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CAuxWeapon: Use names for sound IDs

Same behavior, but slightly more self-documenting on what they actually
are.
This commit is contained in:
Lioncash 2020-04-13 10:34:43 -04:00
parent 5aae402149
commit 2ad45e481f

View File

@ -28,7 +28,7 @@ constexpr std::array skComboNames{
};
constexpr std::array<u16, 5> skSoundId{
1810, 1837, 1847, 1842, 1810,
SFXsfx0712, SFXsfx072D, SFXwpn_combo_wavebuster, SFXwpn_combo_flamethrower, SFXsfx0712,
};
CAuxWeapon::CAuxWeapon(TUniqueId playerId)