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Work on CStateManager::InitializeState flow

This commit is contained in:
Jack Andersen
2016-08-13 17:00:58 -10:00
parent abcb9c2424
commit 2a425b5a73
20 changed files with 403 additions and 80 deletions

View File

@@ -216,6 +216,10 @@ private:
u32 x128_mreaDataOffset = 0;
std::unique_ptr<CPostConstructed> x12c_postConstructed;
CGameArea* x130_next = nullptr;
CGameArea* x134_prev = nullptr;
EChain x138_curChain = EChain::Zero;
void UpdateFog(float dt);
void UpdateThermalVisor(float dt);
@@ -274,14 +278,14 @@ public:
void AddStaticGeometry();
//void TransferTokensToARAM();
//void TransferARAMTokensOver();
void SetChain(CGameArea* other, int);
EChain SetChain(CGameArea* prev, EChain chain);
bool StartStreamingMainArea();
//void UnloadAllLoadedTextures();
//void ReloadAllLoadedTextures();
void ReloadAllUnloadedTextures();
u32 GetNumPartSizes() const;
void AllocNewAreaData(int, int);
void Invalidate(CStateManager& mgr);
bool Invalidate(CStateManager& mgr);
void CullDeadAreaRequests();
void StartStreamIn(CStateManager& mgr);
bool Validate(CStateManager& mgr);