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CCubeRenderer: Start getting world rendering implemented
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@@ -34,6 +34,7 @@ public:
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[[nodiscard]] u32 GetFlags() const { return x0_visorFlags; }
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[[nodiscard]] const zeus::CAABox& GetBoundingBox() const { return x34_worldAABB; }
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[[nodiscard]] std::vector<CCubeSurface>* GetSurfaces() { return &x50_surfaces; }
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[[nodiscard]] const std::vector<CCubeSurface>* GetSurfaces() const { return &x50_surfaces; }
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[[nodiscard]] const u8* GetMaterialPointer() const { return x4c_materialData; }
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[[nodiscard]] TVectorRef GetVertexPointer() const { return &x60_positions; }
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