mirror of https://github.com/AxioDL/metaforce.git
More work on CMorphBall
This commit is contained in:
parent
de5138bb9b
commit
2c4967ca4d
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@ -10,12 +10,21 @@ struct ITweakBall : ITweak
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virtual float GetMaxBallTranslationAcceleration(int s) const=0;
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virtual float GetMaxBallTranslationAcceleration(int s) const=0;
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virtual float GetBallTranslationFriction(int s) const=0;
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virtual float GetBallTranslationFriction(int s) const=0;
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virtual float GetBallTranslationMaxSpeed(int s) const=0;
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virtual float GetBallTranslationMaxSpeed(int s) const=0;
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virtual float GetBallForwardBrakingAcceleration(int s) const=0;
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virtual float GetBallGravity() const=0;
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virtual float GetBallGravity() const=0;
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virtual float GetBallWaterGravity() const=0;
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virtual float GetBallWaterGravity() const=0;
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virtual float GetMaxLeanAngle() const=0;
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virtual float GetTireToMarbleThresholdSpeed() const=0;
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virtual float GetMarbleToTireThresholdSpeed() const=0;
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virtual float GetForceToLeanGain() const=0;
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virtual float GetLeanTrackingGain() const=0;
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virtual float GetBallCameraControlDistance() const=0;
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virtual float GetBallCameraControlDistance() const=0;
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virtual float GetLeftStickDivisor() const=0;
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virtual float GetLeftStickDivisor() const=0;
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virtual float GetRightStickDivisor() const=0;
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virtual float GetRightStickDivisor() const=0;
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virtual float GetBallTouchRadius() const=0;
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virtual float GetBallTouchRadius() const=0;
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virtual float GetBoostBallDrainTime() const=0;
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virtual float GetBoostBallMaxChargeTime() const=0;
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virtual float GetBoostBallMinChargeTime() const=0;
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virtual float GetBoostBallMinRelativeSpeedForDamage() const=0;
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virtual float GetBoostBallMinRelativeSpeedForDamage() const=0;
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};
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};
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}
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}
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@ -63,22 +63,22 @@ void CTweakBall::read(athena::io::IStreamReader& __dna_reader)
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x6c_ = __dna_reader.readFloatBig();
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x6c_ = __dna_reader.readFloatBig();
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/* x70_ */
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/* x70_ */
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x70_ = __dna_reader.readFloatBig();
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x70_ = __dna_reader.readFloatBig();
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/* xc4_[0] */
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/* xc4_ballForwardBrakingAcceleration[0] */
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xc4_[0] = __dna_reader.readFloatBig();
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xc4_ballForwardBrakingAcceleration[0] = __dna_reader.readFloatBig();
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/* xc4_[1] */
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/* xc4_ballForwardBrakingAcceleration[1] */
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xc4_[1] = __dna_reader.readFloatBig();
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xc4_ballForwardBrakingAcceleration[1] = __dna_reader.readFloatBig();
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/* xc4_[2] */
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/* xc4_ballForwardBrakingAcceleration[2] */
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xc4_[2] = __dna_reader.readFloatBig();
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xc4_ballForwardBrakingAcceleration[2] = __dna_reader.readFloatBig();
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/* xc4_[3] */
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/* xc4_ballForwardBrakingAcceleration[3] */
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xc4_[3] = __dna_reader.readFloatBig();
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xc4_ballForwardBrakingAcceleration[3] = __dna_reader.readFloatBig();
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/* xc4_[4] */
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/* xc4_ballForwardBrakingAcceleration[4] */
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xc4_[4] = __dna_reader.readFloatBig();
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xc4_ballForwardBrakingAcceleration[4] = __dna_reader.readFloatBig();
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/* xc4_[5] */
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/* xc4_ballForwardBrakingAcceleration[5] */
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xc4_[5] = __dna_reader.readFloatBig();
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xc4_ballForwardBrakingAcceleration[5] = __dna_reader.readFloatBig();
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/* xc4_[6] */
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/* xc4_ballForwardBrakingAcceleration[6] */
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xc4_[6] = __dna_reader.readFloatBig();
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xc4_ballForwardBrakingAcceleration[6] = __dna_reader.readFloatBig();
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/* xc4_[7] */
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/* xc4_ballForwardBrakingAcceleration[7] */
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xc4_[7] = __dna_reader.readFloatBig();
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xc4_ballForwardBrakingAcceleration[7] = __dna_reader.readFloatBig();
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/* xe4_ballGravity */
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/* xe4_ballGravity */
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xe4_ballGravity = __dna_reader.readFloatBig();
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xe4_ballGravity = __dna_reader.readFloatBig();
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/* xe8_ballWaterGravity */
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/* xe8_ballWaterGravity */
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@ -93,16 +93,16 @@ void CTweakBall::read(athena::io::IStreamReader& __dna_reader)
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x1dc_ = __dna_reader.readFloatBig();
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x1dc_ = __dna_reader.readFloatBig();
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/* x1e0_ */
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/* x1e0_ */
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x1e0_ = __dna_reader.readFloatBig();
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x1e0_ = __dna_reader.readFloatBig();
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/* x1ec_ */
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/* x1ec_maxLeanAngle */
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x1ec_ = __dna_reader.readFloatBig();
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x1ec_maxLeanAngle = __dna_reader.readFloatBig();
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/* x1f0_ */
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/* x1f0_tireToMarbleThresholdSpeed */
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x1f0_ = __dna_reader.readFloatBig();
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x1f0_tireToMarbleThresholdSpeed = __dna_reader.readFloatBig();
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/* x1f4_ */
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/* x1f4_marbleToTireThresholdSpeed */
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x1f4_ = __dna_reader.readFloatBig();
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x1f4_marbleToTireThresholdSpeed = __dna_reader.readFloatBig();
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/* x1f8_ */
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/* x1f8_forceToLeanGain */
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x1f8_ = __dna_reader.readFloatBig();
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x1f8_forceToLeanGain = __dna_reader.readFloatBig();
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/* x1fc_ */
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/* x1fc_leanTrackingGain */
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x1fc_ = __dna_reader.readFloatBig();
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x1fc_leanTrackingGain = __dna_reader.readFloatBig();
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/* x74_ */
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/* x74_ */
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x74_ = __dna_reader.readFloatBig();
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x74_ = __dna_reader.readFloatBig();
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/* x78_ */
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/* x78_ */
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@ -205,18 +205,18 @@ void CTweakBall::read(athena::io::IStreamReader& __dna_reader)
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x200_ = __dna_reader.readFloatBig();
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x200_ = __dna_reader.readFloatBig();
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/* x204_ballTouchRadius */
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/* x204_ballTouchRadius */
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x204_ballTouchRadius = __dna_reader.readFloatBig();
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x204_ballTouchRadius = __dna_reader.readFloatBig();
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/* x20c_ */
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/* x20c_boostBallDrainTime */
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x20c_ = __dna_reader.readFloatBig();
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x20c_boostBallDrainTime = __dna_reader.readFloatBig();
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/* x218_ */
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/* x218_boostBallMinChargeTime */
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x218_ = __dna_reader.readFloatBig();
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x218_boostBallMinChargeTime = __dna_reader.readFloatBig();
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/* x21c_ */
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/* x21c_boostBallMinRelativeSpeedForDamage */
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x21c_boostBallMinRelativeSpeedForDamage = __dna_reader.readFloatBig();
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x21c_boostBallMinRelativeSpeedForDamage = __dna_reader.readFloatBig();
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/* x220_ */
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/* x220_ */
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x220_ = __dna_reader.readFloatBig();
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x220_ = __dna_reader.readFloatBig();
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/* x224_ */
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/* x224_ */
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x224_ = __dna_reader.readFloatBig();
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x224_ = __dna_reader.readFloatBig();
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/* x210_ */
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/* x210_boostBallMaxChargeTime */
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x210_ = __dna_reader.readFloatBig();
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x210_boostBallMaxChargeTime = __dna_reader.readFloatBig();
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/* x22c_ */
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/* x22c_ */
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x22c_ = __dna_reader.readFloatBig();
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x22c_ = __dna_reader.readFloatBig();
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/* x230_ */
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/* x230_ */
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@ -283,22 +283,22 @@ void CTweakBall::write(athena::io::IStreamWriter& __dna_writer) const
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__dna_writer.writeFloatBig(x6c_);
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__dna_writer.writeFloatBig(x6c_);
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/* x70_ */
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/* x70_ */
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__dna_writer.writeFloatBig(x70_);
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__dna_writer.writeFloatBig(x70_);
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/* xc4_[0] */
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/* xc4_ballForwardBrakingAcceleration[0] */
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__dna_writer.writeFloatBig(xc4_[0]);
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__dna_writer.writeFloatBig(xc4_ballForwardBrakingAcceleration[0]);
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/* xc4_[1] */
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/* xc4_ballForwardBrakingAcceleration[1] */
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__dna_writer.writeFloatBig(xc4_[1]);
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__dna_writer.writeFloatBig(xc4_ballForwardBrakingAcceleration[1]);
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/* xc4_[2] */
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/* xc4_ballForwardBrakingAcceleration[2] */
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__dna_writer.writeFloatBig(xc4_[2]);
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__dna_writer.writeFloatBig(xc4_ballForwardBrakingAcceleration[2]);
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/* xc4_[3] */
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/* xc4_ballForwardBrakingAcceleration[3] */
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__dna_writer.writeFloatBig(xc4_[3]);
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__dna_writer.writeFloatBig(xc4_ballForwardBrakingAcceleration[3]);
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/* xc4_[4] */
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/* xc4_ballForwardBrakingAcceleration[4] */
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__dna_writer.writeFloatBig(xc4_[4]);
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__dna_writer.writeFloatBig(xc4_ballForwardBrakingAcceleration[4]);
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/* xc4_[5] */
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/* xc4_ballForwardBrakingAcceleration[5] */
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__dna_writer.writeFloatBig(xc4_[5]);
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__dna_writer.writeFloatBig(xc4_ballForwardBrakingAcceleration[5]);
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/* xc4_[6] */
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/* xc4_ballForwardBrakingAcceleration[6] */
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__dna_writer.writeFloatBig(xc4_[6]);
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__dna_writer.writeFloatBig(xc4_ballForwardBrakingAcceleration[6]);
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/* xc4_[7] */
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/* xc4_ballForwardBrakingAcceleration[7] */
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__dna_writer.writeFloatBig(xc4_[7]);
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__dna_writer.writeFloatBig(xc4_ballForwardBrakingAcceleration[7]);
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/* xe4_ballGravity */
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/* xe4_ballGravity */
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__dna_writer.writeFloatBig(xe4_ballGravity);
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__dna_writer.writeFloatBig(xe4_ballGravity);
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/* xe8_ballWaterGravity */
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/* xe8_ballWaterGravity */
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@ -313,16 +313,16 @@ void CTweakBall::write(athena::io::IStreamWriter& __dna_writer) const
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__dna_writer.writeFloatBig(x1dc_);
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__dna_writer.writeFloatBig(x1dc_);
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/* x1e0_ */
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/* x1e0_ */
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__dna_writer.writeFloatBig(x1e0_);
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__dna_writer.writeFloatBig(x1e0_);
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/* x1ec_ */
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/* x1ec_maxLeanAngle */
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__dna_writer.writeFloatBig(x1ec_);
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__dna_writer.writeFloatBig(x1ec_maxLeanAngle);
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/* x1f0_ */
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/* x1f0_tireToMarbleThresholdSpeed */
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__dna_writer.writeFloatBig(x1f0_);
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__dna_writer.writeFloatBig(x1f0_tireToMarbleThresholdSpeed);
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/* x1f4_ */
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/* x1f4_marbleToTireThresholdSpeed */
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__dna_writer.writeFloatBig(x1f4_);
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__dna_writer.writeFloatBig(x1f4_marbleToTireThresholdSpeed);
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/* x1f8_ */
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/* x1f8_forceToLeanGain */
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__dna_writer.writeFloatBig(x1f8_);
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__dna_writer.writeFloatBig(x1f8_forceToLeanGain);
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/* x1fc_ */
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/* x1fc_leanTrackingGain */
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__dna_writer.writeFloatBig(x1fc_);
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__dna_writer.writeFloatBig(x1fc_leanTrackingGain);
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/* x74_ */
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/* x74_ */
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__dna_writer.writeFloatBig(x74_);
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__dna_writer.writeFloatBig(x74_);
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/* x78_ */
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/* x78_ */
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@ -425,18 +425,18 @@ void CTweakBall::write(athena::io::IStreamWriter& __dna_writer) const
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__dna_writer.writeFloatBig(x200_);
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__dna_writer.writeFloatBig(x200_);
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/* x204_ballTouchRadius */
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/* x204_ballTouchRadius */
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__dna_writer.writeFloatBig(x204_ballTouchRadius);
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__dna_writer.writeFloatBig(x204_ballTouchRadius);
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/* x20c_ */
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/* x20c_boostBallDrainTime */
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__dna_writer.writeFloatBig(x20c_);
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__dna_writer.writeFloatBig(x20c_boostBallDrainTime);
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/* x218_ */
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/* x218_boostBallMinChargeTime */
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__dna_writer.writeFloatBig(x218_);
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__dna_writer.writeFloatBig(x218_boostBallMinChargeTime);
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/* x21c_ */
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/* x21c_boostBallMinRelativeSpeedForDamage */
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__dna_writer.writeFloatBig(x21c_boostBallMinRelativeSpeedForDamage);
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__dna_writer.writeFloatBig(x21c_boostBallMinRelativeSpeedForDamage);
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/* x220_ */
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/* x220_ */
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__dna_writer.writeFloatBig(x220_);
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__dna_writer.writeFloatBig(x220_);
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/* x224_ */
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/* x224_ */
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__dna_writer.writeFloatBig(x224_);
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__dna_writer.writeFloatBig(x224_);
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/* x210_ */
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/* x210_boostBallMaxChargeTime */
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__dna_writer.writeFloatBig(x210_);
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__dna_writer.writeFloatBig(x210_boostBallMaxChargeTime);
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/* x22c_ */
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/* x22c_ */
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__dna_writer.writeFloatBig(x22c_);
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__dna_writer.writeFloatBig(x22c_);
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/* x230_ */
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/* x230_ */
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@ -518,26 +518,26 @@ void CTweakBall::read(athena::io::YAMLDocReader& __dna_docin)
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x6c_ = __dna_docin.readFloat("x6c_");
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x6c_ = __dna_docin.readFloat("x6c_");
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/* x70_ */
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/* x70_ */
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x70_ = __dna_docin.readFloat("x70_");
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x70_ = __dna_docin.readFloat("x70_");
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/* xc4_ */
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/* xc4_ballForwardBrakingAcceleration */
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size_t __xc4_Count;
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size_t __xc4_Count;
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if (auto v = __dna_docin.enterSubVector("xc4_", __xc4_Count))
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if (auto v = __dna_docin.enterSubVector("xc4_ballForwardBrakingAcceleration", __xc4_Count))
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{
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{
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/* xc4_[0] */
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/* xc4_ballForwardBrakingAcceleration[0] */
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xc4_[0] = __dna_docin.readFloat("xc4_");
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xc4_ballForwardBrakingAcceleration[0] = __dna_docin.readFloat("xc4_ballForwardBrakingAcceleration");
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/* xc4_[1] */
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/* xc4_ballForwardBrakingAcceleration[1] */
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xc4_[1] = __dna_docin.readFloat("xc4_");
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xc4_ballForwardBrakingAcceleration[1] = __dna_docin.readFloat("xc4_ballForwardBrakingAcceleration");
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/* xc4_[2] */
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/* xc4_ballForwardBrakingAcceleration[2] */
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xc4_[2] = __dna_docin.readFloat("xc4_");
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xc4_ballForwardBrakingAcceleration[2] = __dna_docin.readFloat("xc4_ballForwardBrakingAcceleration");
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/* xc4_[3] */
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/* xc4_ballForwardBrakingAcceleration[3] */
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xc4_[3] = __dna_docin.readFloat("xc4_");
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xc4_ballForwardBrakingAcceleration[3] = __dna_docin.readFloat("xc4_ballForwardBrakingAcceleration");
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/* xc4_[4] */
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/* xc4_ballForwardBrakingAcceleration[4] */
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xc4_[4] = __dna_docin.readFloat("xc4_");
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xc4_ballForwardBrakingAcceleration[4] = __dna_docin.readFloat("xc4_ballForwardBrakingAcceleration");
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/* xc4_[5] */
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/* xc4_ballForwardBrakingAcceleration[5] */
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xc4_[5] = __dna_docin.readFloat("xc4_");
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xc4_ballForwardBrakingAcceleration[5] = __dna_docin.readFloat("xc4_ballForwardBrakingAcceleration");
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/* xc4_[6] */
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/* xc4_ballForwardBrakingAcceleration[6] */
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xc4_[6] = __dna_docin.readFloat("xc4_");
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xc4_ballForwardBrakingAcceleration[6] = __dna_docin.readFloat("xc4_ballForwardBrakingAcceleration");
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/* xc4_[7] */
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/* xc4_ballForwardBrakingAcceleration[7] */
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xc4_[7] = __dna_docin.readFloat("xc4_");
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xc4_ballForwardBrakingAcceleration[7] = __dna_docin.readFloat("xc4_ballForwardBrakingAcceleration");
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}
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}
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/* xe4_ballGravity */
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/* xe4_ballGravity */
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xe4_ballGravity = __dna_docin.readFloat("xe4_ballGravity");
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xe4_ballGravity = __dna_docin.readFloat("xe4_ballGravity");
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x1dc_ = __dna_docin.readFloat("x1dc_");
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x1dc_ = __dna_docin.readFloat("x1dc_");
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/* x1e0_ */
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/* x1e0_ */
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x1e0_ = __dna_docin.readFloat("x1e0_");
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x1e0_ = __dna_docin.readFloat("x1e0_");
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/* x1ec_ */
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/* x1ec_maxLeanAngle */
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x1ec_ = __dna_docin.readFloat("x1ec_");
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x1ec_maxLeanAngle = __dna_docin.readFloat("x1ec_maxLeanAngle");
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/* x1f0_ */
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/* x1f0_tireToMarbleThresholdSpeed */
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x1f0_ = __dna_docin.readFloat("x1f0_");
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x1f0_tireToMarbleThresholdSpeed = __dna_docin.readFloat("x1f0_tireToMarbleThresholdSpeed");
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/* x1f4_ */
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/* x1f4_marbleToTireThresholdSpeed */
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x1f4_ = __dna_docin.readFloat("x1f4_");
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x1f4_marbleToTireThresholdSpeed = __dna_docin.readFloat("x1f4_marbleToTireThresholdSpeed");
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/* x1f8_ */
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/* x1f8_forceToLeanGain */
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x1f8_ = __dna_docin.readFloat("x1f8_");
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x1f8_forceToLeanGain = __dna_docin.readFloat("x1f8_forceToLeanGain");
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/* x1fc_ */
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/* x1fc_leanTrackingGain */
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x1fc_ = __dna_docin.readFloat("x1fc_");
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x1fc_leanTrackingGain = __dna_docin.readFloat("x1fc_leanTrackingGain");
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/* x74_ */
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/* x74_ */
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x74_ = __dna_docin.readFloat("x74_");
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x74_ = __dna_docin.readFloat("x74_");
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/* x78_ */
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/* x78_ */
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@ -665,18 +665,18 @@ void CTweakBall::read(athena::io::YAMLDocReader& __dna_docin)
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x200_ = __dna_docin.readFloat("x200_");
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x200_ = __dna_docin.readFloat("x200_");
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/* x204_ballTouchRadius */
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/* x204_ballTouchRadius */
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x204_ballTouchRadius = __dna_docin.readFloat("x204_ballTouchRadius");
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x204_ballTouchRadius = __dna_docin.readFloat("x204_ballTouchRadius");
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/* x20c_ */
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/* x20c_boostBallDrainTime */
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x20c_ = __dna_docin.readFloat("x20c_");
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x20c_boostBallDrainTime = __dna_docin.readFloat("x20c_boostBallDrainTime");
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/* x218_ */
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/* x218_boostBallMinChargeTime */
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x218_ = __dna_docin.readFloat("x218_");
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x218_boostBallMinChargeTime = __dna_docin.readFloat("x218_boostBallMinChargeTime");
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/* x21c_ */
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/* x21c_boostBallMinRelativeSpeedForDamage */
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x21c_boostBallMinRelativeSpeedForDamage = __dna_docin.readFloat("x21c_");
|
x21c_boostBallMinRelativeSpeedForDamage = __dna_docin.readFloat("x21c_boostBallMinRelativeSpeedForDamage");
|
||||||
/* x220_ */
|
/* x220_ */
|
||||||
x220_ = __dna_docin.readFloat("x220_");
|
x220_ = __dna_docin.readFloat("x220_");
|
||||||
/* x224_ */
|
/* x224_ */
|
||||||
x224_ = __dna_docin.readFloat("x224_");
|
x224_ = __dna_docin.readFloat("x224_");
|
||||||
/* x210_ */
|
/* x210_boostBallMaxChargeTime */
|
||||||
x210_ = __dna_docin.readFloat("x210_");
|
x210_boostBallMaxChargeTime = __dna_docin.readFloat("x210_boostBallMaxChargeTime");
|
||||||
/* x22c_ */
|
/* x22c_ */
|
||||||
x22c_ = __dna_docin.readFloat("x22c_");
|
x22c_ = __dna_docin.readFloat("x22c_");
|
||||||
/* x230_ */
|
/* x230_ */
|
||||||
|
@ -755,25 +755,25 @@ void CTweakBall::write(athena::io::YAMLDocWriter& __dna_docout) const
|
||||||
__dna_docout.writeFloat("x6c_", x6c_);
|
__dna_docout.writeFloat("x6c_", x6c_);
|
||||||
/* x70_ */
|
/* x70_ */
|
||||||
__dna_docout.writeFloat("x70_", x70_);
|
__dna_docout.writeFloat("x70_", x70_);
|
||||||
/* xc4_ */
|
/* xc4_ballForwardBrakingAcceleration */
|
||||||
if (auto v = __dna_docout.enterSubVector("xc4_"))
|
if (auto v = __dna_docout.enterSubVector("xc4_ballForwardBrakingAcceleration"))
|
||||||
{
|
{
|
||||||
/* xc4_[0] */
|
/* xc4_ballForwardBrakingAcceleration[0] */
|
||||||
__dna_docout.writeFloat("xc4_", xc4_[0]);
|
__dna_docout.writeFloat("xc4_ballForwardBrakingAcceleration", xc4_ballForwardBrakingAcceleration[0]);
|
||||||
/* xc4_[1] */
|
/* xc4_ballForwardBrakingAcceleration[1] */
|
||||||
__dna_docout.writeFloat("xc4_", xc4_[1]);
|
__dna_docout.writeFloat("xc4_ballForwardBrakingAcceleration", xc4_ballForwardBrakingAcceleration[1]);
|
||||||
/* xc4_[2] */
|
/* xc4_ballForwardBrakingAcceleration[2] */
|
||||||
__dna_docout.writeFloat("xc4_", xc4_[2]);
|
__dna_docout.writeFloat("xc4_ballForwardBrakingAcceleration", xc4_ballForwardBrakingAcceleration[2]);
|
||||||
/* xc4_[3] */
|
/* xc4_ballForwardBrakingAcceleration[3] */
|
||||||
__dna_docout.writeFloat("xc4_", xc4_[3]);
|
__dna_docout.writeFloat("xc4_ballForwardBrakingAcceleration", xc4_ballForwardBrakingAcceleration[3]);
|
||||||
/* xc4_[4] */
|
/* xc4_ballForwardBrakingAcceleration[4] */
|
||||||
__dna_docout.writeFloat("xc4_", xc4_[4]);
|
__dna_docout.writeFloat("xc4_ballForwardBrakingAcceleration", xc4_ballForwardBrakingAcceleration[4]);
|
||||||
/* xc4_[5] */
|
/* xc4_ballForwardBrakingAcceleration[5] */
|
||||||
__dna_docout.writeFloat("xc4_", xc4_[5]);
|
__dna_docout.writeFloat("xc4_ballForwardBrakingAcceleration", xc4_ballForwardBrakingAcceleration[5]);
|
||||||
/* xc4_[6] */
|
/* xc4_ballForwardBrakingAcceleration[6] */
|
||||||
__dna_docout.writeFloat("xc4_", xc4_[6]);
|
__dna_docout.writeFloat("xc4_ballForwardBrakingAcceleration", xc4_ballForwardBrakingAcceleration[6]);
|
||||||
/* xc4_[7] */
|
/* xc4_ballForwardBrakingAcceleration[7] */
|
||||||
__dna_docout.writeFloat("xc4_", xc4_[7]);
|
__dna_docout.writeFloat("xc4_ballForwardBrakingAcceleration", xc4_ballForwardBrakingAcceleration[7]);
|
||||||
}
|
}
|
||||||
/* xe4_ballGravity */
|
/* xe4_ballGravity */
|
||||||
__dna_docout.writeFloat("xe4_ballGravity", xe4_ballGravity);
|
__dna_docout.writeFloat("xe4_ballGravity", xe4_ballGravity);
|
||||||
|
@ -789,16 +789,16 @@ void CTweakBall::write(athena::io::YAMLDocWriter& __dna_docout) const
|
||||||
__dna_docout.writeFloat("x1dc_", x1dc_);
|
__dna_docout.writeFloat("x1dc_", x1dc_);
|
||||||
/* x1e0_ */
|
/* x1e0_ */
|
||||||
__dna_docout.writeFloat("x1e0_", x1e0_);
|
__dna_docout.writeFloat("x1e0_", x1e0_);
|
||||||
/* x1ec_ */
|
/* x1ec_maxLeanAngle */
|
||||||
__dna_docout.writeFloat("x1ec_", x1ec_);
|
__dna_docout.writeFloat("x1ec_maxLeanAngle", x1ec_maxLeanAngle);
|
||||||
/* x1f0_ */
|
/* x1f0_tireToMarbleThresholdSpeed */
|
||||||
__dna_docout.writeFloat("x1f0_", x1f0_);
|
__dna_docout.writeFloat("x1f0_tireToMarbleThresholdSpeed", x1f0_tireToMarbleThresholdSpeed);
|
||||||
/* x1f4_ */
|
/* x1f4_marbleToTireThresholdSpeed */
|
||||||
__dna_docout.writeFloat("x1f4_", x1f4_);
|
__dna_docout.writeFloat("x1f4_marbleToTireThresholdSpeed", x1f4_marbleToTireThresholdSpeed);
|
||||||
/* x1f8_ */
|
/* x1f8_forceToLeanGain */
|
||||||
__dna_docout.writeFloat("x1f8_", x1f8_);
|
__dna_docout.writeFloat("x1f8_forceToLeanGain", x1f8_forceToLeanGain);
|
||||||
/* x1fc_ */
|
/* x1fc_leanTrackingGain */
|
||||||
__dna_docout.writeFloat("x1fc_", x1fc_);
|
__dna_docout.writeFloat("x1fc_leanTrackingGain", x1fc_leanTrackingGain);
|
||||||
/* x74_ */
|
/* x74_ */
|
||||||
__dna_docout.writeFloat("x74_", x74_);
|
__dna_docout.writeFloat("x74_", x74_);
|
||||||
/* x78_ */
|
/* x78_ */
|
||||||
|
@ -901,18 +901,18 @@ void CTweakBall::write(athena::io::YAMLDocWriter& __dna_docout) const
|
||||||
__dna_docout.writeFloat("x200_", x200_);
|
__dna_docout.writeFloat("x200_", x200_);
|
||||||
/* x204_ballTouchRadius */
|
/* x204_ballTouchRadius */
|
||||||
__dna_docout.writeFloat("x204_ballTouchRadius", x204_ballTouchRadius);
|
__dna_docout.writeFloat("x204_ballTouchRadius", x204_ballTouchRadius);
|
||||||
/* x20c_ */
|
/* x20c_boostBallDrainTime */
|
||||||
__dna_docout.writeFloat("x20c_", x20c_);
|
__dna_docout.writeFloat("x20c_boostBallDrainTime", x20c_boostBallDrainTime);
|
||||||
/* x218_ */
|
/* x218_boostBallMinChargeTime */
|
||||||
__dna_docout.writeFloat("x218_", x218_);
|
__dna_docout.writeFloat("x218_boostBallMinChargeTime", x218_boostBallMinChargeTime);
|
||||||
/* x21c_ */
|
/* x21c_boostBallMinRelativeSpeedForDamage */
|
||||||
__dna_docout.writeFloat("x21c_", x21c_boostBallMinRelativeSpeedForDamage);
|
__dna_docout.writeFloat("x21c_boostBallMinRelativeSpeedForDamage", x21c_boostBallMinRelativeSpeedForDamage);
|
||||||
/* x220_ */
|
/* x220_ */
|
||||||
__dna_docout.writeFloat("x220_", x220_);
|
__dna_docout.writeFloat("x220_", x220_);
|
||||||
/* x224_ */
|
/* x224_ */
|
||||||
__dna_docout.writeFloat("x224_", x224_);
|
__dna_docout.writeFloat("x224_", x224_);
|
||||||
/* x210_ */
|
/* x210_boostBallMaxChargeTime */
|
||||||
__dna_docout.writeFloat("x210_", x210_);
|
__dna_docout.writeFloat("x210_boostBallMaxChargeTime", x210_boostBallMaxChargeTime);
|
||||||
/* x22c_ */
|
/* x22c_ */
|
||||||
__dna_docout.writeFloat("x22c_", x22c_);
|
__dna_docout.writeFloat("x22c_", x22c_);
|
||||||
/* x230_ */
|
/* x230_ */
|
||||||
|
|
|
@ -37,7 +37,7 @@ struct CTweakBall final : public ITweakBall
|
||||||
Value<float> xb8_;
|
Value<float> xb8_;
|
||||||
Value<float> xbc_;
|
Value<float> xbc_;
|
||||||
Value<float> xc0_;
|
Value<float> xc0_;
|
||||||
Value<float> xc4_[8];
|
Value<float> xc4_ballForwardBrakingAcceleration[8];
|
||||||
Value<float> xe4_ballGravity;
|
Value<float> xe4_ballGravity;
|
||||||
Value<float> xe8_ballWaterGravity;
|
Value<float> xe8_ballWaterGravity;
|
||||||
float xec_ = 10000.f;
|
float xec_ = 10000.f;
|
||||||
|
@ -98,22 +98,22 @@ struct CTweakBall final : public ITweakBall
|
||||||
Value<float> x1d8_;
|
Value<float> x1d8_;
|
||||||
Value<float> x1dc_;
|
Value<float> x1dc_;
|
||||||
Value<float> x1e0_;
|
Value<float> x1e0_;
|
||||||
Value<float> x1ec_;
|
Value<float> x1ec_maxLeanAngle;
|
||||||
Value<float> x1f0_;
|
Value<float> x1f0_tireToMarbleThresholdSpeed;
|
||||||
Value<float> x1f4_;
|
Value<float> x1f4_marbleToTireThresholdSpeed;
|
||||||
Value<float> x1f8_;
|
Value<float> x1f8_forceToLeanGain;
|
||||||
Value<float> x1fc_;
|
Value<float> x1fc_leanTrackingGain;
|
||||||
Value<float> x1e4_leftStickDivisor;
|
Value<float> x1e4_leftStickDivisor;
|
||||||
Value<float> x1e8_rightStickDivisor;
|
Value<float> x1e8_rightStickDivisor;
|
||||||
Value<float> x200_;
|
Value<float> x200_;
|
||||||
Value<float> x204_ballTouchRadius;
|
Value<float> x204_ballTouchRadius;
|
||||||
float x208_;
|
float x208_;
|
||||||
Value<float> x20c_;
|
Value<float> x20c_boostBallDrainTime;
|
||||||
Value<float> x218_;
|
Value<float> x218_boostBallMinChargeTime;
|
||||||
Value<float> x21c_boostBallMinRelativeSpeedForDamage;
|
Value<float> x21c_boostBallMinRelativeSpeedForDamage;
|
||||||
Value<float> x220_;
|
Value<float> x220_;
|
||||||
Value<float> x224_;
|
Value<float> x224_;
|
||||||
Value<float> x210_;
|
Value<float> x210_boostBallMaxChargeTime;
|
||||||
float x228_;
|
float x228_;
|
||||||
Value<float> x22c_;
|
Value<float> x22c_;
|
||||||
Value<float> x230_;
|
Value<float> x230_;
|
||||||
|
@ -134,18 +134,27 @@ struct CTweakBall final : public ITweakBall
|
||||||
x1a8_ = zeus::degToRad(x1a8_);
|
x1a8_ = zeus::degToRad(x1a8_);
|
||||||
x1b0_ = zeus::degToRad(x1b0_);
|
x1b0_ = zeus::degToRad(x1b0_);
|
||||||
x1b4_ = zeus::degToRad(x1b4_);
|
x1b4_ = zeus::degToRad(x1b4_);
|
||||||
x1ec_ = zeus::degToRad(x1ec_);
|
x1ec_maxLeanAngle = zeus::degToRad(x1ec_maxLeanAngle);
|
||||||
}
|
}
|
||||||
|
|
||||||
float GetMaxBallTranslationAcceleration(int s) const { return x4_maxTranslationAcceleration[s]; }
|
float GetMaxBallTranslationAcceleration(int s) const { return x4_maxTranslationAcceleration[s]; }
|
||||||
float GetBallTranslationFriction(int s) const { return x24_translationFriction[s]; }
|
float GetBallTranslationFriction(int s) const { return x24_translationFriction[s]; }
|
||||||
float GetBallTranslationMaxSpeed(int s) const { return x44_translationMaxSpeed[s]; }
|
float GetBallTranslationMaxSpeed(int s) const { return x44_translationMaxSpeed[s]; }
|
||||||
|
float GetBallForwardBrakingAcceleration(int s) const { return xc4_ballForwardBrakingAcceleration[s]; }
|
||||||
float GetBallGravity() const { return xe4_ballGravity; }
|
float GetBallGravity() const { return xe4_ballGravity; }
|
||||||
float GetBallWaterGravity() const { return xe8_ballWaterGravity; }
|
float GetBallWaterGravity() const { return xe8_ballWaterGravity; }
|
||||||
|
float GetMaxLeanAngle() const { return x1ec_maxLeanAngle; }
|
||||||
|
float GetTireToMarbleThresholdSpeed() const { return x1f0_tireToMarbleThresholdSpeed; }
|
||||||
|
float GetMarbleToTireThresholdSpeed() const { return x1f4_marbleToTireThresholdSpeed; }
|
||||||
|
float GetForceToLeanGain() const { return x1f8_forceToLeanGain; }
|
||||||
|
float GetLeanTrackingGain() const { return x1fc_leanTrackingGain; }
|
||||||
float GetBallCameraControlDistance() const { return x1d0_ballCameraControlDistance; }
|
float GetBallCameraControlDistance() const { return x1d0_ballCameraControlDistance; }
|
||||||
float GetLeftStickDivisor() const { return x1e4_leftStickDivisor; }
|
float GetLeftStickDivisor() const { return x1e4_leftStickDivisor; }
|
||||||
float GetRightStickDivisor() const { return x1e8_rightStickDivisor; }
|
float GetRightStickDivisor() const { return x1e8_rightStickDivisor; }
|
||||||
float GetBallTouchRadius() const { return x204_ballTouchRadius; }
|
float GetBallTouchRadius() const { return x204_ballTouchRadius; }
|
||||||
|
float GetBoostBallDrainTime() const { return x20c_boostBallDrainTime; }
|
||||||
|
float GetBoostBallMaxChargeTime() const { return x210_boostBallMaxChargeTime; }
|
||||||
|
float GetBoostBallMinChargeTime() const { return x218_boostBallMinChargeTime; }
|
||||||
float GetBoostBallMinRelativeSpeedForDamage() const { return x21c_boostBallMinRelativeSpeedForDamage; }
|
float GetBoostBallMinRelativeSpeedForDamage() const { return x21c_boostBallMinRelativeSpeedForDamage; }
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
@ -1463,9 +1463,9 @@ void CStateManager::ApplyRadiusDamage(const CActor& a1, const zeus::CVector3f& p
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CStateManager::TestRayDamage(const zeus::CVector3f& pos, const CActor& damagee,
|
bool CStateManager::TestRayDamage(const zeus::CVector3f& pos, const CActor& damagee,
|
||||||
const rstl::reserved_vector<TUniqueId, 1024>& nearList)
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList) const
|
||||||
{
|
{
|
||||||
const CHealthInfo* hInfo = const_cast<CActor&>(damagee).HealthInfo(*this);
|
const CHealthInfo* hInfo = const_cast<CActor&>(damagee).HealthInfo(const_cast<CStateManager&>(*this));
|
||||||
if (!hInfo)
|
if (!hInfo)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
@ -1505,7 +1505,7 @@ bool CStateManager::TestRayDamage(const zeus::CVector3f& pos, const CActor& dama
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CStateManager::RayCollideWorld(const zeus::CVector3f& start, const zeus::CVector3f& end,
|
bool CStateManager::RayCollideWorld(const zeus::CVector3f& start, const zeus::CVector3f& end,
|
||||||
const CMaterialFilter& filter, const CActor& damagee)
|
const CMaterialFilter& filter, const CActor& damagee) const
|
||||||
{
|
{
|
||||||
zeus::CVector3f delta = end - start;
|
zeus::CVector3f delta = end - start;
|
||||||
float mag = delta.magnitude();
|
float mag = delta.magnitude();
|
||||||
|
@ -1517,7 +1517,7 @@ bool CStateManager::RayCollideWorld(const zeus::CVector3f& start, const zeus::CV
|
||||||
|
|
||||||
bool CStateManager::RayCollideWorld(const zeus::CVector3f& start, const zeus::CVector3f& end,
|
bool CStateManager::RayCollideWorld(const zeus::CVector3f& start, const zeus::CVector3f& end,
|
||||||
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
||||||
const CMaterialFilter& filter, const CActor& damagee)
|
const CMaterialFilter& filter, const CActor& damagee) const
|
||||||
{
|
{
|
||||||
return RayCollideWorldInternal(start, end, filter, nearList, &damagee);
|
return RayCollideWorldInternal(start, end, filter, nearList, &damagee);
|
||||||
}
|
}
|
||||||
|
@ -1525,7 +1525,7 @@ bool CStateManager::RayCollideWorld(const zeus::CVector3f& start, const zeus::CV
|
||||||
bool CStateManager::RayCollideWorldInternal(const zeus::CVector3f& start, const zeus::CVector3f& end,
|
bool CStateManager::RayCollideWorldInternal(const zeus::CVector3f& start, const zeus::CVector3f& end,
|
||||||
const CMaterialFilter& filter,
|
const CMaterialFilter& filter,
|
||||||
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
||||||
const CActor* damagee)
|
const CActor* damagee) const
|
||||||
{
|
{
|
||||||
zeus::CVector3f delta = end - start;
|
zeus::CVector3f delta = end - start;
|
||||||
if (!delta.canBeNormalized())
|
if (!delta.canBeNormalized())
|
||||||
|
@ -1538,7 +1538,7 @@ bool CStateManager::RayCollideWorldInternal(const zeus::CVector3f& start, const
|
||||||
return CGameCollision::RayDynamicIntersectionBool(*this, start, dir, filter, nearList, damagee, mag);
|
return CGameCollision::RayDynamicIntersectionBool(*this, start, dir, filter, nearList, damagee, mag);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CStateManager::MultiRayCollideWorld(const zeus::CMRay& ray, const CMaterialFilter& filter)
|
bool CStateManager::MultiRayCollideWorld(const zeus::CMRay& ray, const CMaterialFilter& filter) const
|
||||||
{
|
{
|
||||||
zeus::CVector3f crossed =
|
zeus::CVector3f crossed =
|
||||||
{
|
{
|
||||||
|
|
|
@ -306,17 +306,17 @@ public:
|
||||||
void ApplyRadiusDamage(const CActor&, const zeus::CVector3f&, CActor&,
|
void ApplyRadiusDamage(const CActor&, const zeus::CVector3f&, CActor&,
|
||||||
const CDamageInfo& info);
|
const CDamageInfo& info);
|
||||||
bool TestRayDamage(const zeus::CVector3f& pos, const CActor& damagee,
|
bool TestRayDamage(const zeus::CVector3f& pos, const CActor& damagee,
|
||||||
const rstl::reserved_vector<TUniqueId, 1024>& nearList);
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList) const;
|
||||||
bool RayCollideWorld(const zeus::CVector3f& start, const zeus::CVector3f& end,
|
bool RayCollideWorld(const zeus::CVector3f& start, const zeus::CVector3f& end,
|
||||||
const CMaterialFilter& filter, const CActor& damagee);
|
const CMaterialFilter& filter, const CActor& damagee) const;
|
||||||
bool RayCollideWorld(const zeus::CVector3f& start, const zeus::CVector3f& end,
|
bool RayCollideWorld(const zeus::CVector3f& start, const zeus::CVector3f& end,
|
||||||
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
||||||
const CMaterialFilter& filter, const CActor& damagee);
|
const CMaterialFilter& filter, const CActor& damagee) const;
|
||||||
bool RayCollideWorldInternal(const zeus::CVector3f& start, const zeus::CVector3f& end,
|
bool RayCollideWorldInternal(const zeus::CVector3f& start, const zeus::CVector3f& end,
|
||||||
const CMaterialFilter& filter,
|
const CMaterialFilter& filter,
|
||||||
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
||||||
const CActor* damagee);
|
const CActor* damagee) const;
|
||||||
bool MultiRayCollideWorld(const zeus::CMRay& ray, const CMaterialFilter& filter);
|
bool MultiRayCollideWorld(const zeus::CMRay& ray, const CMaterialFilter& filter) const;
|
||||||
void TestBombHittingWater(const CActor& damager, const zeus::CVector3f& pos, CActor& damagee);
|
void TestBombHittingWater(const CActor& damager, const zeus::CVector3f& pos, CActor& damagee);
|
||||||
bool ApplyLocalDamage(const zeus::CVector3f&, const zeus::CVector3f&, CActor&, float,
|
bool ApplyLocalDamage(const zeus::CVector3f&, const zeus::CVector3f&, CActor&, float,
|
||||||
const CWeaponMode&);
|
const CWeaponMode&);
|
||||||
|
|
|
@ -84,8 +84,8 @@ bool CCollisionPrimitive::InternalCollide(const CInternalCollisionStructure& col
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CCollisionPrimitive::Collide(CInternalCollisionStructure::CPrimDesc& prim0,
|
bool CCollisionPrimitive::Collide(const CInternalCollisionStructure::CPrimDesc& prim0,
|
||||||
CInternalCollisionStructure::CPrimDesc& prim1,
|
const CInternalCollisionStructure::CPrimDesc& prim1,
|
||||||
CCollisionInfoList& list)
|
CCollisionInfoList& list)
|
||||||
{
|
{
|
||||||
return InternalCollide({prim0, prim1}, list);
|
return InternalCollide({prim0, prim1}, list);
|
||||||
|
@ -138,8 +138,8 @@ bool CCollisionPrimitive::InternalCollideBoolean(const CInternalCollisionStructu
|
||||||
return InternalCollide(collision, list);
|
return InternalCollide(collision, list);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CCollisionPrimitive::CollideBoolean(CInternalCollisionStructure::CPrimDesc& prim0,
|
bool CCollisionPrimitive::CollideBoolean(const CInternalCollisionStructure::CPrimDesc& prim0,
|
||||||
CInternalCollisionStructure::CPrimDesc& prim1)
|
const CInternalCollisionStructure::CPrimDesc& prim1)
|
||||||
{
|
{
|
||||||
return InternalCollideBoolean({prim0, prim1});
|
return InternalCollideBoolean({prim0, prim1});
|
||||||
}
|
}
|
||||||
|
@ -173,8 +173,8 @@ bool CCollisionPrimitive::InternalCollideMoving(const CInternalCollisionStructur
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CCollisionPrimitive::CollideMoving(CInternalCollisionStructure::CPrimDesc& prim0,
|
bool CCollisionPrimitive::CollideMoving(const CInternalCollisionStructure::CPrimDesc& prim0,
|
||||||
CInternalCollisionStructure::CPrimDesc& prim1,
|
const CInternalCollisionStructure::CPrimDesc& prim1,
|
||||||
const zeus::CVector3f& dir,
|
const zeus::CVector3f& dir,
|
||||||
double& dOut,
|
double& dOut,
|
||||||
CCollisionInfo& infoOut)
|
CCollisionInfo& infoOut)
|
||||||
|
|
|
@ -150,13 +150,13 @@ public:
|
||||||
CRayCastResult CastRay(const zeus::CVector3f& start, const zeus::CVector3f& dir, float length,
|
CRayCastResult CastRay(const zeus::CVector3f& start, const zeus::CVector3f& dir, float length,
|
||||||
const CMaterialFilter& filter, const zeus::CTransform& xf) const;
|
const CMaterialFilter& filter, const zeus::CTransform& xf) const;
|
||||||
|
|
||||||
static bool Collide(CInternalCollisionStructure::CPrimDesc& prim0,
|
static bool Collide(const CInternalCollisionStructure::CPrimDesc& prim0,
|
||||||
CInternalCollisionStructure::CPrimDesc& prim1,
|
const CInternalCollisionStructure::CPrimDesc& prim1,
|
||||||
CCollisionInfoList& list);
|
CCollisionInfoList& list);
|
||||||
static bool CollideBoolean(CInternalCollisionStructure::CPrimDesc& prim0,
|
static bool CollideBoolean(const CInternalCollisionStructure::CPrimDesc& prim0,
|
||||||
CInternalCollisionStructure::CPrimDesc& prim1);
|
const CInternalCollisionStructure::CPrimDesc& prim1);
|
||||||
static bool CollideMoving(CInternalCollisionStructure::CPrimDesc& prim0,
|
static bool CollideMoving(const CInternalCollisionStructure::CPrimDesc& prim0,
|
||||||
CInternalCollisionStructure::CPrimDesc& prim1,
|
const CInternalCollisionStructure::CPrimDesc& prim1,
|
||||||
const zeus::CVector3f& dir,
|
const zeus::CVector3f& dir,
|
||||||
double& dOut,
|
double& dOut,
|
||||||
CCollisionInfo& infoOut);
|
CCollisionInfo& infoOut);
|
||||||
|
|
|
@ -399,7 +399,7 @@ bool CGameCollision::RayStaticIntersectionArea(const CGameArea& area, const zeus
|
||||||
return node.LineTest(line, filter, mag);
|
return node.LineTest(line, filter, mag);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGameCollision::BuildAreaCollisionCache(CStateManager& mgr, CAreaCollisionCache& cache)
|
void CGameCollision::BuildAreaCollisionCache(const CStateManager& mgr, CAreaCollisionCache& cache)
|
||||||
{
|
{
|
||||||
cache.ClearCache();
|
cache.ClearCache();
|
||||||
for (const CGameArea& area : *mgr.GetWorld())
|
for (const CGameArea& area : *mgr.GetWorld())
|
||||||
|
@ -434,7 +434,7 @@ float CGameCollision::GetMinExtentForCollisionPrimitive(const CCollisionPrimitiv
|
||||||
return 1.f;
|
return 1.f;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CGameCollision::DetectCollisionBoolean(CStateManager& mgr, const CCollisionPrimitive& prim,
|
bool CGameCollision::DetectCollisionBoolean(const CStateManager& mgr, const CCollisionPrimitive& prim,
|
||||||
const zeus::CTransform& xf, const CMaterialFilter& filter,
|
const zeus::CTransform& xf, const CMaterialFilter& filter,
|
||||||
const rstl::reserved_vector<TUniqueId, 1024>& nearList)
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList)
|
||||||
{
|
{
|
||||||
|
@ -446,7 +446,7 @@ bool CGameCollision::DetectCollisionBoolean(CStateManager& mgr, const CCollision
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CGameCollision::DetectCollisionBoolean_Cached(CStateManager& mgr, CAreaCollisionCache& cache,
|
bool CGameCollision::DetectCollisionBoolean_Cached(const CStateManager& mgr, CAreaCollisionCache& cache,
|
||||||
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
||||||
const CMaterialFilter& filter,
|
const CMaterialFilter& filter,
|
||||||
const rstl::reserved_vector<TUniqueId, 1024>& nearList)
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList)
|
||||||
|
@ -459,7 +459,7 @@ bool CGameCollision::DetectCollisionBoolean_Cached(CStateManager& mgr, CAreaColl
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CGameCollision::DetectStaticCollisionBoolean(CStateManager& mgr, const CCollisionPrimitive& prim,
|
bool CGameCollision::DetectStaticCollisionBoolean(const CStateManager& mgr, const CCollisionPrimitive& prim,
|
||||||
const zeus::CTransform& xf, const CMaterialFilter& filter)
|
const zeus::CTransform& xf, const CMaterialFilter& filter)
|
||||||
{
|
{
|
||||||
if (prim.GetPrimType() == FOURCC('OBTG'))
|
if (prim.GetPrimType() == FOURCC('OBTG'))
|
||||||
|
@ -495,7 +495,7 @@ bool CGameCollision::DetectStaticCollisionBoolean(CStateManager& mgr, const CCol
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CGameCollision::DetectStaticCollisionBoolean_Cached(CStateManager& mgr, CAreaCollisionCache& cache,
|
bool CGameCollision::DetectStaticCollisionBoolean_Cached(const CStateManager& mgr, CAreaCollisionCache& cache,
|
||||||
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
||||||
const CMaterialFilter& filter)
|
const CMaterialFilter& filter)
|
||||||
{
|
{
|
||||||
|
@ -538,11 +538,11 @@ bool CGameCollision::DetectStaticCollisionBoolean_Cached(CStateManager& mgr, CAr
|
||||||
|
|
||||||
bool CGameCollision::DetectDynamicCollisionBoolean(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
bool CGameCollision::DetectDynamicCollisionBoolean(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
||||||
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
||||||
CStateManager& mgr)
|
const CStateManager& mgr)
|
||||||
{
|
{
|
||||||
for (TUniqueId id : nearList)
|
for (TUniqueId id : nearList)
|
||||||
{
|
{
|
||||||
if (TCastToPtr<CPhysicsActor> actor = mgr.ObjectById(id))
|
if (TCastToConstPtr<CPhysicsActor> actor = mgr.GetObjectById(id))
|
||||||
{
|
{
|
||||||
CInternalCollisionStructure::CPrimDesc p0(prim, CMaterialFilter::skPassEverything, xf);
|
CInternalCollisionStructure::CPrimDesc p0(prim, CMaterialFilter::skPassEverything, xf);
|
||||||
CInternalCollisionStructure::CPrimDesc p1(*actor->GetCollisionPrimitive(),
|
CInternalCollisionStructure::CPrimDesc p1(*actor->GetCollisionPrimitive(),
|
||||||
|
@ -556,7 +556,7 @@ bool CGameCollision::DetectDynamicCollisionBoolean(const CCollisionPrimitive& pr
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CGameCollision::DetectCollision_Cached(CStateManager& mgr, CAreaCollisionCache& cache,
|
bool CGameCollision::DetectCollision_Cached(const CStateManager& mgr, CAreaCollisionCache& cache,
|
||||||
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
||||||
const CMaterialFilter& filter,
|
const CMaterialFilter& filter,
|
||||||
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
||||||
|
@ -578,7 +578,7 @@ bool CGameCollision::DetectCollision_Cached(CStateManager& mgr, CAreaCollisionCa
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CGameCollision::DetectCollision_Cached_Moving(CStateManager& mgr, CAreaCollisionCache& cache,
|
bool CGameCollision::DetectCollision_Cached_Moving(const CStateManager& mgr, CAreaCollisionCache& cache,
|
||||||
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
||||||
const CMaterialFilter& filter,
|
const CMaterialFilter& filter,
|
||||||
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
||||||
|
@ -595,7 +595,7 @@ bool CGameCollision::DetectCollision_Cached_Moving(CStateManager& mgr, CAreaColl
|
||||||
return CGameCollision::DetectDynamicCollisionMoving(prim, xf, nearList, dir, idOut, infoOut, d, mgr);
|
return CGameCollision::DetectDynamicCollisionMoving(prim, xf, nearList, dir, idOut, infoOut, d, mgr);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CGameCollision::DetectStaticCollision(CStateManager& mgr, const CCollisionPrimitive& prim,
|
bool CGameCollision::DetectStaticCollision(const CStateManager& mgr, const CCollisionPrimitive& prim,
|
||||||
const zeus::CTransform& xf, const CMaterialFilter& filter,
|
const zeus::CTransform& xf, const CMaterialFilter& filter,
|
||||||
CCollisionInfoList& list)
|
CCollisionInfoList& list)
|
||||||
{
|
{
|
||||||
|
@ -634,7 +634,7 @@ bool CGameCollision::DetectStaticCollision(CStateManager& mgr, const CCollisionP
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CGameCollision::DetectStaticCollision_Cached(CStateManager& mgr, CAreaCollisionCache& cache,
|
bool CGameCollision::DetectStaticCollision_Cached(const CStateManager& mgr, CAreaCollisionCache& cache,
|
||||||
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
||||||
const CMaterialFilter& filter, CCollisionInfoList& list)
|
const CMaterialFilter& filter, CCollisionInfoList& list)
|
||||||
{
|
{
|
||||||
|
@ -677,7 +677,7 @@ bool CGameCollision::DetectStaticCollision_Cached(CStateManager& mgr, CAreaColli
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CGameCollision::DetectStaticCollision_Cached_Moving(CStateManager& mgr, CAreaCollisionCache& cache,
|
bool CGameCollision::DetectStaticCollision_Cached_Moving(const CStateManager& mgr, CAreaCollisionCache& cache,
|
||||||
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
||||||
const CMaterialFilter& filter, const zeus::CVector3f& dir,
|
const CMaterialFilter& filter, const zeus::CVector3f& dir,
|
||||||
CCollisionInfo& infoOut, double& dOut)
|
CCollisionInfo& infoOut, double& dOut)
|
||||||
|
@ -737,11 +737,11 @@ bool CGameCollision::DetectStaticCollision_Cached_Moving(CStateManager& mgr, CAr
|
||||||
|
|
||||||
bool CGameCollision::DetectDynamicCollision(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
bool CGameCollision::DetectDynamicCollision(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
||||||
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
||||||
TUniqueId& idOut, CCollisionInfoList& list, CStateManager& mgr)
|
TUniqueId& idOut, CCollisionInfoList& list, const CStateManager& mgr)
|
||||||
{
|
{
|
||||||
for (TUniqueId id : nearList)
|
for (TUniqueId id : nearList)
|
||||||
{
|
{
|
||||||
if (TCastToPtr<CPhysicsActor> actor = mgr.ObjectById(id))
|
if (TCastToConstPtr<CPhysicsActor> actor = mgr.GetObjectById(id))
|
||||||
{
|
{
|
||||||
CInternalCollisionStructure::CPrimDesc p0(prim, CMaterialFilter::skPassEverything, xf);
|
CInternalCollisionStructure::CPrimDesc p0(prim, CMaterialFilter::skPassEverything, xf);
|
||||||
CInternalCollisionStructure::CPrimDesc p1(*actor->GetCollisionPrimitive(),
|
CInternalCollisionStructure::CPrimDesc p1(*actor->GetCollisionPrimitive(),
|
||||||
|
@ -761,14 +761,14 @@ bool CGameCollision::DetectDynamicCollision(const CCollisionPrimitive& prim, con
|
||||||
bool CGameCollision::DetectDynamicCollisionMoving(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
bool CGameCollision::DetectDynamicCollisionMoving(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
||||||
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
||||||
const zeus::CVector3f& dir, TUniqueId& idOut,
|
const zeus::CVector3f& dir, TUniqueId& idOut,
|
||||||
CCollisionInfo& infoOut, double& dOut, CStateManager& mgr)
|
CCollisionInfo& infoOut, double& dOut, const CStateManager& mgr)
|
||||||
{
|
{
|
||||||
bool ret = false;
|
bool ret = false;
|
||||||
for (TUniqueId id : nearList)
|
for (TUniqueId id : nearList)
|
||||||
{
|
{
|
||||||
double d = dOut;
|
double d = dOut;
|
||||||
CCollisionInfo info;
|
CCollisionInfo info;
|
||||||
if (TCastToPtr<CPhysicsActor> actor = mgr.ObjectById(id))
|
if (TCastToConstPtr<CPhysicsActor> actor = mgr.GetObjectById(id))
|
||||||
{
|
{
|
||||||
CInternalCollisionStructure::CPrimDesc p0(prim, CMaterialFilter::skPassEverything, xf);
|
CInternalCollisionStructure::CPrimDesc p0(prim, CMaterialFilter::skPassEverything, xf);
|
||||||
CInternalCollisionStructure::CPrimDesc p1(*actor->GetCollisionPrimitive(),
|
CInternalCollisionStructure::CPrimDesc p1(*actor->GetCollisionPrimitive(),
|
||||||
|
@ -968,7 +968,7 @@ void CGameCollision::CollideWithStaticBodyNoRot(CPhysicsActor& a0, const CMateri
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGameCollision::CollisionFailsafe(CStateManager& mgr, CAreaCollisionCache& cache,
|
void CGameCollision::CollisionFailsafe(const CStateManager& mgr, CAreaCollisionCache& cache,
|
||||||
CPhysicsActor& actor, const CCollisionPrimitive& prim,
|
CPhysicsActor& actor, const CCollisionPrimitive& prim,
|
||||||
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
||||||
float f1, u32 failsafeTicks)
|
float f1, u32 failsafeTicks)
|
||||||
|
@ -1025,7 +1025,7 @@ void CGameCollision::CollisionFailsafe(CStateManager& mgr, CAreaCollisionCache&
|
||||||
}
|
}
|
||||||
|
|
||||||
std::experimental::optional<zeus::CVector3f>
|
std::experimental::optional<zeus::CVector3f>
|
||||||
CGameCollision::FindNonIntersectingVector(CStateManager& mgr, CAreaCollisionCache& cache,
|
CGameCollision::FindNonIntersectingVector(const CStateManager& mgr, CAreaCollisionCache& cache,
|
||||||
CPhysicsActor& actor, const CCollisionPrimitive& prim,
|
CPhysicsActor& actor, const CCollisionPrimitive& prim,
|
||||||
const rstl::reserved_vector<TUniqueId, 1024>& nearList)
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList)
|
||||||
{
|
{
|
||||||
|
|
|
@ -61,51 +61,51 @@ public:
|
||||||
const rstl::reserved_vector<TUniqueId, 1024>& nearList);
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList);
|
||||||
static bool RayStaticIntersectionArea(const CGameArea& area, const zeus::CVector3f& pos,
|
static bool RayStaticIntersectionArea(const CGameArea& area, const zeus::CVector3f& pos,
|
||||||
const zeus::CVector3f& dir, float mag, const CMaterialFilter& filter);
|
const zeus::CVector3f& dir, float mag, const CMaterialFilter& filter);
|
||||||
static void BuildAreaCollisionCache(CStateManager& mgr, CAreaCollisionCache& cache);
|
static void BuildAreaCollisionCache(const CStateManager& mgr, CAreaCollisionCache& cache);
|
||||||
static float GetMinExtentForCollisionPrimitive(const CCollisionPrimitive& prim);
|
static float GetMinExtentForCollisionPrimitive(const CCollisionPrimitive& prim);
|
||||||
static bool DetectCollisionBoolean(CStateManager& mgr, const CCollisionPrimitive& prim,
|
static bool DetectCollisionBoolean(const CStateManager& mgr, const CCollisionPrimitive& prim,
|
||||||
const zeus::CTransform& xf, const CMaterialFilter& filter,
|
const zeus::CTransform& xf, const CMaterialFilter& filter,
|
||||||
const rstl::reserved_vector<TUniqueId, 1024>& nearList);
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList);
|
||||||
static bool DetectCollisionBoolean_Cached(CStateManager& mgr, CAreaCollisionCache& cache,
|
static bool DetectCollisionBoolean_Cached(const CStateManager& mgr, CAreaCollisionCache& cache,
|
||||||
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
||||||
const CMaterialFilter& filter,
|
const CMaterialFilter& filter,
|
||||||
const rstl::reserved_vector<TUniqueId, 1024>& nearList);
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList);
|
||||||
static bool DetectStaticCollisionBoolean(CStateManager& mgr, const CCollisionPrimitive& prim,
|
static bool DetectStaticCollisionBoolean(const CStateManager& mgr, const CCollisionPrimitive& prim,
|
||||||
const zeus::CTransform& xf, const CMaterialFilter& filter);
|
const zeus::CTransform& xf, const CMaterialFilter& filter);
|
||||||
static bool DetectStaticCollisionBoolean_Cached(CStateManager& mgr, CAreaCollisionCache& cache,
|
static bool DetectStaticCollisionBoolean_Cached(const CStateManager& mgr, CAreaCollisionCache& cache,
|
||||||
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
||||||
const CMaterialFilter& filter);
|
const CMaterialFilter& filter);
|
||||||
static bool DetectDynamicCollisionBoolean(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
static bool DetectDynamicCollisionBoolean(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
||||||
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
||||||
CStateManager& mgr);
|
const CStateManager& mgr);
|
||||||
static bool DetectCollision_Cached(CStateManager& mgr, CAreaCollisionCache& cache,
|
static bool DetectCollision_Cached(const CStateManager& mgr, CAreaCollisionCache& cache,
|
||||||
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
||||||
const CMaterialFilter& filter,
|
const CMaterialFilter& filter,
|
||||||
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
||||||
TUniqueId& idOut, CCollisionInfoList& infoList);
|
TUniqueId& idOut, CCollisionInfoList& infoList);
|
||||||
static bool DetectCollision_Cached_Moving(CStateManager& mgr, CAreaCollisionCache& cache,
|
static bool DetectCollision_Cached_Moving(const CStateManager& mgr, CAreaCollisionCache& cache,
|
||||||
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
||||||
const CMaterialFilter& filter,
|
const CMaterialFilter& filter,
|
||||||
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
||||||
const zeus::CVector3f& vec,
|
const zeus::CVector3f& vec,
|
||||||
TUniqueId& idOut, CCollisionInfo& infoOut, double&);
|
TUniqueId& idOut, CCollisionInfo& infoOut, double&);
|
||||||
static bool DetectStaticCollision(CStateManager& mgr, const CCollisionPrimitive& prim,
|
static bool DetectStaticCollision(const CStateManager& mgr, const CCollisionPrimitive& prim,
|
||||||
const zeus::CTransform& xf, const CMaterialFilter& filter,
|
const zeus::CTransform& xf, const CMaterialFilter& filter,
|
||||||
CCollisionInfoList& list);
|
CCollisionInfoList& list);
|
||||||
static bool DetectStaticCollision_Cached(CStateManager& mgr, CAreaCollisionCache& cache,
|
static bool DetectStaticCollision_Cached(const CStateManager& mgr, CAreaCollisionCache& cache,
|
||||||
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
||||||
const CMaterialFilter& filter, CCollisionInfoList& list);
|
const CMaterialFilter& filter, CCollisionInfoList& list);
|
||||||
static bool DetectStaticCollision_Cached_Moving(CStateManager& mgr, CAreaCollisionCache& cache,
|
static bool DetectStaticCollision_Cached_Moving(const CStateManager& mgr, CAreaCollisionCache& cache,
|
||||||
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
||||||
const CMaterialFilter& filter, const zeus::CVector3f& vec,
|
const CMaterialFilter& filter, const zeus::CVector3f& vec,
|
||||||
CCollisionInfo& infoOut, double& d);
|
CCollisionInfo& infoOut, double& d);
|
||||||
static bool DetectDynamicCollision(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
static bool DetectDynamicCollision(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
||||||
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
||||||
TUniqueId& idOut, CCollisionInfoList& list, CStateManager& mgr);
|
TUniqueId& idOut, CCollisionInfoList& list, const CStateManager& mgr);
|
||||||
static bool DetectDynamicCollisionMoving(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
static bool DetectDynamicCollisionMoving(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
||||||
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
||||||
const zeus::CVector3f& vec, TUniqueId& idOut,
|
const zeus::CVector3f& vec, TUniqueId& idOut,
|
||||||
CCollisionInfo& infoOut, double& d, CStateManager& mgr);
|
CCollisionInfo& infoOut, double& d, const CStateManager& mgr);
|
||||||
static void MakeCollisionCallbacks(CStateManager& mgr, CPhysicsActor& actor, TUniqueId id,
|
static void MakeCollisionCallbacks(CStateManager& mgr, CPhysicsActor& actor, TUniqueId id,
|
||||||
const CCollisionInfoList& list);
|
const CCollisionInfoList& list);
|
||||||
static void SendScriptMessages(CStateManager& mgr, CActor& a0, CActor* a1, const CCollisionInfoList& list);
|
static void SendScriptMessages(CStateManager& mgr, CActor& a0, CActor* a1, const CCollisionInfoList& list);
|
||||||
|
@ -114,12 +114,12 @@ public:
|
||||||
float restitution, bool);
|
float restitution, bool);
|
||||||
static void CollideWithStaticBodyNoRot(CPhysicsActor& a0, const CMaterialList& m0, const CMaterialList& m1,
|
static void CollideWithStaticBodyNoRot(CPhysicsActor& a0, const CMaterialList& m0, const CMaterialList& m1,
|
||||||
const zeus::CUnitVector3f& normal, float restitution, bool);
|
const zeus::CUnitVector3f& normal, float restitution, bool);
|
||||||
static void CollisionFailsafe(CStateManager& mgr, CAreaCollisionCache& cache,
|
static void CollisionFailsafe(const CStateManager& mgr, CAreaCollisionCache& cache,
|
||||||
CPhysicsActor& actor, const CCollisionPrimitive& prim,
|
CPhysicsActor& actor, const CCollisionPrimitive& prim,
|
||||||
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
|
||||||
float, u32 failsafeTicks);
|
float, u32 failsafeTicks);
|
||||||
static std::experimental::optional<zeus::CVector3f>
|
static std::experimental::optional<zeus::CVector3f>
|
||||||
FindNonIntersectingVector(CStateManager& mgr, CAreaCollisionCache& cache,
|
FindNonIntersectingVector(const CStateManager& mgr, CAreaCollisionCache& cache,
|
||||||
CPhysicsActor& actor, const CCollisionPrimitive& prim,
|
CPhysicsActor& actor, const CCollisionPrimitive& prim,
|
||||||
const rstl::reserved_vector<TUniqueId, 1024>& nearList);
|
const rstl::reserved_vector<TUniqueId, 1024>& nearList);
|
||||||
};
|
};
|
||||||
|
|
|
@ -122,28 +122,28 @@ public:
|
||||||
bool DLALeft() const {return x8_anaLeftX < -0.7f;}
|
bool DLALeft() const {return x8_anaLeftX < -0.7f;}
|
||||||
bool DLADown() const {return xc_anaLeftY < -0.7f;}
|
bool DLADown() const {return xc_anaLeftY < -0.7f;}
|
||||||
bool DLAUp() const {return xc_anaLeftY > 0.7f;}
|
bool DLAUp() const {return xc_anaLeftY > 0.7f;}
|
||||||
float AStart() const {return x2d_b27_Start ? 1.0 : 0.0;}
|
float AStart() const {return x2d_b27_Start ? 1.f : 0.f;}
|
||||||
float AR() const {return x2c_b30_R ? 1.0 : 0.0;}
|
float AR() const {return x2c_b30_R ? 1.f : 0.f;}
|
||||||
float AL() const {return x2c_b29_L ? 1.0 : 0.0;}
|
float AL() const {return x2c_b29_L ? 1.f : 0.f;}
|
||||||
float AZ() const {return x2c_b28_Z ? 1.0 : 0.0;}
|
float AZ() const {return x2c_b28_Z ? 1.f : 0.f;}
|
||||||
float AY() const {return x2c_b27_Y ? 1.0 : 0.0;}
|
float AY() const {return x2c_b27_Y ? 1.f : 0.f;}
|
||||||
float AX() const {return x2c_b26_X ? 1.0 : 0.0;}
|
float AX() const {return x2c_b26_X ? 1.f : 0.f;}
|
||||||
float AB() const {return x2c_b25_B ? 1.0 : 0.0;}
|
float AB() const {return x2c_b25_B ? 1.f : 0.f;}
|
||||||
float AA() const {return x2c_b24_A ? 1.0 : 0.0;}
|
float AA() const {return x2c_b24_A ? 1.f : 0.f;}
|
||||||
float ADPRight() const {return x2d_b24_DPRight ? 1.0 : 0.0;}
|
float ADPRight() const {return x2d_b24_DPRight ? 1.f : 0.f;}
|
||||||
float ADPLeft() const {return x2d_b26_DPLeft ? 1.0 : 0.0;}
|
float ADPLeft() const {return x2d_b26_DPLeft ? 1.f : 0.f;}
|
||||||
float ADPDown() const {return x2d_b25_DPDown ? 1.0 : 0.0;}
|
float ADPDown() const {return x2d_b25_DPDown ? 1.f : 0.f;}
|
||||||
float ADPUp() const {return x2c_b31_DPUp ? 1.0 : 0.0;}
|
float ADPUp() const {return x2c_b31_DPUp ? 1.f : 0.f;}
|
||||||
float ARTrigger() const {return x1c_anaRightTrigger;}
|
float ARTrigger() const {return x1c_anaRightTrigger;}
|
||||||
float ALTrigger() const {return x18_anaLeftTrigger;}
|
float ALTrigger() const {return x18_anaLeftTrigger;}
|
||||||
float ARARight() const {return x10_anaRightX > 0.0 ? x10_anaRightX : 0.0;}
|
float ARARight() const {return x10_anaRightX > 0.f ? x10_anaRightX : 0.f;}
|
||||||
float ARALeft() const {return x10_anaRightX < 0.0 ? -x10_anaRightX : 0.0;}
|
float ARALeft() const {return x10_anaRightX < 0.f ? -x10_anaRightX : 0.f;}
|
||||||
float ARADown() const {return x14_anaRightY < 0.0 ? -x14_anaRightY : 0.0;}
|
float ARADown() const {return x14_anaRightY < 0.f ? -x14_anaRightY : 0.f;}
|
||||||
float ARAUp() const {return x14_anaRightY > 0.0 ? x14_anaRightY : 0.0;}
|
float ARAUp() const {return x14_anaRightY > 0.f ? x14_anaRightY : 0.f;}
|
||||||
float ALARight() const {return x8_anaLeftX > 0.0 ? x8_anaLeftX : 0.0;}
|
float ALARight() const {return x8_anaLeftX > 0.f ? x8_anaLeftX : 0.f;}
|
||||||
float ALALeft() const {return x8_anaLeftX < 0.0 ? -x8_anaLeftX : 0.0;}
|
float ALALeft() const {return x8_anaLeftX < 0.f ? -x8_anaLeftX : 0.f;}
|
||||||
float ALADown() const {return xc_anaLeftY < 0.0 ? -xc_anaLeftY : 0.0;}
|
float ALADown() const {return xc_anaLeftY < 0.f ? -xc_anaLeftY : 0.f;}
|
||||||
float ALAUp() const {return xc_anaLeftY > 0.0 ? xc_anaLeftY : 0.0;}
|
float ALAUp() const {return xc_anaLeftY > 0.f ? xc_anaLeftY : 0.f;}
|
||||||
|
|
||||||
float ALeftX() const {return x8_anaLeftX;}
|
float ALeftX() const {return x8_anaLeftX;}
|
||||||
float ALeftY() const {return xc_anaLeftY;}
|
float ALeftY() const {return xc_anaLeftY;}
|
||||||
|
|
|
@ -161,6 +161,12 @@ public:
|
||||||
FourCC Get4CharId() const { return FOURCC('SWHC'); }
|
FourCC Get4CharId() const { return FOURCC('SWHC'); }
|
||||||
void SetRenderGaps(bool r) { x1d0_27_renderGaps = r; }
|
void SetRenderGaps(bool r) { x1d0_27_renderGaps = r; }
|
||||||
|
|
||||||
|
void DoBallSwooshWarmup()
|
||||||
|
{
|
||||||
|
x1d0_26_disableUpdate = true;
|
||||||
|
Update(0.0);
|
||||||
|
}
|
||||||
|
|
||||||
void DoElectricWarmup()
|
void DoElectricWarmup()
|
||||||
{
|
{
|
||||||
for (int i=0 ; i<x15c_swooshes.size() ; ++i)
|
for (int i=0 ; i<x15c_swooshes.size() ; ++i)
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
|
#include <Runtime/Input/ControlMapper.hpp>
|
||||||
#include "GameGlobalObjects.hpp"
|
#include "GameGlobalObjects.hpp"
|
||||||
#include "CDependencyGroup.hpp"
|
#include "CDependencyGroup.hpp"
|
||||||
#include "CMorphBall.hpp"
|
#include "CMorphBall.hpp"
|
||||||
|
@ -7,6 +8,8 @@
|
||||||
#include "World/CWorld.hpp"
|
#include "World/CWorld.hpp"
|
||||||
#include "World/CScriptAreaAttributes.hpp"
|
#include "World/CScriptAreaAttributes.hpp"
|
||||||
#include "TCastTo.hpp"
|
#include "TCastTo.hpp"
|
||||||
|
#include "Camera/CGameCamera.hpp"
|
||||||
|
#include "Collision/CGameCollision.hpp"
|
||||||
|
|
||||||
namespace urde
|
namespace urde
|
||||||
{
|
{
|
||||||
|
@ -62,7 +65,7 @@ CMorphBall::CMorphBall(CPlayer& player, float radius)
|
||||||
x1df8_24_inHalfPipeMode = false;
|
x1df8_24_inHalfPipeMode = false;
|
||||||
x1df8_25_inHalfPipeModeInAir = false;
|
x1df8_25_inHalfPipeModeInAir = false;
|
||||||
x1df8_26_touchedHalfPipeRecently = false;
|
x1df8_26_touchedHalfPipeRecently = false;
|
||||||
x1df8_27 = false;
|
x1df8_27_ballCloseToCollision = false;
|
||||||
|
|
||||||
x19d4_spiderBallMagnetEffectGen->SetParticleEmission(false);
|
x19d4_spiderBallMagnetEffectGen->SetParticleEmission(false);
|
||||||
x19d4_spiderBallMagnetEffectGen->Update(1.0 / 60.0);
|
x19d4_spiderBallMagnetEffectGen->Update(1.0 / 60.0);
|
||||||
|
@ -352,24 +355,35 @@ float CMorphBall::GetBallTouchRadius() const
|
||||||
return g_tweakBall->GetBallTouchRadius();
|
return g_tweakBall->GetBallTouchRadius();
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMorphBall::ForwardInput(const CFinalInput&) const
|
float CMorphBall::ForwardInput(const CFinalInput& input) const
|
||||||
{
|
{
|
||||||
|
if (!IsMovementAllowed())
|
||||||
|
return 0.f;
|
||||||
|
return ControlMapper::GetAnalogInput(ControlMapper::ECommands::Forward, input) -
|
||||||
|
ControlMapper::GetAnalogInput(ControlMapper::ECommands::Backward, input);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMorphBall::BallTurnInput(const CFinalInput&) const
|
float CMorphBall::BallTurnInput(const CFinalInput& input) const
|
||||||
{
|
{
|
||||||
|
if (!IsMovementAllowed())
|
||||||
|
return 0.f;
|
||||||
|
return ControlMapper::GetAnalogInput(ControlMapper::ECommands::TurnLeft, input) -
|
||||||
|
ControlMapper::GetAnalogInput(ControlMapper::ECommands::TurnRight, input);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMorphBall::ComputeBallMovement(const CFinalInput&, CStateManager&, float)
|
void CMorphBall::ComputeBallMovement(const CFinalInput& input, CStateManager& mgr, float dt)
|
||||||
{
|
{
|
||||||
|
ComputeBoostBallMovement(input, mgr, dt);
|
||||||
|
ComputeMarioMovement(input, mgr, dt);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CMorphBall::IsMovementAllowed() const
|
bool CMorphBall::IsMovementAllowed() const
|
||||||
{
|
{
|
||||||
|
if (!g_tweakPlayer->GetMoveDuringFreeLook() && (x0_player.x3dc_inFreeLook || x0_player.x3dd_lookButtonHeld))
|
||||||
return false;
|
return false;
|
||||||
|
if (x0_player.IsMorphBallTransitioning())
|
||||||
|
return false;
|
||||||
|
return x1e00_ <= 0.f;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMorphBall::UpdateSpiderBall(const CFinalInput&, CStateManager&, float)
|
void CMorphBall::UpdateSpiderBall(const CFinalInput&, CStateManager&, float)
|
||||||
|
@ -382,6 +396,12 @@ void CMorphBall::ApplySpiderBallSwingingForces(const CFinalInput&, CStateManager
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
zeus::CVector3f CMorphBall::TransformSpiderBallForcesToView(const zeus::CVector2f& forces, CStateManager& mgr)
|
||||||
|
{
|
||||||
|
return mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTransform().basis *
|
||||||
|
zeus::CVector3f(forces.x, forces.y, 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
void CMorphBall::ApplySpiderBallRollForces(const CFinalInput&, CStateManager&, float)
|
void CMorphBall::ApplySpiderBallRollForces(const CFinalInput&, CStateManager&, float)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
@ -435,14 +455,148 @@ void CMorphBall::CreateSpiderBallParticles(const zeus::CVector3f&, const zeus::C
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMorphBall::ComputeMarioMovement(const CFinalInput&, CStateManager&, float)
|
void CMorphBall::ResetSpiderBallForces()
|
||||||
{
|
{
|
||||||
|
x190c_ = zeus::CVector2f();
|
||||||
|
x1914_ = 0.f;
|
||||||
|
x1918_ = 0.f;
|
||||||
|
x1920_ = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMorphBall::GetSwooshToWorld() const
|
void CMorphBall::ComputeMarioMovement(const CFinalInput& input, CStateManager& mgr, float dt)
|
||||||
{
|
{
|
||||||
|
x1c_ = zeus::CVector3f::skZero;
|
||||||
|
x10_ = zeus::CVector3f::skZero;
|
||||||
|
if (!IsMovementAllowed())
|
||||||
|
return;
|
||||||
|
|
||||||
|
x188c_ = (ControlMapper::GetAnalogInput(ControlMapper::ECommands::SpiderBall, input) >= 0.5f / 100.f) ? 1.f : 0.f;
|
||||||
|
if (mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::SpiderBall) &&
|
||||||
|
x188c_ != 0.f && x191c_damageTimer == 0.f)
|
||||||
|
{
|
||||||
|
if (x187c_spiderBallState != ESpiderBallState::Active)
|
||||||
|
{
|
||||||
|
x18bd_ = false;
|
||||||
|
x187c_spiderBallState = ESpiderBallState::Active;
|
||||||
|
x18a8_initialSpiderBallUp = x189c_spiderBallDir = x0_player.GetTransform().basis[2];
|
||||||
|
}
|
||||||
|
UpdateSpiderBall(input, mgr, dt);
|
||||||
|
|
||||||
|
if (!x18bc_)
|
||||||
|
{
|
||||||
|
x187c_spiderBallState = ESpiderBallState::Inactive;
|
||||||
|
ResetSpiderBallForces();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
x187c_spiderBallState = ESpiderBallState::Inactive;
|
||||||
|
ResetSpiderBallForces();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (x187c_spiderBallState != ESpiderBallState::Active)
|
||||||
|
{
|
||||||
|
float forward = ForwardInput(input);
|
||||||
|
float turn = -BallTurnInput(input);
|
||||||
|
float maxSpeed = ComputeMaxSpeed();
|
||||||
|
float curSpeed = x0_player.GetVelocity().magnitude();
|
||||||
|
zeus::CTransform controlXf = zeus::lookAt(zeus::CVector3f::skZero, x0_player.x54c_controlDirFlat);
|
||||||
|
zeus::CVector3f controlVel = controlXf.transposeRotate(x0_player.GetVelocity());
|
||||||
|
float f28f = 0.f;
|
||||||
|
float f27f = 0.f;
|
||||||
|
if (std::fabs(turn) > 0.1f)
|
||||||
|
{
|
||||||
|
float f24 = turn * maxSpeed;
|
||||||
|
float f27 = f24 - controlVel.x;
|
||||||
|
float f3 = zeus::clamp(0.f, std::fabs(f27) / maxSpeed, 1.f);
|
||||||
|
float acc;
|
||||||
|
if ((controlVel.x > 0.f ? 1.f : -1.f) != (f24 > 0.f ? 1.f : -1.f) && curSpeed > 0.8f * maxSpeed)
|
||||||
|
acc = g_tweakBall->GetBallForwardBrakingAcceleration(int(x0_player.GetSurfaceRestraint()));
|
||||||
|
else
|
||||||
|
acc = g_tweakBall->GetMaxBallTranslationAcceleration(int(x0_player.GetSurfaceRestraint()));
|
||||||
|
if (f27 < 0.f)
|
||||||
|
f27f = -acc * f3;
|
||||||
|
else
|
||||||
|
f27f = acc * f3;
|
||||||
|
}
|
||||||
|
if (std::fabs(forward) > 0.1f)
|
||||||
|
{
|
||||||
|
float f24 = forward * maxSpeed;
|
||||||
|
float f25 = f24 - controlVel.y;
|
||||||
|
float f3 = zeus::clamp(0.f, std::fabs(f25) / maxSpeed, 1.f);
|
||||||
|
float acc;
|
||||||
|
if ((controlVel.y > 0.f ? 1.f : -1.f) != (f24 > 0.f ? 1.f : -1.f) && curSpeed > 0.8f * maxSpeed)
|
||||||
|
acc = g_tweakBall->GetBallForwardBrakingAcceleration(int(x0_player.GetSurfaceRestraint()));
|
||||||
|
else
|
||||||
|
acc = g_tweakBall->GetMaxBallTranslationAcceleration(int(x0_player.GetSurfaceRestraint()));
|
||||||
|
if (f25 < 0.f)
|
||||||
|
f28f = -acc * f3;
|
||||||
|
else
|
||||||
|
f28f = acc * f3;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (f28f != 0.f || f27f != 0.f || x1de4_24 || GetIsInHalfPipeMode())
|
||||||
|
{
|
||||||
|
zeus::CVector3f controlForce = controlXf.rotate({0.f, f28f, 0.f}) + controlXf.rotate({f27f, 0.f, 0.f});
|
||||||
|
x1c_ = controlForce;
|
||||||
|
if (x1de4_24 && !GetIsInHalfPipeMode())
|
||||||
|
controlForce = x1924_surfaceToWorld.rotate({x1924_surfaceToWorld.transposeRotate(controlForce).x, 0.f, 0.f});
|
||||||
|
|
||||||
|
if (GetIsInHalfPipeMode() && controlForce.magnitude() > FLT_EPSILON)
|
||||||
|
{
|
||||||
|
if (GetIsInHalfPipeModeInAir() && curSpeed <= 15.f &&
|
||||||
|
controlForce.dot(x1924_surfaceToWorld.basis[2]) / controlForce.magnitude() < -0.85f)
|
||||||
|
{
|
||||||
|
DisableHalfPipeStatus();
|
||||||
|
x1e00_ = 0.2f;
|
||||||
|
x0_player.ApplyImpulseWR(x1924_surfaceToWorld.basis[2] * (x0_player.GetMass() * -7.5f),
|
||||||
|
zeus::CAxisAngle::sIdentity);
|
||||||
|
}
|
||||||
|
if (GetIsInHalfPipeMode())
|
||||||
|
{
|
||||||
|
controlForce -= controlForce.dot(x1924_surfaceToWorld.basis[2]) * x1924_surfaceToWorld.basis[2];
|
||||||
|
zeus::CVector3f x120 = x1924_surfaceToWorld.transposeRotate(controlForce);
|
||||||
|
x120.x *= 0.6f;
|
||||||
|
x120.y *= (x1de4_24 ? 0.f : 0.35f) * 1.4f;
|
||||||
|
controlForce = x1924_surfaceToWorld.rotate(x120);
|
||||||
|
if (maxSpeed > 95.f)
|
||||||
|
x0_player.SetVelocityWR(x0_player.GetVelocity() * 0.99f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GetTouchedHalfPipeRecently())
|
||||||
|
{
|
||||||
|
float f1 = x1e08_.dot(x1e14_);
|
||||||
|
if (f1 < 0.99f && f1 > 0.5f)
|
||||||
|
{
|
||||||
|
zeus::CVector3f x1c8 = x1e08_.cross(x1e14_).normalized();
|
||||||
|
zeus::CVector3f newVel = x0_player.GetVelocity();
|
||||||
|
newVel -= x1c8 * x1c8.dot(x0_player.GetVelocity()) * 0.15f;
|
||||||
|
x0_player.SetVelocityWR(newVel);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
float speedThres = 0.75f * maxSpeed;
|
||||||
|
if (curSpeed >= speedThres)
|
||||||
|
{
|
||||||
|
float dot = controlForce.dot(x0_player.GetVelocity().normalized());
|
||||||
|
if (dot > 0.f)
|
||||||
|
{
|
||||||
|
controlForce -= x0_player.GetVelocity().normalized() *
|
||||||
|
zeus::clamp(0.f, (curSpeed - speedThres) / (maxSpeed - speedThres), 1.f) * dot;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
x10_ = controlForce;
|
||||||
|
x0_player.ApplyForceWR(controlForce, zeus::CAxisAngle::sIdentity);
|
||||||
|
}
|
||||||
|
ComputeLiftForces(x1c_, x0_player.GetVelocity(), mgr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
zeus::CTransform CMorphBall::GetSwooshToWorld() const
|
||||||
|
{
|
||||||
|
return zeus::CTransform::Translate(x0_player.GetTranslation() + zeus::CVector3f(0.f, 0.f, GetBallRadius())) *
|
||||||
|
x1924_surfaceToWorld.getRotation() * zeus::CTransform::RotateY(x30_ballTiltAngle);
|
||||||
}
|
}
|
||||||
|
|
||||||
zeus::CTransform CMorphBall::GetBallToWorld() const
|
zeus::CTransform CMorphBall::GetBallToWorld() const
|
||||||
|
@ -451,29 +605,124 @@ zeus::CTransform CMorphBall::GetBallToWorld() const
|
||||||
x0_player.GetTransform().getRotation();
|
x0_player.GetTransform().getRotation();
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMorphBall::CalculateSurfaceToWorld(const zeus::CVector3f&, const zeus::CVector3f&, const zeus::CVector3f&) const
|
zeus::CTransform CMorphBall::CalculateSurfaceToWorld(const zeus::CVector3f& trackNormal,
|
||||||
|
const zeus::CVector3f& trackPoint,
|
||||||
|
const zeus::CVector3f& ballDir) const
|
||||||
{
|
{
|
||||||
|
if (ballDir.canBeNormalized())
|
||||||
|
{
|
||||||
|
zeus::CVector3f forward = ballDir.normalized();
|
||||||
|
zeus::CVector3f right = ballDir.cross(trackNormal);
|
||||||
|
if (right.canBeNormalized())
|
||||||
|
return zeus::CTransform(right, forward, right.cross(forward).normalized(), trackPoint);
|
||||||
|
}
|
||||||
|
return zeus::CTransform::Identity();
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMorphBall::CalculateBallContactInfo(zeus::CVector3f&, zeus::CVector3f&) const
|
bool CMorphBall::CalculateBallContactInfo(zeus::CVector3f& normal, zeus::CVector3f& point) const
|
||||||
{
|
{
|
||||||
|
if (x74_collisionInfos.GetCount() != 0)
|
||||||
|
{
|
||||||
|
normal = x74_collisionInfos.Front().GetNormalLeft();
|
||||||
|
point = x74_collisionInfos.Front().GetPoint();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMorphBall::UpdateBallDynamics(CStateManager&, float)
|
void CMorphBall::UpdateBallDynamics(CStateManager& mgr, float dt)
|
||||||
{
|
{
|
||||||
|
x0_player.SetAngularVelocityWR(x0_player.GetAngularVelocityWR().getVector() * 0.95f);
|
||||||
|
x1df8_27_ballCloseToCollision = BallCloseToCollision(mgr, kSpiderBallCollisionRadius,
|
||||||
|
CMaterialFilter::MakeInclude(EMaterialTypes::Solid));
|
||||||
|
UpdateHalfPipeStatus(mgr, dt);
|
||||||
|
x1e00_ -= dt;
|
||||||
|
x1e00_ = std::max(0.f, x1e00_);
|
||||||
|
x191c_damageTimer -= dt;
|
||||||
|
x191c_damageTimer = std::max(0.f, x191c_damageTimer);
|
||||||
|
if (x187c_spiderBallState == ESpiderBallState::Active)
|
||||||
|
{
|
||||||
|
x1924_surfaceToWorld = CalculateSurfaceToWorld(x1880_spiderTrackNormal,
|
||||||
|
x1890_spiderTrackPoint, x189c_spiderBallDir);
|
||||||
|
x2c_tireLeanAngle = 0.f;
|
||||||
|
if (!x28_tireMode)
|
||||||
|
SwitchToTire();
|
||||||
|
x1c2c_ = true;
|
||||||
|
x1c28_ = -1.f;
|
||||||
|
UpdateMarbleDynamics(mgr, dt, x1890_spiderTrackPoint);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (x0_player.GetSurfaceRestraint() != CPlayer::ESurfaceRestraints::InAir)
|
||||||
|
{
|
||||||
|
zeus::CVector3f normal, point;
|
||||||
|
if (CalculateBallContactInfo(normal, point))
|
||||||
|
{
|
||||||
|
x1924_surfaceToWorld = CalculateSurfaceToWorld(normal, point, x0_player.x500_lookDir);
|
||||||
|
float speed = x0_player.GetVelocity().magnitude();
|
||||||
|
if (speed < g_tweakBall->GetTireToMarbleThresholdSpeed() && x28_tireMode)
|
||||||
|
SwitchToMarble();
|
||||||
|
if (UpdateMarbleDynamics(mgr, dt, point) &&
|
||||||
|
speed >= g_tweakBall->GetMarbleToTireThresholdSpeed() && !x28_tireMode)
|
||||||
|
SwitchToTire();
|
||||||
|
if (x28_tireMode)
|
||||||
|
{
|
||||||
|
x2c_tireLeanAngle = x0_player.GetTransform().transposeRotate(x0_player.GetForceOR()).x /
|
||||||
|
g_tweakBall->GetMaxBallTranslationAcceleration(int(x0_player.GetSurfaceRestraint())) *
|
||||||
|
g_tweakBall->GetMaxLeanAngle() * g_tweakBall->GetForceToLeanGain();
|
||||||
|
x2c_tireLeanAngle =
|
||||||
|
zeus::clamp(-g_tweakBall->GetMaxLeanAngle(), x2c_tireLeanAngle, g_tweakBall->GetMaxLeanAngle());
|
||||||
|
if (x0_player.GetTransform().basis[0].dot(x1924_surfaceToWorld.basis[0]) < 0.f)
|
||||||
|
{
|
||||||
|
x2c_tireLeanAngle = -x2c_tireLeanAngle;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
x2c_tireLeanAngle = 0.f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
zeus::CRelAngle angle(x2c_tireLeanAngle - x30_ballTiltAngle);
|
||||||
|
float leanSpeed = std::fabs(angle) * g_tweakBall->GetMaxLeanAngle() * g_tweakBall->GetLeanTrackingGain();
|
||||||
|
if (angle.asRadians() > 0.05f)
|
||||||
|
x30_ballTiltAngle += leanSpeed * dt;
|
||||||
|
else if (angle.asRadians() < -0.05f)
|
||||||
|
x30_ballTiltAngle -= leanSpeed * dt;
|
||||||
|
else
|
||||||
|
x30_ballTiltAngle = x2c_tireLeanAngle;
|
||||||
|
|
||||||
|
if (x187c_spiderBallState != ESpiderBallState::Active)
|
||||||
|
ApplyFriction(CalculateSurfaceFriction());
|
||||||
|
else
|
||||||
|
DampLinearAndAngularVelocities(x18b4_, x18b8_);
|
||||||
|
|
||||||
|
if (x187c_spiderBallState != ESpiderBallState::Active)
|
||||||
|
ApplyGravity(mgr);
|
||||||
|
|
||||||
|
x74_collisionInfos.Clear();
|
||||||
|
|
||||||
|
x1c3c_quats.AddValue(zeus::CQuaternion(GetBallToWorld().basis));
|
||||||
|
x1c90_vecs.AddValue(GetBallToWorld().origin);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMorphBall::SwitchToMarble()
|
void CMorphBall::SwitchToMarble()
|
||||||
{
|
{
|
||||||
|
x0_player.SetTransform(x0_player.GetTransform() * zeus::CQuaternion::fromAxisAngle(
|
||||||
|
x0_player.GetTransform().transposeRotate(x0_player.x500_lookDir), x30_ballTiltAngle).toTransform());
|
||||||
|
x28_tireMode = false;
|
||||||
|
x1c2c_ = true;
|
||||||
|
x1c28_ = -1.f;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMorphBall::SwitchToTire()
|
void CMorphBall::SwitchToTire()
|
||||||
{
|
{
|
||||||
|
x28_tireMode = true;
|
||||||
|
x1c2c_ = true;
|
||||||
|
x30_ballTiltAngle = 0.f;
|
||||||
|
x1c28_ = 1.f;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMorphBall::Update(float dt, CStateManager& mgr)
|
void CMorphBall::Update(float dt, CStateManager& mgr)
|
||||||
|
@ -523,42 +772,288 @@ void CMorphBall::Update(float dt, CStateManager& mgr)
|
||||||
UpdateMorphBallSounds(dt);
|
UpdateMorphBallSounds(dt);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMorphBall::UpdateScriptMessage(EScriptObjectMessage, TUniqueId, CStateManager&)
|
void CMorphBall::DeleteLight(CStateManager& mgr)
|
||||||
{
|
{
|
||||||
|
if (x1c10_ballInnerGlowLight != kInvalidUniqueId)
|
||||||
|
{
|
||||||
|
mgr.FreeScriptObject(x1c10_ballInnerGlowLight);
|
||||||
|
x1c10_ballInnerGlowLight = kInvalidUniqueId;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMorphBall::DeleteLight(CStateManager&)
|
void CMorphBall::SetBallLightActive(CStateManager& mgr, bool active)
|
||||||
{
|
{
|
||||||
|
if (x1c10_ballInnerGlowLight != kInvalidUniqueId)
|
||||||
|
if (TCastToPtr<CGameLight> light = mgr.ObjectById(x1c10_ballInnerGlowLight))
|
||||||
|
light->SetActive(active);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMorphBall::SetBallLightActive(CStateManager&, bool)
|
void CMorphBall::EnterMorphBallState(CStateManager& mgr)
|
||||||
{
|
{
|
||||||
|
x1c20_ = 0.f;
|
||||||
|
UpdateEffects(0.f, mgr);
|
||||||
|
x187c_spiderBallState = ESpiderBallState::Inactive;
|
||||||
|
CAnimPlaybackParms parms(0, -1, 1.f, true);
|
||||||
|
x58_ballModel->AnimationData()->SetAnimation(parms, false);
|
||||||
|
x1e20_ = 0;
|
||||||
|
StopEffects();
|
||||||
|
x1c30_ = 0.f;
|
||||||
|
x1c34_ = 0.f;
|
||||||
|
x1c38_ = 0.f;
|
||||||
|
DisableHalfPipeStatus();
|
||||||
|
x30_ballTiltAngle = 0.f;
|
||||||
|
x2c_tireLeanAngle = 0.f;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMorphBall::EnterMorphBallState(CStateManager&)
|
void CMorphBall::LeaveMorphBallState(CStateManager& mgr)
|
||||||
{
|
{
|
||||||
|
LeaveBoosting();
|
||||||
|
CancelBoosting();
|
||||||
|
CSfxManager::SfxStop(x1e24_boostSfxHandle);
|
||||||
|
StopEffects();
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMorphBall::LeaveMorphBallState(CStateManager&)
|
static const u8 skBallInnerGlowColors[9][3] =
|
||||||
{
|
{
|
||||||
|
{0xc2, 0x7e, 0x10},
|
||||||
|
{0x66, 0xc4, 0xff},
|
||||||
|
{0x60, 0xff, 0x90},
|
||||||
|
{0x33, 0x33, 0xff},
|
||||||
|
{0xff, 0x80, 0x80},
|
||||||
|
{0x0, 0x9d, 0xb6},
|
||||||
|
{0xd3, 0xf1, 0x0},
|
||||||
|
{0x60, 0x33, 0xff},
|
||||||
|
{0xfb, 0x98, 0x21}
|
||||||
|
};
|
||||||
|
|
||||||
|
void CMorphBall::UpdateEffects(float dt, CStateManager& mgr)
|
||||||
|
{
|
||||||
|
zeus::CTransform swooshToWorld = GetSwooshToWorld();
|
||||||
|
x19b8_slowBlueTailSwooshGen->SetTranslation(swooshToWorld.rotate({0.1f, 0.f, 0.f}) + swooshToWorld.origin);
|
||||||
|
x19b8_slowBlueTailSwooshGen->SetOrientation(swooshToWorld.getRotation());
|
||||||
|
x19b8_slowBlueTailSwooshGen->DoBallSwooshWarmup();
|
||||||
|
x19bc_slowBlueTailSwooshGen2->SetTranslation(swooshToWorld.rotate({-0.1f, 0.f, 0.f}) + swooshToWorld.origin);
|
||||||
|
x19bc_slowBlueTailSwooshGen2->SetOrientation(swooshToWorld.getRotation());
|
||||||
|
x19bc_slowBlueTailSwooshGen2->DoBallSwooshWarmup();
|
||||||
|
x19c0_slowBlueTailSwoosh2Gen->SetTranslation(swooshToWorld.rotate({0.f, 0.f, 0.65f}) + swooshToWorld.origin);
|
||||||
|
x19c0_slowBlueTailSwoosh2Gen->SetOrientation(swooshToWorld.getRotation());
|
||||||
|
x19c0_slowBlueTailSwoosh2Gen->DoBallSwooshWarmup();
|
||||||
|
x19c4_slowBlueTailSwoosh2Gen2->SetTranslation(swooshToWorld.rotate({0.f, 0.f, -0.65f}) + swooshToWorld.origin);
|
||||||
|
x19c4_slowBlueTailSwoosh2Gen2->SetOrientation(swooshToWorld.getRotation());
|
||||||
|
x19c4_slowBlueTailSwoosh2Gen2->DoBallSwooshWarmup();
|
||||||
|
x19c8_jaggyTrailGen->SetTranslation(swooshToWorld.origin);
|
||||||
|
x19c8_jaggyTrailGen->SetOrientation(swooshToWorld.getRotation());
|
||||||
|
x19c8_jaggyTrailGen->DoBallSwooshWarmup();
|
||||||
|
x19cc_wallSparkGen->Update(dt);
|
||||||
|
x1bcc_[7]->Update(dt);
|
||||||
|
bool emitRainWake = (x0_player.GetPlayerMovementState() == CPlayer::EPlayerMovementState::OnGround &&
|
||||||
|
mgr.GetWorld()->GetNeededEnvFx() == EEnvFxType::Rain &&
|
||||||
|
mgr.GetEnvFxManager()->GetRainMagnitude() > 0.f &&
|
||||||
|
mgr.GetEnvFxManager()->GetX24());
|
||||||
|
x1bcc_[7]->SetParticleEmission(emitRainWake);
|
||||||
|
float rainGenRate = std::min(mgr.GetEnvFxManager()->GetRainMagnitude() * 2.f *
|
||||||
|
x0_player.x4fc_flatMoveSpeed / x0_player.GetBallMaxVelocity(), 1.f);
|
||||||
|
x1bcc_[7]->SetGeneratorRate(rainGenRate);
|
||||||
|
x1bcc_[7]->SetTranslation(x0_player.GetTranslation());
|
||||||
|
if (emitRainWake)
|
||||||
|
{
|
||||||
|
zeus::CTransform rainOrient = zeus::lookAt(x0_player.x50c_moveDir + x0_player.GetTranslation(),
|
||||||
|
x0_player.GetTranslation());
|
||||||
|
x1bcc_[7]->SetOrientation(rainOrient);
|
||||||
|
}
|
||||||
|
if (x1c0c_wakeEffectIdx != -1)
|
||||||
|
x1bcc_[x1c0c_wakeEffectIdx]->Update(dt);
|
||||||
|
if (x1e38_wallSparkFrameCountdown > 0)
|
||||||
|
{
|
||||||
|
x1e38_wallSparkFrameCountdown -= 1;
|
||||||
|
if (x1e38_wallSparkFrameCountdown <= 0)
|
||||||
|
x19cc_wallSparkGen->SetParticleEmission(false);
|
||||||
|
}
|
||||||
|
x19d0_ballInnerGlowGen->SetGlobalTranslation(swooshToWorld.origin);
|
||||||
|
x19d0_ballInnerGlowGen->Update(dt);
|
||||||
|
if (x1de8_boostChargeTime == 0.f && x1df4_boostDrainTime == 0.f)
|
||||||
|
{
|
||||||
|
x19d8_boostBallGlowGen->SetModulationColor(zeus::CColor::skClear);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
x19d8_boostBallGlowGen->SetGlobalTranslation(swooshToWorld.origin);
|
||||||
|
float t;
|
||||||
|
if (x1df4_boostDrainTime == 0.f)
|
||||||
|
t = x1de8_boostChargeTime / g_tweakBall->GetBoostBallMaxChargeTime();
|
||||||
|
else
|
||||||
|
t = 1.f - x1df4_boostDrainTime / g_tweakBall->GetBoostBallDrainTime();
|
||||||
|
x19d8_boostBallGlowGen->SetModulationColor(
|
||||||
|
zeus::CColor::lerp(zeus::CColor::skBlack, zeus::CColor(1.f, 1.f, 0.4f, 1.f), t));
|
||||||
|
x19d8_boostBallGlowGen->Update(dt);
|
||||||
|
}
|
||||||
|
x19d4_spiderBallMagnetEffectGen->Update(dt);
|
||||||
|
x1c30_ -= 0.03f;
|
||||||
|
x1c30_ = std::max(0.f, x1c30_);
|
||||||
|
if (x1c30_ == 0.f)
|
||||||
|
{
|
||||||
|
x1c34_ -= 0.04f;
|
||||||
|
x1c34_ = std::max(0.f, x1c34_);
|
||||||
|
}
|
||||||
|
if (x1de4_24)
|
||||||
|
{
|
||||||
|
x1c30_ = 1.f;
|
||||||
|
x1c34_ = 1.f;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
x1c34_ = std::max(x1de8_boostChargeTime / g_tweakBall->GetBoostBallMaxChargeTime(), x1c34_);
|
||||||
|
x1c34_ = std::min(x1c34_, 1.f);
|
||||||
|
}
|
||||||
|
UpdateMorphBallTransitionFlash(dt);
|
||||||
|
UpdateIceBreakEffect(dt);
|
||||||
|
if (x1c10_ballInnerGlowLight != kInvalidUniqueId)
|
||||||
|
{
|
||||||
|
if (TCastToPtr<CGameLight> light = mgr.ObjectById(x1c10_ballInnerGlowLight))
|
||||||
|
{
|
||||||
|
light->SetTranslation(swooshToWorld.origin + zeus::CVector3f(0.f, 0.f, GetBallRadius()));
|
||||||
|
std::experimental::optional<CLight> lObj;
|
||||||
|
if (IsMorphBallTransitionFlashValid() && x19dc_morphBallTransitionFlashGen->SystemHasLight())
|
||||||
|
lObj.emplace(x19dc_morphBallTransitionFlashGen->GetLight());
|
||||||
|
else if (x19d0_ballInnerGlowGen->SystemHasLight())
|
||||||
|
lObj.emplace(x19d0_ballInnerGlowGen->GetLight());
|
||||||
|
if (lObj)
|
||||||
|
{
|
||||||
|
const u8* c = skBallInnerGlowColors[x8_ballGlowColorIdx];
|
||||||
|
zeus::CColor color(c[0] / 255.f, c[1] / 255.f, c[2] / 255.f, 1.f);
|
||||||
|
lObj->SetColor(lObj->GetColor() * c);
|
||||||
|
if (x0_player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphing)
|
||||||
|
{
|
||||||
|
float t = 0.f;
|
||||||
|
if (x0_player.x578_morphDuration != 0.f)
|
||||||
|
t = zeus::clamp(0.f, x0_player.x574_morphTime / x0_player.x578_morphDuration, 1.f);
|
||||||
|
lObj->SetColor(zeus::CColor::lerp(lObj->GetColor(), zeus::CColor::skBlack, t));
|
||||||
|
}
|
||||||
|
else if (x0_player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphing)
|
||||||
|
{
|
||||||
|
float t = 0.f;
|
||||||
|
if (x0_player.x578_morphDuration != 0.f)
|
||||||
|
t = zeus::clamp(0.f, x0_player.x574_morphTime / x0_player.x578_morphDuration, 1.f);
|
||||||
|
if (t < 0.5f)
|
||||||
|
lObj->SetColor(zeus::CColor::lerp(zeus::CColor::skBlack, lObj->GetColor(),
|
||||||
|
std::min(2.f * t, 1.f)));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
lObj->SetColor(zeus::CColor::lerp(lObj->GetColor(), zeus::CColor::skWhite, x1c34_));
|
||||||
|
}
|
||||||
|
light->SetLight(*lObj);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMorphBall::UpdateEffects(float, CStateManager&)
|
if (x187c_spiderBallState == ESpiderBallState::Active)
|
||||||
{
|
{
|
||||||
|
AddSpiderBallElectricalEffect();
|
||||||
|
AddSpiderBallElectricalEffect();
|
||||||
|
AddSpiderBallElectricalEffect();
|
||||||
|
AddSpiderBallElectricalEffect();
|
||||||
|
AddSpiderBallElectricalEffect();
|
||||||
|
x1c38_ = std::min(x1c38_ + 0.25f, 1.f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
x1c38_ = std::max(0.f, x1c38_ - 0.15f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMorphBall::ComputeBoostBallMovement(const CFinalInput&, const CStateManager&, float)
|
UpdateSpiderBallElectricalEffects();
|
||||||
{
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMorphBall::EnterBoosting()
|
void CMorphBall::ComputeBoostBallMovement(const CFinalInput& input, CStateManager& mgr, float dt)
|
||||||
|
{
|
||||||
|
if (!IsMovementAllowed() || !mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::BoostBall))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!x1de4_25)
|
||||||
|
{
|
||||||
|
CancelBoosting();
|
||||||
|
LeaveBoosting();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!x1de4_24)
|
||||||
|
{
|
||||||
|
x1dec_ += dt;
|
||||||
|
if (ControlMapper::GetDigitalInput(ControlMapper::ECommands::JumpOrBoost, input) &&
|
||||||
|
x187c_spiderBallState != ESpiderBallState::Active)
|
||||||
|
{
|
||||||
|
if (x1e20_ == 0)
|
||||||
|
{
|
||||||
|
CAnimPlaybackParms parms(1, -1, 1.f, true);
|
||||||
|
x58_ballModel->AnimationData()->SetAnimation(parms, false);
|
||||||
|
x1e20_ = 1;
|
||||||
|
x1e24_boostSfxHandle = CSfxManager::SfxStart(1477, 1.f, 0.f, true, 0x7f, true, kInvalidAreaId);
|
||||||
|
}
|
||||||
|
x1de8_boostChargeTime += dt;
|
||||||
|
if (x1de8_boostChargeTime > g_tweakBall->GetBoostBallMaxChargeTime())
|
||||||
|
x1de8_boostChargeTime = g_tweakBall->GetBoostBallMaxChargeTime();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (x1e20_ == 1)
|
||||||
|
{
|
||||||
|
CAnimPlaybackParms parms(0, -1, 1.f, true);
|
||||||
|
x58_ballModel->AnimationData()->SetAnimation(parms, false);
|
||||||
|
x1e20_ = 0;
|
||||||
|
CSfxManager::RemoveEmitter(x1e24_boostSfxHandle);
|
||||||
|
if (x1de8_boostChargeTime >= g_tweakBall->GetBoostBallMinChargeTime())
|
||||||
|
{
|
||||||
|
CSfxManager::AddEmitter(1476, x0_player.GetTranslation(), zeus::CVector3f::skZero,
|
||||||
|
true, false, 0xb4, kInvalidAreaId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (x1de8_boostChargeTime >= g_tweakBall->GetBoostBallMinChargeTime())
|
||||||
|
{
|
||||||
|
if (GetBallBoostState() == EBallBoostState::Zero)
|
||||||
|
{
|
||||||
|
if (GetIsInHalfPipeMode() || x1df8_27_ballCloseToCollision)
|
||||||
|
{
|
||||||
|
EnterBoosting(mgr);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
x0_player.ApplyImpulseWR(zeus::CVector3f::skZero,
|
||||||
|
zeus::CAxisAngle(-x1924_surfaceToWorld.basis[1] * 10000.f));
|
||||||
|
CancelBoosting();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (GetBallBoostState() == EBallBoostState::One)
|
||||||
|
{
|
||||||
|
x0_player.SetTransform(zeus::lookAt(x0_player.GetTranslation(),
|
||||||
|
x0_player.GetTranslation() + GetBallToWorld().basis[1]));
|
||||||
|
x0_player.ApplyImpulseWR(zeus::CVector3f::skZero,
|
||||||
|
zeus::CAxisAngle(-x0_player.GetTransform().basis[0] * 10000.f));
|
||||||
|
CancelBoosting();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (x1de8_boostChargeTime > 0.f)
|
||||||
|
{
|
||||||
|
CancelBoosting();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
x1df4_boostDrainTime += dt;
|
||||||
|
if (x1df4_boostDrainTime > g_tweakBall->GetBoostBallDrainTime())
|
||||||
|
LeaveBoosting();
|
||||||
|
if (!GetIsInHalfPipeMode() && !x1df8_27_ballCloseToCollision)
|
||||||
|
{
|
||||||
|
if (x1df4_boostDrainTime / g_tweakBall->GetBoostBallDrainTime() < 0.3f)
|
||||||
|
DampLinearAndAngularVelocities(0.5f, 0.01f);
|
||||||
|
else
|
||||||
|
LeaveBoosting();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CMorphBall::EnterBoosting(CStateManager& mgr)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -573,9 +1068,9 @@ void CMorphBall::CancelBoosting()
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMorphBall::UpdateMarbleDynamics(CStateManager&, float, const zeus::CVector3f&)
|
bool CMorphBall::UpdateMarbleDynamics(CStateManager& mgr, float dt, const zeus::CVector3f& point)
|
||||||
{
|
{
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMorphBall::ApplyFriction(float)
|
void CMorphBall::ApplyFriction(float)
|
||||||
|
@ -627,7 +1122,7 @@ void CMorphBall::RenderMorphBallTransitionFlash(const CStateManager&) const
|
||||||
{
|
{
|
||||||
if (x19dc_morphBallTransitionFlashGen)
|
if (x19dc_morphBallTransitionFlashGen)
|
||||||
{
|
{
|
||||||
const u8* c = BallTransFlashColors[x8_];
|
const u8* c = BallTransFlashColors[x8_ballGlowColorIdx];
|
||||||
zeus::CColor color = {c[0] / 255.f, c[1] / 255.f, c[2] / 255.f, 1.f};
|
zeus::CColor color = {c[0] / 255.f, c[1] / 255.f, c[2] / 255.f, 1.f};
|
||||||
x19dc_morphBallTransitionFlashGen->SetModulationColor(color);
|
x19dc_morphBallTransitionFlashGen->SetModulationColor(color);
|
||||||
x19dc_morphBallTransitionFlashGen->Render();
|
x19dc_morphBallTransitionFlashGen->Render();
|
||||||
|
@ -667,8 +1162,25 @@ void CMorphBall::DisableHalfPipeStatus()
|
||||||
x1e14_ = zeus::CVector3f::skZero;
|
x1e14_ = zeus::CVector3f::skZero;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CMorphBall::BallCloseToCollision(const CStateManager&, float, const CMaterialFilter& filter) const
|
bool CMorphBall::BallCloseToCollision(const CStateManager& mgr, float dist, const CMaterialFilter& filter) const
|
||||||
{
|
{
|
||||||
|
CMaterialList playerOrSolid(EMaterialTypes::Player, EMaterialTypes::Solid);
|
||||||
|
CCollidableSphere sphere(zeus::CSphere(x0_player.GetTranslation() +
|
||||||
|
zeus::CVector3f(0.f, 0.f, GetBallRadius()), dist), playerOrSolid);
|
||||||
|
rstl::reserved_vector<TUniqueId, 1024> nearList;
|
||||||
|
mgr.BuildColliderList(nearList, x0_player, sphere.CalculateLocalAABox());
|
||||||
|
if (CGameCollision::DetectStaticCollisionBoolean(mgr, sphere, zeus::CTransform::Identity(), filter))
|
||||||
|
return true;
|
||||||
|
for (TUniqueId id : nearList)
|
||||||
|
{
|
||||||
|
if (TCastToConstPtr<CPhysicsActor> act = mgr.GetObjectById(id))
|
||||||
|
{
|
||||||
|
if (CCollisionPrimitive::CollideBoolean({sphere, filter, zeus::CTransform::Identity()},
|
||||||
|
{*act->GetCollisionPrimitive(), CMaterialFilter::skPassEverything,
|
||||||
|
act->GetPrimitiveTransform()}))
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -697,7 +1209,7 @@ void CMorphBall::CollidedWith(TUniqueId id, const CCollisionInfoList& list, CSta
|
||||||
{
|
{
|
||||||
x19cc_wallSparkGen->SetTranslation(info.GetPoint());
|
x19cc_wallSparkGen->SetTranslation(info.GetPoint());
|
||||||
x19cc_wallSparkGen->SetParticleEmission(true);
|
x19cc_wallSparkGen->SetParticleEmission(true);
|
||||||
x1e38_ = 7;
|
x1e38_wallSparkFrameCountdown = 7;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -787,7 +1299,7 @@ void CMorphBall::CollidedWith(TUniqueId id, const CCollisionInfoList& list, CSta
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (x28_ && allMats.HasMaterial(EMaterialTypes::Floor) && allMats.HasMaterial(EMaterialTypes::Wall))
|
if (x28_tireMode && allMats.HasMaterial(EMaterialTypes::Floor) && allMats.HasMaterial(EMaterialTypes::Wall))
|
||||||
SwitchToMarble();
|
SwitchToMarble();
|
||||||
|
|
||||||
if (!GetIsInHalfPipeMode() && x1de4_24 && velMag > 3.f)
|
if (!GetIsInHalfPipeMode() && x1de4_24 && velMag > 3.f)
|
||||||
|
@ -958,7 +1470,7 @@ void CMorphBall::AddSpiderBallElectricalEffect()
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMorphBall::UpdateSpiderBallElectricalEffect()
|
void CMorphBall::UpdateSpiderBallElectricalEffects()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1022,9 +1534,12 @@ void CMorphBall::StopSounds()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMorphBall::ActorAttached()
|
void CMorphBall::StopEffects()
|
||||||
{
|
{
|
||||||
|
x19cc_wallSparkGen->SetParticleEmission(false);
|
||||||
|
x1bcc_[7]->SetParticleEmission(false);
|
||||||
|
if (x1c0c_wakeEffectIdx != -1)
|
||||||
|
x1bcc_[x1c0c_wakeEffectIdx]->SetParticleEmission(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -28,7 +28,8 @@ class CMorphBall
|
||||||
public:
|
public:
|
||||||
enum class EBallBoostState
|
enum class EBallBoostState
|
||||||
{
|
{
|
||||||
Zero
|
Zero,
|
||||||
|
One
|
||||||
};
|
};
|
||||||
|
|
||||||
enum class ESpiderBallState
|
enum class ESpiderBallState
|
||||||
|
@ -45,13 +46,13 @@ public:
|
||||||
private:
|
private:
|
||||||
CPlayer& x0_player;
|
CPlayer& x0_player;
|
||||||
s32 x4_ = -1;
|
s32 x4_ = -1;
|
||||||
u32 x8_ = 0;
|
u32 x8_ballGlowColorIdx = 0;
|
||||||
float xc_radius;
|
float xc_radius;
|
||||||
zeus::CVector3f x10_;
|
zeus::CVector3f x10_;
|
||||||
zeus::CVector3f x1c_;
|
zeus::CVector3f x1c_;
|
||||||
bool x28_ = false;
|
bool x28_tireMode = false;
|
||||||
float x2c_ = 0.f;
|
float x2c_tireLeanAngle = 0.f;
|
||||||
float x30_ = 0.f;
|
float x30_ballTiltAngle = 0.f;
|
||||||
CCollidableSphere x38_collisionSphere;
|
CCollidableSphere x38_collisionSphere;
|
||||||
std::unique_ptr<CModelData> x58_ballModel;
|
std::unique_ptr<CModelData> x58_ballModel;
|
||||||
u32 x5c_ballModelShader = 0;
|
u32 x5c_ballModelShader = 0;
|
||||||
|
@ -63,11 +64,11 @@ private:
|
||||||
CCollisionInfoList x74_collisionInfos;
|
CCollisionInfoList x74_collisionInfos;
|
||||||
u32 xc78_ = 0;
|
u32 xc78_ = 0;
|
||||||
ESpiderBallState x187c_spiderBallState = ESpiderBallState::Inactive;
|
ESpiderBallState x187c_spiderBallState = ESpiderBallState::Inactive;
|
||||||
zeus::CVector3f x1880_;
|
zeus::CVector3f x1880_spiderTrackNormal;
|
||||||
float x188c_ = 1.f;
|
float x188c_ = 1.f;
|
||||||
zeus::CVector3f x1890_spiderTrackPoint;
|
zeus::CVector3f x1890_spiderTrackPoint;
|
||||||
zeus::CVector3f x189c_;
|
zeus::CVector3f x189c_spiderBallDir;
|
||||||
zeus::CVector3f x18a8_;
|
zeus::CVector3f x18a8_initialSpiderBallUp;
|
||||||
float x18b4_ = 0.f;
|
float x18b4_ = 0.f;
|
||||||
float x18b8_ = 0.f;
|
float x18b8_ = 0.f;
|
||||||
bool x18bc_ = false;
|
bool x18bc_ = false;
|
||||||
|
@ -87,7 +88,7 @@ private:
|
||||||
float x1918_ = 0.f;
|
float x1918_ = 0.f;
|
||||||
float x191c_damageTimer = 0.f;
|
float x191c_damageTimer = 0.f;
|
||||||
bool x1920_ = false;
|
bool x1920_ = false;
|
||||||
zeus::CTransform x1924_;
|
zeus::CTransform x1924_surfaceToWorld;
|
||||||
bool x1954_isProjectile = false;
|
bool x1954_isProjectile = false;
|
||||||
std::vector<CToken> x1958_animationTokens;
|
std::vector<CToken> x1958_animationTokens;
|
||||||
TToken<CSwooshDescription> x1968_slowBlueTailSwoosh;
|
TToken<CSwooshDescription> x1968_slowBlueTailSwoosh;
|
||||||
|
@ -138,14 +139,14 @@ private:
|
||||||
zeus::CVector3f x1dd8_;
|
zeus::CVector3f x1dd8_;
|
||||||
bool x1de4_24 : 1;
|
bool x1de4_24 : 1;
|
||||||
bool x1de4_25 : 1;
|
bool x1de4_25 : 1;
|
||||||
float x1de8_boostTime = 0.f;
|
float x1de8_boostChargeTime = 0.f;
|
||||||
float x1dec_ = 0.f;
|
float x1dec_ = 0.f;
|
||||||
float x1df0_ = 0.f;
|
float x1df0_ = 0.f;
|
||||||
float x1df4_ = 0.f;
|
float x1df4_boostDrainTime = 0.f;
|
||||||
bool x1df8_24_inHalfPipeMode : 1;
|
bool x1df8_24_inHalfPipeMode : 1;
|
||||||
bool x1df8_25_inHalfPipeModeInAir : 1;
|
bool x1df8_25_inHalfPipeModeInAir : 1;
|
||||||
bool x1df8_26_touchedHalfPipeRecently : 1;
|
bool x1df8_26_touchedHalfPipeRecently : 1;
|
||||||
bool x1df8_27 : 1;
|
bool x1df8_27_ballCloseToCollision : 1;
|
||||||
float x1dfc_ = 0.f;
|
float x1dfc_ = 0.f;
|
||||||
float x1e00_ = 0.f;
|
float x1e00_ = 0.f;
|
||||||
float x1e04_ = 0.f;
|
float x1e04_ = 0.f;
|
||||||
|
@ -158,7 +159,7 @@ private:
|
||||||
CSfxHandle x1e30_spiderSfxHandle;
|
CSfxHandle x1e30_spiderSfxHandle;
|
||||||
u16 x1e34_rollSfx = 0xffff;
|
u16 x1e34_rollSfx = 0xffff;
|
||||||
u16 x1e36_landSfx = 0xffff;
|
u16 x1e36_landSfx = 0xffff;
|
||||||
u32 x1e38_ = 0;
|
u32 x1e38_wallSparkFrameCountdown = 0;
|
||||||
EBallBoostState x1e3c_boostState = EBallBoostState::Zero;
|
EBallBoostState x1e3c_boostState = EBallBoostState::Zero;
|
||||||
EBombJumpState x1e40_bombJumpState = EBombJumpState::Zero;
|
EBombJumpState x1e40_bombJumpState = EBombJumpState::Zero;
|
||||||
float x1e44_ = 0.f;
|
float x1e44_ = 0.f;
|
||||||
|
@ -170,6 +171,8 @@ private:
|
||||||
static std::unique_ptr<CModelData> GetMorphBallModel(const char* name, float radius);
|
static std::unique_ptr<CModelData> GetMorphBallModel(const char* name, float radius);
|
||||||
void SelectMorphBallSounds(const CMaterialList& mat);
|
void SelectMorphBallSounds(const CMaterialList& mat);
|
||||||
void UpdateMorphBallSounds(float dt);
|
void UpdateMorphBallSounds(float dt);
|
||||||
|
static zeus::CVector3f TransformSpiderBallForcesToView(const zeus::CVector2f& forces, CStateManager& mgr);
|
||||||
|
void ResetSpiderBallForces();
|
||||||
public:
|
public:
|
||||||
CMorphBall(CPlayer& player, float radius);
|
CMorphBall(CPlayer& player, float radius);
|
||||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr);
|
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr);
|
||||||
|
@ -181,9 +184,9 @@ public:
|
||||||
bool IsBoosting() const { return false; }
|
bool IsBoosting() const { return false; }
|
||||||
float GetBallRadius() const;
|
float GetBallRadius() const;
|
||||||
float GetBallTouchRadius() const;
|
float GetBallTouchRadius() const;
|
||||||
void ForwardInput(const CFinalInput& input) const;
|
float ForwardInput(const CFinalInput& input) const;
|
||||||
void BallTurnInput(const CFinalInput& input) const;
|
float BallTurnInput(const CFinalInput& input) const;
|
||||||
void ComputeBallMovement(const CFinalInput&, CStateManager&, float);
|
void ComputeBallMovement(const CFinalInput& input, CStateManager& mgr, float dt);
|
||||||
bool IsMovementAllowed() const;
|
bool IsMovementAllowed() const;
|
||||||
void UpdateSpiderBall(const CFinalInput&, CStateManager&, float);
|
void UpdateSpiderBall(const CFinalInput&, CStateManager&, float);
|
||||||
void ApplySpiderBallSwingingForces(const CFinalInput&, CStateManager&, float);
|
void ApplySpiderBallSwingingForces(const CFinalInput&, CStateManager&, float);
|
||||||
|
@ -200,27 +203,28 @@ public:
|
||||||
void UpdateSpiderBallSwingControllerMovementTimer(float, float);
|
void UpdateSpiderBallSwingControllerMovementTimer(float, float);
|
||||||
float GetSpiderBallSwingControllerMovementScalar() const;
|
float GetSpiderBallSwingControllerMovementScalar() const;
|
||||||
void CreateSpiderBallParticles(const zeus::CVector3f&, const zeus::CVector3f&);
|
void CreateSpiderBallParticles(const zeus::CVector3f&, const zeus::CVector3f&);
|
||||||
void ComputeMarioMovement(const CFinalInput&, CStateManager&, float);
|
void ComputeMarioMovement(const CFinalInput& input, CStateManager& mgr, float dt);
|
||||||
void SetSpiderBallState(ESpiderBallState state) { x187c_spiderBallState = state; }
|
void SetSpiderBallState(ESpiderBallState state) { x187c_spiderBallState = state; }
|
||||||
void GetSwooshToWorld() const;
|
zeus::CTransform GetSwooshToWorld() const;
|
||||||
zeus::CTransform GetBallToWorld() const;
|
zeus::CTransform GetBallToWorld() const;
|
||||||
void CalculateSurfaceToWorld(const zeus::CVector3f&, const zeus::CVector3f&, const zeus::CVector3f&) const;
|
zeus::CTransform CalculateSurfaceToWorld(const zeus::CVector3f& trackNormal,
|
||||||
void CalculateBallContactInfo(zeus::CVector3f&, zeus::CVector3f&) const;
|
const zeus::CVector3f& trackPoint,
|
||||||
void UpdateBallDynamics(CStateManager&, float);
|
const zeus::CVector3f& ballDir) const;
|
||||||
|
bool CalculateBallContactInfo(zeus::CVector3f& normal, zeus::CVector3f& point) const;
|
||||||
|
void UpdateBallDynamics(CStateManager& mgr, float dt);
|
||||||
void SwitchToMarble();
|
void SwitchToMarble();
|
||||||
void SwitchToTire();
|
void SwitchToTire();
|
||||||
void Update(float dt, CStateManager& mgr);
|
void Update(float dt, CStateManager& mgr);
|
||||||
void UpdateScriptMessage(EScriptObjectMessage, TUniqueId, CStateManager&);
|
void DeleteLight(CStateManager& mgr);
|
||||||
void DeleteLight(CStateManager&);
|
void SetBallLightActive(CStateManager& mgr, bool active);
|
||||||
void SetBallLightActive(CStateManager&, bool);
|
void EnterMorphBallState(CStateManager& mgr);
|
||||||
void EnterMorphBallState(CStateManager&);
|
void LeaveMorphBallState(CStateManager& mgr);
|
||||||
void LeaveMorphBallState(CStateManager&);
|
void UpdateEffects(float dt, CStateManager& mgr);
|
||||||
void UpdateEffects(float, CStateManager&);
|
void ComputeBoostBallMovement(const CFinalInput& input, CStateManager& mgr, float dt);
|
||||||
void ComputeBoostBallMovement(const CFinalInput&, const CStateManager&, float);
|
void EnterBoosting(CStateManager& mgr);
|
||||||
void EnterBoosting();
|
|
||||||
void LeaveBoosting();
|
void LeaveBoosting();
|
||||||
void CancelBoosting();
|
void CancelBoosting();
|
||||||
void UpdateMarbleDynamics(CStateManager&, float, const zeus::CVector3f&);
|
bool UpdateMarbleDynamics(CStateManager& mgr, float dt, const zeus::CVector3f& point);
|
||||||
void ApplyFriction(float);
|
void ApplyFriction(float);
|
||||||
void DampLinearAndAngularVelocities(float, float);
|
void DampLinearAndAngularVelocities(float, float);
|
||||||
zeus::CTransform GetPrimitiveTransform() const;
|
zeus::CTransform GetPrimitiveTransform() const;
|
||||||
|
@ -243,7 +247,7 @@ public:
|
||||||
bool GetTouchedHalfPipeRecently() const { return x1df8_26_touchedHalfPipeRecently; }
|
bool GetTouchedHalfPipeRecently() const { return x1df8_26_touchedHalfPipeRecently; }
|
||||||
void SetTouchedHalfPipeRecently(bool b) { x1df8_26_touchedHalfPipeRecently = b; }
|
void SetTouchedHalfPipeRecently(bool b) { x1df8_26_touchedHalfPipeRecently = b; }
|
||||||
void DisableHalfPipeStatus();
|
void DisableHalfPipeStatus();
|
||||||
bool BallCloseToCollision(const CStateManager&, float, const CMaterialFilter& filter) const;
|
bool BallCloseToCollision(const CStateManager& mgr, float dist, const CMaterialFilter& filter) const;
|
||||||
void CollidedWith(TUniqueId id, const CCollisionInfoList& list, CStateManager& mgr);
|
void CollidedWith(TUniqueId id, const CCollisionInfoList& list, CStateManager& mgr);
|
||||||
bool IsInFrustum(const zeus::CFrustum& frustum) const;
|
bool IsInFrustum(const zeus::CFrustum& frustum) const;
|
||||||
void ComputeLiftForces(const zeus::CVector3f&, const zeus::CVector3f&, const CStateManager&);
|
void ComputeLiftForces(const zeus::CVector3f&, const zeus::CVector3f&, const CStateManager&);
|
||||||
|
@ -257,7 +261,7 @@ public:
|
||||||
void GetMorphBallModel(const std::string&, float);
|
void GetMorphBallModel(const std::string&, float);
|
||||||
void LoadMorphBallModel(CStateManager& mgr);
|
void LoadMorphBallModel(CStateManager& mgr);
|
||||||
void AddSpiderBallElectricalEffect();
|
void AddSpiderBallElectricalEffect();
|
||||||
void UpdateSpiderBallElectricalEffect();
|
void UpdateSpiderBallElectricalEffects();
|
||||||
void RenderSpiderBallElectricalEffect() const;
|
void RenderSpiderBallElectricalEffect() const;
|
||||||
void RenderEnergyDrainEffects(const CStateManager&) const;
|
void RenderEnergyDrainEffects(const CStateManager&) const;
|
||||||
void TouchModel(const CStateManager& mgr) const;
|
void TouchModel(const CStateManager& mgr) const;
|
||||||
|
@ -275,7 +279,7 @@ public:
|
||||||
void SetDamageTimer(float t) { x191c_damageTimer = t; }
|
void SetDamageTimer(float t) { x191c_damageTimer = t; }
|
||||||
void Stop();
|
void Stop();
|
||||||
void StopSounds();
|
void StopSounds();
|
||||||
void ActorAttached();
|
void StopEffects();
|
||||||
CModelData& GetMorphballModelData() const { return *x58_ballModel; }
|
CModelData& GetMorphballModelData() const { return *x58_ballModel; }
|
||||||
u32 GetMorphballModelShader() const { return x5c_ballModelShader; }
|
u32 GetMorphballModelShader() const { return x5c_ballModelShader; }
|
||||||
bool GetX1DE4_25() const { return x1de4_25; }
|
bool GetX1DE4_25() const { return x1de4_25; }
|
||||||
|
|
|
@ -154,6 +154,7 @@ public:
|
||||||
zeus::CAxisAngle GetAngularVelocityOR() const;
|
zeus::CAxisAngle GetAngularVelocityOR() const;
|
||||||
const zeus::CAxisAngle& GetAngularVelocityWR() const { return x144_angularVelocity; }
|
const zeus::CAxisAngle& GetAngularVelocityWR() const { return x144_angularVelocity; }
|
||||||
void SetAngularVelocityWR(const zeus::CAxisAngle& angVel);
|
void SetAngularVelocityWR(const zeus::CAxisAngle& angVel);
|
||||||
|
const zeus::CVector3f& GetForceOR() const { return x15c_force; }
|
||||||
void SetVelocityWR(const zeus::CVector3f& vel);
|
void SetVelocityWR(const zeus::CVector3f& vel);
|
||||||
void SetVelocityOR(const zeus::CVector3f& vel);
|
void SetVelocityOR(const zeus::CVector3f& vel);
|
||||||
void SetMomentumWR(const zeus::CVector3f& m) { x150_momentum = m; }
|
void SetMomentumWR(const zeus::CVector3f& m) { x150_momentum = m; }
|
||||||
|
|
|
@ -5490,6 +5490,11 @@ void CPlayer::CollidedWith(TUniqueId id, const CCollisionInfoList& list, CStateM
|
||||||
x768_morphball->CollidedWith(id, list, mgr);
|
x768_morphball->CollidedWith(id, list, mgr);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float CPlayer::GetBallMaxVelocity() const
|
||||||
|
{
|
||||||
|
return g_tweakBall->GetBallTranslationMaxSpeed(int(GetSurfaceRestraint()));
|
||||||
|
}
|
||||||
|
|
||||||
float CPlayer::GetActualBallMaxVelocity(float dt) const
|
float CPlayer::GetActualBallMaxVelocity(float dt) const
|
||||||
{
|
{
|
||||||
ESurfaceRestraints surf = GetSurfaceRestraint();
|
ESurfaceRestraints surf = GetSurfaceRestraint();
|
||||||
|
@ -6566,7 +6571,7 @@ bool CPlayer::AttachActorToPlayer(TUniqueId id, bool disableGun)
|
||||||
x26c_attachedActor = id;
|
x26c_attachedActor = id;
|
||||||
x270_attachedActorTime = 0.f;
|
x270_attachedActorTime = 0.f;
|
||||||
xa28_attachedActorStruggle = 0.f;
|
xa28_attachedActorStruggle = 0.f;
|
||||||
x768_morphball->ActorAttached();
|
x768_morphball->StopEffects();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -602,6 +602,7 @@ public:
|
||||||
const CCollidableSphere* GetCollidableSphere() const;
|
const CCollidableSphere* GetCollidableSphere() const;
|
||||||
zeus::CTransform GetPrimitiveTransform() const;
|
zeus::CTransform GetPrimitiveTransform() const;
|
||||||
void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager& mgr);
|
void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager& mgr);
|
||||||
|
float GetBallMaxVelocity() const;
|
||||||
float GetActualBallMaxVelocity(float dt) const;
|
float GetActualBallMaxVelocity(float dt) const;
|
||||||
float GetActualFirstPersonMaxVelocity(float dt) const;
|
float GetActualFirstPersonMaxVelocity(float dt) const;
|
||||||
void SetMoveState(EPlayerMovementState, CStateManager& mgr);
|
void SetMoveState(EPlayerMovementState, CStateManager& mgr);
|
||||||
|
|
2
specter
2
specter
|
@ -1 +1 @@
|
||||||
Subproject commit 7301c5de9fff2a924c0bc2cb949bab4505ff042e
|
Subproject commit 81afe9b52644b13ecac849082d51098a2cfdea20
|
Loading…
Reference in New Issue