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General resource handling bug fixes
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@@ -18,8 +18,8 @@ class CSimplePool;
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class CSaveWorldMemory
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{
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friend class CMemoryCardSys;
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CAssetId x0_strgId = -1;
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CAssetId x4_savwId = -1;
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CAssetId x0_strgId;
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CAssetId x4_savwId;
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u32 x8_areaCount;
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std::vector<CAssetId> xc_areaIds;
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std::vector<CWorldLayers::Area> x1c_defaultLayerStates;
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@@ -129,7 +129,7 @@ public:
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CardFileHandle m_handle;
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std::string x18_fileName;
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std::string x28_comment;
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CAssetId x3c_bannerTex = -1;
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CAssetId x3c_bannerTex;
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std::experimental::optional<TLockedToken<CTexture>> x40_bannerTok;
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rstl::reserved_vector<Icon, 8> x50_iconToks;
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std::vector<u8> xf4_saveBuffer;
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