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General resource handling bug fixes
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@@ -11,10 +11,10 @@ class CGameHintInfo
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public:
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struct SHintLocation
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{
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CAssetId x0_mlvlId = -1;
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CAssetId x4_mreaId = -1;
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CAssetId x0_mlvlId;
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CAssetId x4_mreaId;
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TAreaId x8_areaId = kInvalidAreaId;
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CAssetId xc_stringId = -1;
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CAssetId xc_stringId;
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SHintLocation(CInputStream&, s32);
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};
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