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General resource handling bug fixes

This commit is contained in:
Jack Andersen
2017-11-14 18:12:13 -10:00
parent 8cef6ce5e0
commit 2df95c01cf
34 changed files with 114 additions and 61 deletions

View File

@@ -113,7 +113,7 @@ void CArtifactDoll::Draw(float alpha, const CStateManager& mgr,
zeus::CColor color = ArtifactPreColor;
if (playerState.HasPowerUp(CPlayerState::EItemType(i + 29)))
{
if (ArtifactHeadScans[i] != -1)
if (ArtifactHeadScans[i].IsValid())
{
CAssetId newId = g_ResFactory->TranslateOriginalToNew(ArtifactHeadScans[i]);
float interp = (playerState.GetScanTime(newId) - 0.5f) * 2.f;