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CCubeRenderer: Start getting world rendering implemented
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@@ -91,6 +91,12 @@ public:
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void DrawSurfaceWireframe(const CCubeSurface& surface);
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void SetArraysCurrent();
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void SetUsingPackedLightmaps(bool v);
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bool AreaTexturesLoaded() const { return x40_24_texturesLoaded; }
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bool IsVisible() const { return x40_25_modelVisible; }
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[[nodiscard]] CCubeSurface* GetFirstUnsortedSurface() { return x38_firstUnsortedSurf; }
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[[nodiscard]] const CCubeSurface* GetFirstUnsortedSurface() const { return x38_firstUnsortedSurf; }
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[[nodiscard]] CCubeSurface* GetFirstSortedSurface() { return x3c_firstSortedSurf; }
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[[nodiscard]] const CCubeSurface* GetFirstSortedSurface() const { return x3c_firstSortedSurf; }
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[[nodiscard]] TVectorRef GetPositions() const { return x0_modelInstance.GetVertexPointer(); }
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[[nodiscard]] TVectorRef GetNormals() const { return x0_modelInstance.GetNormalPointer(); }
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