mirror of https://github.com/AxioDL/metaforce.git
CFrontEndUI work
This commit is contained in:
parent
67e55749e0
commit
2d961af921
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@ -27,7 +27,6 @@ namespace urde
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void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
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{
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m_modelTest = objStore.GetObj("MP1/Shared/CMDL_B2B41738.blend");
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CModel* ridley = m_modelTest.GetObj();
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#if 1
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SObjectTag samusCharSet = m_projManager.TagFromPath(_S("MP1/Shared/ANCS_77289A4A.*"));
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SObjectTag platModel = m_projManager.TagFromPath(_S("MP1/Shared/CMDL_6FA561D0.blend"));
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@ -95,7 +94,7 @@ void ViewManager::ParticleView::draw(boo::IGraphicsCommandQueue *gfxQ)
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if (m_vm.m_modelTest.IsLoaded())
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{
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#if 0
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#if 1
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CModelFlags flags;
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flags.m_extendedShaderIdx = 0;
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@ -37,7 +37,7 @@ CSfxHandle CSfxManager::SfxStop(const CSfxHandle& handle)
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return {};
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}
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CSfxHandle CSfxManager::SfxStart(u16 id, s16 vol, s16 pan, bool active, s16 prio, bool inArea, s32 areaId)
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CSfxHandle CSfxManager::SfxStart(u16 id, float vol, float pan, bool active, s16 prio, bool inArea, s32 areaId)
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{
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return {};
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}
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@ -155,7 +155,7 @@ public:
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static void PitchBend(const CSfxHandle&, s32) {}
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static u16 TranslateSFXID(u16);
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static CSfxHandle SfxStop(const CSfxHandle& handle);
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static CSfxHandle SfxStart(u16 id, s16 vol, s16 pan, bool active, s16 prio, bool inArea, s32 areaId);
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static CSfxHandle SfxStart(u16 id, float vol, float pan, bool active, s16 prio, bool inArea, s32 areaId);
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};
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}
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@ -80,6 +80,8 @@ class CGameState
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CPersistentOptions xa8_systemOptions;
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CGameOptions x17c_gameOptions;
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CHintOptions x1f8_hintOptions;
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u32 x210_;
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u32 x214_;
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union
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{
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@ -97,6 +97,8 @@ set(GUISYS_SOURCES
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CFontImageDef.hpp
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ITweakGui.hpp
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CStringTable.cpp
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CStringTable.hpp)
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CStringTable.hpp
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CSaveUI.cpp
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CSaveUI.hpp)
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runtime_add_list(GuiSys GUISYS_SOURCES)
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@ -0,0 +1,39 @@
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#include "CSaveUI.hpp"
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#include "CSimplePool.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CMemoryCardSys.hpp"
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namespace urde
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{
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CIOWin::EMessageReturn CSaveUI::Update(float dt)
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{
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}
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CSaveUI::CSaveUI(u32 instIdx, u32 a, u32 b)
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: x0_instIdx(instIdx), x8_a(a), xc_b(b)
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{
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x14_txtrSaveBanner = g_SimplePool->GetObj("TXTR_SaveBanner");
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x20_txtrSaveIcon0 = g_SimplePool->GetObj("TXTR_SaveIcon0");
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x2c_txtrSaveIcon1 = g_SimplePool->GetObj("TXTR_SaveIcon1");
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x38_strgMemoryCard = g_SimplePool->GetObj("STRG_MemoryCard");
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x44_frmeGenericMenu = g_SimplePool->GetObj("FRME_GenericMenu");
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if (instIdx)
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{
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x84_navConfirmSfx = 1432;
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x88_navMoveSfx = 1436;
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x8c_navBackSfx = 1431;
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}
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x93_secondaryInst = instIdx;
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x70_saveWorlds.reserve(g_MemoryCardSys->GetMemoryWorlds().size());
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for (const std::pair<ResId, CSaveWorldMemory>& wld : g_MemoryCardSys->GetMemoryWorlds())
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{
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x70_saveWorlds.push_back(
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g_SimplePool->GetObj(SObjectTag{FOURCC('SAVW'), wld.second.GetSaveWorldAssetId()}));
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}
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}
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}
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@ -0,0 +1,44 @@
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#ifndef __URDE_CSAVEUI_HPP__
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#define __URDE_CSAVEUI_HPP__
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#include "RetroTypes.hpp"
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#include "CToken.hpp"
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#include "CIOWin.hpp"
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namespace urde
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{
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class CTexture;
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class CStringTable;
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class CGuiFrame;
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class CSaveWorld;
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struct CSaveUI
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{
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u32 x0_instIdx;
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u32 x8_a;
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u32 xc_b;
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u32 x10_ = 0;
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TLockedToken<CTexture> x14_txtrSaveBanner;
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TLockedToken<CTexture> x20_txtrSaveIcon0;
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TLockedToken<CTexture> x2c_txtrSaveIcon1;
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TLockedToken<CStringTable> x38_strgMemoryCard;
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TLockedToken<CGuiFrame> x44_frmeGenericMenu;
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u32 x50_ = 0;
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std::unique_ptr<u32> x6c_bannerInfo;
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std::vector<TLockedToken<CSaveWorld>> x70_saveWorlds;
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u32 x80_ = 0;
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u32 x84_navConfirmSfx = 1460;
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u32 x88_navMoveSfx = 1461;
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u32 x8c_navBackSfx = 1459;
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bool x90_ = false;
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bool x91_ = false;
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bool x92_ = false;
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bool x93_secondaryInst;
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CIOWin::EMessageReturn Update(float dt);
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CSaveUI(u32 inst, u32 a, u32 b);
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};
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}
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#endif // __URDE_CSAVEUI_HPP__
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@ -6,17 +6,57 @@
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#include "GameGlobalObjects.hpp"
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#include "MP1.hpp"
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#include "CSlideShow.hpp"
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#include "Audio/CSfxManager.hpp"
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#include "Graphics/CMoviePlayer.hpp"
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#include "GuiSys/CSaveUI.hpp"
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namespace urde
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{
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namespace MP1
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{
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/* L/R Stereo transition cues */
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static const u16 FETransitionBackSFX[3][2] =
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{
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{1090, 1097},
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{1098, 1099},
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{1100, 1101}
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};
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static const u16 FETransitionForwardSFX[3][2] =
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{
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{1102, 1103},
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{1104, 1105},
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{1106, 1107}
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};
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struct FEMovie
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{
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const char* path;
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bool loop;
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};
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static const FEMovie FEMovies[] =
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{
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{"Video/00_first_start.thp", false},
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{"Video/01_startloop.thp", true},
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{"Video/02_start_fileselect_A.thp", false},
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{"Video/03_fileselectloop.thp", true},
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{"Video/04_fileselect_playgame_A.thp", false},
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{"Video/06_fileselect_GBA.thp", false},
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{"Video/07_GBAloop.thp", true},
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{"Video/08_GBA_fileselect.thp", false},
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{"Video/08_GBA_fileselect.thp", false},
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};
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SObjectTag g_DefaultWorldTag = {FOURCC('MLVL'), 0x158efe17};
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CFrontEndUI::CFrontEndUI(CArchitectureQueue& queue)
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: CIOWin("FrontEndUI")
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{
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x18_rndA = std::min(rand() * 3 / RAND_MAX, 2);
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x1c_rndB = std::min(rand() * 3 / RAND_MAX, 2);
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x20_depsGroup = g_SimplePool->GetObj("FrontEnd_DGRP");
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x38_pressStart = g_SimplePool->GetObj("TXTR_PressStart");
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x44_frontendAudioGrp = g_SimplePool->GetObj("FrontEnd_AGSC");
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@ -79,13 +119,44 @@ std::string CFrontEndUI::GetNextAttractMovieFileName()
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}
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void CFrontEndUI::SetCurrentMovie(EMenuMovie movie)
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{}
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{
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if (xb8_curMovie == movie)
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return;
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StopAttractMovie();
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if (xb8_curMovie != EMenuMovie::Stopped)
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{
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xcc_curMoviePtr->SetPlayMode(CMoviePlayer::EPlayMode::Stopped);
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xcc_curMoviePtr->Rewind();
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}
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xb8_curMovie = movie;
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if (xb8_curMovie != EMenuMovie::Stopped)
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{
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xcc_curMoviePtr = x70_menuMovies[int(xb8_curMovie)].get();
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xcc_curMoviePtr->SetPlayMode(CMoviePlayer::EPlayMode::Playing);
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}
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else
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xcc_curMoviePtr = nullptr;
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}
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void CFrontEndUI::StopAttractMovie()
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{}
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{
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if (!xc4_attractMovie)
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return;
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xc4_attractMovie.reset();
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xcc_curMoviePtr = nullptr;
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}
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void CFrontEndUI::StartAttractMovie(int idx)
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{}
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void CFrontEndUI::StartAttractMovie()
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{
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if (xc4_attractMovie)
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return;
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SetCurrentMovie(EMenuMovie::Stopped);
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xc4_attractMovie = std::make_unique<CMoviePlayer>(GetNextAttractMovieFileName().c_str(), 0.f, false, true);
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xcc_curMoviePtr = xc4_attractMovie.get();
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}
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void CFrontEndUI::UpdateMenuHighlights(CGuiTableGroup* grp)
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{}
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@ -99,7 +170,60 @@ bool CFrontEndUI::CanBuild(const SObjectTag& tag)
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}
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void CFrontEndUI::StartStateTransition(EScreen screen)
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{}
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{
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switch (x50_curScreen)
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{
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case EScreen::One:
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if (screen != EScreen::Three)
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break;
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SetCurrentMovie(EMenuMovie::StartFileSelectA);
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SetMovieSeconds(xcc_curMoviePtr->GetTotalSeconds());
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break;
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case EScreen::Three:
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if (screen == EScreen::Five)
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{
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SetCurrentMovie(EMenuMovie::FileSelectPlayGameA);
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SetMovieSeconds(xcc_curMoviePtr->GetTotalSeconds());
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}
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else if (screen == EScreen::Four)
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{
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SetCurrentMovie(EMenuMovie::FileSelectGBA);
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SetMovieSeconds(xcc_curMoviePtr->GetTotalSeconds());
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CSfxManager::SfxStart(1108, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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CSfxManager::SfxStart(1109, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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}
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break;
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case EScreen::Four:
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if (screen == EScreen::Five)
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{
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SetCurrentMovie(EMenuMovie::GBAFileSelectB);
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SetMovieSeconds(xcc_curMoviePtr->GetTotalSeconds());
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}
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else if (screen == EScreen::Three)
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{
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SetCurrentMovie(EMenuMovie::GBAFileSelectA);
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SetMovieSeconds(xcc_curMoviePtr->GetTotalSeconds());
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CSfxManager::SfxStart(1110, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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CSfxManager::SfxStart(1111, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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}
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default: break;
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}
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switch (screen)
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{
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case EScreen::Zero:
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case EScreen::One:
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SetCurrentMovie(EMenuMovie::FirstStart);
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SetMovieSeconds(xcc_curMoviePtr->GetTotalSeconds());
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break;
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case EScreen::Two:
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StartAttractMovie();
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SetMovieSecondsDeferred();
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default: break;
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}
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x54_nextScreen = screen;
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}
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void CFrontEndUI::HandleDebugMenuReturnValue(CGameDebug::EReturnValue val, CArchitectureQueue& queue)
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{}
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@ -110,15 +234,75 @@ void CFrontEndUI::Draw() const
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}
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void CFrontEndUI::UpdateMovies(float dt)
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{}
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{
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if (xcc_curMoviePtr && x5c_movieSecondsNeeded)
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{
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x5c_movieSecondsNeeded = false;
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x58_movieSeconds = xcc_curMoviePtr->GetTotalSeconds();
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}
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for (auto& movie : x70_menuMovies)
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if (movie)
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movie->Update(dt);
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if (xc4_attractMovie)
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xc4_attractMovie->Update(dt);
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}
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bool CFrontEndUI::PumpMovieLoad()
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{
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if (xd1_moviesLoaded)
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return true;
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for (int i=0 ; i<9 ; ++i)
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{
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if (!x70_menuMovies[i])
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{
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x70_menuMovies[i] = std::make_unique<CMoviePlayer>(FEMovies[i].path, 0.05f, FEMovies[i].loop, false);
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x70_menuMovies[i]->SetPlayMode(CMoviePlayer::EPlayMode::Stopped);
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return false;
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}
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}
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xd1_moviesLoaded = true;
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return true;
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}
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void CFrontEndUI::ProcessUserInput(const CFinalInput& input, CArchitectureQueue& queue)
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{
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}
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void CFrontEndUI::TransitionToFive()
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{
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if (x14_screen >= EScreen::Five)
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return;
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const u16* sfx = FETransitionForwardSFX[x1c_rndB];
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CSfxManager::SfxStart(sfx[0], 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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CSfxManager::SfxStart(sfx[1], 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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x14_screen = EScreen::Five;
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StartStateTransition(EScreen::Five);
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}
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CIOWin::EMessageReturn CFrontEndUI::Update(float dt, CArchitectureQueue& queue)
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{
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printf("UPDATE\n");
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if (xdc_saveUI && x50_curScreen >= EScreen::Three)
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{
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switch (xdc_saveUI->Update(dt))
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{
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case EMessageReturn::Exit:
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TransitionToFive();
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break;
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case EMessageReturn::RemoveIOWinAndExit:
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case EMessageReturn::RemoveIOWin:
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xe0_newFileSel.reset();
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xdc_saveUI.reset();
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default: break;
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}
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}
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return EMessageReturn::Exit;
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}
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@ -139,7 +323,7 @@ CIOWin::EMessageReturn CFrontEndUI::OnMessage(const CArchitectureMessage& msg, C
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}
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case EArchMsgType::QuitGameplay:
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{
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x14_phase = Phase::Six;
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x14_screen = EScreen::Six;
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break;
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}
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default: break;
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@ -15,6 +15,10 @@ struct SObjectTag;
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class CDependencyGroup;
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class CTexture;
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class CAudioGroupSet;
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class CSaveWorld;
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class CStringTable;
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class CGuiFrame;
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class CSaveUI;
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namespace MP1
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{
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@ -22,7 +26,7 @@ namespace MP1
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class CFrontEndUI : public CIOWin
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{
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public:
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enum class Phase
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enum class EScreen
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{
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Zero,
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One,
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@ -32,49 +36,71 @@ public:
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Five,
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Six
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};
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struct SScreenData
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struct SNewFileSelect
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{
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};
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enum class EMenuMovie
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{
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Stopped = -1,
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FirstStart = 0,
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StartLoop,
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StartFileSelectA,
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FileSelectLoop,
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FileSelectPlayGameA,
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FileSelectGBA,
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GBALoop,
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GBAFileSelectA,
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GBAFileSelectB
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};
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private:
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Phase x14_phase = Phase::Zero;
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EScreen x14_screen = EScreen::Zero;
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u32 x18_rndA;
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u32 x1c_rndB;
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TLockedToken<CDependencyGroup> x20_depsGroup;
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TLockedToken<CTexture> x38_pressStart;
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TLockedToken<CAudioGroupSet> x44_frontendAudioGrp;
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u32 x50_ = 0;
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u32 x54_ = 0;
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float x58_ = 0.f;
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bool x5c_ = false;
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EScreen x50_curScreen = EScreen::Zero;
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EScreen x54_nextScreen = EScreen::Zero;
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float x58_movieSeconds = 0.f;
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bool x5c_movieSecondsNeeded = false;
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float x60_ = 0.f;
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float x64_ = 0.f;
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float x68_ = 1.f;
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std::unique_ptr<u32> x6c_[9];
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int xb8_nextAttract = -1;
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u32 x6c_;
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std::unique_ptr<CMoviePlayer> x70_menuMovies[9];
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EMenuMovie xb8_curMovie = EMenuMovie::Stopped;
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int xbc_nextAttract = 0;
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int xc0_attractCount = 0;
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std::unique_ptr<u32> xc4_;
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u32 xc8_ = 0;
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u32 xcc_ = 0;
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bool xd0_ = 0;
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bool xd1_ = 0;
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bool xd2_ = 0;
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std::unique_ptr<CMoviePlayer> xc4_attractMovie;
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CMoviePlayer* xcc_curMoviePtr = nullptr;
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bool xd0_ = false;
|
||||
bool xd1_moviesLoaded = false;
|
||||
bool xd2_ = false;
|
||||
u32 xd4_ = 0;
|
||||
u32 xd8_ = 0;
|
||||
std::unique_ptr<SScreenData> xdc_scrData;
|
||||
u32 xe0_ = 0;
|
||||
std::unique_ptr<CSaveUI> xdc_saveUI;
|
||||
std::unique_ptr<SNewFileSelect> xe0_newFileSel;
|
||||
u32 xe4_ = 0;
|
||||
u32 xec_ = 0;
|
||||
u32 xf0_ = 0;
|
||||
u32 xf4_ = 0;
|
||||
|
||||
void SetMovieSecondsDeferred()
|
||||
{
|
||||
x58_movieSeconds = 1000000.f;
|
||||
x5c_movieSecondsNeeded = true;
|
||||
}
|
||||
|
||||
void SetMovieSeconds(float seconds)
|
||||
{
|
||||
x58_movieSeconds = seconds;
|
||||
x5c_movieSecondsNeeded = false;
|
||||
}
|
||||
|
||||
void TransitionToFive();
|
||||
public:
|
||||
enum class EMenuMovie
|
||||
{
|
||||
};
|
||||
enum class EScreen
|
||||
{
|
||||
};
|
||||
|
||||
CFrontEndUI(CArchitectureQueue& queue);
|
||||
void OnSliderSelectionChange(CGuiSliderGroup* grp, float);
|
||||
|
@ -93,7 +119,7 @@ public:
|
|||
std::string GetNextAttractMovieFileName();
|
||||
void SetCurrentMovie(EMenuMovie movie);
|
||||
void StopAttractMovie();
|
||||
void StartAttractMovie(int idx);
|
||||
void StartAttractMovie();
|
||||
void UpdateMenuHighlights(CGuiTableGroup* grp);
|
||||
void CompleteStateTransition();
|
||||
bool CanBuild(const SObjectTag& tag);
|
||||
|
@ -101,6 +127,7 @@ public:
|
|||
void HandleDebugMenuReturnValue(CGameDebug::EReturnValue val, CArchitectureQueue& queue);
|
||||
void Draw() const;
|
||||
void UpdateMovies(float dt);
|
||||
bool PumpMovieLoad();
|
||||
void ProcessUserInput(const CFinalInput& input, CArchitectureQueue& queue);
|
||||
EMessageReturn Update(float dt, CArchitectureQueue& queue);
|
||||
EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue);
|
||||
|
|
Loading…
Reference in New Issue