CFrontEndUI: Sort includes

Tidies up the includes for the translation unit and alphabetizes them
for easier reading.
This commit is contained in:
Lioncash 2019-09-14 15:37:13 -04:00
parent 002ca71104
commit 2a10e547d2
2 changed files with 42 additions and 38 deletions

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@ -1,29 +1,32 @@
#include "CFrontEndUI.hpp" #include "Runtime/MP1/CFrontEndUI.hpp"
#include "CArchitectureMessage.hpp"
#include "CArchitectureQueue.hpp"
#include "CDvdFile.hpp"
#include "CSimplePool.hpp"
#include "GameGlobalObjects.hpp"
#include "MP1.hpp"
#include "CSlideShow.hpp"
#include "Audio/CSfxManager.hpp"
#include "Graphics/CMoviePlayer.hpp"
#include "CSaveGameScreen.hpp"
#include "GuiSys/CGuiTextPane.hpp"
#include "GuiSys/CGuiFrame.hpp"
#include "GuiSys/CStringTable.hpp"
#include "GuiSys/CGuiTableGroup.hpp"
#include "GuiSys/CGuiSliderGroup.hpp"
#include "GuiSys/CGuiModel.hpp"
#include "CGameState.hpp"
#include "CDependencyGroup.hpp"
#include "Audio/CAudioGroupSet.hpp"
#include "GuiSys/CGuiWidgetDrawParms.hpp"
#include "CNESEmulator.hpp"
#include "CQuitGameScreen.hpp"
#include "Input/RumbleFxTable.hpp"
#include <ctime> #include <ctime>
#include "NESEmulator/CNESEmulator.hpp"
#include "Runtime/CArchitectureMessage.hpp"
#include "Runtime/CArchitectureQueue.hpp"
#include "Runtime/CDependencyGroup.hpp"
#include "Runtime/CDvdFile.hpp"
#include "Runtime/CGameState.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Audio/CAudioGroupSet.hpp"
#include "Runtime/Audio/CSfxManager.hpp"
#include "Runtime/Graphics/CMoviePlayer.hpp"
#include "Runtime/GuiSys/CGuiFrame.hpp"
#include "Runtime/GuiSys/CGuiModel.hpp"
#include "Runtime/GuiSys/CGuiSliderGroup.hpp"
#include "Runtime/GuiSys/CGuiTableGroup.hpp"
#include "Runtime/GuiSys/CGuiTextPane.hpp"
#include "Runtime/GuiSys/CGuiWidgetDrawParms.hpp"
#include "Runtime/GuiSys/CStringTable.hpp"
#include "Runtime/Input/RumbleFxTable.hpp"
#include "Runtime/MP1/CQuitGameScreen.hpp"
#include "Runtime/MP1/CSaveGameScreen.hpp"
#include "Runtime/MP1/CSlideShow.hpp"
#include "Runtime/MP1/MP1.hpp"
namespace urde::MP1 { namespace urde::MP1 {
#define FE_USE_SECONDS_IN_ELAPSED 1 #define FE_USE_SECONDS_IN_ELAPSED 1

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@ -1,19 +1,20 @@
#pragma once #pragma once
#include "CIOWin.hpp" #include "Runtime/CGameDebug.hpp"
#include "CGameDebug.hpp" #include "Runtime/CGameOptionsTouchBar.hpp"
#include "RetroTypes.hpp" #include "Runtime/CIOWin.hpp"
#include "CToken.hpp" #include "Runtime/CToken.hpp"
#include "Audio/CStaticAudioPlayer.hpp" #include "Runtime/RetroTypes.hpp"
#include "Audio/CSfxManager.hpp" #include "Runtime/Audio/CSfxManager.hpp"
#include "CGBASupport.hpp" #include "Runtime/Audio/CStaticAudioPlayer.hpp"
#include "zeus/CVector3f.hpp" #include "Runtime/Graphics/Shaders/CColoredQuadFilter.hpp"
#include "Input/CRumbleGenerator.hpp" #include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp"
#include "GuiSys/CGuiTextSupport.hpp" #include "Runtime/GuiSys/CGuiTextSupport.hpp"
#include "Graphics/Shaders/CTexturedQuadFilter.hpp" #include "Runtime/Input/CRumbleGenerator.hpp"
#include "Graphics/Shaders/CColoredQuadFilter.hpp" #include "Runtime/MP1/CFrontEndUITouchBar.hpp"
#include "CFrontEndUITouchBar.hpp" #include "Runtime/MP1/CGBASupport.hpp"
#include "CGameOptionsTouchBar.hpp"
#include <zeus/CVector3f.hpp>
namespace urde { namespace urde {
class CGuiSliderGroup; class CGuiSliderGroup;