More collision imps and stubs

This commit is contained in:
Phillip Stephens 2016-04-26 17:26:02 -07:00
parent bacc98d4a6
commit 2af6117ef8
15 changed files with 306 additions and 23 deletions

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@ -0,0 +1,32 @@
#include "CCollidableOBBTree.hpp"
namespace urde
{
CCollidableOBBTree::CCollidableOBBTree(const COBBTree* tree, const urde::CMaterialList& material)
: CCollisionPrimitive(material),
x10_tree((COBBTree*)tree)
{
}
FourCC CCollidableOBBTree::GetPrimType() const
{
return SBIG('OBBT');
}
CRayCastResult CCollidableOBBTree::CastRayInternal(const CInternalRayCastStructure&) const
{
}
zeus::CAABox CCollidableOBBTree::CalculateAABox(const zeus::CTransform&) const
{
}
zeus::CAABox CCollidableOBBTree::CalculateLocalAABox() const
{
}
}

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@ -1,11 +1,27 @@
#ifndef __URDE_CCOLLIDABLEOBBTREE_HPP__
#define __URDE_CCOLLIDABLEOBBTREE_HPP__
#include "Collision/CCollisionPrimitive.hpp"
#include "COBBTree.hpp"
namespace urde
{
class CCollidableOBBTree
class CCollidableOBBTree : public CCollisionPrimitive
{
COBBTree* x10_tree = nullptr;
u32 x14_ = 0;
u32 x18_ = 0;
u32 x1c_ = 0;
public:
CCollidableOBBTree(const COBBTree* tree, const CMaterialList& material);
virtual ~CCollidableOBBTree() {}
void ResetTestStats() const;
void ResetTestStatsRecurse(const COBBTree::CNode&) const;
u32 GetTableIndex() const { return -1; }
zeus::CAABox CalculateAABox(const zeus::CTransform &) const;
zeus::CAABox CalculateLocalAABox() const;
virtual FourCC GetPrimType() const;
virtual CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const;
};
}

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@ -1,9 +1,11 @@
#include "CCollidableOBBTreeGroup.hpp"
#include "COBBTree.hpp"
#include "CCollidableOBBTree.hpp"
#include "CToken.hpp"
namespace urde
{
const CCollisionPrimitive::Type CCollidableOBBTreeGroup::sType(CCollidableOBBTreeGroup::SetStaticTableIndex, "CCollidableOBBTreeGroup");
u32 CCollidableOBBTreeGroup::sTableIndex = -1;
CCollidableOBBTreeGroup::CCollidableOBBTreeGroup(CInputStream& in)
{
@ -11,7 +13,49 @@ CCollidableOBBTreeGroup::CCollidableOBBTreeGroup(CInputStream& in)
x0_trees.reserve(treeCount);
for (u32 i = 0 ; i < treeCount ; i++)
x0_trees.push_back(in);
{
std::unique_ptr<COBBTree> tree(new COBBTree(in));
x0_trees.push_back(std::move(tree));
}
x10_aabbs.reserve(x0_trees.size());
for (const std::unique_ptr<COBBTree>& tree : x0_trees)
x10_aabbs.push_back(CCollidableOBBTree(tree.get(), CMaterialList()).CalculateLocalAABox());
}
u32 CCollidableOBBTreeGroup::GetTableIndex() const
{
}
zeus::CAABox CCollidableOBBTreeGroup::CalculateAABox(const zeus::CTransform&) const
{
}
zeus::CAABox CCollidableOBBTreeGroup::CalculateLocalAABox() const
{
}
FourCC CCollidableOBBTreeGroup::GetPrimType() const
{
return SBIG('OBTG');
}
CRayCastResult CCollidableOBBTreeGroup::CastRayInternal(const CInternalRayCastStructure&) const
{
}
const CCollisionPrimitive::Type& CCollidableOBBTreeGroup::GetType()
{
return sType;
}
void CCollidableOBBTreeGroup::SetStaticTableIndex(u32 index)
{
sTableIndex = index;
}
CFactoryFnReturn FCollidableOBBTreeGroupFactory(const SObjectTag &tag, CInputStream &in,

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@ -3,14 +3,31 @@
#include "IOStreams.hpp"
#include "CFactoryMgr.hpp"
#include "COBBTree.hpp"
#include "zeus/CAABox.hpp"
#include "CCollisionPrimitive.hpp"
namespace urde
{
class COBBTree;
class CCollidableOBBTreeGroup
class CCollidableOBBTreeGroup : public CCollisionPrimitive
{
std::vector<COBBTree> x0_trees;
static const CCollisionPrimitive::Type sType;
static u32 sTableIndex;
std::vector<std::unique_ptr<COBBTree>> x0_trees;
std::vector<zeus::CAABox> x10_aabbs;
public:
CCollidableOBBTreeGroup(CInputStream& in);
virtual ~CCollidableOBBTreeGroup() {}
void ResetTestStats() const;
virtual u32 GetTableIndex() const;
virtual zeus::CAABox CalculateAABox(const zeus::CTransform&) const;
virtual zeus::CAABox CalculateLocalAABox() const;
virtual FourCC GetPrimType() const;
virtual CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const;
static const CCollisionPrimitive::Type& GetType();
static void SetStaticTableIndex(u32 index);
};
CFactoryFnReturn FCollidableOBBTreeGroupFactory(const SObjectTag &tag, CInputStream &in,

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@ -0,0 +1,29 @@
#include "CCollisionPrimitive.hpp"
#include "CInternalRayCastStructure.hpp"
#include "CMaterialFilter.hpp"
namespace urde
{
CCollisionPrimitive::CCollisionPrimitive(const CMaterialList& list)
: x8_material(list)
{
}
void CCollisionPrimitive::SetMaterial(const CMaterialList& material)
{
x8_material = material;
}
const CMaterialList&CCollisionPrimitive::GetMaterial() const
{
return x8_material;
}
CRayCastResult CCollisionPrimitive::CastRay(const zeus::CVector3f& start, const zeus::CVector3f& end, float d, const
CMaterialFilter& filter, const zeus::CTransform& xf) const
{
return CastRayInternal(CInternalRayCastStructure(start, end, d, xf, filter));
}
}

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@ -2,11 +2,17 @@
#define __URDE_CCOLLISIONPRIMITIVE_HPP__
#include "Collision/CMaterialList.hpp"
#include "CRayCastResult.hpp"
#include "zeus/CAABox.hpp"
#include <functional>
namespace urde
{
class COBBTree;
class CInternalRayCastStructure;
class CMaterialFilter;
class CCollisionPrimitive
{
CMaterialList x8_material;
@ -34,6 +40,20 @@ public:
}
};
CCollisionPrimitive()=default;
CCollisionPrimitive(const CMaterialList& list);
virtual u32 GetTableIndex() const=0;
virtual void SetMaterial(const CMaterialList&);
virtual const CMaterialList& GetMaterial() const;
virtual zeus::CAABox CalculateAABox(const zeus::CTransform&) const=0;
virtual zeus::CAABox CalculateLocalAABox() const=0;
virtual FourCC GetPrimType() const=0;
virtual ~CCollisionPrimitive() {}
virtual CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const=0;
CRayCastResult CastRay(const zeus::CVector3f&, const zeus::CVector3f&, float, const CMaterialFilter&,
const zeus::CTransform&) const;
static void InitBeginTypes();
static void InitAddType(const Type& tp);
static void InitEndTypes();

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@ -0,0 +1 @@
#include "CInternalRayCastStructure.hpp"

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@ -0,0 +1,33 @@
#ifndef __URDE_CINTERNALRAYCASTSTRUCTURE_HPP__
#define __URDE_CINTERNALRAYCASTSTRUCTURE_HPP__
#include "zeus/CTransform.hpp"
#include "zeus/CMRay.hpp"
#include "CMaterialFilter.hpp"
namespace urde
{
class CInternalRayCastStructure
{
zeus::CMRay x0_ray;
float x38_maxTime;
zeus::CTransform x3c_xf;
CMaterialFilter x6c_filter;
public:
CInternalRayCastStructure(const zeus::CVector3f& start, const zeus::CVector3f& end, float d, const zeus::CTransform& xf,
const CMaterialFilter& filter)
: x0_ray(start, end, d),
x3c_xf(xf),
x6c_filter(filter)
{
}
const zeus::CMRay& GetRay() const { return x0_ray; }
const zeus::CVector3f& GetStart() const { return x0_ray.start; }
const zeus::CVector3f& GetNormal() const { return x0_ray.normal; }
float GetMaxTime() const { return 0.f; }
const zeus::CTransform& GetTransform() const { return x3c_xf; }
const CMaterialFilter& GetFilter() const { return x6c_filter; }
};
}
#endif // __URDE_CINTERNALRAYCASTSTRUCTURE_HPP__

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@ -5,8 +5,10 @@ set(COLLISION_SOURCES
COBBTree.hpp COBBTree.cpp
CCollidableOBBTree.hpp CCollidableOBBTree.cpp
CCollidableOBBTreeGroup.hpp CCollidableOBBTreeGroup.cpp
CCollisionPrimitive.hpp CCollisionPrimitive.cpp
CMaterialList.hpp
CMaterialFilter.hpp CMaterialFilter.cpp
CInternalRayCastStructure.hpp CInternalRayCastStructure.cpp
CRayCastResult.hpp CRayCastResult.cpp)
runtime_add_list(Collision COLLISION_SOURCES)

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@ -23,7 +23,8 @@ COBBTree::COBBTree(CInputStream& in)
: x0_magic(verify_deaf_babe(in)),
x4_version(verify_version(in)),
x8_memsize(in.readUint32()),
x18_indexData(in)
x18_indexData(in),
x88_root(new CNode(in))
{
}
@ -57,9 +58,65 @@ COBBTree::SIndexData::SIndexData(CInputStream& in)
x60_.push_back(zeus::CVector3f::ReadBig(in));
}
COBBTree::CNode::CNode(const zeus::CTransform& xf, const zeus::CVector3f& point,
const COBBTree::CNode* left, const COBBTree::CNode* right,
const COBBTree::CLeafData* leaf)
: x0_obb(xf, point),
x3c_isLeaf(leaf != nullptr)
{
x40_left.reset((CNode*)left);
x44_right.reset((CNode*)right);
x48_leaf.reset((CLeafData*)leaf);
}
COBBTree::CNode::CNode(CInputStream& in)
{
x0_obb = zeus::COBBox::ReadBig(in);
x3c_isLeaf = in.readBool();
if (x3c_isLeaf)
x48_leaf.reset(new CLeafData(in));
else
{
x40_left.reset(new CNode(in));
x44_right.reset(new CNode(in));
}
}
COBBTree::CNode* COBBTree::CNode::GetLeft() const
{
return x40_left.get();
}
COBBTree::CNode*COBBTree::CNode::GetRight() const
{
return x44_right.get();
}
COBBTree::CLeafData*COBBTree::CNode::GetLeafData() const
{
return x48_leaf.get();
}
const zeus::COBBox& COBBTree::CNode::GetOBB() const
{
return x0_obb;
}
COBBTree::CLeafData::CLeafData(const std::vector<u16>& surface)
: x0_surface(surface)
{
}
const std::vector<u16>& COBBTree::CLeafData::GetSurfaceVector() const
{
return x0_surface;
}
COBBTree::CLeafData::CLeafData(CInputStream& in)
{
u32 edgeCount = in.readUint32Big();
for (u32 i = 0 ; i < edgeCount ; i++)
x0_surface.push_back(in.readUint16Big());
}
}

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@ -23,20 +23,36 @@ public:
SIndexData(CInputStream&);
};
class CNodeLeafData
class CLeafData
{
std::vector<u16> x0_surface;
public:
CLeafData()=default;
CLeafData(const std::vector<u16>&);
CLeafData(CInputStream&);
const std::vector<u16>& GetSurfaceVector() const;
};
class CNode
{
zeus::COBBox x0_obb;
bool x3c_ = false;
std::unique_ptr<CNode> x40_;
std::unique_ptr<CNode> x44_;
std::unique_ptr<CNodeLeafData> x48_;
bool x3c_isLeaf = false;
std::unique_ptr<CNode> x40_left;
std::unique_ptr<CNode> x44_right;
std::unique_ptr<CLeafData> x48_leaf;
public:
CNode() = default;
CNode(const CNode&)=default;
CNode(const zeus::CTransform&, const zeus::CVector3f&, const CNode*, const CNode*, const CLeafData*);
CNode(CInputStream&);
bool WasHit() const;
void SetWasHit(bool) const;
CNode* GetLeft() const;
CNode* GetRight() const;
CLeafData* GetLeafData() const;
const zeus::COBBox& GetOBB() const;
};
private:
@ -46,10 +62,9 @@ private:
u32 x8_memsize = 0;
/* CSimpleAllocator xc_ We're not using this but lets keep track*/
SIndexData x18_indexData;
std::unique_ptr<CNode> x88_root;
std::unique_ptr<const CNode> x88_root;
public:
COBBTree()=default;
COBBTree(const COBBTree::SIndexData&, const CNode*);
COBBTree(CInputStream&);
};

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@ -1,2 +1,10 @@
#include "CRayCastResult.hpp"
namespace urde
{
const CMaterialList& CRayCastResult::GetMaterial() const
{
return x28_material;
}
}

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@ -21,9 +21,18 @@ private:
CMaterialList x28_material;
public:
CRayCastResult();
CRayCastResult(float, const zeus::CVector3f&, const zeus::CPlane, const CMaterialList& matList)
CRayCastResult(const CRayCastResult& other, EInvalid) {}
CRayCastResult(float, const zeus::CVector3f&, const zeus::CPlane& plane, const CMaterialList& matList)
: x28_material(matList)
{}
void MakeInvalid();
bool IsInvalid() const;
float GetTime() const;
const zeus::CVector3f& GetPoint() const;
const zeus::CPlane& GetPlane() const;
const CMaterialList& GetMaterial() const;
void Transform(const zeus::CTransform&);
};
}

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@ -28,7 +28,7 @@ protected:
float xf0_inertialTensor;
float xf4_inertialTensorRecip;
zeus::CAABox x1a4_baseBoundingBox;
CCollisionPrimitive x1c0_collisionPrimitive;
std::unique_ptr<CCollisionPrimitive> x1c0_collisionPrimitive;
zeus::CVector3f x1e8_primitiveOffset;
float x23c_stepUpHeight;
float x240_stepDownHeight;
@ -114,8 +114,8 @@ public:
return zeus::CTransform();
}
const CCollisionPrimitive& GetCollisionPrimitive() const
{ return x1c0_collisionPrimitive; }
const CCollisionPrimitive* GetCollisionPrimitive() const
{ return x1c0_collisionPrimitive.get(); }
void SetInertiaTensorScalar(float tensor)
{

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@ -1,5 +1,5 @@
#ifndef CWORLDLIGHT_HPP
#define CWORLDLIGHT_HPP
#ifndef __URDE_CWORLDLIGHT_HPP__
#define __URDE_CWORLDLIGHT_HPP__
#include "Graphics/CLight.hpp"
@ -31,4 +31,4 @@ public:
}
#endif // CWORLDLIGHT_HPP
#endif // __URDE_CWORLDLIGHT_HPP__