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CAuxWeapon: Use names for sound IDs
Same behavior, but slightly more self-documenting on what they actually are.
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@ -28,7 +28,7 @@ constexpr std::array skComboNames{
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};
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constexpr std::array<u16, 5> skSoundId{
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1810, 1837, 1847, 1842, 1810,
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SFXsfx0712, SFXsfx072D, SFXwpn_combo_wavebuster, SFXwpn_combo_flamethrower, SFXsfx0712,
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};
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CAuxWeapon::CAuxWeapon(TUniqueId playerId)
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