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Nuke hacky custom normals

This commit is contained in:
Jack Andersen 2016-03-28 18:12:21 -10:00
parent 6cb3010e86
commit 2e028d9049

View File

@ -572,14 +572,6 @@ void FinishBlenderMesh(hecl::BlenderConnection::PyOutStream& os,
" edge.smooth = False\n"
"\n"
"bm.to_mesh(mesh)\n"
"\n"
"# Resolve split normal data\n"
"#split_normals = []\n"
"#for face in bm.faces:\n"
"# for loop in face.loops:\n"
"# split_normals.append(norm_list[loop[orig_nidx_lay]])\n"
"#mesh.normals_split_custom_set(split_normals)\n"
"\n"
"bm.free()\n"
"\n"
"# Remove redundant materials\n"