStaticAudioPlayer.hpp"
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#include "zeus/CVector3f.hpp"
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#include "Runtime/Graphics/Shaders/CColoredQuadFilter.hpp"
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#include "Input/CRumbleGenerator.hpp"
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#include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp"
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#include "GuiSys/CGuiTextSupport.hpp"
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#include "Runtime/GuiSys/CGuiTextSupport.hpp"
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#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
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#include "Runtime/Input/CRumbleGenerator.hpp"
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#include "Graphics/Shaders/CColoredQuadFilter.hpp"
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#include "Runtime/MP1/CFrontEndUITouchBar.hpp"
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#include "CFrontEndUITouchBar.hpp"
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#include "Runtime/MP1/CGBASupport.hpp"
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#include "CGameOptionsTouchBar.hpp"
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#include <zeus/CVector3f.hpp>
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namespace urde {
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namespace urde {
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class CGuiSliderGroup;
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class CGuiSliderGroup;
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