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Nuke hacky custom normals
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@ -572,14 +572,6 @@ void FinishBlenderMesh(hecl::BlenderConnection::PyOutStream& os,
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" edge.smooth = False\n"
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"\n"
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"bm.to_mesh(mesh)\n"
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"\n"
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"# Resolve split normal data\n"
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"#split_normals = []\n"
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"#for face in bm.faces:\n"
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"# for loop in face.loops:\n"
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"# split_normals.append(norm_list[loop[orig_nidx_lay]])\n"
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"#mesh.normals_split_custom_set(split_normals)\n"
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"\n"
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"bm.free()\n"
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"\n"
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"# Remove redundant materials\n"
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