mirror of https://github.com/AxioDL/metaforce.git
Initial fog volume rendering implementation
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parent
0f6ae9d217
commit
2d093b6d80
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@ -9,8 +9,12 @@
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#include "Particle/CElementGen.hpp"
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#include "CMetroidModelInstance.hpp"
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#include "Collision/CAreaOctTree.hpp"
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#include "zeus/CUnitVector.hpp"
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#include "Graphics/CSkinnedModel.hpp"
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#define FOGVOL_RAMP_RES 256
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#define FOGVOL_FAR 750.0
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#define FOGVOL_NEAR 0.2
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#define SPHERE_RAMP_RES 32
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namespace urde
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@ -268,42 +272,160 @@ void CBooRenderer::HandleUnsortedModel(CAreaListItem* item, CBooModel& model)
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}
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}
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static const struct FogVolumeControl
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{
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u32 xfc_[12][2] =
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{
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{0, 1},
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{1, 3},
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{3, 2},
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{2, 0},
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{4, 5},
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{5, 7},
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{7, 6},
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{6, 4},
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{0, 4},
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{1, 5},
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{3, 7},
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{2, 6}
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};
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u32 x15c_[8] = {};
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//GXVtxDescList x17c_; {{POS, DIRECT}, {TEX0, DIRECT}}
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} s_FogVolumeCtrl = {};
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void CBooRenderer::DrawFogSlices(const zeus::CPlane* planes, int numPlanes,
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int iteration, const zeus::CVector3f& center, float delta)
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{
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}
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void CBooRenderer::RenderFogVolumeModel(const zeus::CAABox& aabb, const CModel* model,
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const zeus::CTransform& modelMtx, const zeus::CTransform& viewMtx,
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const CSkinnedModel* sModel)
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{
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if (!model && !sModel)
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{
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zeus::CAABox xfAABB = aabb.getTransformedAABox(modelMtx);
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zeus::CUnitVector3f viewNormal(viewMtx.basis[1]);
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zeus::CPlane planes[7] =
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{
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{zeus::CVector3f::skRight, xfAABB.min.x},
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{zeus::CVector3f::skLeft, -xfAABB.max.x},
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{zeus::CVector3f::skForward, xfAABB.min.y},
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{zeus::CVector3f::skBack, -xfAABB.max.y},
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{zeus::CVector3f::skUp, xfAABB.min.z},
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{zeus::CVector3f::skDown, -xfAABB.max.z},
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{viewNormal, viewNormal.dot(viewMtx.origin) + 0.2f + 0.1f}
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};
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CGraphics::SetModelMatrix(zeus::CTransform::Identity());
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float delta = std::max(std::max(
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xfAABB.max.x - xfAABB.min.x,
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xfAABB.max.y - xfAABB.min.y),
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xfAABB.max.z - xfAABB.min.z) * 2.f;
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for (int i=0 ; i<7 ; ++i)
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DrawFogSlices(planes, 7, i, xfAABB.center(), delta);
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}
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else
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{
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CModelFlags flags;
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flags.m_extendedShaderIdx = 5;
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if (sModel)
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{
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sModel->Draw(flags);
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}
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else
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{
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model->UpdateLastFrame();
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model->GetInstance().Draw(flags, nullptr, nullptr);
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}
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}
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}
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void CBooRenderer::ReallyRenderFogVolume(const zeus::CColor& color, const zeus::CAABox& aabb,
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const CModel* model, const CSkinnedModel* sModel)
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{
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zeus::CTransform backupModel = CGraphics::g_GXModelMatrix;
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zeus::CTransform backupView = CGraphics::g_ViewMatrix;
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zeus::CMatrix4f proj = CGraphics::GetPerspectiveProjectionMatrix(false);
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zeus::CVector3f points[8];
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float wVals[8];
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zeus::CVector4f points[8];
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for (int i=0 ; i<8 ; ++i)
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{
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zeus::CVector3f pt = backupModel * aabb.getPoint(i);
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zeus::CVector3f xfPt =
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backupView.transposeRotate(zeus::CVector3f(pt.x - backupModel.basis[1].z,
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pt.y - backupModel.basis[1].y,
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pt.z - backupModel.basis[1].x));
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zeus::CVector4f xfPt4 = proj * zeus::CVector4f(xfPt);
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points[i] = xfPt4.toVec3f();
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wVals[i] = xfPt4.w;
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zeus::CVector3f xfPt = backupView.transposeRotate(pt - backupView.origin);
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points[i] = proj * zeus::CVector4f(xfPt);
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}
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// TODO: Finish
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zeus::CVector2i vpMax(0, 0);
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zeus::CVector2i vpMin(g_Viewport.x8_width, g_Viewport.xc_height);
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bool b1 = true;
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for (int i=0 ; i<20 ; ++i)
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{
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zeus::CVector3f overW;
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if (i < 8)
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{
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overW = points[i] * (1.f / wVals[i]);
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overW = points[i].toVec3f() * (1.f / points[i].w);
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}
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else
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{
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const zeus::CVector4f& pt1 = points[s_FogVolumeCtrl.xfc_[i-8][0]];
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const zeus::CVector4f& pt2 = points[s_FogVolumeCtrl.xfc_[i-8][1]];
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bool eq1 = (pt1.z / pt1.w) == 1.f;
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bool eq2 = (pt2.z / pt2.w) == 1.f;
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if (eq1 == eq2)
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continue;
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float interp = -(pt1.w - 1.f) / (pt2.w - pt1.w);
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if (interp <= 0.f || interp >= 1.f)
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continue;
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float wRecip = 1.f / (interp * (pt2.w - pt1.w) + pt1.w);
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zeus::CVector3f pt1_3 = pt1.toVec3f();
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zeus::CVector3f pt2_3 = pt2.toVec3f();
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overW = (pt1_3 + interp * (pt2_3 - pt1_3)) * wRecip;
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}
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if (overW.z > 1.001f)
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continue;
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int vpX = zeus::clamp(0, int(g_Viewport.x8_width * overW.x * 0.5f + (g_Viewport.x8_width / 2)), int(g_Viewport.x8_width));
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int vpY = zeus::clamp(0, int(g_Viewport.xc_height * overW.y * 0.5f + (g_Viewport.xc_height / 2)), int(g_Viewport.xc_height));
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vpMax.x = std::max(vpMax.x, vpX);
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vpMin.x = std::min(vpMin.x, vpX);
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vpMax.y = std::max(vpMax.y, vpY);
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vpMin.y = std::min(vpMin.y, vpY);
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b1 = false;
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}
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zeus::CVector2i vpSize = {320, 228};
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if (!b1)
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{
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vpSize.x = std::min(320, vpMax.x - vpMin.x);
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vpSize.y = std::min(320, vpMax.y - vpMin.y);
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}
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if (vpSize.x <= 0 || vpSize.y <= 0)
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return;
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//vpMin.y + g_Viewport.x4_top;
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zeus::CAABox box((backupModel * aabb.min) - 1.f, (backupModel * aabb.max) + 1.f);
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if (box.pointInside(CGraphics::g_ViewPoint) && (model || sModel))
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{
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}
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}
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void CBooRenderer::GenerateFogVolumeRampTex(boo::IGraphicsDataFactory::Context& ctx)
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@ -314,7 +436,9 @@ void CBooRenderer::GenerateFogVolumeRampTex(boo::IGraphicsDataFactory::Context&
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for (int x=0 ; x<FOGVOL_RAMP_RES ; ++x)
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{
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int tmp = y << 16 | x << 8 | 0x7f;
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double a = zeus::clamp(0.0, (-150.0 / (tmp * 749.7998 - 750.0) - 0.2) * 3.0 / 749.7998, 1.0);
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double a = zeus::clamp(0.0, (-150.0 / (tmp / double(0xffffff) *
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(FOGVOL_FAR - FOGVOL_NEAR) - FOGVOL_FAR) - FOGVOL_NEAR) * 3.0 /
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(FOGVOL_FAR - FOGVOL_NEAR), 1.0);
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data[y][x] = (a * a + a) / 2.f * 255;
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}
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}
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flags.m_extendedShaderIdx = 2;
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flags.color = mulCol;
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flags.addColor = addCol;
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model.UpdateLastFrame();
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model.Draw(flags);
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}
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@ -12,6 +12,7 @@
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#include "CPVSVisSet.hpp"
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#include "zeus/CRectangle.hpp"
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#include "World/CGameArea.hpp"
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#include "zeus/CPlane.hpp"
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namespace urde
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{
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@ -165,6 +166,10 @@ class CBooRenderer : public IRenderer
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void ActivateLightsForModel(CAreaListItem* item, CBooModel& model);
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void RenderBucketItems(CAreaListItem* item);
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void HandleUnsortedModel(CAreaListItem* item, CBooModel& model);
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static void DrawFogSlices(const zeus::CPlane* planes, int numPlanes, int iteration,
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const zeus::CVector3f& center, float delta);
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static void RenderFogVolumeModel(const zeus::CAABox& aabb, const CModel* model, const zeus::CTransform& modelMtx,
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const zeus::CTransform& viewMtx, const CSkinnedModel* sModel);
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void ReallyRenderFogVolume(const zeus::CColor& color, const zeus::CAABox& aabb,
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const CModel* model, const CSkinnedModel* sModel);
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@ -29,6 +29,7 @@ SClipScreenRect CGraphics::g_CroppedViewport;
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int CGraphics::g_ViewportSamples = 1;
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bool CGraphics::g_IsGXModelMatrixIdentity = true;
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SViewport g_Viewport = {0, 0, 640, 480, 640 / 2.f, 480 / 2.f};
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u32 CGraphics::g_FrameCounter = 0;
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void CGraphics::DisableAllLights()
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{
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/* Flush text instance buffers just before GPU command list submission */
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CTextSupportShader::UpdateBuffers();
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++g_FrameCounter;
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}
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void CGraphics::SetAlphaCompare(ERglAlphaFunc comp0, u8 ref0, ERglAlphaOp op, ERglAlphaFunc comp1, u8 ref1)
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{g_ExternalTimeProvider = provider;}
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static float GetSecondsMod900();
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static void TickRenderTimings();
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static u32 g_FrameCounter;
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static u32 GetFrameCounter() { return g_FrameCounter; }
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static boo::IGraphicsDataFactory::Platform g_BooPlatform;
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static const boo::SystemChar* g_BooPlatformName;
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@ -194,6 +194,7 @@ class CModel
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std::unique_ptr<CBooModel> x28_modelInst;
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CModel* x30_next = nullptr;
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CModel* x34_prev = nullptr;
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int x38_lastFrame;
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/* urde addition: boo! */
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boo::GraphicsDataToken m_gfxToken;
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CBooModel& GetInstance() {return *x28_modelInst;}
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const CBooModel& GetInstance() const {return *x28_modelInst;}
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std::unique_ptr<CBooModel> MakeNewInstance(int shaderIdx, int subInsts);
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void UpdateLastFrame() const { const_cast<CModel&>(*this).x38_lastFrame = CGraphics::GetFrameCounter(); }
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};
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CFactoryFnReturn FModelFactory(const urde::SObjectTag& tag,
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@ -764,6 +764,7 @@ std::unique_ptr<CBooModel> CModel::MakeNewInstance(int shaderIdx, int subInsts)
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CModel::CModel(std::unique_ptr<u8[]>&& in, u32 /* dataLen */, IObjectStore* store, CObjectReference* selfRef)
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: m_selfToken(selfRef)
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{
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x38_lastFrame = CGraphics::GetFrameCounter() - 2;
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std::unique_ptr<u8[]> data = std::move(in);
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u32 version = hecl::SBig(*reinterpret_cast<u32*>(data.get() + 0x4));
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2
specter
2
specter
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@ -1 +1 @@
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Subproject commit de06e0173e9440d75287c0b7431e101fc53e570e
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Subproject commit 7ea8e20e0310c4f45da0c0c8396b6f6c00a70b85
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