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CCubeRenderer: Start getting world rendering implemented
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@@ -88,6 +88,7 @@ public:
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static void ResetCachedMaterials();
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static void EnsureViewDepStateCached(const CCubeSurface* surface);
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static void KillCachedViewDepState();
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static void EnsureTevsDirect();
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private:
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void SetCurrentBlack();
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