mirror of https://github.com/AxioDL/metaforce.git
CElitePirate: Implement AttractProjectiles; fix CGameProjectile material list
This commit is contained in:
parent
684bbd5903
commit
2e3d1c980b
|
@ -118,16 +118,16 @@ void CElitePirate::Think(float dt, CStateManager& mgr) {
|
||||||
x730_collisionActorMgr2->Update(dt, mgr, CCollisionActorManager::EUpdateOptions::ObjectSpace);
|
x730_collisionActorMgr2->Update(dt, mgr, CCollisionActorManager::EUpdateOptions::ObjectSpace);
|
||||||
}
|
}
|
||||||
x5d4_collisionActorMgr1->Update(dt, mgr, CCollisionActorManager::EUpdateOptions::ObjectSpace);
|
x5d4_collisionActorMgr1->Update(dt, mgr, CCollisionActorManager::EUpdateOptions::ObjectSpace);
|
||||||
if (sub_80229208() && x5d8_data.GetX11F()) {
|
if (IsAttractingEnergy() && x5d8_data.GetX11F()) {
|
||||||
x3b4_speed = 2.f * x7a0_initialSpeed;
|
x3b4_speed = 2.f * x7a0_initialSpeed;
|
||||||
} else {
|
} else {
|
||||||
x3b4_speed = x7a0_initialSpeed;
|
x3b4_speed = x7a0_initialSpeed;
|
||||||
}
|
}
|
||||||
sub_80228e50(dt);
|
UpdateTimers(dt);
|
||||||
sub_80228798();
|
sub_80228798();
|
||||||
sub_802289dc(mgr, x772_launcherId, "grenadeLauncher_LCTR"sv);
|
UpdateActorTransform(mgr, x772_launcherId, "grenadeLauncher_LCTR"sv);
|
||||||
sub_80228e84(mgr);
|
sub_80228e84(mgr);
|
||||||
x328_31_ = sub_80229208();
|
x328_31_energyAttractor = IsAttractingEnergy();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -265,16 +265,16 @@ void CElitePirate::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum)
|
||||||
xb4_drawFlags.x1_matSetIdx = numMaterialSets - 1 < x7cc_ ? numMaterialSets - 1 : x7cc_;
|
xb4_drawFlags.x1_matSetIdx = numMaterialSets - 1 < x7cc_ ? numMaterialSets - 1 : x7cc_;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto CElitePirate::GetDamageVulnerability() const -> const CDamageVulnerability* {
|
const CDamageVulnerability* CElitePirate::GetDamageVulnerability() const {
|
||||||
return &CDamageVulnerability::PassThroughVulnerabilty();
|
return &CDamageVulnerability::PassThroughVulnerabilty();
|
||||||
}
|
}
|
||||||
|
|
||||||
auto CElitePirate::GetDamageVulnerability(const zeus::CVector3f& pos, const zeus::CVector3f& dir,
|
const CDamageVulnerability* CElitePirate::GetDamageVulnerability(const zeus::CVector3f& pos, const zeus::CVector3f& dir,
|
||||||
const CDamageInfo& dInfo) const -> const CDamageVulnerability* {
|
const CDamageInfo& dInfo) const {
|
||||||
return &CDamageVulnerability::PassThroughVulnerabilty();
|
return &CDamageVulnerability::PassThroughVulnerabilty();
|
||||||
}
|
}
|
||||||
|
|
||||||
auto CElitePirate::GetOrbitPosition(const CStateManager& mgr) const -> zeus::CVector3f {
|
zeus::CVector3f CElitePirate::GetOrbitPosition(const CStateManager& mgr) const {
|
||||||
if (x772_launcherId != kInvalidUniqueId &&
|
if (x772_launcherId != kInvalidUniqueId &&
|
||||||
mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::EPlayerVisor::Thermal) {
|
mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::EPlayerVisor::Thermal) {
|
||||||
if (const auto* actor = static_cast<const CActor*>(mgr.GetObjectById(x772_launcherId))) {
|
if (const auto* actor = static_cast<const CActor*>(mgr.GetObjectById(x772_launcherId))) {
|
||||||
|
@ -289,7 +289,7 @@ auto CElitePirate::GetOrbitPosition(const CStateManager& mgr) const -> zeus::CVe
|
||||||
return GetLctrTransform("lockon_target_LCTR").origin;
|
return GetLctrTransform("lockon_target_LCTR").origin;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto CElitePirate::GetAimPosition(const CStateManager& mgr, float) const -> zeus::CVector3f {
|
zeus::CVector3f CElitePirate::GetAimPosition(const CStateManager& mgr, float) const {
|
||||||
const std::shared_ptr<CPlayerState>& playerState = mgr.GetPlayerState();
|
const std::shared_ptr<CPlayerState>& playerState = mgr.GetPlayerState();
|
||||||
if (x5d4_collisionActorMgr1->GetActive() && playerState->IsFiringComboBeam() &&
|
if (x5d4_collisionActorMgr1->GetActive() && playerState->IsFiringComboBeam() &&
|
||||||
playerState->GetCurrentBeam() == CPlayerState::EBeamId::Wave) {
|
playerState->GetCurrentBeam() == CPlayerState::EBeamId::Wave) {
|
||||||
|
@ -357,7 +357,7 @@ void CElitePirate::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
auto CElitePirate::GetCollisionPrimitive() const -> const CCollisionPrimitive* { return &x738_; }
|
const CCollisionPrimitive* CElitePirate::GetCollisionPrimitive() const { return &x738_; }
|
||||||
|
|
||||||
void CElitePirate::KnockBack(const zeus::CVector3f& pos, CStateManager& mgr, const CDamageInfo& info,
|
void CElitePirate::KnockBack(const zeus::CVector3f& pos, CStateManager& mgr, const CDamageInfo& info,
|
||||||
EKnockBackType type, bool inDeferred, float magnitude) {
|
EKnockBackType type, bool inDeferred, float magnitude) {
|
||||||
|
@ -400,19 +400,17 @@ void CElitePirate::PathFind(CStateManager& mgr, EStateMsg msg, float dt) {
|
||||||
}
|
}
|
||||||
if (!TooClose(mgr, 0.f) && !PathShagged(mgr, 0.f)) {
|
if (!TooClose(mgr, 0.f) && !PathShagged(mgr, 0.f)) {
|
||||||
CPatterned::PathFind(mgr, msg, dt);
|
CPatterned::PathFind(mgr, msg, dt);
|
||||||
} else {
|
} else if (PathShagged(mgr, 0.f)) {
|
||||||
if (PathShagged(mgr, 0.f)) {
|
const zeus::CVector3f& move = x8c0_.GetValue(GetTranslation(), GetTransform().frontVector());
|
||||||
const zeus::CVector3f& move = x8c0_.GetValue(GetTranslation(), GetTransform().frontVector());
|
if (move != zeus::skZero3f) {
|
||||||
if (move != zeus::skZero3f) {
|
x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(move, zeus::skZero3f, 1.f));
|
||||||
x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(move, zeus::skZero3f, 1.f));
|
}
|
||||||
}
|
} else if (ShouldTurn(mgr, 0.f)) {
|
||||||
} else if (ShouldTurn(mgr, 0.f)) {
|
const zeus::CVector3f& aim =
|
||||||
const zeus::CVector3f& aim =
|
mgr.GetPlayer().GetAimPosition(mgr, 0.5f * GetModelData()->GetAnimationData()->GetSpeedScale());
|
||||||
mgr.GetPlayer().GetAimPosition(mgr, 0.5f * GetModelData()->GetAnimationData()->GetSpeedScale());
|
const zeus::CVector3f& face = aim - GetTranslation();
|
||||||
const zeus::CVector3f& face = aim - GetTranslation();
|
if (face.canBeNormalized()) {
|
||||||
if (face.canBeNormalized()) {
|
x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(zeus::skZero3f, face.normalized(), 1.f));
|
||||||
x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(zeus::skZero3f, face.normalized(), 1.f));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else if (msg == EStateMsg::Deactivate) {
|
} else if (msg == EStateMsg::Deactivate) {
|
||||||
|
@ -661,7 +659,7 @@ void CElitePirate::Cover(CStateManager& mgr, EStateMsg msg, float dt) {
|
||||||
x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(zeus::skZero3f, face.normalized(), 1.f));
|
x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(zeus::skZero3f, face.normalized(), 1.f));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
sub_80227a90(mgr);
|
AttractProjectiles(mgr);
|
||||||
sub_802277e0(mgr, dt);
|
sub_802277e0(mgr, dt);
|
||||||
} else if (msg == EStateMsg::Deactivate) {
|
} else if (msg == EStateMsg::Deactivate) {
|
||||||
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
|
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
|
||||||
|
@ -736,7 +734,7 @@ bool CElitePirate::ShouldCallForBackup(CStateManager& mgr, float) {
|
||||||
return ShouldCallForBackupFromLauncher(mgr, x772_launcherId);
|
return ShouldCallForBackupFromLauncher(mgr, x772_launcherId);
|
||||||
}
|
}
|
||||||
|
|
||||||
auto CElitePirate::GetSearchPath() -> CPathFindSearch* { return &x7d0_pathFindSearch; }
|
CPathFindSearch* CElitePirate::GetSearchPath() { return &x7d0_pathFindSearch; }
|
||||||
|
|
||||||
void CElitePirate::SetupHealthInfo(CStateManager& mgr) {
|
void CElitePirate::SetupHealthInfo(CStateManager& mgr) {
|
||||||
const CHealthInfo* const health = HealthInfo(mgr);
|
const CHealthInfo* const health = HealthInfo(mgr);
|
||||||
|
@ -764,7 +762,7 @@ void CElitePirate::sub_80229248() {
|
||||||
x7d0_pathFindSearch.SetCharacterHeight(3.f * scale);
|
x7d0_pathFindSearch.SetCharacterHeight(3.f * scale);
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO rename
|
// TODO rename?
|
||||||
void CElitePirate::SetShotAt(bool val, CStateManager& mgr) {
|
void CElitePirate::SetShotAt(bool val, CStateManager& mgr) {
|
||||||
if (!sub_802273b0() || x7b4_hp <= 0.f || !val) {
|
if (!sub_802273b0() || x7b4_hp <= 0.f || !val) {
|
||||||
x988_27_shotAt = val;
|
x988_27_shotAt = val;
|
||||||
|
@ -956,9 +954,10 @@ bool CElitePirate::sub_80227430(const CDamageInfo& info) const {
|
||||||
|
|
||||||
void CElitePirate::sub_80228634(CStateManager& mgr) {
|
void CElitePirate::sub_80228634(CStateManager& mgr) {
|
||||||
x8b4_ = GetTranslation();
|
x8b4_ = GetTranslation();
|
||||||
const zeus::CVector3f& dist = GetTranslation() - mgr.GetPlayer().GetTranslation();
|
const zeus::CVector3f& playerPos = mgr.GetPlayer().GetTranslation();
|
||||||
|
const zeus::CVector3f& dist = GetTranslation() - playerPos;
|
||||||
if (dist.canBeNormalized() && dist.magSquared() > x2fc_minAttackRange * x2fc_minAttackRange) {
|
if (dist.canBeNormalized() && dist.magSquared() > x2fc_minAttackRange * x2fc_minAttackRange) {
|
||||||
x2e0_destPos = GetTranslation() + (x2fc_minAttackRange * dist.normalized());
|
x2e0_destPos = playerPos + (x2fc_minAttackRange * dist.normalized());
|
||||||
x8b4_ = x2e0_destPos;
|
x8b4_ = x2e0_destPos;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -969,8 +968,63 @@ void CElitePirate::sub_802285c4(CStateManager& mgr) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CElitePirate::sub_80227a90(CStateManager& mgr) {
|
void CElitePirate::AttractProjectiles(CStateManager& mgr) {
|
||||||
// TODO
|
if (!IsAlive()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
TCastToConstPtr<CCollisionActor> actor = mgr.GetObjectById(x79c_);
|
||||||
|
if (!actor) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
float radius = x5d8_data.GetX1C();
|
||||||
|
const zeus::CVector3f& actorPos = actor->GetTranslation();
|
||||||
|
const zeus::CVector3f& pos = GetTranslation();
|
||||||
|
rstl::reserved_vector<TUniqueId, 1024> projNearList;
|
||||||
|
zeus::CAABox aabb{pos - radius, pos + radius};
|
||||||
|
mgr.BuildNearList(projNearList, aabb, CMaterialFilter::MakeInclude({EMaterialTypes::Projectile}), nullptr);
|
||||||
|
if (projNearList.empty()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
rstl::reserved_vector<TUniqueId, 1024> charNearList;
|
||||||
|
mgr.BuildNearList(charNearList, aabb, CMaterialFilter::MakeInclude({EMaterialTypes::Character}), nullptr);
|
||||||
|
for (const TUniqueId projId : projNearList) {
|
||||||
|
TCastToPtr<CGameProjectile> projectile = mgr.ObjectById(projId);
|
||||||
|
if (!projectile || projectile->GetType() == EWeaponType::Missile ||
|
||||||
|
projectile->GetOwnerId() != mgr.GetPlayer().GetUniqueId() ||
|
||||||
|
projectile->GetAreaIdAlways() != GetAreaIdAlways()) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
const zeus::CVector3f& projectilePos = projectile->GetTranslation();
|
||||||
|
const zeus::CVector3f actorProjDist = actorPos - projectilePos;
|
||||||
|
if (GetTransform().frontVector().dot(actorProjDist) < 0.f) {
|
||||||
|
const zeus::CVector3f projectileDir = projectilePos - projectile->GetPreviousPos();
|
||||||
|
if (projectileDir.canBeNormalized() && IsClosestEnergyAttractor(mgr, charNearList, projectilePos)) {
|
||||||
|
float actorProjMag = actorProjDist.magnitude();
|
||||||
|
const zeus::CVector3f b = projectilePos + ((0.5f * actorProjMag) * projectileDir.normalized());
|
||||||
|
const zeus::CVector3f c = actorPos + zeus::CVector3f{0.f, 0.f, 0.4f * 0.4f * actorProjMag};
|
||||||
|
const zeus::CVector3f p1 = zeus::getBezierPoint(projectilePos, b, c, actorPos, 0.333f);
|
||||||
|
const zeus::CVector3f p2 = zeus::getBezierPoint(projectilePos, b, c, actorPos, 0.666f);
|
||||||
|
|
||||||
|
float magAdd = (p2 - p1).magnitude() + (p1 - projectilePos).magnitude() + (actorPos - p2).magnitude();
|
||||||
|
const zeus::CVector3f p3 =
|
||||||
|
zeus::getBezierPoint(projectilePos, b, c, actorPos, projectileDir.magnitude() / magAdd);
|
||||||
|
|
||||||
|
const zeus::CVector3f look = p3 - projectilePos;
|
||||||
|
if (look.canBeNormalized()) {
|
||||||
|
zeus::CTransform xf = zeus::lookAt(zeus::skZero3f, look);
|
||||||
|
xf.orthonormalize();
|
||||||
|
CProjectileWeapon& weapon = projectile->ProjectileWeapon();
|
||||||
|
weapon.SetWorldSpaceOrientation(xf);
|
||||||
|
const zeus::CVector3f scaledVelocity = 0.8f * weapon.GetVelocity().normalized();
|
||||||
|
weapon.SetVelocity(weapon.GetVelocity() * 0.39999998f + (scaledVelocity * 0.6f));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
SetShotAt(true, mgr);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CElitePirate::sub_802277e0(CStateManager& mgr, float dt) {
|
void CElitePirate::sub_802277e0(CStateManager& mgr, float dt) {
|
||||||
|
@ -1000,15 +1054,15 @@ void CElitePirate::sub_802277e0(CStateManager& mgr, float dt) {
|
||||||
x7c4_ = 0.f;
|
x7c4_ = 0.f;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CElitePirate::sub_80229208() {
|
bool CElitePirate::IsAttractingEnergy() {
|
||||||
if (x450_bodyController->GetLocomotionType() != pas::ELocomotionType::Crouch) {
|
if (x450_bodyController->GetLocomotionType() == pas::ELocomotionType::Crouch) {
|
||||||
return false;
|
const auto state = x450_bodyController->GetCurrentStateId();
|
||||||
|
return state == pas::EAnimationState::Locomotion || state == pas::EAnimationState::Turn;
|
||||||
}
|
}
|
||||||
const pas::EAnimationState state = x450_bodyController->GetCurrentStateId();
|
return false;
|
||||||
return state == pas::EAnimationState::Locomotion || state == pas::EAnimationState::Turn;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void CElitePirate::sub_80228e50(float dt) {
|
void CElitePirate::UpdateTimers(float dt) {
|
||||||
if (x7b8_attackTimer > 0.f) {
|
if (x7b8_attackTimer > 0.f) {
|
||||||
x7b8_attackTimer -= dt;
|
x7b8_attackTimer -= dt;
|
||||||
}
|
}
|
||||||
|
@ -1025,7 +1079,7 @@ void CElitePirate::sub_80228798() {
|
||||||
x8c0_.AddValue(pos);
|
x8c0_.AddValue(pos);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CElitePirate::sub_802289dc(CStateManager& mgr, TUniqueId& uid, std::string_view name) {
|
void CElitePirate::UpdateActorTransform(CStateManager& mgr, TUniqueId& uid, std::string_view name) {
|
||||||
if (uid == kInvalidUniqueId) {
|
if (uid == kInvalidUniqueId) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -1052,8 +1106,8 @@ void CElitePirate::sub_80228e84(CStateManager& mgr) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CElitePirate::ExtendTouchBounds(CStateManager& mgr, const rstl::reserved_vector<TUniqueId, 7>& uids,
|
void CElitePirate::ExtendTouchBounds(const CStateManager& mgr, const rstl::reserved_vector<TUniqueId, 7>& uids,
|
||||||
const zeus::CVector3f& vec) {
|
const zeus::CVector3f& vec) const {
|
||||||
for (const TUniqueId uid : uids) {
|
for (const TUniqueId uid : uids) {
|
||||||
if (TCastToPtr<CCollisionActor> actor = mgr.ObjectById(uid)) {
|
if (TCastToPtr<CCollisionActor> actor = mgr.ObjectById(uid)) {
|
||||||
actor->SetExtendedTouchBounds(vec);
|
actor->SetExtendedTouchBounds(vec);
|
||||||
|
@ -1086,13 +1140,28 @@ bool CElitePirate::ShouldFireFromLauncher(CStateManager& mgr, TUniqueId launcher
|
||||||
return !CPatterned::IsPatternObstructed(mgr, target, target + (7.5f * rot));
|
return !CPatterned::IsPatternObstructed(mgr, target, target + (7.5f * rot));
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CElitePirate::ShouldCallForBackupFromLauncher(CStateManager& mgr, TUniqueId uid) {
|
bool CElitePirate::ShouldCallForBackupFromLauncher(const CStateManager& mgr, TUniqueId uid) const {
|
||||||
if (!x988_30_ && uid == kInvalidUniqueId && x5d8_data.GetX11E()) {
|
if (!x988_30_ && uid == kInvalidUniqueId && x5d8_data.GetX11E()) {
|
||||||
return x7a8_ >= 3.f;
|
return x7a8_ >= 3.f;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool CElitePirate::IsClosestEnergyAttractor(const CStateManager& mgr,
|
||||||
|
const rstl::reserved_vector<TUniqueId, 1024>& charNearList,
|
||||||
|
const zeus::CVector3f& projectilePos) const {
|
||||||
|
float distance = (projectilePos - GetTranslation()).magSquared();
|
||||||
|
for (const auto id : charNearList) {
|
||||||
|
if (TCastToConstPtr<CPatterned> actor = mgr.GetObjectById(id)) {
|
||||||
|
if (actor->GetUniqueId() != GetUniqueId() && actor->IsEnergyAttractor() &&
|
||||||
|
(projectilePos - actor->GetTranslation()).magSquared() < distance) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
zeus::CVector3f CElitePirate::SUnknownStruct::GetValue(const zeus::CVector3f& v1, const zeus::CVector3f& v2) {
|
zeus::CVector3f CElitePirate::SUnknownStruct::GetValue(const zeus::CVector3f& v1, const zeus::CVector3f& v2) {
|
||||||
while (!x4_.empty()) {
|
while (!x4_.empty()) {
|
||||||
const zeus::CVector3f v = x4_[x4_.size() - 1] - v1;
|
const zeus::CVector3f v = x4_[x4_.size() - 1] - v1;
|
||||||
|
|
|
@ -56,6 +56,7 @@ public:
|
||||||
[[nodiscard]] float GetAttackChance() const { return x10_attackChance; }
|
[[nodiscard]] float GetAttackChance() const { return x10_attackChance; }
|
||||||
[[nodiscard]] float GetShotAtTime() const { return x14_shotAtTime; }
|
[[nodiscard]] float GetShotAtTime() const { return x14_shotAtTime; }
|
||||||
[[nodiscard]] float GetShotAtTimeVariance() const { return x18_shotAtTimeVariance; }
|
[[nodiscard]] float GetShotAtTimeVariance() const { return x18_shotAtTimeVariance; }
|
||||||
|
[[nodiscard]] float GetX1C() const { return x1c_; }
|
||||||
[[nodiscard]] CAssetId GetX20() const { return x20_; }
|
[[nodiscard]] CAssetId GetX20() const { return x20_; }
|
||||||
[[nodiscard]] u16 GetSFXAbsorb() const { return x24_sfxAbsorb; }
|
[[nodiscard]] u16 GetSFXAbsorb() const { return x24_sfxAbsorb; }
|
||||||
[[nodiscard]] const CActorParameters& GetLauncherActParams() const { return x28_launcherActParams; }
|
[[nodiscard]] const CActorParameters& GetLauncherActParams() const { return x28_launcherActParams; }
|
||||||
|
@ -213,17 +214,19 @@ private:
|
||||||
bool sub_80227430(const CDamageInfo& info) const;
|
bool sub_80227430(const CDamageInfo& info) const;
|
||||||
void sub_80228634(CStateManager& mgr);
|
void sub_80228634(CStateManager& mgr);
|
||||||
void sub_802285c4(CStateManager& mgr);
|
void sub_802285c4(CStateManager& mgr);
|
||||||
void sub_80227a90(CStateManager& mgr);
|
void AttractProjectiles(CStateManager& mgr);
|
||||||
void sub_802277e0(CStateManager& mgr, float dt);
|
void sub_802277e0(CStateManager& mgr, float dt);
|
||||||
bool sub_80229208();
|
bool IsAttractingEnergy();
|
||||||
void sub_80228e50(float dt);
|
void UpdateTimers(float dt);
|
||||||
void sub_80228798();
|
void sub_80228798();
|
||||||
void sub_802289dc(CStateManager& mgr, TUniqueId& uid, std::string_view name);
|
void UpdateActorTransform(CStateManager& mgr, TUniqueId& uid, std::string_view name);
|
||||||
void sub_80228e84(CStateManager& mgr);
|
void sub_80228e84(CStateManager& mgr);
|
||||||
void ExtendTouchBounds(CStateManager& mgr, const rstl::reserved_vector<TUniqueId, 7>& uids,
|
void ExtendTouchBounds(const CStateManager& mgr, const rstl::reserved_vector<TUniqueId, 7>& uids,
|
||||||
const zeus::CVector3f& vec);
|
const zeus::CVector3f& vec) const;
|
||||||
bool ShouldFireFromLauncher(CStateManager& mgr, TUniqueId launcherId);
|
bool ShouldFireFromLauncher(CStateManager& mgr, TUniqueId launcherId);
|
||||||
bool ShouldCallForBackupFromLauncher(CStateManager& mgr, TUniqueId uid);
|
bool ShouldCallForBackupFromLauncher(const CStateManager& mgr, TUniqueId uid) const;
|
||||||
|
bool IsClosestEnergyAttractor(const CStateManager& mgr, const rstl::reserved_vector<TUniqueId, 1024>& charNearList,
|
||||||
|
const zeus::CVector3f& projectilePos) const;
|
||||||
};
|
};
|
||||||
} // namespace MP1
|
} // namespace MP1
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -25,7 +25,8 @@ CGameProjectile::CGameProjectile(bool active, const TToken<CWeaponDescription>&
|
||||||
CMaterialFilter::MakeIncludeExclude(
|
CMaterialFilter::MakeIncludeExclude(
|
||||||
{EMaterialTypes::Solid, EMaterialTypes::NonSolidDamageable},
|
{EMaterialTypes::Solid, EMaterialTypes::NonSolidDamageable},
|
||||||
{EMaterialTypes::Projectile, EMaterialTypes::ProjectilePassthrough, excludeMat}),
|
{EMaterialTypes::Projectile, EMaterialTypes::ProjectilePassthrough, excludeMat}),
|
||||||
CMaterialList(), dInfo, attribs | GetBeamAttribType(wType), CModelData::CModelDataNull())
|
CMaterialList(EMaterialTypes::Projectile), dInfo, attribs | GetBeamAttribType(wType),
|
||||||
|
CModelData::CModelDataNull())
|
||||||
, x158_visorParticle(visorParticle)
|
, x158_visorParticle(visorParticle)
|
||||||
, x168_visorSfx(visorSfx)
|
, x168_visorSfx(visorSfx)
|
||||||
, x170_projectile(wDesc, xf.origin, xf.basis, scale,
|
, x170_projectile(wDesc, xf.origin, xf.basis, scale,
|
||||||
|
|
|
@ -133,7 +133,7 @@ protected:
|
||||||
bool x328_28_prevOnGround : 1;
|
bool x328_28_prevOnGround : 1;
|
||||||
bool x328_29_noPatternShagging : 1;
|
bool x328_29_noPatternShagging : 1;
|
||||||
bool x328_30_lookAtDeathDir : 1;
|
bool x328_30_lookAtDeathDir : 1;
|
||||||
bool x328_31_ : 1;
|
bool x328_31_energyAttractor : 1;
|
||||||
bool x329_24_ : 1;
|
bool x329_24_ : 1;
|
||||||
};
|
};
|
||||||
u32 _dummy = 0;
|
u32 _dummy = 0;
|
||||||
|
@ -366,6 +366,7 @@ public:
|
||||||
}
|
}
|
||||||
float GetDamageDuration() const { return x504_damageDur; }
|
float GetDamageDuration() const { return x504_damageDur; }
|
||||||
zeus::CVector3f GetGunEyePos() const;
|
zeus::CVector3f GetGunEyePos() const;
|
||||||
|
bool IsEnergyAttractor() const { return x328_31_energyAttractor; }
|
||||||
bool IsAlive() const { return x400_25_alive; }
|
bool IsAlive() const { return x400_25_alive; }
|
||||||
|
|
||||||
void BuildBodyController(EBodyType);
|
void BuildBodyController(EBodyType);
|
||||||
|
|
Loading…
Reference in New Issue